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[AoC] Age of Conan: Now F2P and stuff

1235733

Posts

  • naturalchaosnaturalchaos Registered User regular
    edited July 2008
    I don't know about the rest of you but this latest patch doesn't agree with my computer AT ALL! The memory leak appears to have gotten much much worse to the point that I can only zone once or twice before the game just refuses to load at all. Plus, this patch introduced some glorious graphic corruption. I can get rid of it by switching between full screen and windowed but usually it comes back within a few minutes.

    I finally get my replace 2GB of memory so, assuming the ram isn't defective this time, it will bring me up to 4GB and my memory issues should be a thing of the past. But GD was it painful playing this weekend!

    naturalchaos on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited July 2008
    I don't know about the rest of you but this latest patch doesn't agree with my computer AT ALL! The memory leak appears to have gotten much much worse to the point that I can only zone once or twice before the game just refuses to load at all. Plus, this patch introduced some glorious graphic corruption. I can get rid of it by switching between full screen and windowed but usually it comes back within a few minutes.

    I finally get my replace 2GB of memory so, assuming the ram isn't defective this time, it will bring me up to 4GB and my memory issues should be a thing of the past. But GD was it painful playing this weekend!

    I have 4GB and still experience all of the memory leaks and problems you do.

    It's not our computers... PEBFS
    Problem Exists Between Funcom and Success

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • DjiemDjiem Registered User regular
    edited July 2008
    Figgy wrote: »
    I don't know about the rest of you but this latest patch doesn't agree with my computer AT ALL! The memory leak appears to have gotten much much worse to the point that I can only zone once or twice before the game just refuses to load at all. Plus, this patch introduced some glorious graphic corruption. I can get rid of it by switching between full screen and windowed but usually it comes back within a few minutes.

    I finally get my replace 2GB of memory so, assuming the ram isn't defective this time, it will bring me up to 4GB and my memory issues should be a thing of the past. But GD was it painful playing this weekend!

    I have 4GB and still experience all of the memory leaks and problems you do.

    It's not our computers... PEBFS
    Problem Exists Between Funcom and Success

    4GB here too, and the game still acted up all the time, increasingly with every new patch in fact.

    Djiem on
  • JackanapesJackanapes Registered User regular
    edited July 2008
    Ive decided not to renew my subscription to AoC. I mean, I really want to like this game - and causing havoc, kicking butt and taking names as my Guardian has been fun. But the level of fun is outweighed by the bugs, flaws, design choices, etc that Funcom has made.

    Coincidentally, this is the exact same reason I stopped playing Anarchy Online. Seriously, you'd think Funcom would have learnt from that debacle. Its like watching my own personal little time-loop.

    Mind, the chance of my re-subscribing down the line are a lot greater with AoC than with AO. Cos come on, who doesnt want to play a naked barbarian?

    Jackanapes on
  • Darius BlackDarius Black Registered User regular
    edited July 2008
    Holy shit. Quit making up new fucking acronyms. Soon enough every post is gonna look like a ciphered goddamn quote tree.

    Also, I want to assure you all that while you are having a buttload of stability issues, I've been running virtually problem-free. And I've been having tons of fun. Got a lvl 70 PoM still on Stormrage, which I'm putting on ice for a bit while I have fun with my 30 HoX on Hyperborea. Both great classes, so different too. I'm maintaining that future updates will add more content at the later levels, so I'm preparing both my characters for that eventuality.

    It's all about optomism, baby.

    Darius Black on
    Quick, quiet, confident
    Comfortable, permanent
    Undisputed, every tense
    Not a trace of what went left
    More equal than the best
    Unparalleled success
    Everybody, V-impressed
  • ZzuluZzulu Registered User regular
    edited July 2008
    I never had any stability issues either

    Zzulu on
    t5qfc9.jpg
  • Vladimir7Vladimir7 Registered User regular
    edited July 2008
    Test server patch notes
    Known Issues:

    * Group Loot is not working properly.


    Preliminary Update Notes
    *These notes do not necessarily reflect the final version that will be deployed on Live*


    General
    * A new levelup animation with sound should now occur for all players who level, while in or out of combat.
    * Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.
    * Fixed several causes of crashes and instability.
    * Particle effects will no longer be played on the character selection screen.
    * Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.
    * Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.
    * The loot bag target bar should no longer become 'stuck' onscreen.
    * Clients with 'No Gore' selected will now have the same general fatality animations as the 'Gore' enabled clients, without the presence of actual decapitations and dismemberment.
    * You will no longer lose your helmet when fatalitied.
    * The looting need-greed duration was increased to 1 minute.
    * Gemmed items should now work as intended and give their effect after teleports.
    * Team buffs should now only refresh when necessary, and be properly canceled for members who leave.
    * Leaving sneak or crouch will not slide your character around anymore.



    Combat
    * Combos and all other actions will be aborted when you start to charge.
    * The combo chain will now be stopped when you begin a charge.
    * You can no longer start combos in the middle of a charge.
    * Dismembering fatalities should now show appropriate visual effects.
    * You can now abort multihit combos without all the damage being rolled back.
    * Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
    * Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
    * Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
    * The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
    * Line of sight to your target is checked again at the end of your spellcast.
    * Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
    * Mobs will keep you in combat from further away now.
    * Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
    * Active Blocking now displays a buff in the debuff GUI indicating the effect.
    * Active Blocking now has an initial stamina cost upon activation.
    * Active Blocking has been modified to increase the player's shielding bonus rather than evade chance.
    * Attacks and heals performed while in Active Blocking will now have reduced effect.
    * Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
    * You cannot use abilities while jumping or falling anymore.
    * Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
    * For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
    * Attack animation speed should be more balanced between genders (note: this does not yet include the combo animations).
    * Combat music has been tweaked so that tension music will be area specific, rather than random.



    GUI
    * An emote gui has been added. Press Y to access this window.
    * An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD.
    * A chat command that allows reloading the GUI was added. The command is '/reloadui'
    * Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.
    * Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.
    * Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).
    * Players should now be able to open the main options menu using "F10" while the rez window is up.
    * Right-clicking inside active GUI elements should not reorient your character any more.
    * Fixed a case of a stuck command progress bar.
    * Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).
    * Added a visual and textual notification for attacks that are completely absorbed.
    * Nametags should now be visible even if the character meshes have not completed loading.
    * Spell damage to destructibles will now appear in the combat log.
    * The mouse pointer will now always default to the arrow.
    * Mousing over an NPC's corpse will not produce the sword icon any more.
    * The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.
    * Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.
    * Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.
    * When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).
    * The quest journal will now show the money rewards divided by each type of currency.
    * The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.
    * Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu.
    * The tooltip for spellweaving will no longer go outside of the screen.
    * Fixed a GUI related crash.
    * Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.
    * Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.
    * The healing modifier debuff for Active Blocking should now display correctly as -50%
    * Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.
    * Quest indicators should no longer appear on the ground.
    * Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
    * The item links on the chat window will now show the proper item 'level color' (blue, green, etc).



    Quests
    * (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.
    * (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.
    * (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.
    * (Conall's Valley) An Impending Attack - The location marker for Torin has been changed.
    * (Field of the Dead) The Honored Dead - This is now a solo quest.
    * (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. **If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.***
    * (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.
    * (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.
    * (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.
    * (Khopshef) Usurping the Power - Now marked as a group quest.
    * (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.
    * (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.
    * (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.
    * (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.
    * (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.
    * (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest.
    * (Tarantia Noble) Obtaining the Arena Key - Tweaked to make it more completable.
    * Several typos corrected in many quests worldwide.

    NPCs / Mobs
    * Charmed NPCs will now be able to attack and perform actions while charmed.
    * More NPCs should now be visible in the vicinity for several raid dungeons.
    * NPCs wielding two handed weapons will now attack correctly.
    * Knockback animations (the landing-animations in particular) will now be smoother for many creatures.
    * Raid bosses should now be visible from further away, in most cases.
    * Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous.
    * Black Ring Citadel: Seruha will wait a little before closing the door.
    * Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time.
    * Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.
    * Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.
    * Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.
    * Kheshatta: Scorpion Archers should now attack more consistently at range.
    * Kheshatta: Several NPCs with equipped weapons have been corrected.
    * Tarantia Noble: Astrologer will no longer send you into a dialog loop.
    * Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.
    * Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars.
    * Vistrix: All players that participate in the fight against Vistrix should now get his tooth.
    * White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.
    * Wild Lands: Oris should no longer send you into a dialog loop.



    Player Character
    * Dead team members will now get quest kill credit if they are within range.
    * You now only prohibited from entering stealth mode if team members are in combat nearby.
    * All your team members and their pets will now get the fatality buff when a team member performs a fatality.
    * The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
    * Mesh effects during spellweaving should no longer rotate with the character.
    * Characters will now display a smooth transition from standing to lying when using the 'prone' emote
    * Shield of the Risen will only display particle effects on hidden players if they are on your team.
    * Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters.
    * Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.



    Classes
    Assassin
    * The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.

    Barbarian
    * Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.

    Demonologist
    * Earth Recharge ability will have a better visual indicator of activation.
    * Let Them Burn should now have the correct cooldown.
    * Let Them Burn will now properly increase in damage the longer it is channeled.
    * Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.

    Necromancer
    * Frostblast now has a visual cone of frost.
    * Ice Shackle spell is now less invasive and more optimized.
    * The tooltip for Malefic Chant now shows up as intended.
    * Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
    * To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistantly based on level.
    * Spell "Siphon Unlife" now has visuals and sound.
    * The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
    * Parasitic Soul Swarm is now less invasive and should take up less screenspace.

    Priest of Mitra
    * The Spellweaving animation has been tweaked.

    Ranger
    * The ranger's tracking list should now be sortable with distance.
    * Dead NPCs and players will now longer appear when using the tracking ability.

    Tempest of Set
    * Set's Life Spark should now trigger a resurrection prompt instantly after dying.
    * Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.



    Items
    * The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!
    * 'Bind on Equip' has been added to some items.
    * The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.
    * The Heart of the Earth weapon will now work for 2 handed blunt combos.
    * Handguards of Ardent Fire now give 2handed Edge bonuses.
    * Fine Steelsilk Leggings should now display its name properly
    * Non-casters should now be able to see the effect of mana potions, even though they can't use them.
    * Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.



    Mounts
    * Disabled ability to mount while charging.
    * The tooltip for horses will no longer say "CANNOT USE" when the horse is usable.



    Instancing/Zoning
    * Removed the shift-right click "Enter heroic version" option from doors.



    PvP
    * Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.
    * You will no longer be able to attack guild members on PvP servers.
    * The Massive PVP gui will show up on a separate tab than Minigame PvP.
    * If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.
    * Ground targeting AOEs should now only be allowed if the player has line of sight to the target.
    * The siege camps will now give a message when they are clicked on and the city is not vulnerable.
    * You should no longer be able to damage your raid members on Culture PvP servers.



    Tradepost/Banks
    * You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only".
    * Powerful items (blue and green) for sale on the Tradepost will now list in color text.
    * Items of a level you cannot use will be listed in red.
    * It should now be possible to search for necklaces, rings, gems, and consumables.



    Tradeskills
    * Cotton and Cottonwisp have been fixed, and will be the correct level.
    * Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.
    * Resource harvesting animations have been tweaked for consistency.
    * The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
    * Trainer dialog was updated to reflect current names of buildings in Architect quest line.
    * The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.



    World Design
    * Various visual fixes and improvements made in Khemi and Kheshatta.
    * Adjusted several areas with added collision, where players previously could become stuck on terrain.
    * Pyramid of Lord Atum-Keket: Door collision has been adjusted here.
    * Underhalls: The rez point in the "Uptown Sewer" should now be fully visible.
    * Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.
    * Underhalls: The zone called "Askia" is now renamed "Askia's Domain".
    * Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.
    * Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.

    JULY 14th UPDATE:

    Client:
    *Logging into the game after logging out to the login screen will no longer cause the client to crash.
    *You can now use '<' in chat messages.

    Items:
    *Inventory bags have all had their prices reduced by 20%-50%.
    *The price of regular mounts have been reduced to 75 silver, down from 2 gold.
    *The 'Totem of Origins' may now be found on select bosses.
    *Mounts can no longer be sold.

    NPCs:
    *Certain bosses were using combos they weren't supposed to. This has been fixed.

    World Design:
    *Fixed several spots in Kheshatta where you could fall through the world.

    Quests:
    *We removed the nerf to quest xp when they are grey. They will now award XP.


    It is nice to see they are reducing costs on mounts, and reverting the nerf to grey quest

    I think the major issue is that they are implementing WAYYY to many changes in a week.
    I mean, this is a hell of a lot of changes to implement AND QA in a week, which is clearly why so many bugs slip through.

    Vladimir7 on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited July 2008
    so no pvp update yet?

    Unknown User on
  • Darius BlackDarius Black Registered User regular
    edited July 2008
    I think it's good they're focusing on the basic game mechanics before delving into the mess that is sieging. The horrible, terrible mess.

    Darius Black on
    Quick, quiet, confident
    Comfortable, permanent
    Undisputed, every tense
    Not a trace of what went left
    More equal than the best
    Unparalleled success
    Everybody, V-impressed
  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited July 2008
    I've been gone for a while, but...

    Does the strength stat do anything yet?

    MrMonroe on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited July 2008
    I think it's good they're focusing on the basic game mechanics before delving into the mess that is sieging. The horrible, terrible mess.

    sooo june/early july is actually november/early december 2009?

    Unknown User on
  • SammyFSammyF Registered User regular
    edited July 2008
    robothero wrote: »
    I think it's good they're focusing on the basic game mechanics before delving into the mess that is sieging. The horrible, terrible mess.

    sooo june/early july is actually november/early december 2009?

    They are apparently approaching the title from the Vanguard doctrine of MMO development. Just wait till you see it 18 months from now!

    SammyF on
  • ShensShens Portland, ORRegistered User regular
    edited July 2008
    robothero wrote: »
    I think it's good they're focusing on the basic game mechanics before delving into the mess that is sieging. The horrible, terrible mess.

    sooo june/early july is actually november/early december 2009?

    It is not like we need content at the later levels.

    Shens on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited July 2008
    Holy shit. Quit making up new fucking acronyms. Soon enough every post is gonna look like a ciphered goddamn quote tree.

    Also, I want to assure you all that while you are having a buttload of stability issues, I've been running virtually problem-free. And I've been having tons of fun. Got a lvl 70 PoM still on Stormrage, which I'm putting on ice for a bit while I have fun with my 30 HoX on Hyperborea. Both great classes, so different too. I'm maintaining that future updates will add more content at the later levels, so I'm preparing both my characters for that eventuality.

    It's all about optomism, baby.

    I don't think my "outlook" would have any bearing on whether or not the game crashes every 5 minutes. That ball is in Funcom's court, I'm afraid. Have a look on the Tech Forums if you think I'm in some sort of small minority.

    Also, I find it pretty amusing how many people come on and "shame shame" us for hating on the game, but then 30 pages later that person comes back and says, "Yeah, you guys were right."

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • ShensShens Portland, ORRegistered User regular
    edited July 2008
    Figgy wrote: »
    Holy shit. Quit making up new fucking acronyms. Soon enough every post is gonna look like a ciphered goddamn quote tree.

    Also, I want to assure you all that while you are having a buttload of stability issues, I've been running virtually problem-free. And I've been having tons of fun. Got a lvl 70 PoM still on Stormrage, which I'm putting on ice for a bit while I have fun with my 30 HoX on Hyperborea. Both great classes, so different too. I'm maintaining that future updates will add more content at the later levels, so I'm preparing both my characters for that eventuality.

    It's all about optomism, baby.

    I don't think my "outlook" would have any bearing on whether or not the game crashes every 5 minutes. That ball is in Funcom's court, I'm afraid. Have a look on the Tech Forums if you think I'm in some sort of small minority.

    Also, I find it pretty amusing how many people come on and "shame shame" us for hating on the game, but then 30 pages later that person comes back and says, "Yeah, you guys were right."

    Also, most of us that have disappointing outlooks are still playing the game. In my case though, it is because I paid for another month. I also have been debating hitting 80 (currently 75) on my Bear Shaman, but the grind has no reason for me at this point.

    I also have 4 GBs, 3 GHZ dual core, 8800GT and I crash/freeze/memory leak at least 3 times in a 2-3 hour session. No other game I have played in the past 7 months has crashed or froze on me. I also like when the game overlays on the desktop after it crashes, so it forces you to restart or try and switch users. Excellent.

    Shens on
  • KurnDerakKurnDerak Registered User regular
    edited July 2008
    I've had some of the zoning/memory leak/lag spike issues, but never been bad enough that I thought the game was unplayable.

    My biggest complaint was that after not being able to play for about 2 weeks (dead power supply) I come back in and think "Oh, hey, I should have made money from the stuff I was selling." After logging in to a mass of offline tells and spam in my mailbox, I can only find 1 "Money from your item selling" message. So after I start deleting messages that their subject is just mashed buttons, I accidentally open one to find that the subject on all but one of the messages that contained money for me was garbledness. So I have no idea how much money I just accidentally deleted. :(

    They also need some kind of useful LFG tool. When you're in white sands and some 56 keeps inviting you to groups, it gets a bit tiresome.

    KurnDerak on
  • ShensShens Portland, ORRegistered User regular
    edited July 2008
    KurnDerak wrote: »
    I've had some of the zoning/memory leak/lag spike issues, but never been bad enough that I thought the game was unplayable.

    I am not arguing the game is unplayable. Not at all. I played in the Fileplanet beta. I saw what unplayable was. The game would freeze frame ever third step forward. It is amazingly improved since then and the improvement from then and now is what brought me to buy the game.

    It is just that it is ridiculous to have the client errors that are reported and sent to Funcom at least once or twice per session. Normally it happens in a PvP or PvE battle, so it makes it more noticeable. The worst zone in the game has to be the Eng. (yeah I wont be able to spell it) Mountains. There are some serious memory leak issues there. I also seem to have zoning issues every other time I zone into Old Tarantia. Also, avoid raid groups. I ran into one around Deathmasters camps and my client went down to about 3 fps for 5 or 6 seconds while the game loaded all the player textures. I can only imagine how siege combat will be.

    Shens on
  • KurnDerakKurnDerak Registered User regular
    edited July 2008
    I never had any serious problems in Eng Mountains, just more or less your average AoC problems. I think I must just be lucky in this game or something. Or it will turn out like Vanguard and be unplayable for me in a few months when they decide to give me a free week to get me to come back.

    And yea, I would definitely say there are serious PvP balancing issues in the game. Maybe everything does work itself out by 80, but when it doesn't sound like there is much to do at 80 aside from a few raids (if they work) and wait for the rest of the end game stuff to be fixed, then they need to take a closer look at lower game combat.
    When I can sit there as a necro, with 8 mana draining pets, and not even have a fair chance against a ToS in around a 4 or 5 minute fight, then yea, things need to be looked at.

    KurnDerak on
  • Darius BlackDarius Black Registered User regular
    edited July 2008
    Who said anything about a minority. I was simply saying "Nah-na-nah, I'm not crashing and you are!"

    I'm sorry that was rude. :(

    Darius Black on
    Quick, quiet, confident
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    Undisputed, every tense
    Not a trace of what went left
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    Unparalleled success
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  • KurnDerakKurnDerak Registered User regular
    edited July 2008
    After playing some today I found out something, at least with me playing, that I find very interesting. When I get into combat and have one of those lag spikes, it seems to pause the game during the spike. I don't unlag to find I've been killed or combat seems to jump ahead, but when it unlags things just start from where the lag started. Either intentional or not, I like this.

    KurnDerak on
  • ShensShens Portland, ORRegistered User regular
    edited July 2008
    KurnDerak wrote: »
    After playing some today I found out something, at least with me playing, that I find very interesting. When I get into combat and have one of those lag spikes, it seems to pause the game during the spike. I don't unlag to find I've been killed or combat seems to jump ahead, but when it unlags things just start from where the lag started. Either intentional or not, I like this.

    Those are zone crashes. Unrelated to client errors/lag. I notice that the zone will often either, lag out and freeze everything for 3-15 sec or just drop everyone and reset the zone. It is always fun to be killing mobs in the middle of a camp when the zone dies. :(

    Shens on
  • WolveSightWolveSight Registered User regular
    edited July 2008
    been playing AoC with a friend of mine (guardian and pom combination) for about the past month. So far, it's been pretty good. Had to get a few crashing issues worked out (wound up turning down the sound acceleration in directx one notch and it fixed a few errors, but the memory leak is always going to happen with this buggy game engine) and after that it's been clear sailing. Our only problem now is the lack of leveling spots. Atzel's is just a gank fest, even though that's where a lot of "good" quests are. Oh well, guess we'll just have to grind for a bit.

    As for the game itself, the best way for me to describe it is "rough." Everything from how the interface works to how the world is designed is represented that way. We came from WoW where it seemed that everything was "over-polished" and dumbed-down a bit, so it's not an unwelcome change... but they didn't have to go this far (note I'm comparing to WoW because that's where we came from, it's still a good game, we just moved on). In time, it could be a really good game, but the only question is will they get there before their consumer base moves on to something else they prefer. For now we're sticking it out though, hoping they make up their minds where they want to go with it.

    Shame the PA guild fell apart on stormrage... was hoping to get in but never saw anyone online.

    WolveSight on
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  • KurnDerakKurnDerak Registered User regular
    edited July 2008
    Depending if Zek's account is still active at this point, I'll be trying to take over the Stormrage guild. Mainly so that it will still exist. So it's not 100% dead yet, but it is certainly having a near death experience.

    KurnDerak on
  • SabanSaban Registered User regular
    edited July 2008
    oh man, downloading this from direct2drive was a mistake.

    hi2u 13gb at 60-200kb/s.

    Saban on
    371839-1.png
  • TransporterTransporter Registered User regular
    edited July 2008
    KurnDerak wrote: »
    Depending if Zek's account is still active at this point, I'll be trying to take over the Stormrage guild. Mainly so that it will still exist. So it's not 100% dead yet, but it is certainly having a near death experience.

    I also have all of my characters on Stormrage, so I would definatley love to get in on this.

    Transporter on
  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited July 2008
    bump for my question on whether all the stats actually do anything now. When I left strength and a few other stats did absolutely nothing.

    MrMonroe on
  • ShensShens Portland, ORRegistered User regular
    edited July 2008
    Last I heard nothing has changed with stats. I haven't noticed the stats or points doing much of anything. It is still really ridiculous in that 6 con points will only give you a tiny bit of bonus to max health.

    Shens on
  • ZzuluZzulu Registered User regular
    edited July 2008
    I think someone said that about 10 str gives 1dps

    Zzulu on
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  • Darius BlackDarius Black Registered User regular
    edited July 2008
    Wait, there are distributable stat points? Please explain.

    And we're not talking the Skill or Feat points, right?

    Darius Black on
    Quick, quiet, confident
    Comfortable, permanent
    Undisputed, every tense
    Not a trace of what went left
    More equal than the best
    Unparalleled success
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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited July 2008
    Wait, there are distributable stat points? Please explain.

    And we're not talking the Skill or Feat points, right?

    There are not.

    They simply mean stat bonuses from items do dick all.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • naturalchaosnaturalchaos Registered User regular
    edited July 2008
    Djiem wrote: »
    Figgy wrote: »
    I have 4GB and still experience all of the memory leaks and problems you do.

    It's not our computers... PEBFS
    Problem Exists Between Funcom and Success

    4GB here too, and the game still acted up all the time, increasingly with every new patch in fact.

    I'm glad it's not just me then! I finally got my replacement memory so I'm back up to 4GB and while it's definitely running worlds better the graphic corruption hasn't improved. :(

    Back when Anarchy Online launched I coined the phrase "Funcom, we put the F U in fun!" I was hoping after 8 years that would have changed. I'm sad to see that it hasn't but since I'm a glutton for punishment I'm going to try and stick it out until 80... only 30 more levels to go!

    On the plus side I finally got my mount last night :)

    naturalchaos on
  • ShensShens Portland, ORRegistered User regular
    edited July 2008
    Djiem wrote: »
    Figgy wrote: »
    I have 4GB and still experience all of the memory leaks and problems you do.

    It's not our computers... PEBFS
    Problem Exists Between Funcom and Success

    4GB here too, and the game still acted up all the time, increasingly with every new patch in fact.

    I'm glad it's not just me then! I finally got my replacement memory so I'm back up to 4GB and while it's definitely running worlds better the graphic corruption hasn't improved. :(

    Back when Anarchy Online launched I coined the phrase "Funcom, we put the F U in fun!" I was hoping after 8 years that would have changed. I'm sad to see that it hasn't but since I'm a glutton for punishment I'm going to try and stick it out until 80... only 30 more levels to go!

    On the plus side I finally got my mount last night :)

    :x You should have waited. Next patch, the cost of mounts will be reduced to 75s from 2g.

    Shens on
  • Regicid3Regicid3 Registered User regular
    edited July 2008
    A week and a half until I reacitvate my account and continue level my level 41 assassin on Deathwhisper! woo.

    Regicid3 on
  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited July 2008
    Well, I'ma hang out a while before coming back then. Good luck in Hyborea.

    MrMonroe on
  • KurnDerakKurnDerak Registered User regular
    edited July 2008
    Shens wrote:
    You should have waited. Next patch, the cost of mounts will be reduced to 75s from 2g.

    Are you serious? Because if you are, it sure does take away a lot of the satisfaction of getting a mount. And by satisfaction I mean damnit, what about all of us that spent 2 gold already on their horses?

    KurnDerak on
  • Darius BlackDarius Black Registered User regular
    edited July 2008
    Figgy wrote: »
    Wait, there are distributable stat points? Please explain.

    And we're not talking the Skill or Feat points, right?

    There are not.

    They simply mean stat bonuses from items do dick all.

    Phew.

    Darius Black on
    Quick, quiet, confident
    Comfortable, permanent
    Undisputed, every tense
    Not a trace of what went left
    More equal than the best
    Unparalleled success
    Everybody, V-impressed
  • ShensShens Portland, ORRegistered User regular
    edited July 2008
    KurnDerak wrote: »
    Shens wrote:
    You should have waited. Next patch, the cost of mounts will be reduced to 75s from 2g.

    Are you serious? Because if you are, it sure does take away a lot of the satisfaction of getting a mount. And by satisfaction I mean damnit, what about all of us that spent 2 gold already on their horses?

    http://forums-beta.ageofconan.com/showthread.php?t=35375
    JULY 14th UPDATE:

    Client:
    *Logging into the game after logging out to the login screen will no longer cause the client to crash.
    *You can now use '<' in chat messages.

    Items:
    *Inventory bags have all had their prices reduced by 20%-50%.
    *The price of regular mounts have been reduced to 75 silver, down from 2 gold.
    *The 'Totem of Origins' may now be found on select bosses.
    *Mounts can no longer be sold.

    NPCs:
    *Certain bosses were using combos they weren't supposed to. This has been fixed.

    World Design:
    *Fixed several spots in Kheshatta where you could fall through the world.

    Quests:
    *We removed the nerf to quest xp when they are grey. They will now award XP.

    EDIT: For all of us that already bought the mount at 2g... What is the saying, "Funcom put the FU in fun?"

    Shens on
  • SabanSaban Registered User regular
    edited July 2008
    The Ha! in Yalmaha!

    Saban on
    371839-1.png
  • KurnDerakKurnDerak Registered User regular
    edited July 2008
    Not sure if anyone has brought this up, but incase anyone was wondering, the rewards for the 'finding your long lost power' solo quest line really do suck. I finally decided to look to see how much my magic rating went up for completing the level 30 one on my necro. From 107 it went up to... *drumroll* ... 108!

    If those fixes are true, the last one made me laugh. "Oh, you people actually wanted that smidgen of xp? Our bad."
    And yay, we can't accidentally sell our horses because people are stupid and don't pay attention to what they sell and can't understand the concept of buyback. :D

    Saban, whats a Yalmaha, the Yamaha of the south?

    KurnDerak on
  • CryogenCryogen Registered User regular
    edited July 2008
    editing quote in, top of page'd
    Saban, whats a Yalmaha, the Yamaha of the south?

    Yalmaha was a personal flying transport vehicle in Anarchy Online. I dont get his joke, because the yalmaha was fucking awesome and basically made travel easy & bearable. Maybe it got nerfed to hell at some point? But as long as i played, it was something most people planned to buy as soon as possible.

    Cryogen on
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