It Is Time
Greetings and salutations! Today is the day, yes, indeed, the day we've all been waiting for! That's right...
World of Phalla: Online Craft is _LIVE_!
-WoP:OC dev team
Hey everyone, this is GM Balthazar. We are pleased to announce that World of Phalla: Online Craft is now live, and accepting applicants for subscription! Just look at all these neat features which will be part of the World of Phalla experience.
-A rich, expansive world encompassing the entire world, populated by dozens of NPCs
-Innovative grouping system which allows players to form "Adventuring parties" to cooperate in order to accomplish goals and vanquish enemies
-Loot!
-Detailed character creation system allowing the player to customize everything about their digital avatar! such customizations include:
-Class
-Gender
-Typographical skill
...and more!
-An absolutely safe playing environment absolutely devoid of
evil things of any kind!
...
Trust us.
-GM Balthazar
Rules
Welcome to Phalla. New?
Check it out.
This Phalla will have unlimited seating. Signups and day 0 will go until monday, at which point the game will start. Votes will close at 9:00 PST (12:00 midnight EST) each night.
This will be a medium hidden-mechanical game. There will be some surprising elements to it, and you won't know what's going on IMMEDIATELY, but it will otherwise be alot closer to traditional than any of my pervious... endeavors.
All standard rules apply, no anonymous contact, no quoting of role-PMs, etc etc.
Clarifications should be requested, if needed, in
Orange
More specific rules will be provided on Monday, at game-start.
Now, the cool stuff.
As you subscribe for the nominal fee of fifteen dollars per month, you will have the chance to create your character, your representation of yourself in the world. You only have one basic choice to make, which is your character class.
Character classes come in 4 varieties.
Tanks
Tanks are the game's defenders. Capable of dealing mediocre damage, they typically excel in TAKING the damage instead. The advantage of having a tank in a group is not only that monsters cannot defeat them nearly as easily, but that they also have abilities which allow them to make sure a monster continues to attack them, instead of moving onto squishier, more savory targets.
Healers
Healers are the game's way of apologizing for the combat being too hard. Though they can rarely deal any damage, they are adept at nullifying the foe's damage. This healing is usually coupled with the services of a tank, which in turn creates a (theoretically) unstoppable hit-point sink from which no monster may ever recover.
Crowd Control
Sometimes, and I'm not saying this will happen to you, but occasionally, you may get attacked by more than one thing at a time. Those dirty rats, right? That's what these people are for. If there are more than one entities in a fight, Crowd Controllers will stop them from terrorizing the rest of the party whilst the tank is busy trying to defend against the Big Bad.
Damage Dealers
The fun one! Or at least, so popular opinion goes. These guys are straightforward: They like to deal damage. Axes, swords, fireballs, bows, arrows, they don't care how. All they care about is that the blood on the ground? Yeah, it's yours. And that there's alot of it. And that it was painful. These are the guys that make sure that you can actually KILL the enemies you fight before they finally drain the last of your healer's resources.
And now, WoP:OC's 10 classes!
Tank - Warrior
Proud and strong, the Warrior excels in martial combat. He is trained in the use of all weapons in the game, and also in the use of all types of armor, and most importantly, shields. The Warrior is most commonly seen in the front of any adventuring party, ready to brave any dangers which present themselves.
Warrior Signature Move: Shield Bash - The Warrior bashes his opponent with his shield, stunning him momentarily
Healer - Priest
These clergy have dedicated their lives to the aid of others through healing. They channel holy energies into their allies, both healing damage that's already been done and preventing damage which has not yet come to pass. They are most commonly seen in the back of the adventuring party, watching the action closely to determine who, at any point, requires their aid.
Priest Signature Move: Circle of Healing - The Priest unleashes a giant circle of healing energy, restoring all of his allies simultaneously
Crowd Control - Wizard
Having spent years studying in tall, foreboding towers strewn across the countryside, the Wizard is a master of magic. His studies have tought him not only how to perform alchemies and scribe scrolls, but how to halt enemies in their tracks as well. The Wizard is most commonly observed in the back of an adventuring party, watching the flanks to counter the enemy's incessant reinforcement.
Wizard Signature Move: Frost Storm - The Wizard calls a blizzard from the skies to slow his opponents, freezing them where they stand
Damage Dealer - Assassin
To live in the shadows truly outshines dying in the light. That is the _ASSASSIN'S CREED_, that and to see without being seen, to be merely a blade in the crowd, and to keep track of any bales of hay around the current location. Assassin's are masters of dealing damage. They find a target, and their daggers rip into it with all the strength and grace a human could possibly produce. Assassins are typically not seen in adventuring parties... until they've already struck!
Assassin Signature Move: Doom Lotus - The Assassin hides, and immediately springs from the shadows from a different location, dealing massive damage to his target.
Tank/Healer - Paladin
This templar militant is proficient both with his armor and shield, and with the holy powers of restoration as well. Though he is not as effective a healer as the priest, his versatility constantly serves him well. The Paladin strives to protect those around him, no matter what that might entail. Paladins are typically seen in the front of a party, healing the front lines and making sure he remains safe as well.
Paladin Signature Move: Holy Strike - The Paladin bores into his foe, simultaneously releasing healing energy into all within a short distance of him.
Tank/Crowd Control - Druid
The powers of nature should not merely be revered, but imitated. Such is the credo of the druid, who attempts to become so one with nature that he actually takes on bestial forms. Many druids take on the form of a gorilla or bear, in order to be better equipped to soak up damage. Due to their versatility, they are often seen in the center of groups, watching all sides for sudden moves.
Druid Signature Move: Feral Howl - The Druid unleashes a howl which directs all attacks at him for a short time.
Tank/Damage Dealer - Barbarian
The Barbarian thrives on primal energy. He knows exactly what to do with that there axe, and he's going to do just that. His impressive physique gives him a good damage resistance as well as the ability to deal out a serious amount of punishment as well. For someone wanting to balance out the ability to attack and defend, the Barbarian is the perfect choice.
Barbarian Signature Move: Whirlwind - The Barbarian spins around rapidly, cleaving any enemies unlucky enough to be in range in two.
Healer/Crowd Control - Sage
The scholarly Sage is the halfway point between the Wizard's study and the Priest's faith. He is capable of restoring his allies, but is more effective at indirectly buffing them, increasing their stats so as to be less likely to take the damage in the first place. Also in his arsenal are several abilities allowing him to debilitate his foes. The Sage is most often seen in the center of the party, where his increased awareness can make the greatest difference.
Sage Signature Move: Temporal Flux - All allies begin moving twice as fast, while all enemies move only half as fast, for a small duration.
Healer/Damage Dealer - Heirophant
Heirophants are Priests with penchants for destruction. Often referred to as Inquisitors, they have no respect for subtlety. Whomever they do not heal are obviously their enemy, and thus deserve destruction just as much as their allies deserve restoration. The Heirophant is most often seen at the front of the adventuring party, as their brash nature leads them to acts of viciousness.
Heirophant Signature Move: Holy Wave - The Heirophant unleashes a wave from himself which heals allies for a small amount of damage, but damages all enemies within the area for heavy amounts.
Crowd Control/Damage Dealer - Necromancer
Masters of Death, the Necromancer sees no reason that such temporary inconveniences should make such a difference. Necromancers specialize in using the bodies of the fallen to do their bidding, whether it be by exploding them in the form of a bomb, throwing them at enemies as a projectile, building walls or obstructions out of them, or flat-out raising them as zombies and skeletons.
Necromancer Signature Move: Malign Bolt - This bolt deals immense damage to one target, and if that target dies from this damage, it becomes a Zombie under the Necromancer's control.
SIGN UP!
In order to sign up, post in this thread in bold color, preferably lime. ALSO, at the time of your signup, also post in the same boldened color what character class you will be playing as. You can change this as often as you like during sign-ups (please don't make me crazy),
but your signup will only be recorded if you also select a class, IN THE SAME POST.
Posts
LIME indicates a player who has chosen their class, and is registered. Normal is someone who signed up, but did not post their class. Shame on them. If your name is not limed, I need a declaration of your class.
/who all
1. Zellpher - Heirophant - Level 21 - The Ravenous Jungle
2. Quoth - Assassin - Level 77 - Paradiso
3. Infidel - Heirophant - Level 35 - Infested Command Center
4. Moleface - Assassin - Level 42 - Ash'hara'salaa'shiel
5. El Skid - Heirophant - Level 23 - The Rain-Slick Precipice of Darkness
6. Sheep Have Wool - Necromancer - Level 84 - Inferno
7. Niceguy Myeye - Priest - Level 11 - The Death Mines
8. Thetheroo - Priest - Level 1 - The Plains of Akar
9. Rainfall - Necromancer - Level 87 - Earth
10. Karar - Necromancer - Level 52 - Bag of Holding
11. Wildcat - Heirophant - Level 24 - The Rain-Slick Precipice of Darkness
12. TheLawinator (Guild Leader) - Warrior - Level 11 - The Plains of Akar
13. Toxic Toys - Sage - Level 34 - Navarro
14. DasUberEdward - Assassin - Level 83 - Earth
15. Gumpy - Warrior - Level 57 - Bag of Holding
16. Krosius - Heirophant - Level 89 - Purgatorio
17. Kuhlmeye - Sage - Level 46 - Winchestertonfieldville, Iowa
18. Dac Vin - Assassin - Level 35 - Infested Command Center
19. FunkyWaltDogg - Sage - Level 1 - The Plains of Akar
20. Ragnar Danneskjold - Paladin - Level 89 - Earth
21. Durax - Necromancer - Level 57 - Bag of Holding
22. Monkeyfeet - Priest - Level 89 - Earth
23. Gruff - Barbarian - Level 35 - Navarro
24. Cheez - Necromancer - Level 12 - IFS Zephyr
25. Typhus - Heirophant - Level 43 - Ash'hara'salaa'shiel
26. Plutonium - Wizard - Level 23 - The Rain-Slick Precipice of Darkness
27. JustPlainPavek - Heirophant - Level 46 - Winchestertonfieldville, Iowa
28. JPants - Assassin - Level 35 - Navarro
29. Ardor (Old Guildie)- Priest - Level 1 - The Plains of Akar
30. Celebrim - Sage - Level 88 - Earth
31. Stew_Stick - Paladin - Level 83 - Earth
32. Damned Librarian - Druid - Level 24 - The Rain-Slick Precipice of Darkness
33. Mr. Defacation - Paladin - Level 62 - Sunnydale
34. Gorilla Salad - Druid - Level 88 - Earth
35. Cynic Jester - Necromancer - Level 87 - Earth
36. Nion - Priest - Level 11 - The Death Mines
37. Obbi (GM)- Wizard - Level 1 - The Plains of Akar
38. Lignisse - Priest - Level 11 - The Death Mines
39. Trust - Wizard - Level 65 - Reaver Abomination
40. Visiblehowl - Priest - Level 1 - The Plains of Akar
41. Maximus - Barbarian - Level 44 - The Caladon Hills
42. Delroland - Warrior - Level 44 - The Caladon Hills
43. Red Bird - Necromancer - Level 24 - The Rain-Slick Precipice of Darkness
44. Thorgot - Barbarian - Level 32 - The Labyrinth
45. Arkas - Druid - Level 34 - The Labyrinth
46. NATIK - Paladin - Level 1 - The Plains of Akar
47. enlightenedbum - Paladin - Level 35 - Infested Command Center
48. Hylianbunny - Assassin - Level 82 - Earth
49. CJ Iwakura - Paladin - Level 87 - Earth
50. eecc - Warrior - Level 58 - Portable Hole
51. Freeagent - Necromancer - Level 84 - Earth
52. Asukui - Sage - Level 53 - The Caladon Hills
53. iamtheaznman - Assassin - Level 87 - Earth
54. SpeedySwaf - Paladin - Level 67 - Cylon Vessel
55. Grundlterror - Barbarian - Level 69 - Sunnydale
56. Ianator - Heirophant - Level 35 - Navarro
57. Minigunwielder - Necromancer - Level 89 - Purgatorio
58. Elldren - Wizard - Level 89 - Purgatorio
59. Zanmatto - Heirophant - Level 87 - Earth
60. Krata Lightblade - Wizard - Level 89 - Earth
61. Shamus - Druid - Level 72 - Earth
62. Adejaan - Druid - Level 74 - Earth
63. Crimsoncoyote - Assassin - Level 33 - Navarro
64. Exarch - Priest - Level 11 - The Death Mines
65. LightRider - Warrior - Level 43 - Ash'hara'salaa'shiel
66. FrostMist - Assassin - Level 32 - The Labyrinth
67. Drez - Assassin - Level 89 - Purgatorio
68. tehcoolryan - Barbarian - Level 83 - Earth
69. Marchmallow - Paladin - Level 83 - Earth
70. Kingmole - Barbarian - Level 77 - Earth
71. Varcaryn - Warrior - Level 46 - Winchestertonfieldville, Iowa
Server population:
Warrior: 6
Priest: 7
Wizard: 5
Assassin: 10
Paladin: 8
Druid: 5
Barbarian: 6
Sage: 5
Heirophant: 8
Necromancer:10
Nerdrage
Instances
El Skid loves me because we simplified explanation of specs.
DAY 1 Narration
Night 1 Narration
Night 2 Narration
Night 3 Narration
Night 4 Narration
Night 5 Narration
Night 6 Narration
Night 8 Narration
GROUPS:
Acquisitions Inc.
LEADER: DasUberEdward
FrostMist
LightRider
Stew_Stick
Typhus733
The Rising Suns
LEADER: Ragnar Danneskjold
Ianator
Krata Lightblade
Gruff
Monkeyfeet
EEE
LEADER: Elldren
eecc
Exarch
Minigunwielder
Drez
Team Carebear
LEADER: Shamus
Karar
Moleface
Ardor
NATIK
Nomen Latinum Minax
LEADER: Sheep Have Wool
Arkas
Lignisse
El Skid
Maximus
The Five Dudes That Do Things In a Game
LEADER: Cynic Jester
Nion
JPants
KingMole
SpeedySwaf
The Mojo Jojos
LEADER: Gorilla Salad
Enlightenedbum
Durax
Dac Vin
Celebrim
Armchair Generals
LEADER: Trust
Wildcat
Cheez
Funkywaltdogg
DamnedLibrarian
The Law
LEADER: Rainfall
Quoth
Toxic Toys
The Lawinator
Zanmatto
Logical Phallacy
LEADER: CJ Iwakura
Gumpy
Infidel
Plutonium
iamtheaznman
Fighters for the Unification of Common Knowledge Yearning for the Enlightenment of All Humanity!
LEADER: Hylian
Thorgot
Obbi
Mr. Defacation
Visiblehowl
The Casual Heroes
LEADER: Krosius
Grundlterror
Kuhlmeye
JustPlainPavek
Varcayn
The Agency
LEADER: Freeagent
Niceguy myeye
Delroland
Red Bird
Adejaan
The Dungeon Delving Doom-bringing Destroyers of Devilry
LEADER: Marshmallow
CrimsonCoyote
Tehcoolryan
Zellpher
Asukui
(edit: class change)
psn: lankyplonker
Also, Nerf Assassins. They are overpowered!
LoL: BunyipAristocrat
Thetheroo SMASH!
PST :winky:
Class to come later!
LF4M PST :winky:
WELCOME TO GANKVILLE BITCHES
Come on all you wee lasses, step up to the front line
Let me introduce you to my clobberin' mace.
Those who get in contact with me can mourn its passing together and totally not join with me for the next interesting crusade.
Totally.
Retract !Barbarian
!Priest
EDIT: Also, how long do you think this will take to finish?
EDIT: Nevermind, I'll be a sage.
2. Quoth - Paladin - Tank/Healer
3. Infidel - Barbarian - Tank/Damage Dealer
4. Moleface - Warrior - Tank
5. El Skid - Assassin - Damage Dealer
6. Sheep Have Wool - Necromancer - Crowd Control/Damage Dealer
7. Niceguy Myeye - Priest - Healer
8. Thetheroo - Barbarian - Tank/Damage Dealer
9. Rainfall - Assassin - Damage Dealer
10. Karar - Sage - Healer/Crowd Control
11. Wildcat - Heirophant - Healer/Damage Dealer
13. Toxic Toys - Barbarian - Tank/Damage Dealer
14. DasUberEdward - Assassin - Damage Dealer
15. Gumpy - Warrior - Tank
Edit: So we may want more crowd control and healers.
!druid it up if you will
Hmm
A little bit more than bread-and-butter 1-vote per day, but not much. Not much at all.
And I'll be planning at least 10% deaths per day. If it gets too far below that, I'll adjust.
...Of course not... We would obviously make sure the game was secure before launch.
...
Also of note, day 1 will be "LFG Day," where you'll split up into parties of 5. So, to reduce confusion and give players a bit more time, you may wish to begin organizing yourselves now. Just remember not to declare anything until the game begins.