Welcome to Team Fortress 2.
What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.
Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies The Incredibles
and Austin Powers
had a violently awesome lovechild, it'd be Team Fortress 2.
How to obtain Team Fortress 2
Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use this thread
for that). If you are just itching for Team Fortress 2, the game is available alone on Steam for $19.99
PC or Console?
TF2 comes in chocolate PC flavor or mint Console (X-Box 360/PS3). Which version is better? Iâ€™ll personally say PC, but thereâ€™s no clear cut choice. If you prefer analog-stick controls, donâ€™t want to have to deal with crashes or hardware issues and prefer the online services of Microsoft/Sonyâ€¦the console might be for you.
But the PC has customization. You wonâ€™t get the plethora of custom maps on a console nor can you use custom models. Furthermore, the vast majority of PA plays on PC. Iâ€™ve also heard that the PC version gets updates faster.
Regardless of your choice, this is a PC thread. Use this thread
to satiate your sick desire to play an TF2 on a console.
Penny Arcade Servers
If you wish to join us for gaming ons, join the PA Steam group! Ask for an invite in this thread.
In addition to the main PA group, if you're interested in trying out fun new custom maps, ask for an invite to the PA Honk group.
Please PM me if there are any changes to your servers.
PMAvers's server (custom maps)
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)
SE++ ZF's West Coast
Penny Arcade & Cake Army TF2
Job and jonxpâ€™s servers are (mostly) straight-forward games using official Valve maps. The House of Non-Conformity sticks with custom maps. The SE++ server also uses custom maps that may not have uhâ€¦traditional play. The Cake Army / Penny Arcade joint server has some interesting characters as well as a mix of both stock and a bunch of close-to-valve-quality customs. But each server offers hours of glee.
All of the PA servers listed here are laid back and not going to harass you for sucking (well, maybe a little).
You might hear about â€œscrimsâ€ in this thread, which is where our PA folk play in competitive games. If you are interested in that sort of thing, just speak up and one of our competitive players will help you out. So remember, don't be a dick!
Password for all PA servers: wang
Meet the Team
Team Fortress 2 has nine classes are grouped into three categories. THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
When in doubt, TF2 Wiki
is here with more specifics, including damage stats for all weapons.
Meet the Heavy
Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Speed: 77% (27% when minigun is revving up)
Special: Can right click to start up his gun. This allows for instant firing without slowdown. His speed dramatically decreases when firing or revving the minigun.
Our own RandomEngyâ€™s Heavy Video
Meet the Engineer
Role: Base Defense, Transportation
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Special: Can construct a variety of machines, including sentries guns and ammo/health dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.
Engineer Guide from KRFournier
Meet the Demoman
Role: Objective Defense, Group Clearing, Building Destruction
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Special: Sticky bombs are remote bombs that can be detonated at any time with alternate fire. Can detonate a sticky bomb at his feet to launch in the air.
Role: Healing, Stalemate Breaker
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Ãœbercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Flag carriers cannot be made invulnerable, and invulnerable players can neither pick up the flag nor cap a point. The medic always has a passive regeneration effect, allowing them to heal up over time.
Kaedeâ€™s Medic Guide
HeadStrikeR Medic Video
Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Special: Can disguise self as a member of the either team and as any class (even a Spy). Can cloak in 10 seconds intervals. When using the knife, if done from behind, is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down and eventually destroys enemy machines unless an engineer puts it back online. While disguised, the spy does not show signs of taking damage from enemies, but they can still be killed.
EvilDaedalus Spy Video
Spy Tips from Hai2u2lawlz
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125
Special: Shots get more powerful the longer you stay zoomed in. Headshots do triple damage.
[url="steam://run/5032"]Meet the Scout[/url] Youtube version
Role: Flag Carrier, Point Capper, Distraction, Bonking
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Special: Counts as two people when taking control points. Can double jump and is the fastest class in the game.
EvilDaedalus Scout Video
Meet the Soldier
Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Special: Can "Rocket Jump" by aiming rocket launcher at feet. Rockets do splash damage.
Soldier Video Part 2
Role: Close Quarters Combat, Ambushing, Building Destruction, Spy Detection
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Special: Can set people on fire, which obstructs their vision and deals damage to them over time. Since TF2 has no friendly fire, enemy spies will be revealed by the flames. Only medkits, the medic's medigun, dispensers or water can put the fire out.
EvilDaedalus Pyro Video
Look on the Bright Side:
If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.
Capture the Moment:
Kodak invites you take a screen of your murderer.
You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done, and you canâ€™t cancel it. So use it only when feeling especially confident.
Some shots do more damage. These shots, when fired, will make a crackling noise and a satisfying â€œCRITICAL HITâ€ will be above your target (if they land). If you are racking up kills, your crit rate will temporarily increase to around 20% or so. Note that some weapons have higher crit chances. Backstabs with the Spyâ€™s knife are always crits. The Medicâ€™s Bonesaw tends to have a higher-than-normal crit rate.
The Medic and Pyro classes each have three new weapons that can be unlocked by obtaining a certain number of class-specific achievements.
The Blutsauger is a replacement for the Medic's Needlegun. It is unlocked after completing 10 Medic-specific achievements. This new weapon no longer has the ability to score critical hits against an opponent, instead it will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
The Kritzkrieg is an alternative to the Medic's default medigun. It is unlocked after completing 15 Medic-specific achievements. This new medigun uses its Ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance, allowing an insightful medic and medic-buddy to rip through the opposition when used strategically.
The Ubersaw replaces the Medic's default bonesaw with a bloodstained monster. It is unlocked after completing 20 Medic-specific achievements. Each successful swipe of the Ubersaw will restore 25% of your UberCharge meter. The trade-off? The Ubersaw swings 20% slower than its more tamer cousin, taking away some of it's killing power.
The [strike]Tampon[/strike] Flare Gun replaces the shotgun as the secondary weapon. It is unlocked after completing 10 Pyro-specific achievements. This gives burn-happy pyros a chance to do what they've wanted for months - set people on fire from across the room, control point, or map. Excellent for annoying enemy snipers, but using this will leave you mostly defenseless if you're in or near the water.
The Backburner replaces the Flamethrower as the Pyro's primary weapon. It is unlocked after completing 15 Pyro-specific achievements. The Backburner lacks the fancy new Compressed Air Blast ability of the original Flamethrower, but makes up for it with a 100% crit rate when attacking the back of an enemy. If you're a backstabbing enthusiast who isn't playing Spy, this is your gun.
Just as shiny, but wrapped in barbed wire, the Axtinguisher replaces the default Pyro Axe. It is unlocked after completing 20 Pyro-specific achievements. The Axtinguisher compliments the Pyro's tendency to set fire to things by guaranteeing critical hits on any enemy that is on fire. As a tradeoff, it does half damage against enemies who aren't burning.
More unlocks are in the works for each of the remaining classes, to be released at a later date, or possibly at the end of your lifetime.
New Gametype: Payload!
Gold Rush is an escort style map in which the BLU team will have to accompany a mining cart laden with a large bomb as it rolls over hostile terrain. The RED team's job is to prevent the cart from progressing to the check points of the map. The cart stops when any member of the opposing team gets in range. This idea is based off the ever popular "Hunted" map, but without the human input for the cart (although that mode is also in talks of being added to the game). The map has 3 stages, with the final stage rewarding a successful assault by asploding the entire map into giblets.
Hi-quality video of a Gold rush run through + mini interview with game creator Robin Walker: http://www.gametrailers.com/gametrailerstv_player.php?ep=10&ch=4&sd=0
Other Fun Stuff
Team Fortress 2 Merchandise!
Penny-Arcade's TF2 Shirt
Official TF2 Statistics
TF2 GriefingPart 2
Note that this is the kind of shit that will get you banned from our servers.
Game developers wear TF2 costumes
More TF2 costumes
Garry's Mod TF2 pictures
You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type bind f5 jpeg
into your console to take screenshots as .jpg instead of .tga. Use Paint.NET
to convert .tga files to another format.
Boring Team Fortress 2 update : 7/8/2008 :
To recap: I'm making 100 of them.
When they come in I will be sending one off to each person who has donated to my server as of an e-mail I sent this weekend. After that I will be handing them out to you guys at PAX. Then the remainder I will try to find some cool way to give out, but most likely will be on a first-come first-serve basis via e-mail.
To get one look for the guy at PAX wearing the one on the left, and tell him the password to get the one on the right. You know the password.
Slightly less boring Team Fortress 2 update : 7/29/2008 :
- Fixed rcon crash caused by too many incorrect password attempts
- Fixed clients experiencing connection problems during round restarts
- Fixed flares not always being removed on impact
- Fixed 32 player servers not working correctly with SourceTV enabled
- Fixed dropped flags sometimes falling through the world
- Fixed number key menu input sending 2 key events
- Fixed PING field being clipped in the scoreboard at 800x600 resolution
- Fixed broken Medigun taunt
- Changed mat_showmiplevels to only be allowed when cheats are on
- Fixed team switches on Attack/Defense maps spamming the console
- Fixed the Kritzkrieg not working on servers with crits turned off
- Fixed some clipped localized strings in various in-game dialogs
- Fixed several cases where files were synchronously loaded while the game was running
- Fixed a shutdown crash in the material system
- Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
- Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
- Players killing themselves will now give a kill credit to the last enemy who damaged them
- Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
- Fixed players being killed and creating ragdolls during team switches
- Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
- Removed health bonus from the Backburner