The ride into Coruscant (or Imperial Center a you've been told to call it) was the smoothest in recent memory. No booming flak or whirring starfighters, just the rumble of the transport's engine as it cruised (relatively) gently into the dock at Imperial City. Though you were heralded as a hero, your arrival received anything but a hero's welcome and you were quickly ushered away from the space port to another transport. The blacked-out passenger compartment of the shuttle offers no view of your route or destination, but when the door hisses open, you manage a look at your surroundings. It appears to be a heavy-industry area (one of countless, you imagine) with a great deal of decrepit-looking warehouses and abandoned factories.
You are lead quickly into one of the nearby warehouses and through a series of storerooms and corridors, finally emerging in a wide-open storage facility. Massive and derelict construction machines and huge whirring turbines highlight the room, as well as a large vented area in the middle of the room that seems to reveal flickering lights below. Soon after you arrive, your guide hustles away, leaving you standing in the middle of the room.
A door hisses open near the turbines and the sound of clanking boots on the metal floor resounds over the noise of the turbines. Rounding the corner, bordered by two heavy-armoured troopers is the man you have only heard spoken of in hushed whispers. A dark knight of the Emperor pledged to destroy the traitorous Jedi. It is Darth Vader, and as he stops on the opposite side of the center grate he waves his minions toward a room past the turbines.
His breath crackles in harsh gasps through the pitch-black helmet as he stands watching you. Then, he speaks, “I congratulate each of you on your role thus far in helping exterminate the Jedi, but like the insects they are, the Jedi have survived the boot of the Empire and still undermine the Emperor’s cause. Although I have been relayed your qualifications through your Officers, I have called you here to see if your
abilities match those which I require.” He motions across the room, where his escorts are dragging a ragged-looking young man toward the grate.
He is limp in their arms, and they drop him on his knees in front of the Dark Lord, who removes a lightsaber from his belt and tosses it to the floor. Turning on his heels and flanked by his two guards, Lord Vader heads for the door he came in. As the door hisses closed behind them, the man on the floor raises his head. His face is a mask of pain and as he ignites the crimson lightsaber its reflection burns like a fire in his dull eyes.
Roll for iniative and pick a colour. The Jedi is the black square and the grate in the middle is 14x9 and costs 2x to move across.
Initiative:
Jedi 22
Posts
Scrubs draws his weapon (move action), aims at the Jedi (standard/swift), and says "Hold where you are, master Jedi. Don't prolong this."
He feels conflicted as he looks at the beaten Jedi. He never met the man during the wars, but who could deserve this? This whole duty was rotten, but there he stopped. It was his duty, to the Republic and to the Supreme Chancellor. There was no room for debate, he wasn't bred that way. Even if there was no more Republic, no more Supreme Chancellor, he still had to serve.
Edit: I'll take white as my dot, I guess.
His feelings are considerably less conflicted. As far as he's concernced, the Jedi are enemies of the Republic, and he has no qualms about killing them.
I'll take the blue dot.
His knees bend slightly as he slings Lizzie up to his shoulder and in three short breaths the rush has been focused on the Jedi.
He says nothing.
He knows his job and he has no hesitation about carrying out his orders...
no hesitation just preparation.
minor/standard AIM
move draw Lizzie his Heavy Blaster Rifle with scope and grenade launcher.
Tan Dot is mine.
The Jedi is now 3 squares directly in front of Scrubs.
Initiative:
Manticore (blue) 31
Scrubs (white) 27
Odger (tan) 23
Jedi (black) 22
Chimera (yellow) 15
The shot was well-placed, one of his better ones. The blue bolt seared across the open distance, but the Jedi easily deflected it. Scrubs knew then that this would be a difficult fight.
“Let’s see you deflect this Jedi”
The grenade lands at the Jedi’s feet and he manages to dodge much of the blast but several pieces of shrapnel manage to catch him.
Point Blank Grenade Versus Jedi REF (34) (1d20+11=18)
Half damage on a miss (4d6+4=22) == 11 DAMAGE
Standard: Fire Grenade Launcher
Move: six spcaes South
Swift: Half Aim at jedi
Switch to autofire. (minor)
Attack Jedi: 1d20+8=16, miss! Damage: 3d8+4=13, halved = 6.
"Go up, thou bald head." -2 Kings 2:23
move: six spaces north
swift: change blaster to autofire
Again, the Jedi is 3 squares in front of Scrubs.
Initiative:
Manticore (blue) 31
Scrubs (white) 27 ; hp 77/90 (prone)
Odger (tan) 23
Jedi (black) 22 ; hp 72/83
Chimera (yellow) 15
He Launches another grenade at the Jedi. This time the Jedi is unprepared and the blast hits with full effect. Shrapnel rips through his robes and Odger sees blood begin to soak through.
Odger knows it will take more than this to bring him down though and he is not fool enough to stand in the open while the Jedi has that light saber out.
As he puts distance between him and his target he locks in for his next attack.
Frag Grenade Damage (4d6+4=20)
Move: 2 South 4 East
Swift: Finish Aim
Attack Jedi with autofire (standard): 1d20+6=25, hit! Damage: 3d8+4=14
Spending a Force point on the attack: 25+1d6=30
((I just realized I would have suffered a -5 to my attack roll last round, but it would not have changed the outcome (an 11 still "hits" for half damage). I included the autofire penalty this round.))
"Go up, thou bald head." -2 Kings 2:23
The Jedi weaves through most of the fire, but a few shots manage to clip him.
Damage (3d8/2=10)
Swift action+move action to aim
standard action to fire
miss for [strike]10 damage[/strike] 11 damage
edit: Thanks, delroland, for pointing out I need to add half my level to damage. I think my total is 11, then, since I only do half damage on a miss.
Initiative:
Manticore (blue) 31
Scrubs (white) 27 ; hp 49/90 (-1 on the condition track)
Odger (tan) 23
Jedi (black) 22 ; hp 27/83
Chimera (yellow) 15
[strike]Damage:damage (3d8 3=19) 19/2 for a miss = 9 damage.[/strike]
No damage. Sorry, I misread and I thought all autofire misses did half damage.
Swift action and move action to aim
standard action to fire
He waits till all his squad mates shower him with fire then lets Lizzie do her work.
A single blaster bolt connects with the small of the Jedi's lower back with a devastating force.
Upon seeing it connect Odger quickly pulls himself behind the cover of the door frame and looks in the room he is standing in hoping to find a military grade repulsor sled or a heavy cannon of some sort.
Move: one space East and one space South
Standard: Fire single aimed shot with heavy blaster rifle
Swift: Look around the room for any military vehicles or heavy weapons.
1d20+13+1d6(force point)=32 Hit (Jedi needs to exceed this to deflect)
Damage : 4d10+6=24
All Allies within 6 squares get a +1 Ref bonus till the end of my next turn
Jedi's Damage Threshold is treated as 5 less for the purpose of my rifle attack
Autofire attack against Jedi (standard): 1d20+6=18, miss! Damage (3d8+4=15)/2=7
invisiblecastle.com is down, so I used the dice roller from this site.
"Go up, thou bald head." -2 Kings 2:23
Initiative:
Manticore (blue) 31
Scrubs (white) 27 ; hp 49/90 (-1 on the condition track)
Odger (tan) 23
Jedi (black) 22 ; hp 3/83 (-1 on the condition track)
Chimera (yellow) 15
Attack Jedi: 1d20+3=5, miss!
Brace weapon (swift, requires 1 more swift to complete action)
I don't know if it is a time thing, but invisiblecastle is down again, so I used the same dice roller as before.
"Go up, thou bald head." -2 Kings 2:23
move action to draw grenade
When activated, a holo of Vader pops up:
Skobra Tinto
"I think we should make our way to the shuttle bay. If all our future targets are going to be this difficult to nail down we may want to look for a munitions depot before we fly out."
"That went pretty well. These rebellious scum are no match for us. I wonder want kind of ship Lord Vader has assigned us."
With that, he begins walking toward the hanger.
With a sigh, Chimera decided it was best not to dwell on such things too long. "Abregado-rae, huh? I've heard the name before, but I don't remember where. Any of you served there, or passed through?"
"Go up, thou bald head." -2 Kings 2:23
The weapons locker has ammunition for all your various weapons, including grenades. Take some time to dole out the following roles and take a look around or whatever: Pilot, Copilot, 2 x Gunner, Systems Operations Officer and Engineer. I realize there are six slots to fill, so choose which you think will be most important. You will be able to switch roles in a firefight but it will take actions, so choose carefully.
He mutters under his breath "Nothing personal Lizzie but you know I can't resist checking out the big girls when I get a chance."
Oder then gives the gunnery station a through check through double checking every switch and power setting to ensure the heavy weapons of the transport are ready for action should they be needed.
He double-checks the straps on his seat, and sets himself toward checking his station.
"I'm sealing the hatch and bringing shields online." Rotating his chair, he turns to Scrubs. "We are ready to depart, sir. Shall I radio in for launch clearance?"
"Go up, thou bald head." -2 Kings 2:23