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The Most Dangerous Game - SW Saga Edition (IC)

JacquesCousteauJacquesCousteau Registered User regular
edited September 2008 in Critical Failures
The ride into Coruscant (or Imperial Center a you've been told to call it) was the smoothest in recent memory. No booming flak or whirring starfighters, just the rumble of the transport's engine as it cruised (relatively) gently into the dock at Imperial City. Though you were heralded as a hero, your arrival received anything but a hero's welcome and you were quickly ushered away from the space port to another transport. The blacked-out passenger compartment of the shuttle offers no view of your route or destination, but when the door hisses open, you manage a look at your surroundings. It appears to be a heavy-industry area (one of countless, you imagine) with a great deal of decrepit-looking warehouses and abandoned factories.

You are lead quickly into one of the nearby warehouses and through a series of storerooms and corridors, finally emerging in a wide-open storage facility. Massive and derelict construction machines and huge whirring turbines highlight the room, as well as a large vented area in the middle of the room that seems to reveal flickering lights below. Soon after you arrive, your guide hustles away, leaving you standing in the middle of the room.

A door hisses open near the turbines and the sound of clanking boots on the metal floor resounds over the noise of the turbines. Rounding the corner, bordered by two heavy-armoured troopers is the man you have only heard spoken of in hushed whispers. A dark knight of the Emperor pledged to destroy the traitorous Jedi. It is Darth Vader, and as he stops on the opposite side of the center grate he waves his minions toward a room past the turbines.

His breath crackles in harsh gasps through the pitch-black helmet as he stands watching you. Then, he speaks, “I congratulate each of you on your role thus far in helping exterminate the Jedi, but like the insects they are, the Jedi have survived the boot of the Empire and still undermine the Emperor’s cause. Although I have been relayed your qualifications through your Officers, I have called you here to see if your abilities match those which I require.” He motions across the room, where his escorts are dragging a ragged-looking young man toward the grate.

He is limp in their arms, and they drop him on his knees in front of the Dark Lord, who removes a lightsaber from his belt and tosses it to the floor. Turning on his heels and flanked by his two guards, Lord Vader heads for the door he came in. As the door hisses closed behind them, the man on the floor raises his head. His face is a mask of pain and as he ignites the crimson lightsaber its reflection burns like a fire in his dull eyes.
large-room-1.jpg

Roll for iniative and pick a colour. The Jedi is the black square and the grate in the middle is 14x9 and costs 2x to move across.

Initiative:

Jedi 22

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JacquesCousteau on

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    LibrarianThorneLibrarianThorne Registered User regular
    edited August 2008
    Initiative = 27

    Scrubs draws his weapon (move action), aims at the Jedi (standard/swift), and says "Hold where you are, master Jedi. Don't prolong this."

    He feels conflicted as he looks at the beaten Jedi. He never met the man during the wars, but who could deserve this? This whole duty was rotten, but there he stopped. It was his duty, to the Republic and to the Supreme Chancellor. There was no room for debate, he wasn't bred that way. Even if there was no more Republic, no more Supreme Chancellor, he still had to serve.

    Edit: I'll take white as my dot, I guess.

    LibrarianThorne on
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    PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    Manticore quickly draws his blaster rifle, and aims at the Jedi.

    His feelings are considerably less conflicted. As far as he's concernced, the Jedi are enemies of the Republic, and he has no qualms about killing them.
    Initiative (1d20 11=31)
    I'll take the blue dot.

    PolloDiablo on
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    DajianDajian Registered User regular
    edited August 2008
    Odger feels the rush of adrenaline he has every time he gets to wield Lizzie.

    His knees bend slightly as he slings Lizzie up to his shoulder and in three short breaths the rush has been focused on the Jedi.

    He says nothing.
    He knows his job and he has no hesitation about carrying out his orders...
    no hesitation just preparation.
    Initiative for Odger (1d20+11=23)

    minor/standard AIM
    move draw Lizzie his Heavy Blaster Rifle with scope and grenade launcher.

    Tan Dot is mine.

    Dajian on
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    JacquesCousteauJacquesCousteau Registered User regular
    edited August 2008
    The Jedi, with supernatural grace and speed skips across the deep grates in the floor between you, his saber burning a red trail through the air at his side. The mad dash seems to end before you know it, and the Jedi is suddenly standing close enough that you can see the details of his face. With his thin, emaciated form and hollow eyes it is a wonder he's still standing but whether through Jedi magic or the strings of a hidden master, he is there before you. And he is ready.
    Jedi uses surge (free) and acrobatics check to run 12 squares forward (move). He activates Dodge vs Odger (+1 to reflex defense) and defensive fighting (standard; +10 to reflex defense until next turn).

    large-room.jpg

    The Jedi is now 3 squares directly in front of Scrubs.

    Initiative:

    Manticore (blue) 31
    Scrubs (white) 27
    Odger (tan) 23
    Jedi (black) 22
    Chimera (yellow) 15

    JacquesCousteau on
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    LibrarianThorneLibrarianThorne Registered User regular
    edited August 2008
    The red lightsaber drew Scrubs' attention. He knew there was no withstanding that in a close up fight, and he knew the Jedi was going to kill him if he did nothing. He moved back, trying to increase the distance between himself and the Jedi. Finally, and with no hesitation, he opened fire.

    The shot was well-placed, one of his better ones. The blue bolt seared across the open distance, but the Jedi easily deflected it. Scrubs knew then that this would be a difficult fight.
    Move directly west six squares (move action, ends right in front of the AT-ST), Attack with blaster rifle (1d20+11 = 30, fail to hit). Do nothing with Swift Action.

    LibrarianThorne on
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    DajianDajian Registered User regular
    edited August 2008
    Seeing the ease in which the Jedi was able to deflect the blaster bolt from his squad mate Odger decides to change tactics. Taking several steps back he launches a grenade at the Jedi.

    “Let’s see you deflect this Jedi”

    The grenade lands at the Jedi’s feet and he manages to dodge much of the blast but several pieces of shrapnel manage to catch him.

    Point Blank Grenade Versus Jedi REF (34) (1d20+11=18)
    Half damage on a miss (4d6+4=22) == 11 DAMAGE

    Standard: Fire Grenade Launcher
    Move: six spcaes South
    Swift: Half Aim at jedi

    Dajian on
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    delrolanddelroland Registered User regular
    edited August 2008
    Moving to flank, Chimera flips the autofire switch on his blaster and opens up on the Jedi.
    Move 1 south, 1 southeast, 3 east. (move)
    Switch to autofire. (minor)
    Attack Jedi: 1d20+8=16, miss! Damage: 3d8+4=13, halved = 6.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    Manticore holds his ground, and fires a single shot at the Jedi's face. He misses, and dives out of the way. Muttering, he flips the selector on his blaster rifle to autofire.
    standard:roll to hit the Jedi (1d20 11=28)
    move: six spaces north
    swift: change blaster to autofire

    PolloDiablo on
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    JacquesCousteauJacquesCousteau Registered User regular
    edited August 2008
    Through the grey cloud kicked up by the grenade you can see the burning blade as it swats away Chimera's barrage of blaster bolts. Then, from out of the cloud, bursts the Jedi, his hand extended as he runs toward Scrubs. Although you can't see the force itself, a shockwave erupts from where the Jedi is standing, sending a cloud of debris flying from the ground. Like he has been struck by an invisible wall, Scrubs is pushed to his back.
    Jedi uses deflect to take 0 damage from autofire (reaction); runs 6 squares (tumbling over rough terrain) west (move) and activates force slam (standard). Scrubs takes 13 damage and is knocked prone.

    large-room-3.jpg

    Again, the Jedi is 3 squares in front of Scrubs.

    Initiative:

    Manticore (blue) 31
    Scrubs (white) 27 ; hp 77/90 (prone)
    Odger (tan) 23
    Jedi (black) 22 ; hp 72/83
    Chimera (yellow) 15

    JacquesCousteau on
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    DajianDajian Registered User regular
    edited August 2008
    Odger has seen Jedi's use their powers with devastating force, but he knows he and Lizze can dish out some pain as well.

    He Launches another grenade at the Jedi. This time the Jedi is unprepared and the blast hits with full effect. Shrapnel rips through his robes and Odger sees blood begin to soak through.

    Odger knows it will take more than this to bring him down though and he is not fool enough to stand in the open while the Jedi has that light saber out.

    As he puts distance between him and his target he locks in for his next attack.
    Standard: Launch Grenade Point Blank Grenade Attack Versus Jedi (1d20+11=29) HIT

    Frag Grenade Damage (4d6+4=20)

    Move: 2 South 4 East
    Swift: Finish Aim

    Dajian on
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    delrolanddelroland Registered User regular
    edited August 2008
    Chimera continues to launch a barrage of blaster fire at the Jedi in the hopes of occupying his attention.
    Brace weapon (swift, move)
    Attack Jedi with autofire (standard): 1d20+6=25, hit! Damage: 3d8+4=14

    Spending a Force point on the attack: 25+1d6=30

    ((I just realized I would have suffered a -5 to my attack roll last round, but it would not have changed the outcome (an 11 still "hits" for half damage). I included the autofire penalty this round.))

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    LibrarianThorneLibrarianThorne Registered User regular
    edited August 2008
    Scrubs curses as he's thrown to the ground, his helmet smacking against the foot of the AT-ST. He looks up to see the Jedi still pushing forward, the red lightsaber still gripped tight. Thoughts race through his head, plans of attack, options. He begins to see the Jedi like an enemy fighter, and at that moment he realizes his mistake. No single shot could hit the Jedi, but maybe, just maybe, he couldn't defend against several. He thumbed his blaster rifle to auto and let forth a torrent of blue shots.
    Stand up (Move action), Switch to Autofire, ranged attack (miss), damage = 22, half is 11)

    LibrarianThorne on
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    PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    Manticore quickly raises his weapon again and aims at the Jedi. He dislikes something so imprecise as spraying a target with fire, but against a Jedi he has little choice.

    The Jedi weaves through most of the fire, but a few shots manage to clip him.

    Autofire vs. 23 Reflex (1d20 6=18)
    Damage (3d8/2=10)

    Swift action+move action to aim
    standard action to fire
    miss for [strike]10 damage[/strike] 11 damage

    edit: Thanks, delroland, for pointing out I need to add half my level to damage. I think my total is 11, then, since I only do half damage on a miss.

    PolloDiablo on
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    JacquesCousteauJacquesCousteau Registered User regular
    edited August 2008
    The Jedi, now focused on his offensive, manages to defend himself from only a few shots amid the barrage of blaster fire and is definitely worse for wear. With a predatory grace he pounces at the recovering Scrubs, a fierce, inhuman shreik resounding from somewhere inside the broken man. As he brings the lightsaber down, it misses its mark by a hair, etching a long, glowing streak across Scrubs' armor from shoulder to waist.
    Jedi successfully deflects Scrubs' fire (reaction), fails to deflect Manticore's (reaction), moves 2 west (move) and activates battle strike w/ power mastery to deal 28 damage to Scrubs (damage threshold 19) moving him 1 down the condition track.

    large-room-4.jpg

    Initiative:

    Manticore (blue) 31
    Scrubs (white) 27 ; hp 49/90 (-1 on the condition track)
    Odger (tan) 23
    Jedi (black) 22 ; hp 27/83
    Chimera (yellow) 15

    JacquesCousteau on
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    PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    Manticore keeps his aim trained on the Jedi, and steadily fires another burst. His aim is off, and the shots go wide.

    autofire vs. 23 reflex (1d20 6=7)
    [strike]Damage:damage (3d8 3=19) 19/2 for a miss = 9 damage.[/strike]
    No damage. Sorry, I misread and I thought all autofire misses did half damage.
    Swift action and move action to aim
    standard action to fire

    PolloDiablo on
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    DajianDajian Registered User regular
    edited August 2008
    Odger moves backs around the corner of the room behind him keeping a bead on the Jedi.

    He waits till all his squad mates shower him with fire then lets Lizzie do her work.

    A single blaster bolt connects with the small of the Jedi's lower back with a devastating force.

    Upon seeing it connect Odger quickly pulls himself behind the cover of the door frame and looks in the room he is standing in hoping to find a military grade repulsor sled or a heavy cannon of some sort.
    HOLD ACTIONS UNTIL ALL OTHER SQUAD MATES HAVE ACTED.

    Move: one space East and one space South
    Standard: Fire single aimed shot with heavy blaster rifle
    Swift: Look around the room for any military vehicles or heavy weapons.

    1d20+13+1d6(force point)=32 Hit (Jedi needs to exceed this to deflect)
    Damage : 4d10+6=24

    All Allies within 6 squares get a +1 Ref bonus till the end of my next turn
    Jedi's Damage Threshold is treated as 5 less for the purpose of my rifle attack

    Dajian on
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    delrolanddelroland Registered User regular
    edited August 2008
    Chimera continues his relentless level of fire, waves of heat rising from the barrel of his carbine.
    Brace weapon (move + swift)
    Autofire attack against Jedi (standard): 1d20+6=18, miss! Damage (3d8+4=15)/2=7

    invisiblecastle.com is down, so I used the dice roller from this site.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    JacquesCousteauJacquesCousteau Registered User regular
    edited August 2008
    Scrubs, with no chance for escape, fires off a shot at the wounded Jedi at point blank range, but the Jedi hammers the weapon to the side at the last moment, and the shot goes wide.
    Scrubs fires at the Jedi (standard).

    JacquesCousteau on
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    JacquesCousteauJacquesCousteau Registered User regular
    edited August 2008
    Although he manages to deflect some of the fire, the Jedi is struck a brutal blow by Odger's rifle and a smouldering hole is left in his shoulder. Using what little strength he has, he takes a futile swing at Scrubs, only managing to hit air. He then retreats between the two construction machines.
    Jedi deflects Chimera's fire (reaction), fails to deflect Odger's, uses Battle Strike w/ Power Mastery against Scrubs but misses (standard) and moves 6 spaces between the construction machines. He now has total cover from all of you except Scrubs.

    large-room-5.jpg

    Initiative:

    Manticore (blue) 31
    Scrubs (white) 27 ; hp 49/90 (-1 on the condition track)
    Odger (tan) 23
    Jedi (black) 22 ; hp 3/83 (-1 on the condition track)
    Chimera (yellow) 15

    JacquesCousteau on
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    delrolanddelroland Registered User regular
    edited August 2008
    Sensing weakness in the Jedi, Chimera advances, continuing to spray his location with blaster fire. Chimera severely scores the machinery with plasma burns, but the Jedi is untouched.
    Move 1 west, 1 northwest, 3 north (move)
    Attack Jedi: 1d20+3=5, miss!
    Brace weapon (swift, requires 1 more swift to complete action)

    I don't know if it is a time thing, but invisiblecastle is down again, so I used the same dice roller as before.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    DajianDajian Registered User regular
    edited August 2008
    Odger seeing the Jedi hurt and moving into cover he hefts Lizzie and breaks into a full run to try and get the Jedi back in line of sight.
    FULL ROUND ACTION: Run in a straight line as far as I can (4x6==24 squares) in a North East Diagonal

    Dajian on
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    PolloDiabloPolloDiablo Registered User regular
    edited August 2008
    Manticore slings his blaster rifle onto his shoulder, and unclips a grenade from his bandolier. He shouts, "Give it up, traitor! We've beaten you!"
    Move action to put away rifle
    move action to draw grenade

    PolloDiablo on
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    JacquesCousteauJacquesCousteau Registered User regular
    edited September 2008
    The beaten Jedi barely responds as blaster shots ricochet around him and he leans on the machinery for support. With a rather anticlimactic motion, Scrubs steps into the corridor's mouth, levels his blaster and finishes the Jedi. Before his husk is done smoking, Vader's guards come and retrieve the lightsaber, leaving a handheld holoprojector behind.

    When activated, a holo of Vader pops up:
    It seems I have chosen well. You will head to the planet Abegrado-rae on the Rimma trade route and find a contact of mine named Skobra Tinto. He was investigating rumors of a Jedi informant on the planet but I fear he may have been turned. Once you find him, kill him and pick up where he left off. A ship is waiting in hangar 134E-16. Do not fail me.
    

    Abregado-rae

    AR.jpg

    Skobra Tinto

    SS.jpg

    JacquesCousteau on
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    DajianDajian Registered User regular
    edited September 2008
    Odger takes a moment to look over lizzie checks her barrel for plasma scorching or obstructions then reloads the grenade launcher with frag grenades. He then walks calmly to join the others.

    "I think we should make our way to the shuttle bay. If all our future targets are going to be this difficult to nail down we may want to look for a munitions depot before we fly out."

    Dajian on
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    PolloDiabloPolloDiablo Registered User regular
    edited September 2008
    Manticore clips his grenade back onto his bandolier.

    "That went pretty well. These rebellious scum are no match for us. I wonder want kind of ship Lord Vader has assigned us."

    With that, he begins walking toward the hanger.

    PolloDiablo on
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    delrolanddelroland Registered User regular
    edited September 2008
    Chimera reloads his carbine, silently reflecting on the fight. Why would Lord Vader pit a broken Jedi against us? Or were we pitted against the Jedi?

    With a sigh, Chimera decided it was best not to dwell on such things too long. "Abregado-rae, huh? I've heard the name before, but I don't remember where. Any of you served there, or passed through?"

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    JacquesCousteauJacquesCousteau Registered User regular
    edited September 2008
    Giving the pilot outside the warehouse the appropriate number, you are transported directly to hangar 134E-16. The hangar is quite empty, except for a man dressed in Imperial Officer garb who is standing by the entry ramp to a new Lambda-class Shuttle. As you approach the man, his arms behind his back and a typical Officer's grimace, he says to you, "It's about time you showed up. Late order: I'm to be shuttled along with the lot of you grunts to take care of some other Imperial business." With this, he marches up the ramp and settles into the passenger compartment.
    You are each rewarded 300 xp.

    Lambda.jpg

    The weapons locker has ammunition for all your various weapons, including grenades. Take some time to dole out the following roles and take a look around or whatever: Pilot, Copilot, 2 x Gunner, Systems Operations Officer and Engineer. I realize there are six slots to fill, so choose which you think will be most important. You will be able to switch roles in a firefight but it will take actions, so choose carefully.

    JacquesCousteau on
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    DajianDajian Registered User regular
    edited September 2008
    After digging through the weapons locker in the back of the transport to restock on grendades and ammon clips Odger makes his way to the front compartment and takes a seat in the Gunnery Station.

    He mutters under his breath "Nothing personal Lizzie but you know I can't resist checking out the big girls when I get a chance."

    Oder then gives the gunnery station a through check through double checking every switch and power setting to ensure the heavy weapons of the transport are ready for action should they be needed.

    Dajian on
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    PolloDiabloPolloDiablo Registered User regular
    edited September 2008
    Manticore grabs a new power pack on his way to the other gunnery station. He knows he's not as good with shipboard duties as his other squadmates. Even after all the times he's been in space, he still gets slightly nervous without solid ground under his feet.

    He double-checks the straps on his seat, and sets himself toward checking his station.

    PolloDiablo on
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    delrolanddelroland Registered User regular
    edited September 2008
    Strapping himself into the SysOp chair, Chimera begins powering up the ship's systems, the gentle hum of the engines coursing through the ship. "Comm checks out. Sensors, check. Engines, check. Power systems look good.

    "I'm sealing the hatch and bringing shields online." Rotating his chair, he turns to Scrubs. "We are ready to depart, sir. Shall I radio in for launch clearance?"

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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