Tutorial for those who got the personal learning edition! Basic setup and modeling your first rock! Huzzah!
Maya Lesson for Everyonedragonz(s)
-Use a wacom tablet, or your fingers will die.
-Set your pen buttons to right click and middle click
In Maya go:
Set it up this way:
Then click save!
2.OKay now set your project folder
-Make a new folder
-Choose a folder
-this file will now always look in that folder for models and textures.
-Space Bar Expands the current window your mouse is over. Spacebar again to go back.
-Alt+Press with pen (Left Click) rotates your view
-Alt+Right Click=zoome in and out
-Alt+Middle Click= pan
-press 5 to enter shaded mode, so that you arent looking at wireframes all the time. press 4 to return to
4. Polygon Basics
-Make your the top right of your thing looks like this:
-Polygons are in Games!
-Polygons are your friends!
-Sometimes your friends are jerks.
-A single point is called a vertex
-2 vertices are connected by an edge
-3 vertices connected by edges makes a tri
-Modellers are usually given tri limits
-Go display->Heads up display-> polycount to get your nifty polycount meter to track how much stuff you are using!
5. Making a rock
-Okay lets make a rock!
-Start off with a square!
-Click the make a square thing.
-Look to the right, it changes. These are the settings for the tool you are currently using!
-Change these values
-NOw your square will be divided when you make it.
-Click on the grid plane and drag out a flat thing. Release
-Click down again and drag up to set height!
-now the edit stuff!
-Hover your mouse over the cube and hold down right click!
-This little menu is your bread and butter! KEEP HOLDING THE BUTTON DOWN
-Now drag your cursor over to vertex!
-Now let go!
-Now you can edit the vertices!
(going to edge, lets you move edges, going to faces lets you move faces, object is the whole thing. dont worry bout the other stuff.)
6. Now for your tools. They are on the left hand bar.
Starting from the 4th one going down they are:
move (w key)
rotate (e key)
scale (r key)
You can select a vertex, edge, face or object and apply any of these 3 transformations.
rotate and scale will do nothing to a single vertex.
But you can select multiple verts by holding down shift!
And then you can rotate and scale them!
So just use the move tool.
Notice you get these 3D arrows. You can use these 3 handles to move your vertices around in 3D space.
So turn that cube into a rock now by moving the verts around. And save your file.
ANd thats the end of lesson 1
edit: I'll cover rendering in the next lesson. for now you can just print screen and show what you've got!
edit: and post your questions etc. Ill try n answer em.
edit edit: you can deselect your object by going right click menu-> object and then click on an empty space. So you can see your model without the wireframe.