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[TF2] Team Drama 2: BitchNexus.

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Posts

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    ArminasArminas Student of Life SF, CARegistered User regular
    edited September 2008
    is slow stickies like playing hot potato?

    Arminas on
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    AsiinaAsiina ... WaterlooRegistered User regular
    edited September 2008
    Slow trains are pretty great too.

    Asiina on
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    MrDelishMrDelish Registered User regular
    edited September 2008
    nlawalker wrote: »
    MrDelish wrote: »
    this is a good idea

    also, set modes for fast/slow stickies
    As in, changing the time between "press button" and "go boom?"

    There's a few people you'd drive batshit insane.

    No.

    I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.

    I have a demo of us messing with it, though the fast time wasn't on for long.

    MrDelish on
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    AirExplosiveAirExplosive Registered User regular
    edited September 2008
    MrDelish wrote: »
    nlawalker wrote: »
    MrDelish wrote: »
    this is a good idea

    also, set modes for fast/slow stickies
    As in, changing the time between "press button" and "go boom?"

    There's a few people you'd drive batshit insane.

    No.

    I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.

    I have a demo of us messing with it, though the fast time wasn't on for long.

    Could it be sv_maxvelocity? I'd assume something like this (if it is this) would affect rockets and flares too.

    sv_maxvelocity : 3500 : , "sv", "rep" :
    Maximum speed any ballistically moving object is allowed to attain per axis.

    AirExplosive on

    dil.gif
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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited September 2008
    MrDelish wrote: »
    nlawalker wrote: »
    MrDelish wrote: »
    this is a good idea

    also, set modes for fast/slow stickies
    As in, changing the time between "press button" and "go boom?"

    There's a few people you'd drive batshit insane.

    No.

    I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.

    I have a demo of us messing with it, though the fast time wasn't on for long.

    Could it be sv_maxvelocity? I'd assume something like this (if it is this) would affect rockets and flares too.

    sv_maxvelocity : 3500 : , "sv", "rep" :
    Maximum speed any ballistically moving object is allowed to attain per axis.
    Would that make the affected weapons hitscan weapons?

    Darmak on
    JtgVX0H.png
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    Roland_tHTGRoland_tHTG Registered User regular
    edited September 2008
    The times stickies flew oddly after patches drove me insane.

    Roland_tHTG on
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    DualEdgeDualEdge Registered User regular
    edited September 2008
    Next time slow demos happen we need to make pipes not explode and build crit pipe mazes.

    DualEdge on
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    MrDelishMrDelish Registered User regular
    edited September 2008
    I_have_no_clever_title_by_kytri.png

    MrDelish on
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    IcemopperIcemopper Registered User regular
    edited September 2008
    Hahahahahahahahahaa that is so awesome

    Icemopper on
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    MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited September 2008
    MrDelish wrote: »
    nlawalker wrote: »
    MrDelish wrote: »
    this is a good idea

    also, set modes for fast/slow stickies
    As in, changing the time between "press button" and "go boom?"

    There's a few people you'd drive batshit insane.

    No.

    I mean the effect of gravity on stickies, or rather, how quickly they pass through time. You can set them to float in the air pretty much indefinitely, or have them move very very fast. Also affects pipebombs.

    I have a demo of us messing with it, though the fast time wasn't on for long.

    I'm pretty sure you mean "space." What you're talking about would constitute mucking around with a lot more than just server variables. We're talking moving the server itself at speeds approaching c.

    MrMonroe on
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    MrDelishMrDelish Registered User regular
    edited September 2008
    don't trick me with your moon math

    MrDelish on
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    AirExplosiveAirExplosive Registered User regular
    edited September 2008
    So, hey, I found the actual command for slow stickies (and other phys objects by extension)

    phys_timescale

    Default is 1, and I assume higher values multiply, rather than add.

    Edit: Setting it so something silly low like .01 and firing a sticky is hilarious. It's like a floating pointy snail.

    Edit edit: Turns out it only affects stickies and pipes. Odd, that.

    AirExplosive on

    dil.gif
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    MrDelishMrDelish Registered User regular
    edited September 2008
    I think it's leagues better with fast stickies/pipes

    you can't kill anything smart with slow explosives

    MrDelish on
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    AirExplosiveAirExplosive Registered User regular
    edited September 2008
    Oh Crap, Hilarious new consequences. Turns out it also affects things like dropped weapons.
    And setting it to 0 is valid-- things just don't move, period.

    Edit: Turns out, Doors, or at least the parts of doors that determine collision are phys objects. So setting it to 0 is not the greatest of ideas.

    AirExplosive on

    dil.gif
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    Arbys LoverArbys Lover __BANNED USERS regular
    edited September 2008
    sandvich u dumb

    Arbys Lover on
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    nlawalkernlawalker Registered User regular
    edited September 2008
    MrDelish wrote: »
    I think it's leagues better with fast stickies/pipes

    you can't kill anything smart with slow explosives
    So what you're saying is that slow explosives are a great start to a great server?

    nlawalker on
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    Arbys LoverArbys Lover __BANNED USERS regular
    edited September 2008
    A slow start :D~

    Arbys Lover on
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    nlawalkernlawalker Registered User regular
    edited September 2008
    Man, the other chums here were right. I'm sure you're a great guy and all but your name is just obnoxious on the forum layout.

    nlawalker on
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    BrokenTripodBrokenTripod Registered User regular
    edited September 2008
    nlawalker wrote: »
    Man, the other chums here were right. I'm sure you're a great spy and all but your name is just obnoxious on the forum layout.

    This is how I read it.

    Too much tf2? I think so.

    BrokenTripod on
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    AirExplosiveAirExplosive Registered User regular
    edited September 2008
    Protip: Utilizing the ignore list gets rid of the crapposting and the weirdness of layout, at the expense of placing a black and grey box between posts.

    Whether this does more damage to visual integrity is up to you.

    AirExplosive on

    dil.gif
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    Arbys LoverArbys Lover __BANNED USERS regular
    edited September 2008
    nlawalker wrote: »
    Man, the other chums here were right. I'm sure you're a great guy and all but your name is just obnoxious on the forum layout.

    maybe you should just not read the threads i post in...?

    Arbys Lover on
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    SpoitSpoit *twitch twitch* Registered User regular
    edited September 2008
    nlawalker wrote: »
    Man, the other chums here were right. I'm sure you're a great guy and all but your name is just obnoxious on the forum layout.

    maybe you should just not read the threads i post in...?

    Except everyone else was posting here before you..?

    This line of argument is kinda stupid, if you can't stand her name messing with the format, just do what airexplosive suggested

    Spoit on
    steam_sig.png
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    BrokenTripodBrokenTripod Registered User regular
    edited September 2008
    Blargh.

    For any followers of Zombie Fortress:

    I can't figure out how to make the train properly peel people off the top of it when the person runs into something. Basically, you'll keep getting stuck in walls forever and ever, because I decompiled cp_well and there's nothing that seems to be going on in that map to make the train riding happen properly.

    So, yeah, I should have a finalized version up tomorrow. Just need to fix a few stupid mistakes with the train (Damned Bells don't behave!) and switch the owner of the CPs.

    Shouldn't take too long, but I'm off for tonight.

    BrokenTripod on
  • Options
    SpoitSpoit *twitch twitch* Registered User regular
    edited September 2008
    Blargh.

    For any followers of Zombie Fortress:

    I can't figure out how to make the train properly peel people off the top of it when the person runs into something. Basically, you'll keep getting stuck in walls forever and ever, because I decompiled cp_well and there's nothing that seems to be going on in that map to make the train riding happen properly.

    So, yeah, I should have a finalized version up tomorrow. Just need to fix a few stupid mistakes with the train (Damned Bells don't behave!) and switch the owner of the CPs.

    Shouldn't take too long, but I'm off for tonight.

    Could you move everything up a little bit so that there's clearence for people who go on top to not hit it?

    Spoit on
    steam_sig.png
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    martymarty Registered User regular
    edited September 2008
    price of fat on commodity markets rises, as iowa and tyrannus cut oreo and butter intake

    marty on
    tf2_sig.png
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    Arbys LoverArbys Lover __BANNED USERS regular
    edited September 2008
    Spoit wrote: »
    nlawalker wrote: »
    Man, the other chums here were right. I'm sure you're a great guy and all but your name is just obnoxious on the forum layout.

    maybe you should just not read the threads i post in...?

    Except everyone else was posting here before you..?

    This line of argument is kinda stupid, if you can't stand her name messing with the format, just do what airexplosive suggested

    uh what I ant no girl?

    Arbys Lover on
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    Darth NathanDarth Nathan Registered User regular
    edited September 2008
    K Hitsu, am now in Steam group. However looking at the amount of members I don't really think it's worth starting a server yet. Oh well, let's just roll pubs.

    Oh, I'm Miley Cyrus on Steam, 'case you were wondering.

    Darth Nathan on
    camo_sig2.png
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    Tucanwarrior13Tucanwarrior13 Registered User regular
    edited September 2008
    what should I search for when looking for PA servers?

    Tucanwarrior13 on
    [SIGPIC][/SIGPIC]
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    IcemopperIcemopper Registered User regular
    edited September 2008
    what should I search for when looking for PA servers?

    The first page of this thread...?

    Icemopper on
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    PeregrineFalconPeregrineFalcon Registered User regular
    edited September 2008
    what should I search for when looking for PA servers?

    Search? They're all in the OP.

    Also, IL really needs to hide the entire post, not just reduce it to THERE IS AIDS HERE

    Also, why did no one tell me how fun it is to play Soldier? Normal. Normal. CRIT. Normal. CRIT. CRIT.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • Options
    AsiinaAsiina ... WaterlooRegistered User regular
    edited September 2008
    Oh Crap, Hilarious new consequences. Turns out it also affects things like dropped weapons.
    And setting it to 0 is valid-- things just don't move, period.

    Edit: Turns out, Doors, or at least the parts of doors that determine collision are phys objects. So setting it to 0 is not the greatest of ideas.

    Yah, the doors are terrible since you have to crouch jump your way through since they open so slowly during this.

    Really though, go try it on Well. Trains are awesome.

    Asiina on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited September 2008
    Anyone have any good Screenshots from last-night?

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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    IcemopperIcemopper Registered User regular
    edited September 2008
    Spoit wrote: »
    nlawalker wrote: »
    Man, the other chums here were right. I'm sure you're a great guy and all but your name is just obnoxious on the forum layout.

    maybe you should just not read the threads i post in...?

    Except everyone else was posting here before you..?

    This line of argument is kinda stupid, if you can't stand her name messing with the format, just do what airexplosive suggested

    uh what I ant no girl?

    I just can't take this chick seriously.

    Icemopper on
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    AsterithAsterith Registered User regular
    edited September 2008
    Icemopper wrote: »
    Spoit wrote: »
    nlawalker wrote: »
    Man, the other chums here were right. I'm sure you're a great guy and all but your name is just obnoxious on the forum layout.

    maybe you should just not read the threads i post in...?

    Except everyone else was posting here before you..?

    This line of argument is kinda stupid, if you can't stand her name messing with the format, just do what airexplosive suggested

    uh what I ant no girl?

    I just can't take this chick seriously.

    I don't think anyone can. I think Echo should check if it's somebody's alt. If it's not, then this is the most cliche ridden internet personality that I've ever seen, and that's just impressive.

    Asterith on
    camo_sig.png
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited September 2008
    I think I've learned the secret of being an effective Pyro.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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    PeregrineFalconPeregrineFalcon Registered User regular
    edited September 2008
    MagicPrime wrote: »
    I think I've learned the secret of being an effective Pyro.

    Crits. :winky:

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
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    FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited September 2008
    Oh that's somebody new? I figured Cardboard Tube hit the renamer while smashed.

    Fencingsax on
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    MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited September 2008
    MagicPrime wrote: »
    I think I've learned the secret of being an effective Pyro.

    Crits. :winky:

    Indeed.

    I had probably my best score ever playing TF2 last night. It was nice to be in the top 5 players instead of on the bottom still in single digits while the rest of the teams were in the 20s and 30s.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
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    FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited September 2008
    Man, my spyin' ways are only getting better. Now, if only those fucking fatties stopped turning around when I'm decloaking. Or if I didn't decloak with 2 pyros and a soldier watching me.

    Fencingsax on
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    ArminasArminas Student of Life SF, CARegistered User regular
    edited September 2008
    Protip: Utilizing the ignore list gets rid of the crapposting and the weirdness of layout, at the expense of placing a black and grey box between posts.

    Whether this does more damage to visual integrity is up to you.

    This is amazing, I've never seen it before. Then what does the buddy list do? Does it highlight a post in neon so you'll be sure not to miss it?

    Arminas on
This discussion has been closed.