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[WoW] Warriors: It's my rage and I need it NOW!

1356778

Posts

  • 815165815165 Registered User regular
    edited September 2008
    They'll hit hard, just less often.

    815165 on
  • WavechaserWavechaser Registered User regular
    edited September 2008
    It's too ingrained at this point to be removed. Blizzard will eventually tweak and toy with it until it becomes more useful.

    Wavechaser on
  • SeptusSeptus Registered User regular
    edited September 2008
    I definitely feel like Blizzard can come up with a way to balance the scaling issues. I still like my idea of swinging less often on auto-attacks, without reducing the AP benefit from doing so.

    Or flat out reducing white damage in general, but buffing rage generation accordingly to remain neutral.

    Septus on
    PSN: Kurahoshi1
  • WavechaserWavechaser Registered User regular
    edited September 2008
    Septus wrote: »
    BT should maybe go up to 1%, but 1.5% was crazy.

    It really wasn't compared to what you see with Ret Paladins.

    Wavechaser on
  • stavesacrestavesacre Registered User regular
    edited September 2008
    I'd sort of like TG to have something interesting woven into it that would be its balancing point. Rather than, "oops you miss things alot" maybe something that would proc and slow your speed down for a short time, like fatigue.

    stavesacre on
    [SIGPIC][/SIGPIC]
  • SeptusSeptus Registered User regular
    edited September 2008
    Wavechaser wrote: »
    Septus wrote: »
    BT should maybe go up to 1%, but 1.5% was crazy.

    It really wasn't compared to what you see with Ret Paladins.

    Yeah, a healing class. If you're fighting mobs and not losing health, or only a very small amount per enemy, that's too much healing. I'd say going from 100% health to 50% after fighting 7 or 8 mobs might be about right.

    Septus on
    PSN: Kurahoshi1
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    I think, if anything, I may make my warrior prot come expansion.

    Course, he is level 60.

    BUT I DON'T CARE!

    QUEL'SERARR!

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • SeptusSeptus Registered User regular
    edited September 2008
    Of course you don't care, because prot is the goddamned best warrior thing.

    Septus on
    PSN: Kurahoshi1
  • WavechaserWavechaser Registered User regular
    edited September 2008
    I still haven't tried it because UD Warriors look horrid with a 1 hander + shield. Maybe i'll give it a shot now since it's so "leetzorz"

    Wavechaser on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    I like that charge and intercept don't share a CD, making prot warriors the most mobile creatures in PvP. They could even be druid killers in WSG and easily surpass druids in flag carrying with charge+intercept+intervene to go a billion yards in 4 seconds.

    So many stuns, so much fucking utility. So fucking unkillable.

    You'll want a prot warrior in 5v5, for certain. Stunning the entire other team? Giving your squishy +5% to avoid the fucker rogues? Intervening to save a life? Being completely unkillable, unrootable, and totally mobile?

    Fuck yes

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • MgcwMgcw Registered User regular
    edited September 2008
    Vigilance is -3% dmg taken by buffed target now, better than 5% dodge that doesn't apply while casting or from behind, imo.

    Also, shhhhhhhhhhhh.

    Mgcw on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2008
    Anyone knows where I could find an up-to-date list of Warrior glyphs?

    reVerse on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited September 2008
    reVerse wrote: »
    Anyone knows where I could find an up-to-date list of Warrior glyphs?

    http://wotlk.wowhead.com/?items=16.1#0-2+1

    That should be the most current listing.

    Halfmex on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2008
    Ah, didn't even occur to me to check Wowhead. Thanks, man.

    reVerse on
  • Minerva_SCMinerva_SC Registered User regular
    edited September 2008
    I like that charge and intercept don't share a CD, making prot warriors the most mobile creatures in PvP. They could even be druid killers in WSG and easily surpass druids in flag carrying with charge+intercept+intervene to go a billion yards in 4 seconds.

    So many stuns, so much fucking utility. So fucking unkillable.

    You'll want a prot warrior in 5v5, for certain. Stunning the entire other team? Giving your squishy +5% to avoid the fucker rogues? Intervening to save a life? Being completely unkillable, unrootable, and totally mobile?

    Fuck yes

    Don't forget spell reflect for your entire team!

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2008
    This is what I am thinking about specing my warrior as since I find tanking is not that bad comapred to healing

    Brainleech on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2008
    You plan to level your Warrior to 72 and stop there?

    reVerse on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2008
    reVerse wrote: »
    You plan to level your Warrior to 72 and stop there?

    no I just planned him out to that since I don't know where I will spend the rest of the points

    Brainleech on
  • Kid PresentableKid Presentable Registered User regular
    edited September 2008
    Brainleech wrote: »
    This is what I am thinking about specing my warrior as since I find tanking is not that bad comapred to healing

    I'm no expert, but you're missing a few obvious talents and taking a few that seem questionable, in my opinion. Also you're apparently planning to stop leveling at 72 :P

    Anyway, from what I can see... You need 1 point in Last Stand, its basically an instant-cast heal for 30% of your life, and its too good to pass up for only 1 point. Three points in Focused Rage (reducing rage cost on every ability you have by 3) also seems too good to pass up. I would then take 2 points out of Safeguard and put one of them back into Warbringer, unless you have it for PvP reasons, in which case you want Warbringer anyways. I've never intervened in PvE without immediately taunting when I got there, so the damage reduction seems unnecessary, in my opinion.

    Anger Management is deemed kinda useless by everybody I've heard from, though I'm not sure exactly why. I guess its just a negligible amount of rage. Iron Will seems like a waste of points, and I'm still not entirely sold on Tactical Mastery. If you're not doing a lot of stance switching, it seems like a waste of 3 points. Especially if you're not even using those points to get you to Impale.

    Regardless, even if you ignore all of that, those 8 points you didn't put anywhere that you'd get by leveling that build up to 80 should go into Cruelty and Armored to the Teeth in the Fury tree. Your dps and threat will thank you.



    This is my version of a Threat/DPS leaning tank.

    This is my omg mitigation version.

    Kid Presentable on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2008
    I forgot about last stand/armored to the teeth the children next door are throwing firecrackers at each other and screaming a lot

    I took anger management because I stance dance to break fear, drop execute, Do mocking blow if I blew all my other taunts and other reasons I cannot think of right now. Back in vanilla wow I heard it a few too many times about the lack of rage warriors would get when hitting the defense cap so it's worked for me so far.

    Brainleech on
  • SegSeg Registered User regular
    edited September 2008
    The beauty of Anger Management is that you only lose 2 rage per tick rather then 3 rage. It doesn't seem like much but it can make a difference when eating/bandaging between mobs. (Sometimes I need health while still on the bandage cooldown so have to eat something.)

    It isn't as if 50g for a respec will mean much when the expansion hits.

    Seg on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2008
    Prot changes.

    Armored to the Teeth got nerfed into 2AP per 360 armor, Thunderclap's threat increased and no longer has a limit on how many targets it can hit, and Revenge and Shield Slam got buffed.

    reVerse on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited September 2008
    Wow those changes are kind of sexy other than the armored to the teeth nerf.

    Played around a bit with arms vs. tg tonight. I must say arms right now is much more damage and whirlwind is really really sexy.

    Mazzyx on
    u7stthr17eud.png
  • ScroffusScroffus Registered User regular
    edited September 2008
    reVerse wrote: »
    Prot changes.

    Armored to the Teeth got nerfed into 2AP per 360 armor, Thunderclap's threat increased and no longer has a limit on how many targets it can hit, and Revenge and Shield Slam got buffed.

    This is incredible news! Couldn't have asked for more.
    This is what I am thinking about specing my warrior as since I find tanking is not that bad comapred to healing

    There seem a few things I don't like about this build but if you're set on it you should take 3 points out of Puncture (3 rage off the cost of sunder/devastate) and put them in Focused Rage (3 rage off the cost of all offensive abilitys).

    Scroffus on
  • The WolfmanThe Wolfman Registered User regular
    edited September 2008
    reVerse wrote: »
    Prot changes.

    Armored to the Teeth got nerfed into 2AP per 360 armor, Thunderclap's threat increased and no longer has a limit on how many targets it can hit, and Revenge and Shield Slam got buffed.

    A nerf to prot warriors, but that's a minor buff to DPS warriors. Same effect with less AC needed. Looks like they felt the raw STR would have been too powerful, what with the new STR > BLK calculation now.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • stavesacrestavesacre Registered User regular
    edited September 2008
    reVerse wrote: »
    Prot changes.

    Armored to the Teeth got nerfed into 2AP per 360 armor, Thunderclap's threat increased and no longer has a limit on how many targets it can hit, and Revenge and Shield Slam got buffed.

    A nerf to prot warriors, but that's a minor buff to DPS warriors. Same effect with less AC needed. Looks like they felt the raw STR would have been too powerful, what with the new STR > BLK calculation now.

    Its still giving raw strength. She says later that she meant the two AP you get from 1 point of Str.

    stavesacre on
    [SIGPIC][/SIGPIC]
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2008
    stavesacre wrote: »
    reVerse wrote: »
    Prot changes.

    Armored to the Teeth got nerfed into 2AP per 360 armor, Thunderclap's threat increased and no longer has a limit on how many targets it can hit, and Revenge and Shield Slam got buffed.

    A nerf to prot warriors, but that's a minor buff to DPS warriors. Same effect with less AC needed. Looks like they felt the raw STR would have been too powerful, what with the new STR > BLK calculation now.

    Its still giving raw strength. She says later that she meant the two AP you get from 1 point of Str.

    No, it's giving AP. That's the whole point of the nerf, to make it less godly for Prot Warriors. What she mentions later is a correction: in her original post she says it now gives 1AP per 360 armor, which when compared to the previous incarnation (1str per 400 armor) would've cut the effectiveness of the talent in half.
    Armored to the Teeth -- Changed to AP, but amount reduced to 1 per 360 armor (to compensate for the loss of Blessings of Kings etc.). We implemented this talent for dps warriors and didn't want it to feel like the ultimate Shield Block Value talent. It's still good for Protection, just not as good. Death Knights will get the same treatment.

    EDIT: I meant 2 AP : 360 per talent point. My point was that we understand 1 Str > 2 AP for warriors.

    reVerse on
  • 815165815165 Registered User regular
    edited September 2008
    I'd still take it for the threat, I think.

    815165 on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited September 2008
    Oh definately. It's still really good for just 3 talent points, just not as good as before.

    reVerse on
  • Kid PresentableKid Presentable Registered User regular
    edited September 2008
    Shame about the Armored to the Teeth "nerf", but the Thunder Clap, Devastate, and Shield Slam buffs are very nice. Everybody agree its still worth taking Armored to the Teeth for a prot tanking build?
    Revenge -- Added to Sword and Board as a chance to proc Shield Slam. Increased its damage significantly. We want Revenge to be the button you push first.

    Having that work with Sword and Board is great on its own, but does anybody have numbers on how significant this significant damage increase is? If its the "button you push first", does that mean its even more damage than Shield Slam? Improved Revenge talent is sounding more attractive with this buff, too...

    Kid Presentable on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited September 2008
    Revenge
    Rank 9 80 Instantly counterattack an enemy for [ 9.3% of AP + 652 ] damage and a high amount of threat. Revenge is only usable after the warrior blocks, dodges or parries an attack.
    5 Rage, 5 yd range, Instant, 5 sec cooldown


    I don't know if that's the old version or the new version, but that's a lot of damage for 2 rage.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • MgcwMgcw Registered User regular
    edited September 2008
    Yes, that's what it is now, the blue post is for a future, unreleased build where they have upped the damage.

    Mgcw on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited September 2008
    whoops double post

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited September 2008
    Mgcw wrote: »
    Yes, that's what it is now, the blue post is for a future, unreleased build where they have upped the damage.

    That's a little scary.

    Not that I have any idea what it should be, but I'm used to revenge damage being a joke.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • 815165815165 Registered User regular
    edited September 2008
    I could see myself speccing into Imp Revenge (or re-wen-gay) for the first time ever; that is alot of damage for two rage

    815165 on
  • Little JimLittle Jim __BANNED USERS regular
    edited September 2008
    looks like this is going to be my new 3.0 spec

    maybe

    i don't know

    Little Jim on
    th_crabz.png
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited September 2008
    Little Jim wrote: »
    looks like this is going to be my new 3.0 spec

    maybe

    i don't know

    It looks like you accidentally picked up Titan's Grip there...

    Also, no Impale? o_O

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited September 2008
    Little Jim wrote: »
    looks like this is going to be my new 3.0 spec

    maybe

    i don't know

    It looks like you accidentally picked up Titan's Grip there...

    Also, no Impale? o_O

    Don't be an asshole. TG is hardly shit. And he can't get impale that deep in fury at 70.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • InfestedGnomeInfestedGnome Registered User regular
    edited September 2008
    Wow, some of those prot talents look very sexy. I haven't really looked at that side of the talent trees for awhile :p

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited September 2008
    So I got my Whirlwind Axe and switch to Arms spec.

    But my DPS is pretty shit in my mind. It's very slow. I don't have an instant attack yet because I'm only 36, and thus don't have MS. I'm sure it'll get better.

    Also, should I be using Charge then switching to Berzerker stance for the 3% crit while sacrificing Rend?

    JustinSane07 on
This discussion has been closed.