It follows blizzard's philosophy of uniquely rewarding people for doing shit at a specific point in time that can never be done again.
On the other hand, it goes counter to their philosophy of "it's even less work to just make the existing stuff more readily available rather than create three times as much new stuff."
I guess I haven't seen them say anything to indicate that they're going to change the current arena gear system of having things slide down a level each season.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
So you think that every single season they are going to introduce three entirely new sets of armor? What the shit?
One for the 10 losses a week crowd, one for the 1700+ crowd and one for the 2000+ crowd.
So why is the 1500-1700 crowd lumped in with the 10 losses a week crowd?
What the fuck are you talking about dude? My god.
Pretty clear duder.
0-1699 has set 1, 1700-1999 has set 2, 2000+ has set 3.
Munkus Beaver on
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reVerseAttack and Dethrone GodRegistered Userregular
edited September 2008
Actually, just for the sake of accuracy, the Hateful gloves only require 1665 rating. I only used "1700+ rating" because someone mentioned it upthread.
reVerse on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
I am actually extremely disappointed that you need arena points AND honor points to buy any piece
Munkus Beaver on
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reVerseAttack and Dethrone GodRegistered Userregular
edited September 2008
The Deadly set costs only arena points. So, aim for 2k+ rating if you don't like grinding honor.
reVerse on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
CAN DO
HEY SALAD
ROGUES ARE OP AGAINST MAGES AND PALLIES ARE OP AGAINST EVERYTHING ELSE
LET'S DO THIS BITCH
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
I am actually extremely disappointed that you need arena points AND honor points to buy any piece
I am actually extremely agreeing with you.
Pretty clear duder.
0-1699 has set 1, 1700-1999 has set 2, 2000+ has set 3.
Pretty much. The sticking point that I left kind of vague is that a team that does all right and wins over half their games but isn't top 10-20% (whatever the approximate population cutoff of 1700 is) so can't break the 1700 barrier is getting the same rewards as "the 10 losses a week crowd." That is also extremely disappointing to me.
It follows blizzard's philosophy of uniquely rewarding people for doing shit at a specific point in time that can never be done again.
You mean punishing people who didn't get in on the ground floor?
Because Arena seems to be pushing that hardcore.
"Woo got my Season 2 gloves!"
"Aww how cute. I'm gonna go buy my Godkiller Gladiator's Greatsword with a thousand resilience."
The Muffin Man on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
ROGUES ARE OP AGAINST MAGES AND PALLIES ARE OP AGAINST EVERYTHING ELSE
LET'S DO THIS BITCH
Dual pallies imo. I'm kind of over my rogue.
That or Pally/Warrior.
Wavechaser on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Mages are a bit unfair right now, I'm sure they'll get tweaked a bit. I wouldn't expect PvP to be very fair for a little while, they're more concerned with getting all the PvE ends tied up I think.
ROGUES ARE OP AGAINST MAGES AND PALLIES ARE OP AGAINST EVERYTHING ELSE
LET'S DO THIS BITCH
Dual pallies imo. I'm kind of over my rogue.
That or Pally/Warrior.
Really? Only reason why I beat you at all is because I had all my cooldowns including my bubbles.
And both of those combos would get raped by mages, unfortunately :<
Hey, we can use pally/pally for fun and pally/rogue for rankings boost!
Mutilate got nerfed a bit from when we first fought. Although I was very close the first time around, you straight violated me the second time.
I'll definitely be bringing him to 70 though, if for nothing other than his Jewelcrafting cuts, so yeah, i'm down.
Wavechaser on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
You can still silence him and laugh as he tries to emasculate you.
I can only sit on my thumbs and cry as I get hit by a billion damage and stunned.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Why can't i get that through my fucking head, 70 is no longer the level cap /wrath
Wavechaser on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
How the hell does prot own mages?
Munkus Beaver on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
Group spell reflect? Warbringer? Confuuuuused
EDIT: Ok found them. Ok you hear that, salad? PVP WIF PROT
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
When 3.0 goes live, I'll be trying ret / mage 2v2. Get someone in one deep freeze they can't remove and it's over.
Ultrachrist on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
I might have to transfer my dorf to your server and play with your paladin.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
K my PTR transfer FINALLY went through, I'm a bit confused.
I see we have three judgement spells. If I have seal of command up, and I judge light for example, does it judge light AND give me the damage for judging command?
Definitely making my pally my main. This is so fucking fun.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
Basically if you are Ret or Prot you will always be judging Wisdom by default because its more efficient, with Touched by the Light (for Prot) and Sheath of Light (for Ret) to use your mana to heal yourself rather than have JoL heal you.
Also my little triple xp warrior is now level 26 with 8 hours /played, I think this is the only way I could ever bear to level one. Tanked a dungeon, was awesome fun to do something different.
EDIT: Ok found them. Ok you hear that, salad? PVP WIF PROT
If there's a glyph in WotLK that ends up lowering SR's cooldown, I could imagine prot warriors being a mainstay of many 5v5 teams. Consistent damage, slow-but-consistent dispels, unkillable, and every X seconds one of your offensive spells is reflected.
Think about that in a group context. You're not even looking at the warrior, loading up a big frostbolt combo on a healer or preparing to cyclone a shaman or whatever, and you cast your spell and all of a sudden 3k damage / up in the air for 5 seconds / lol self feared.
Additionally, on Live right now spell reflect can reflect multiple spells if they all hit at nearly the same time, the buff dissipates after a spell hits but not instantaneously, there's a moment of lag where it persists and can continue to reflect spells. If that bug / feature stays, an imp sr warrior in 5v5 would be.... well, a horrible nightmare for every spellcaster in WoW.
Definitely making my pally my main. This is so fucking fun.
I haven't played my pally (who isn't ret geared anyways), but the instant FoL added to ret makes me giddy. Not that its really a make-it-or-break-it feature, but I like that they've added a talent that gives ret a bit of healing utility that doesn't shut down their DPS. Good design IMO.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
combined with Sheath of Light, your heals are actually very potent. In full DPS gear, my heals hit for about 1.1k non-crit, 1.8k crit with a 30% of that as a HoT.
And with melee crit = spell crit, I have about 28% crit.
RE: Paladin and Warrior mitigation/mechanic differences as MT's:
You're trying too hard to be argumentative here. I would suggest something more along the lines of: "Hey, [smart dude] here posted some [combat log / theorycrafting] on [lolpaladin.com] and it looks like our health and avoidance is a lot lower than warriors with the same gear." That would let us go look at the data, compare it to ours, and then go make adjustments if necessary.
We're in the process of finishing up a round of dps analysis right now and then we'll do some more mitigation analysis.
GC, what are you guys intending to do about silences/mana burns/casts like those guys in TK?
We just can't do that in LK content, at least not on the tanks.
815165 on
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a Ferret360 Dunk from Half CourtRegistered Userregular
EDIT: Ok found them. Ok you hear that, salad? PVP WIF PROT
If there's a glyph in WotLK that ends up lowering SR's cooldown, I could imagine prot warriors being a mainstay of many 5v5 teams. Consistent damage, slow-but-consistent dispels, unkillable, and every X seconds one of your offensive spells is reflected.
Think about that in a group context. You're not even looking at the warrior, loading up a big frostbolt combo on a healer or preparing to cyclone a shaman or whatever, and you cast your spell and all of a sudden 3k damage / up in the air for 5 seconds / lol self feared.
Additionally, on Live right now spell reflect can reflect multiple spells if they all hit at nearly the same time, the buff dissipates after a spell hits but not instantaneously, there's a moment of lag where it persists and can continue to reflect spells. If that bug / feature stays, an imp sr warrior in 5v5 would be.... well, a horrible nightmare for every spellcaster in WoW.
I believe the SR glyph has been removed. Also, currently prot warriors aren't only useful in 5v5. There are numerious 3s teams on the PTR running a prot war and destroying life.
EDIT: Ok found them. Ok you hear that, salad? PVP WIF PROT
If there's a glyph in WotLK that ends up lowering SR's cooldown, I could imagine prot warriors being a mainstay of many 5v5 teams. Consistent damage, slow-but-consistent dispels, unkillable, and every X seconds one of your offensive spells is reflected.
Think about that in a group context. You're not even looking at the warrior, loading up a big frostbolt combo on a healer or preparing to cyclone a shaman or whatever, and you cast your spell and all of a sudden 3k damage / up in the air for 5 seconds / lol self feared.
Additionally, on Live right now spell reflect can reflect multiple spells if they all hit at nearly the same time, the buff dissipates after a spell hits but not instantaneously, there's a moment of lag where it persists and can continue to reflect spells. If that bug / feature stays, an imp sr warrior in 5v5 would be.... well, a horrible nightmare for every spellcaster in WoW.
I believe the SR glyph has been removed. Also, currently prot warriors aren't only useful in 5v5. There are numerious 3s teams on the PTR running a prot war and destroying life.
I was thinking the same would go for prot pallies. Increased damage while still damn hard to kill, I would imagine it to be quite a plus in arenas.
combined with Sheath of Light, your heals are actually very potent. In full DPS gear, my heals hit for about 1.1k non-crit, 1.8k crit with a 30% of that as a HoT.
And with melee crit = spell crit, I have about 28% crit.
Currently, in my Ret gear, I'm able to heal myself to full from about 100health with just one... holy light? Hahaha, shows how much I heal right?
Now, I don't have a ton of stamina, so I'm only around something like 7k health. (stupid fel leather set and it's lack of base stats) But still, no healing gear and it's hitting for close to 7k regularly.
I'm also judging light instead of wisdom because the mana back from the judgements is usually more than enough to keep me full.
Definitely making my pally my main. This is so fucking fun.
Dude, where were you when I was talking about clearing Ramparts and Blood Furnace in like 45 minutes. Psssh!
Apparently I skipped a screen shot of the 2nd kill in BF, but whatever.
Seriously, once the patch hits I'm hoping to make a ton of money by doing this regularly. Charging some lv60 like 50g or some such to run him through something fairly easy. The only problem is in Underblog the first boss hits really hard. Maybe I wasn't paying attention but he kicked my ass so I gave up.
I'm also judging light instead of wisdom because the mana back from the judgements is usually more than enough to keep me full.
This is true. Things typically die too fast for the mana back from wisdom to make a difference and my mana bar fills up with JoTW proccing. On bosses, sure, maybe I'll judge wisdom.
Posts
What the fuck are you talking about dude? My god.
I guess I haven't seen them say anything to indicate that they're going to change the current arena gear system of having things slide down a level each season.
You missed the comma? By your logic why isn't the 2000+ crowd lumped in as well?
Pretty clear duder.
0-1699 has set 1, 1700-1999 has set 2, 2000+ has set 3.
HEY SALAD
ROGUES ARE OP AGAINST MAGES AND PALLIES ARE OP AGAINST EVERYTHING ELSE
LET'S DO THIS BITCH
Pretty much. The sticking point that I left kind of vague is that a team that does all right and wins over half their games but isn't top 10-20% (whatever the approximate population cutoff of 1700 is) so can't break the 1700 barrier is getting the same rewards as "the 10 losses a week crowd." That is also extremely disappointing to me.
Because Arena seems to be pushing that hardcore.
"Woo got my Season 2 gloves!"
"Aww how cute. I'm gonna go buy my Godkiller Gladiator's Greatsword with a thousand resilience."
That is exactly what I am saying you ponce.
Dual pallies imo. I'm kind of over my rogue.
That or Pally/Warrior.
Really? Only reason why I beat you at all is because I had all my cooldowns including my bubbles.
And both of those combos would get raped by mages, unfortunately :<
Hey, we can use pally/pally for fun and pally/rogue for rankings boost!
Mutilate got nerfed a bit from when we first fought. Although I was very close the first time around, you straight violated me the second time.
I'll definitely be bringing him to 70 though, if for nothing other than his Jewelcrafting cuts, so yeah, i'm down.
I can only sit on my thumbs and cry as I get hit by a billion damage and stunned.
Why can't i get that through my fucking head, 70 is no longer the level cap /wrath
Warbringer, Group Spell Reflect, Gag Order, Conc Blow, Shockwave, Shield Slam dispel Ice Barrier, Toughness.
EDIT: Ok found them. Ok you hear that, salad? PVP WIF PROT
Prot Warrior, in case you thought I meant Paladin.
http://wotlk.wowhead.com/?spell=57499
http://wotlk.wowhead.com/?spell=59089
Glyphed Charge is a 12 second cooldown.
BAM warrior spec for arena/tanking/pvp.
http://wotlk.wowhead.com/?talent=sZ0ebGfZVfMtrfzfMsMzAo
BAM paladin spec for...only arena and pvp.
I see we have three judgement spells. If I have seal of command up, and I judge light for example, does it judge light AND give me the damage for judging command?
Definitely making my pally my main. This is so fucking fun.
Also my little triple xp warrior is now level 26 with 8 hours /played, I think this is the only way I could ever bear to level one. Tanked a dungeon, was awesome fun to do something different.
I'm learning my lesson the hard way in strat
If there's a glyph in WotLK that ends up lowering SR's cooldown, I could imagine prot warriors being a mainstay of many 5v5 teams. Consistent damage, slow-but-consistent dispels, unkillable, and every X seconds one of your offensive spells is reflected.
Think about that in a group context. You're not even looking at the warrior, loading up a big frostbolt combo on a healer or preparing to cyclone a shaman or whatever, and you cast your spell and all of a sudden 3k damage / up in the air for 5 seconds / lol self feared.
Additionally, on Live right now spell reflect can reflect multiple spells if they all hit at nearly the same time, the buff dissipates after a spell hits but not instantaneously, there's a moment of lag where it persists and can continue to reflect spells. If that bug / feature stays, an imp sr warrior in 5v5 would be.... well, a horrible nightmare for every spellcaster in WoW.
I haven't played my pally (who isn't ret geared anyways), but the instant FoL added to ret makes me giddy. Not that its really a make-it-or-break-it feature, but I like that they've added a talent that gives ret a bit of healing utility that doesn't shut down their DPS. Good design IMO.
And with melee crit = spell crit, I have about 28% crit.
I believe the SR glyph has been removed. Also, currently prot warriors aren't only useful in 5v5. There are numerious 3s teams on the PTR running a prot war and destroying life.
I was thinking the same would go for prot pallies. Increased damage while still damn hard to kill, I would imagine it to be quite a plus in arenas.
<<<Links to Armory
Now, I don't have a ton of stamina, so I'm only around something like 7k health. (stupid fel leather set and it's lack of base stats) But still, no healing gear and it's hitting for close to 7k regularly.
I'm also judging light instead of wisdom because the mana back from the judgements is usually more than enough to keep me full.
Dude, where were you when I was talking about clearing Ramparts and Blood Furnace in like 45 minutes. Psssh!
Seriously, once the patch hits I'm hoping to make a ton of money by doing this regularly. Charging some lv60 like 50g or some such to run him through something fairly easy. The only problem is in Underblog the first boss hits really hard. Maybe I wasn't paying attention but he kicked my ass so I gave up.
This is true. Things typically die too fast for the mana back from wisdom to make a difference and my mana bar fills up with JoTW proccing. On bosses, sure, maybe I'll judge wisdom.