It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
But think of all the black cocks that have to make do, not being gobbled! MikeMan can't slack off just because he doesn't feel like it, it is a duty he must observe for the sake of the cocks!
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
But think of all the black cocks that have to make do, not being gobbled! MikeMan can't slack off just because he doesn't feel like it, it is a duty he must observe for the sake of the cocks!
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
But think of all the black cocks that have to make do, not being gobbled! MikeMan can't slack off just because he doesn't feel like it, it is a duty he must observe for the sake of the cocks!
Irene can I tell you something?
Only I cannot express this sentiment with words.
Can you do it with anime screenshots?
Can you do it semaphore?
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
But think of all the black cocks that have to make do, not being gobbled! MikeMan can't slack off just because he doesn't feel like it, it is a duty he must observe for the sake of the cocks!
Irene can I tell you something?
Only I cannot express this sentiment with words.
Can you do it with anime screenshots?
Can you do it semaphore?
I don't think that would work. It's non-verbal communication, but the signs still stand for words.
I don't fucking get how you can sit down and make a game like Final Fantasy Tactics Advance.
"Oh hey let's make a map where players can treasure hunt based on how they place tiles and some items are ONLY available by placing tiles in a certain way but let's not even remotely hint at these methods in the game itself oh yeah and let's limit the number of mission items they can carry to 64 but put like 200 in the game and oh don't forget some of them can only be obtained once so if they accidentally delete it that's it they can't 100% the game and let's also put out 17 million abilities and let's also send Godzilla out to America to stalk Drez and crush his spirit into little ashen bits."
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
But think of all the black cocks that have to make do, not being gobbled! MikeMan can't slack off just because he doesn't feel like it, it is a duty he must observe for the sake of the cocks!
Irene can I tell you something?
Only I cannot express this sentiment with words.
Yes, one's sentiments towards gobbling black cocks are notoriously hard to verbalize. In no small part because there's a black cock in your mouth.
Now somebody answer my question while I check out the new apple stuff
I have heard negative reviews of its actual replayability. You may actually be better off renting it.
it seems silly to attack Spore on basis of its "replayability"
if it's the kind of thing you're into, it's infinitely replayable
it's polarizing if anything, but its strengths and its flaws are pretty pronouncedly plain
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
Okay, so if you buy a game about creating things and dislike creating things, it has no replayability.
If I buy Final Fantasy Tactics Advance 2 but hate doing sidequests, farming abilities, or earning new classes, the game has no replayability and a shelf life of about 10 hours.
It doesn't really make it a fair avenue of attack, though.
If you buy a game about creating things and letting them play in procedurally generated worlds and find it gets stale quickly because your options are limited in both instances, boom - you have suddenly become disenchanted with it, haven't you?
You could still like creating things. But if there's not enough options aside from creation it's possible to get bored.
Spore is not just about creating. If it were they would have just released the Creature Creator and charged you $50 for it, wouldn't they?
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
But think of all the black cocks that have to make do, not being gobbled! MikeMan can't slack off just because he doesn't feel like it, it is a duty he must observe for the sake of the cocks!
Irene can I tell you something?
Only I cannot express this sentiment with words.
Can you do it with anime screenshots?
Can you do it semaphore?
I don't think that would work. It's non-verbal communication, but the signs still stand for words.
Now somebody answer my question while I check out the new apple stuff
I have heard negative reviews of its actual replayability. You may actually be better off renting it.
it seems silly to attack Spore on basis of its "replayability"
if it's the kind of thing you're into, it's infinitely replayable
it's polarizing if anything, but its strengths and its flaws are pretty pronouncedly plain
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
Okay, so if you buy a game about creating things and dislike creating things, it has no replayability.
If I buy Final Fantasy Tactics Advance 2 but hate doing sidequests, farming abilities, or earning new classes, the game has no replayability and a shelf life of about 10 hours.
It doesn't really make it a fair avenue of attack, though.
If you buy a game about creating things and letting them play in procedurally generated worlds and find it gets stale quickly because your options are limited in both instances, boom - you have suddenly become disenchanted with it, haven't you?
You could still like creating things. But if there's not enough options aside from creation it's possible to get bored.
Spore is not just about creating. If it were they would have just released the Creature Creator and charged you $50 for it, wouldn't they?
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
How so? If my interest is in a man with a great amount of experience gobbling black cock, I sure as hell would find merit in that criticism.
As it happens, I judge my games "puchasability" by replayability. If it's highly replayable, or if the multiplayer is something I'll get a great deal of use out of, I'll buy it. Otherwise it's a rental.
I didn't say Spore was a bad game unworthy of praise, it simply may not be worth buying.
it seems silly to attack Spore on basis of its "replayability"
if it's the kind of thing you're into, it's infinitely replayable
it's polarizing if anything, but its strengths and its flaws are pretty pronouncedly plain
Line 1: Addressed above.
Line 2: That works for anything, that's simply... too broad.
Line 3: I wouldn't say "pronouncedly." Medo's interest is already obviously in the game, so she's clearly already approved of the concept. What she wanted was an idea of its practical worthiness. Spore may be bug-ridden. There could be hidden child porn all throughout the game.
I don't fucking get how you can sit down and make a game like Final Fantasy Tactics Advance.
"Oh hey let's make a map where players can treasure hunt based on how they place tiles and some items are ONLY available by placing tiles in a certain way but let's not even remotely hint at these methods in the game itself oh yeah and let's limit the number of mission items they can carry to 64 but put like 200 in the game and oh don't forget some of them can only be obtained once so if they accidentally delete it that's it they can't 100% the game and let's also put out 17 million abilities and let's also send Godzilla out to America to stalk Drez and crush his spirit into little ashen bits."
If you buy a game about creating things and letting them play in procedurally generated worlds and find it gets stale quickly because your options are limited in both instances, boom - you have suddenly become disenchanted with it, haven't you?
You could still like creating things. But if there's not enough options aside from creation it's possible to get bored.
Spore is not just about creating. If it were they would have just released the Creature Creator and charged you $50 for it, wouldn't they?
Fair enough, I guess. There are plenty of people in the G&T thread who have simply been using the creators exclusively, though, so ...
I'd say that the limitations are in one camp far more than the other, and that people who were excited for the procedurally-generated content have the most reason to be disappointed. It's still strange to levy the criticism against the game, though, in that it only has replay value. By virtue of the fact I "beat" the game within, what, six hours? I've already gotten another ten or so of "replay value," which is more than I can say for most games I've played.
I don't fucking get how you can sit down and make a game like Final Fantasy Tactics Advance.
"Oh hey let's make a map where players can treasure hunt based on how they place tiles and some items are ONLY available by placing tiles in a certain way but let's not even remotely hint at these methods in the game itself oh yeah and let's limit the number of mission items they can carry to 64 but put like 200 in the game and oh don't forget some of them can only be obtained once so if they accidentally delete it that's it they can't 100% the game and let's also put out 17 million abilities and let's also send Godzilla out to America to stalk Drez and crush his spirit into little ashen bits."
Why I dislike Final Fantasy games.
I hate it mostly because of the Godzilla thing. But that thing you bolded is the second most annoying thing about them.
I don't fucking get how you can sit down and make a game like Final Fantasy Tactics Advance.
"Oh hey let's make a map where players can treasure hunt based on how they place tiles and some items are ONLY available by placing tiles in a certain way but let's not even remotely hint at these methods in the game itself oh yeah and let's limit the number of mission items they can carry to 64 but put like 200 in the game and oh don't forget some of them can only be obtained once so if they accidentally delete it that's it they can't 100% the game and let's also put out 17 million abilities and let's also send Godzilla out to America to stalk Drez and crush his spirit into little ashen bits."
To be honest, this bothered me far more in FFX-2, where I was required to print out a 100% guide and play the game in accordance with it to unlock the perfect ending, which was the only reason I paid $7 for the game in the first place. It would've taken a dozen playthroughs to discover that sequence of events on my own.
If you buy a game about creating things and letting them play in procedurally generated worlds and find it gets stale quickly because your options are limited in both instances, boom - you have suddenly become disenchanted with it, haven't you?
You could still like creating things. But if there's not enough options aside from creation it's possible to get bored.
Spore is not just about creating. If it were they would have just released the Creature Creator and charged you $50 for it, wouldn't they?
Well, that's not really what is described as "replayability," to me. Replayability to me means going through the game over again, and so it really doesn't apply to open-ended games because they never really end. Replayability is relevant to FFXII, Fable, or KOTOR, but not to games like The Sims or WoW. I haven't really played Spore, but it seems like an open-ended game, so "replayability" in the way I think of it doesn't really apply. What you're talking about to me is more like, I dunno, "enduring playability" or something.
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
How so? If my interest is in a man with a great amount of experience gobbling black cock, I sure as hell would find merit in that criticism
But MikeMan has a great amount of experience gobbling black cock.
But how much. And what if my interests are... gargantuan. Maybe I can lend cursory, temporary appreciation for his effort, but maybe I had hopes for more cocks?
To be honest, I'm very disappointed with it but I'm still having enough fun and imagine I will continue to have fun (I'd rather be playing right now, for instance). A lot of it just strikes me as lazy. They were decidedly unambitious in everything. Even the creators are lacking some features which were ostensibly culled to reduce file sizes or some bullshit, but ... they were sort of important features, I thought. Well, whatever.
Things like the uniformity bother the most. Every Creature founds the same-looking Tribe. Every Creature has the same nest and the same idling habits. There's very little "living and breathing" world to it, which is a real shame.
It's perfectly possible to criticize Spore for being fun initially but not having much replayability.
It's perfectly possible to criticize you for not gobbling enough black cocks, but such a criticism would be wholly without merit.
How so? If my interest is in a man with a great amount of experience gobbling black cock, I sure as hell would find merit in that criticism
But MikeMan has a great amount of experience gobbling black cock.
But how much. And what if my interests are... gargantuan. Maybe I can lend cursory, temporary appreciation for his effort, but maybe I had hopes for more cocks?
So it's not so much the quantity of cocks but the quality?
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Posts
Hippie's ass has a lot of gentlemen callers today.
Irene can I tell you something?
Only I cannot express this sentiment with words.
it's like, I don't know why I keep picking it up, but I do
it just bothers me that things remain undone
Can you do it with anime screenshots?
I'm so buying you a copy of Disgaea DS.
the "no true scotch man" fallacy.
Can you do it semaphore?
the "no true scotch man" fallacy.
I'm not in it for the crack, only for the coke
Divorce!
the "no true scotch man" fallacy.
I don't think that would work. It's non-verbal communication, but the signs still stand for words.
I don't fucking get how you can sit down and make a game like Final Fantasy Tactics Advance.
"Oh hey let's make a map where players can treasure hunt based on how they place tiles and some items are ONLY available by placing tiles in a certain way but let's not even remotely hint at these methods in the game itself oh yeah and let's limit the number of mission items they can carry to 64 but put like 200 in the game and oh don't forget some of them can only be obtained once so if they accidentally delete it that's it they can't 100% the game and let's also put out 17 million abilities and let's also send Godzilla out to America to stalk Drez and crush his spirit into little ashen bits."
If you buy a game about creating things and letting them play in procedurally generated worlds and find it gets stale quickly because your options are limited in both instances, boom - you have suddenly become disenchanted with it, haven't you?
You could still like creating things. But if there's not enough options aside from creation it's possible to get bored.
Spore is not just about creating. If it were they would have just released the Creature Creator and charged you $50 for it, wouldn't they?
...
I hate you.
the "no true scotch man" fallacy.
Only if you let me use the other end of the sign.
the "no true scotch man" fallacy.
Spore is where fuckfaces go to fuck faces.
87%
How so? If my interest is in a man with a great amount of experience gobbling black cock, I sure as hell would find merit in that criticism.
As it happens, I judge my games "puchasability" by replayability. If it's highly replayable, or if the multiplayer is something I'll get a great deal of use out of, I'll buy it. Otherwise it's a rental.
I didn't say Spore was a bad game unworthy of praise, it simply may not be worth buying.
Line 1: Addressed above.
Line 2: That works for anything, that's simply... too broad.
Line 3: I wouldn't say "pronouncedly." Medo's interest is already obviously in the game, so she's clearly already approved of the concept. What she wanted was an idea of its practical worthiness. Spore may be bug-ridden. There could be hidden child porn all throughout the game.
Who knows?
Why I dislike Final Fantasy games.
I'd say that the limitations are in one camp far more than the other, and that people who were excited for the procedurally-generated content have the most reason to be disappointed. It's still strange to levy the criticism against the game, though, in that it only has replay value. By virtue of the fact I "beat" the game within, what, six hours? I've already gotten another ten or so of "replay value," which is more than I can say for most games I've played.
Just not enough fun.
I hate it mostly because of the Godzilla thing. But that thing you bolded is the second most annoying thing about them.
"Oh look at me I'm a spore blah blah blah blah blah spore sporey spore spore"
That's the problem right there ^
But MikeMan has a great amount of experience gobbling black cock.
the "no true scotch man" fallacy.
8-)
Well, gobbling black cocks is a tough standard of comparison.
the "no true scotch man" fallacy.
You would know.
the "no true scotch man" fallacy.
Well, that's not really what is described as "replayability," to me. Replayability to me means going through the game over again, and so it really doesn't apply to open-ended games because they never really end. Replayability is relevant to FFXII, Fable, or KOTOR, but not to games like The Sims or WoW. I haven't really played Spore, but it seems like an open-ended game, so "replayability" in the way I think of it doesn't really apply. What you're talking about to me is more like, I dunno, "enduring playability" or something.
I mean srsly.
Is it any good?
But how much. And what if my interests are... gargantuan. Maybe I can lend cursory, temporary appreciation for his effort, but maybe I had hopes for more cocks?
Things like the uniformity bother the most. Every Creature founds the same-looking Tribe. Every Creature has the same nest and the same idling habits. There's very little "living and breathing" world to it, which is a real shame.
So it's not so much the quantity of cocks but the quality?
the "no true scotch man" fallacy.