Witness the genesis of the Six Mouths, PA's first, only, and most sort-of officialish Warhammer Online guild! Click on the comic below to enter a world of madness, evil comraderie, and get your complimentary tears of burning pitch.
DA SIX MOUFS ONLINE GAMING MOB SEZ FULL WAAAAGGHH FOR DAT WAR'AMMA ONLINE FING
You boyz eard right, We'z got enuff ladz to av a go at dat War'amma online fing and we'z gonna give it a right crumpin'!
April forf, two fousand and sum'thin -- Da Six Moufs Online Mob sez we'z got enuff lads to av a go at dis Amma' game right? We fink it's sum EM EM O'z or wot'eva. We didn't count da ladz but I fink we 'as loads.
We'z not muckin' about ere, we'z gonna giv it a right kick in the gibblies! "I'M GONNA SMASH LOADS OF DEM STUNTIES" sez Warboss Gorgut 'Morskittar' Rutgrag, "When youz boyz login yous gonna ask the Boss wot ta do. They's gonna yell at ya fer being stupid coz we all got ta smash stunties! Iz you thick or sumfing?"
We'z been smashin' gitz fer a long time now. An' we know wot it's all about. We ain't muckin about! Yo got dat?
We fink dis War'amma is gunna do well. It's porlly gonna smack dat "Mega Smash Gitz" game right in da gob!
Da Six Moufs mob currently smashes gitz in da weedy Warcraft game wiv da nancy fake orcs dat we crumped right proppa! And dat uvva game wiv da spaceships an all dat stuff. Prolly sum uvva ones, but we smashed dem all so much I don't rememba dem anyway!
About deze Toofy lads ladz
Da Moufs mob iz well ard! Nuff said!
Also, join the PA Warhammer community at irc.slashnet.org on channel #TheSixMouths. Or else.
WHAT'S WARHAMMER?
Warhammer is an intellectual property held, developed, and exploited by
Games Workshop Group, PLC of Nottingham, England. Originally conceived as a set of rules for roleplaying gamers to use their vast miniatures collections all at once, Warhammer was born in 1983. In those early days the game and setting were highly derivative… which both still are, but have created a uniquely woven set of references and imagery that have inspired an entire generation of traditional and electronic games.
Warhammer's imagery and style are influenced heavily by, gritty, classic fantasy authors, such as
Michael Moorcock,
Robert E. Howard, and
H.P. Lovecraft, as well as real-world history and a bit of Tolkien. Designers also list influences such as Terry Gilliam, Black Adder, and Monty Python. The Warhammer world is a playground-like amalgam of everything from Napoleonic gun lines, to sanity-blasting tentacle horrors, to halflings and their giant cocks (depictions of a large rooster that serve as a provincial symbol for the little folk).
Other than halflings loving giant cocks, what is Warhammer about? For those interested, there's a wealth of background, books, and lovely nerd-fodder. All of it, though, is easy to sum up in a single sentence; everyone fights everyone, all the time.
Read this for a bit more detail about Warhammer books, novels, and the story.
THE GAME
WAR will be what developoer EAMythic describes as a Realm-versus-Realm (RvR) MMO; basically, structured, goal-driven PvP combat. The entire game will be dedicated toward gaining victory points for your side, ultimately reaching and sieging capital cities.
RvR Explanation
The endgame of WAR will involve defending or attacking the enemy capital; depending on who controls a capital, different vendors and instances are available, and the city displays evolving architecture ranging from burnt-out ruins to polished new construction. Though EAMythic has downplayed the absolute importance of loot, it will be available and worthwhile, with capital instances and PvP scenarios granting the best rewards.
Capitol Cities
Inevitable City walkthroughAltdorf walkthrough
The rest of the game is a mix of open world and intstanced PvP and PvE scenarios. The game includes a subset of content called "public quests", which allow all characters who participate in a given area to contribute and gain a reward, without grouping up. PvP content will include keeps; guild-oriented objectives that can be taken, held, populated with NPCs and draped in guild colors.
Actual gameplay is an evolution of modern MMO combat, with an emphasis on rounded characters, short term buffs, and combos.
The game also includes the Tome of Knowledge, an in-game combination of Thottbot, Xbox Live Achievements, and Lore guide. The Tome will feature hundreds of unlocks, mostly bragging and cosmetic in nature, that reward player-driven goals such as killing ten thousand stunties or finding hidden quests and corners in the game world.
Tome of Knowledge previewGuild Tools and Discussion
CHARACTERS AND ARMIES
There are six armies in WAR, divided into two allied factions.
DESTRUCTION:
Dark Elves
Led by a five-thousand-year-old whiny fucker who never outgrew his emo phase, the dark elves, or Druchii, were cast out of their homeland for not being a bunch of pussies. Believing only in the virtues of strength and independence un-tempered by weakness or mercy, the Druchii fight to eliminate the high elves, usurpers of the righful elven crown and reclaim their ancestral home.
Dark elves will feature:
Witch Elves: the Brides of Khaine, fanatics devoted to the cause of the elven god of strength and murder. In game mechanics will focus on melee DPS and stabbing while frenzied and naked.
Disciple of Khaine: a priest of the Lord of Murder, these precisely match the lore of Khaine as a god of blood and asserting one's will violently (despite bitches online saying otherwise). This is a melee healer and support class, who gains strength by causing pain to foes.
Black Guard: an elite, heavily armored, halberd-wielding elite guard of the House of Malekith (aforementioned whiny fucker). A straightforward tank with "stances".
Sorceress: one of the users of Dhar; pure, unfiltered magic drawn directly from the Realm of Chaos that can be as damaging to the user as her foes. This class will funciton as ranged DPS with a strong random or feedback-from-overuse element.
Chaos
Outcasts, madmen, and the Norse who have thrown their lot in with the daemon god Tzeentch. These guys want to see the whole Warhammer world freed from the shackles of opression, cast free to pursue endless mysteries of change. Or maybe just revel in glorious mutation and dance to the Architect of Fate's whims. Either way, they want to kill just about everyone and have fun doing so.
Chaos will have:
Chosen: exactly as they sound. The Chosen Knights of Tzeentch, a holy warrior of the god of magic and herald of change. They will function as tanks with a plethora of surprises and magical abilities granted through "auras".
Magus: a conspirer with Tzeentch' daemons, Magi in WAR will be ranged DPS support with extreme mobility granted by an ever-present daemonic Disk of Tzeentch. Who couldn't love a flying mad wizard?
Zealot: a shamanic devotee of the Changer of Ways who can summon spirits and daemons to confound and damage his foes. This will be a mid-ranged healer and support class.
Marauder: Norse berzerker blessed by the attentions of Tzeentch. Marauders are a melee DPS class that can change abilities on the fly by mutating various limbs.
GREENSKINS
ORCS IS 'ARD. DA BOYZ IS DA BEST! EVEN DEM WEEDY GOBBOS IS BETTER'N DEM OOMIES OR STUNTIES. 'SPESHLY DEM STUNTIES, WOT AR' A BUNCH OF GITS WIV 'AIR ALL OVER 'EM GOBS. DEY SMELL FUNNY TOO, BUT BASH 'DERE 'EDS AN' DEY USHELY GIV' UP DAT STUNTIE BOOZE. DEN WHEN DA BOOZE IS GONE, BASH 'EM STUNTIES AGAIN CAUSE WE IS ORCS AND WE'S DED 'ARD!
As well as innate hooliganism, Greenskins may be:
Black Orc: less a class and more a sub-race, Black Orcs are the biggest, meanest, and ded 'ardest orcs. They fight dirty, hit things, and are hard to kill. These guys are tanks with the best ability ever; Right in da Jibblies.
Shaman: a goblin infused with greenskin enthusiasm and the ability to unleash it in barely-controlled blasts of green energy and strength. A ranged healer and support class.
Choppa: an angry orc with a big choppa. A choppa is like a cross between a cleaver, an axe, and a hand-held guilliotine. The meleeest of melee DPS classes with a self-buff frenzy mechanic.
Squig Herder: a sneaky goblin who uses mutant fungusy cave monsters to eat things while he shoots them. Ranged DPS and weedy cunning included.
ORDER:
THE EMPIRE
The style in the Warhammer world, sporting the best codpieces, sleeves, and jaunty caps of the real-world's 15th century. The Empire (minus the "Holy Roman" and "Germany" parts) uses a mix of gunpowder, elf-taught trainee magic, and an affection for sharp blades to survive in a world of monsters and hooligans.
The Empire will have:
Knight of the Blazing Sun: a knight who focuses on tactical combat over brute force. This class will be a tank with techy support skills.
Witch Hunter: a short-ranged and melee DPS class, who tortures, burns, and stabs his enemies into submission. Innocence proves nothing.
Warrior Priest: Bald head, heavy armor, big hammer. A melee healer.
Bright Wizard: a pyromaniac who can make fire without matches. Lots of it. Ranged DPS all the way.
High Elves
Suprisingly less-poncy than one would expect, these guys are more like unnaturally pale and thin imperialist Brits than Tolkien fairies. No one has bigger hats.
Swordmaster: typical high elf "perfection". Big sword, still faster than everyone else. This will be an offensively-oriented tank class.
Archmage: super mage guy. Ranged support, healing, and blasting all in one.
Shadow Warrior: bitter ranger, as much dark elf as high. Ranged DPS.
White Lion: the least poncy elf you've ever seen; a DPS class with an angry lion and large axe.
Dwarfs
These guys like rock hard rocks as much as they like fighting and beer. And being crazy, gold-obsessed, nutters who blow stuff up with cannons.
Ironbreaker: a tiny man in more armor than anything else in the game. A very support-oriented tank.
Hammerer: unique name. Has a hammer. Kills stuff. Melee DPS.
Runepriest: dwarfs don't use magic unless it's in painstakingly created runic items. This is a ranged healer and support class who creates lots of supporty items.
Engineer: and brewer. Makes guns, steam-powered stuff, and beer. Ranged DPS and support.
STUFF TO BUY
$79.99
ONLY 60,000 AVAILABLE IN NORTH AMERICA
Contents:
-An exclusive Games Workshop Miniature of Greenskin Leaders Grumlok and Gazbag
-Warhammer Online: Prelude to War - 128 page Hardbound Graphic Novel
-The Art of Warhammer Online - 224 page Hardbound Artbook
-Bonus In-game item - Librams of Insight - XP-gain modifier
-Bonus Quests - 12 Bonus in-game quests
-Bonus Quest Rewards - 12 in-game items from these quests
-Bonus Character Titles - 12 titles to show off your exploits
-Bonus Character Customization - 12 UNIQUE CHARACTER HEADS
The Collector's Edition has and continues to sell fast; top-selling game software title in the US during
March.
BETA
If you are currently in Closed Beta, stop by
this thread so you can hook up and do whatever it is people do in beta which we don't talk about on these forums.
The important part being that we don't talk about it, please don't make stupid NDA jokes.TL;DR
The game will be Q2 (or 3) 2008. Closed beta is going on now. If you are in, do not talk about it.
Thanks to Wren, Robothero, and -SPI- for contributing content to this OP.
Posts
Mythic "soon". So, you know, maybe before the next Ice Age. (Which will happen by the end of the month.)
So; the better testing option for any phase, now through open. Destruction or Order?
Destruction will, of course, be our launch faction, so it may be beneficial to get a head start on our preferred classes. We have a request for an Alliance (one that involves the ever-so-serious Sturmgrenadier) on Destruction. We'll be able to contribute to the creation and balancing of our permanent home.
Testing Order, on the other hand, will yield a fresher take on Destruction when we start, and give an opportunity to know our enemy in a way we won't be able to 'till we create a secondary Order guild. We won't be able to leverage long-term alliances (barring meeting another moonlighting Destruction guild there) and we'll be playing a bunch of foolish Barbarian-god worshippers, stunties, and dirty thieves of the Phoenix throne.
I'm leaning toward the latter, at the moment. As a vile cult, I like the idea of the Mouths infiltrating Order before unleashing our full strength.
chair to Creation and then suplex the Void.
That is all.
Twitter - discolouie PSN - Loupa Steam - Loupa
You don't see that ending in hilarity?
What does this mean? Will I get in when the guild invites go out? Will get in on the phase after that?
Have any of you had a gamesday code in your account and are still waiting? (Weren't invited last phase)
Destruction is likely to be overpopulated. Going Order will give more opportunities to RvR. More opportunities to defend keeps or retake ones that have been zerged. More scenarios. All of which means more renown.
Also this. I want to kill them over and over.
Ah, but that's the beauty of the mirrored mechanics. You can test an Order class that has a similar playstyle and keep the Destro content fresh for live.
I'm tempted to go order if I get into beta and then switching to destruction for the headstart and release.
I want to know more PA people on Twitter.
It'll be fun to get some organized Order time in though. It'll be priceless for learning for to beat them quickly in RvR.
Or I would if this was a democracy.
White FC: 0819 3350 1787
The same way
You closet furry.
White FC: 0819 3350 1787
Prophet Moose's Predictions on Balance between the Factions *Mystical noises*
I believe, that in the Open Beta and for the first bit of time after launch that Destruction will reign supreme. This due to the fact that most people who have been following the game zealously have seen all the videos showing how cool Destruction is. Whether it be the videos, Paul's hypno voice, a better knowledge of lore, or whatever... it seems the beta goers and fanatics of game lean towards destruction, so Destruction will be heavily favored in the beginning.
However, when the unwashed masses arrive, picking their games up at their local K-Marts and Wal-Marts saying "Well lookie here, this dun look a tad interestin'. ", I believe that the favor will begin to slip towards the side of Order. On the majority people tend to want to play the "Good guys". It is simply a Pavlovian response for them "Play a game, play the good guys, save world". Of course, it is not like any of the sides of Order are particularly "Good". but they are the same people who will never read a quest or open the tome of knowledge. So, after the launch and after the crowds start to gather, I believe Order will have the numerical advantage.
At least this is what I hope. I will cry if Destruction becomes the new Alliance.
Wait.
Okay maybe I should play a Disciple of Khaine instead of a Blackguard afterall.
White FC: 0819 3350 1787
Fiaryn, we'll also have another game called "Fiaryn's the Only Tank Now!". It will be really fun when you're on a Disciple.
ITT: Robot goes megalomaniacal.
White FC: 0819 3350 1787
If I pledge my blood oath to the Six Mouths, does that mean I get to ride your tailcoats into guild beta should you folks be accepted?
Just curious, mostly. I'm fairly sure I will be rolling with you people.
Does it mean I will be seeing you soon, or does it mean absolutely jack shit?
2008 sleeps?!?
I'm leaning towards order for guild testing as well, for the same reasons you gave. Let us test things, see what there is to see, but leave Destruction fresh for release.
However, I've gotta say that with the rampant love Destruction seems to be getting on various forums, Order is looking more and more tempting. I know there is immense and unceasing love here for Destruction, particularly the Greenskins, but hear me out. I play Alliance in WoW. I've played them for years. The possibly of ending up again on the "omg overpopulated" faction is something worth considering.
New thought; we begin subverting Destruction on other forums. Play up the awesome that is Order and all things Dwarven, so that we might sway the sheep and cattle of other forums to become our opposition.
Figgy - everything you see in the beta center just represents your chances of getting into closed beta. Even our 40 guild associations (which are entered and used up at this point) don't guarantee playing; an entry just increases chances that on the next entry sweep, our names "trigger" in Mythic's database.