If there a any Knights online right now, you are requested to come back to the stronghold as soon as possible.
We seem to be having trouble with a little demon infestation. >_>
Ummm, why is Francis Nestor still in the SH? Sure he's good, but he's also an OS member and I assume he came in with the raid group that took our standard and various others. It was the OS that raided us, right?
Ummm, why is Francis Nestor still in the SH? Sure he's good, but he's also an OS member and I assume he came in with the raid group that took our standard and various others. It was the OS that raided us, right?
He's RRF, not OS, and since he knew our ward was down, assumably an alt of a Pax member or something.
Ummm, why is Francis Nestor still in the SH? Sure he's good, but he's also an OS member and I assume he came in with the raid group that took our standard and various others. It was the OS that raided us, right?
He's RRF, not OS, and since he knew our ward was down, assumably an alt of a Pax member or something.
Wow, hey, I'm retarded. Ignore me while I blather on incoherently
edit: On the plus side, I may be retarded but at least I asked before doing anything. I acknowledge my limitations and work around them.
Ummm, why is Francis Nestor still in the SH? Sure he's good, but he's also an OS member and I assume he came in with the raid group that took our standard and various others. It was the OS that raided us, right?
He's RRF, not OS, and since he knew our ward was down, assumably an alt of a Pax member or something.
Wow, hey, I'm retarded. Ignore me while I blather on incoherently
edit: On the plus side, I may be retarded but at least I asked before doing anything. I acknowledge my limitations and work around them.
Well, after playing a bit of Urban Dead, I decided to check out this whole Nexus War shebang and I've fallen in love with it. I've got two characters so far, a neutral that I'm planning on making a Revenant and an evil that will eventually become a Void Walker. I figure with a third character slot, why not make a good character! That's where you guys come in; any suggestions on a fun good-aligned class? I haven't pored over the options nearly as much as for my other two characters, so I'm open to suggestion... also, taking possible roles within the Knights into account would help cause I figure I'll join up with this character.
Oops. Guess who was sleeping on the job again? >_>
Most of the classes are pretty good, so it won't make much of a difference.
They all have their roles in the Knights. (Except for the car-tossers, we haven't found anything useful for them to do yet.)
We are rather heavy on Seraphs at the moment, and we'd prefer it if remained semi-intact.
What's left are Lightspeakers and Advocates, and frankly, any of those will do fine in the Knights. We are a bit short in the cool magicky department at the moment.
Feel free to join up with a neutral class as well, ofcourse, if you're going Wizard, you can look forward to free oral sex.
Seeing as this is a new character, though, for now just join up for the bonuses and decide later. We can give some more indepth advice in the IRC channel.
The wiki can give you all the gory details, but basically...
Shepherds cast spells, have an innate heal, can learn alchemy, and have a bevy of other support skills which are of less importance. Sorcerers are flat out superior to Shepherds, so you would only take this class for the sake of the tier 3 exits:
Advocates can enchant weapons and armor, have a powerful and accurate ranged attack (which uses the throwing tree, and completely outclasses anything the class can do with offensive spells), a powerful AoE (which completely outclasses anything the class can do with AoE spells), and have a bevy of other support skills of less importance. They're innately immune to unholy damage, which is pretty potent against specific enemies. Advocates are pretty versatile, and tend to take on whatever role is needed in a faction.
Lightspeakers specialize in pets. They're good for stronghold defense and are ESPECIALLY good at mopping up the meatshield on a raid.
Both Advocates and Lightspeakers suffer greatly from Holy immunity.
Paladins specialize in combat. They do more damage earlier in the game (compared to other combat classes) and are the only t2 class with innate soak.
Seraphs combine huge soak with huge damage and powerful charged attacks. They're a pretty simple class, so there isn't much to say about them.
Divine Champions are, by no small margin, the least developed class in the game. For this reason, they're pretty weak. By the time a new character reached tier 3, you could expect this to change, though. They're kind of the good analogue to Void Walkers, except instead of adapting their environment to suit their strengths, they adapt their strengths to suit their environment.
Divine Champions are, by no small margin, the least developed class in the game. For this reason, they're pretty weak. By the time a new character reached tier 3, you could expect this to change, though. They're kind of the good analogue to Void Walkers, except instead of adapting their environment to suit their strengths, they adapt their strengths to suit their environment.
Somebody has clearly never been bludgeoned by a DC throwing a car or lesser smiting people with a telephone pole.
HtH Divine Champions are pretty amazing. There'd be no stopping them if they had Enhanced Senses. Low accuracy is a bit of an issue as well, though they can pick up Tiger Claw.
Well, the Divine Champion (in spite of the lack of development), sounds pretty damn cool. I think I'll work on heading towards that.
A couple questions. First, what is the point of Dust to Dust... are corpses used for something by other classes?
Second, what combat tree would you guys suggest... or maybe, what are the pros and cons between them for a DC. I know robo said HtH is really good, but why?
I'm just about to create my character. I'll edit in his name once I'm in and join up.
EDIT: Char name is Fortiuss
Also, I'm open for suggestions on some of the mortal skills I should take (I started with Ranged Weapons)
The best skill the DC has at his disposal is, in my opinion, Cloak of Steel. It adds +10 damage soak for every type (rendering you unstoppable) on top of +8 damage to your HtH attacks.
So that's 2 damage for fists+1 for Brass Knuckles+2 for Boxing+1 for Strong Attack+2 for Elite Attack+8 for CoS = 16 damage per punch in addition to your faction bonus.
That's pretty good considering you don't need to reload or worry about repairs.
Other builds are workable, but the DC really only excels at HtH compared to other classes who can do more with Melee and Thrown Weapons even though they aren't using telephone poles, cars, and fire swords.
And Dust to Dust doesn't do much beyond preventing Lichs from making zombies out of corpses and Nexus Champions from hunting you down after finding someone you killed.
Well, the Divine Champion (in spite of the lack of development), sounds pretty damn cool. I think I'll work on heading towards that.
A couple questions. First, what is the point of Dust to Dust... are corpses used for something by other classes?
Second, what combat tree would you guys suggest... or maybe, what are the pros and cons between them for a DC. I know robo said HtH is really good, but why?
I'm just about to create my character. I'll edit in his name once I'm in and join up.
EDIT: Char name is Fortiuss
Also, I'm open for suggestions on some of the mortal skills I should take (I started with Ranged Weapons)
Ranged isn't a great starting skill for anybody really since you need to find ammo and keep your weapons in shape and thus it takes longer to gain the basic skills you need to actually do damage and gain experience quickly. As for what mortal skills to take... depends on what you're going to do with the DC. They make good punchers with Cloak of Steel's damage buff, but also can hit people with telephone poles (melee weapons) and/or throw cars at them (Thrown Weapons) so at least one of those, preferably not the third though for aforementioned reasons.
Edit: And to be fair, most things you can hit people with are around 12-15 damage as well before taking into account stuff like Strength (+2 damage) or the Paladin damage increasing skills. They're easily comparable in damage to HtH stuff and you earn style points as well.
I actually like Ranged for a starting skill. Searching a gun shop gives you as many weapons as bits of ammo, and without a specialization you can use them all without worry and do more damage than you would with another tree.
Ranged won't do you much good as a DC, though, since they don't have skills for arrows and guns and it's impossible to level with Thrown Weapons. However, Ranged can be effective for all Myrmidion exit classes and the Seraph. It's also workable for magic classes since Ranged Combat helps spell accuracy, though I'd caution against investing too much into a mortal combat tree for a future magic-type since your spells will inevitably outclass what you can do with guns and such.
The problem with using environmental objects instead of fists is the telephone poles are less accurate and the heavy objects need to be picked up (1 turn), thrown for damage (1 turn), and then picked up again...
Well, the Divine Champion (in spite of the lack of development), sounds pretty damn cool. I think I'll work on heading towards that.
A couple questions. First, what is the point of Dust to Dust... are corpses used for something by other classes?
Second, what combat tree would you guys suggest... or maybe, what are the pros and cons between them for a DC. I know robo said HtH is really good, but why?
I'm just about to create my character. I'll edit in his name once I'm in and join up.
EDIT: Char name is Fortiuss
Also, I'm open for suggestions on some of the mortal skills I should take (I started with Ranged Weapons)
Ranged isn't a great starting skill for anybody really since you need to find ammo and keep your weapons in shape and thus it takes longer to gain the basic skills you need to actually do damage and gain experience quickly. As for what mortal skills to take... depends on what you're going to do with the DC. They make good punchers with Cloak of Steel's damage buff, but also can hit people with telephone poles (melee weapons) and/or throw cars at them (Thrown Weapons) so at least one of those, preferably not the third though for aforementioned reasons.
Edit: And to be fair, most things you can hit people with are around 12-15 damage as well before taking into account stuff like Strength (+2 damage) or the Paladin damage increasing skills. They're easily comparable in damage to HtH stuff and you earn style points as well.
Hmmmmm... Well, I'm really attracted to the prospect of being able to throw a car at someone. Do I have room to eventually take a couple different combat trees so I can throw some cars if I feel like it, but won't need to rely on it?
Well, the Divine Champion (in spite of the lack of development), sounds pretty damn cool. I think I'll work on heading towards that.
A couple questions. First, what is the point of Dust to Dust... are corpses used for something by other classes?
Second, what combat tree would you guys suggest... or maybe, what are the pros and cons between them for a DC. I know robo said HtH is really good, but why?
I'm just about to create my character. I'll edit in his name once I'm in and join up.
EDIT: Char name is Fortiuss
Also, I'm open for suggestions on some of the mortal skills I should take (I started with Ranged Weapons)
Ranged isn't a great starting skill for anybody really since you need to find ammo and keep your weapons in shape and thus it takes longer to gain the basic skills you need to actually do damage and gain experience quickly. As for what mortal skills to take... depends on what you're going to do with the DC. They make good punchers with Cloak of Steel's damage buff, but also can hit people with telephone poles (melee weapons) and/or throw cars at them (Thrown Weapons) so at least one of those, preferably not the third though for aforementioned reasons.
Edit: And to be fair, most things you can hit people with are around 12-15 damage as well before taking into account stuff like Strength (+2 damage) or the Paladin damage increasing skills. They're easily comparable in damage to HtH stuff and you earn style points as well.
Hmmmmm... Well, I'm really attracted to the prospect of being able to throw a car at someone. Do I have room to eventually take a couple different combat trees so I can throw some cars if I feel like it, but won't need to rely on it?
Yes.
You can plan out your character in advance with ease using the character generator.
My suggestion for a starting skill would be Search. It think it's an all around good skill to have. Allows you to pickup FAKs which is a reliable way of getting EXP and is useful any route you pick.
Dust to Dust is mostly a flavour skill, so don't pick it up unless your sure your build is complete and you have CP to burn, or you want to roleplay it for awesomeness.
Liches use corpses to get their pets going, Nexus Champions can use their EoD to track down their killers, and Revenants gain a 5% hide bonus if there are 5 or more corpses in the area. The skill is good for flavour, but not worth it practically.
Combat trees is where the Divine Champion starts to break down a bit.
Not because she sucks at combat, since her damage output and soak are pretty much without equal, but because she needs to take so many combat trees to get the most out of the class.
You'll want HtH to punch people in the face with your fists of steel, Melee to stuff streetlights and flaming swords up their asses, and Thrown to toss fireballs and police cars at them.
It's not a bad class, but you really *need* to know what you are doing, since you can't waste a single CP in your build.
Personally, I cannot recommend them to anyone but veterans that have some experience with T3 builds.
Edit: Goddammit why did the thread move so fast all of a sudden? :<
Ok, well from the sounds of it, I think I'll grab Search for my next skill at level 2 and then try to focus on my combat trees from there. Even though I took Ranged Combat I think I'll wait to flesh out the tree until much later. I'll post a character build for critique in a little while.
EDIT:
Ok, here's the build. It's still a little sloppy and obviously doesn't even go up to lvl 30 yet, but I just wanted to get a jump on some feedback:
A suggestion I'd make is perhaps to forego Fencing and pick up Strength and Stamina instead. Strength helps with the throwing and Stamina is always nice, but doubly so eventually since you'll be soaking everything but poison/curses like a mo-fo. While you do need Fencing for the Fire Sword, it's worth noting that a decently enchanted pristine sword will do better damage and can be enchanted with an elemental less soaked by demons, so if you are picking it up for Fire Sword, maybe rethink that. Still, swords are otherwise a good way to do damage for the most part, you just won't be getting much (if any) use out of it once you pick up Cloak of Steel. That's like, 10 tier-2 levels away though so... *shrug* Sense Magic is also a very nice skill just to save you headaches when dealing with portals. Maybe switch up the Melee combat stuff for the HtH stuff?
3 Trees is way too much. There are, eventually, going to be new skills for the DC and they'll probably be released before you even hit Tier 3. You ought to save some CP for their inevitable release.
(72 times) You have aided in the destruction of the monster and have earned the Wyrm Foe badge! You have earned an additional 5 Character Points and an additional 500 Experience Points! (Sat, 20 Jan 2007 23:06:40 +0000)
For a sweet, sweet second, before Jorm froze the game and initiated the server rollback, I had over 60.000 xp and 430 CP.
(72 times) You have aided in the destruction of the monster and have earned the Wyrm Foe badge! You have earned an additional 5 Character Points and an additional 500 Experience Points! (Sat, 20 Jan 2007 23:06:40 +0000)
For a sweet, sweet second, before Jorm froze the game and initiated the server rollback, I had over 60.000 xp and 430 CP.
(72 times) You have aided in the destruction of the monster and have earned the Wyrm Foe badge! You have earned an additional 5 Character Points and an additional 500 Experience Points! (Sat, 20 Jan 2007 23:06:40 +0000)
For a sweet, sweet second, before Jorm froze the game and initiated the server rollback, I had over 60.000 xp and 430 CP.
Because you live in a crazy moon country where people wear pants made of Gouda cheese and dinosaurs roam the canals looking for wayward travellers to feast on.
But yes, guys, the Knights are planning some awesome stuff for the near future. Awesome like a fox. And we need as many people helping out as we can.
61,60 takes you to Stygia. :P Failing that, the ferry to Maquez and Jonestown is at 47,56.
It's now fairly easy to hide in the snow in Stygia, if you can find an out of the way place to AP out you might be fine. Just keep heading southeast, there's a fortress in the corner with a portal to the fortress just north of our stronghold.
Posts
If there a any Knights online right now, you are requested to come back to the stronghold as soon as possible.
We seem to be having trouble with a little demon infestation. >_>
He's RRF, not OS, and since he knew our ward was down, assumably an alt of a Pax member or something.
Wow, hey, I'm retarded. Ignore me while I blather on incoherently
edit: On the plus side, I may be retarded but at least I asked before doing anything. I acknowledge my limitations and work around them.
Srsly.
Most of the classes are pretty good, so it won't make much of a difference.
They all have their roles in the Knights. (Except for the car-tossers, we haven't found anything useful for them to do yet.)
We are rather heavy on Seraphs at the moment, and we'd prefer it if remained semi-intact.
What's left are Lightspeakers and Advocates, and frankly, any of those will do fine in the Knights. We are a bit short in the cool magicky department at the moment.
Feel free to join up with a neutral class as well, ofcourse, if you're going Wizard, you can look forward to free oral sex.
Seeing as this is a new character, though, for now just join up for the bonuses and decide later. We can give some more indepth advice in the IRC channel.
Shepherds cast spells, have an innate heal, can learn alchemy, and have a bevy of other support skills which are of less importance. Sorcerers are flat out superior to Shepherds, so you would only take this class for the sake of the tier 3 exits:
Advocates can enchant weapons and armor, have a powerful and accurate ranged attack (which uses the throwing tree, and completely outclasses anything the class can do with offensive spells), a powerful AoE (which completely outclasses anything the class can do with AoE spells), and have a bevy of other support skills of less importance. They're innately immune to unholy damage, which is pretty potent against specific enemies. Advocates are pretty versatile, and tend to take on whatever role is needed in a faction.
Lightspeakers specialize in pets. They're good for stronghold defense and are ESPECIALLY good at mopping up the meatshield on a raid.
Both Advocates and Lightspeakers suffer greatly from Holy immunity.
Paladins specialize in combat. They do more damage earlier in the game (compared to other combat classes) and are the only t2 class with innate soak.
Seraphs combine huge soak with huge damage and powerful charged attacks. They're a pretty simple class, so there isn't much to say about them.
Divine Champions are, by no small margin, the least developed class in the game. For this reason, they're pretty weak. By the time a new character reached tier 3, you could expect this to change, though. They're kind of the good analogue to Void Walkers, except instead of adapting their environment to suit their strengths, they adapt their strengths to suit their environment.
Somebody has clearly never been bludgeoned by a DC throwing a car or lesser smiting people with a telephone pole.
We have a distinct lack of heavy items lying around in our stronghold. We could use someone to find and haul them in, I want to build a car fort.
The 80 cars sitting outside the RP SH say otherwise.
A couple questions. First, what is the point of Dust to Dust... are corpses used for something by other classes?
Second, what combat tree would you guys suggest... or maybe, what are the pros and cons between them for a DC. I know robo said HtH is really good, but why?
I'm just about to create my character. I'll edit in his name once I'm in and join up.
EDIT: Char name is Fortiuss
Also, I'm open for suggestions on some of the mortal skills I should take (I started with Ranged Weapons)
So that's 2 damage for fists+1 for Brass Knuckles+2 for Boxing+1 for Strong Attack+2 for Elite Attack+8 for CoS = 16 damage per punch in addition to your faction bonus.
That's pretty good considering you don't need to reload or worry about repairs.
Other builds are workable, but the DC really only excels at HtH compared to other classes who can do more with Melee and Thrown Weapons even though they aren't using telephone poles, cars, and fire swords.
And Dust to Dust doesn't do much beyond preventing Lichs from making zombies out of corpses and Nexus Champions from hunting you down after finding someone you killed.
Ranged isn't a great starting skill for anybody really since you need to find ammo and keep your weapons in shape and thus it takes longer to gain the basic skills you need to actually do damage and gain experience quickly. As for what mortal skills to take... depends on what you're going to do with the DC. They make good punchers with Cloak of Steel's damage buff, but also can hit people with telephone poles (melee weapons) and/or throw cars at them (Thrown Weapons) so at least one of those, preferably not the third though for aforementioned reasons.
Edit: And to be fair, most things you can hit people with are around 12-15 damage as well before taking into account stuff like Strength (+2 damage) or the Paladin damage increasing skills. They're easily comparable in damage to HtH stuff and you earn style points as well.
Ranged won't do you much good as a DC, though, since they don't have skills for arrows and guns and it's impossible to level with Thrown Weapons. However, Ranged can be effective for all Myrmidion exit classes and the Seraph. It's also workable for magic classes since Ranged Combat helps spell accuracy, though I'd caution against investing too much into a mortal combat tree for a future magic-type since your spells will inevitably outclass what you can do with guns and such.
The problem with using environmental objects instead of fists is the telephone poles are less accurate and the heavy objects need to be picked up (1 turn), thrown for damage (1 turn), and then picked up again...
Hmmmmm... Well, I'm really attracted to the prospect of being able to throw a car at someone. Do I have room to eventually take a couple different combat trees so I can throw some cars if I feel like it, but won't need to rely on it?
Yes.
You can plan out your character in advance with ease using the character generator.
http://siddhant.name/games/nw/#Character_Generator
Liches use corpses to get their pets going, Nexus Champions can use their EoD to track down their killers, and Revenants gain a 5% hide bonus if there are 5 or more corpses in the area. The skill is good for flavour, but not worth it practically.
Combat trees is where the Divine Champion starts to break down a bit.
Not because she sucks at combat, since her damage output and soak are pretty much without equal, but because she needs to take so many combat trees to get the most out of the class.
You'll want HtH to punch people in the face with your fists of steel, Melee to stuff streetlights and flaming swords up their asses, and Thrown to toss fireballs and police cars at them.
It's not a bad class, but you really *need* to know what you are doing, since you can't waste a single CP in your build.
Personally, I cannot recommend them to anyone but veterans that have some experience with T3 builds.
Edit: Goddammit why did the thread move so fast all of a sudden? :<
EDIT:
Ok, here's the build. It's still a little sloppy and obviously doesn't even go up to lvl 30 yet, but I just wanted to get a jump on some feedback:
1 10 Ranged Combat
2 10 Search
3 10 Sense Morality
4 10 Melee Combat
5 0 -- Saved --
6 20 Advanced Melee Combat
7 0 -- Saved --
8 -5 Exploration Badges
8 30 Fencing
9 0 -- Saved --
10 20 Divine Armor
11 20 Lesser Smite
12 20 Strengthen
13 0 -- Saved --
14 20 Strong Attack
15 0 -- Saved --
16 40 Elite Attack
17 20 Thrown Weapons
18 30 Advanced Thrown Weapons
19 0 -- Saved --
20 30 Wings
21 30 Cloak of Steel
22 30 Grace of Blood
23 30 Cloak of the Vengeful Fire
24 10 Hand to Hand Combat
24 20 Martial Arts
25 20 Boxing
26 30 Advanced Martial Arts
Best bug ever.
I really wanted to go on this...
XBL: Torn Hoodie
@hoodiethirteen
I went from having 4 CP to having 369! :P
http://www.nexuswar.com/characters/view.do?characterID=82562
0431-6094-6446-7088
XBL: Torn Hoodie
@hoodiethirteen
But yes, guys, the Knights are planning some awesome stuff for the near future. Awesome like a fox. And we need as many people helping out as we can.
How do I leave this horrible place?
3ds friend code: 2981-6032-4118
1. Go to 47, 56 and ride the ferry to the mainland.
2. Die.
The page is working for me rayofash.
61,60 takes you to Stygia. :P Failing that, the ferry to Maquez and Jonestown is at 47,56.
It's now fairly easy to hide in the snow in Stygia, if you can find an out of the way place to AP out you might be fine. Just keep heading southeast, there's a fortress in the corner with a portal to the fortress just north of our stronghold.