Fallout Tactics owwwwwwns. And the Silent Storm games are pretty cool too!
PotU on
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
edited October 2008
UFO:Enemy Unknown has been permanently installed on my machine since 2001. I don't always finish a game, but I like being able to drop in and visit for a mission or two at my whim. It's been a pretty regular fixtureon my hard drive since its release (1995?).
The only other game thats true of is Star Control 2 / The Ur-Quan Masters.
In turn based stuff, I also liked Battle Isle / Battle Isle 2200, back in the day. Didn't find hex-based battles quite as interesting when depicting actual tanks and troops, be it modern or WWII, but if I can have fantasy futuristic rail guns pounding robot hydrofoil patrol boats in a river, I'm there.
are there any browser based tactical strategy games?
I was working on a military ASL-like version of one about two years ago, but my attempts to scale it up too much eroded the plan. Now I basically just want to make ASL in a browser.
NotASenator on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited October 2008
My favorite strategy game ever remains Dragon Force, for sheer replayability(eight different campaigns, each having at least 30 hours of play to it).
Beyond that, I also enjoy the likes of Disgaea, FFT, etc.
As X-Com goes, there's also a GBA game called Rebelstar Tactical Command that all of seven people have ever played, which is pretty fun.
If anyone here has a PS3, lives in the UK or you can just make a new account and say you're from the UK, there's a demo up of a new game in this genre called Valkyria Chronicles. It'll probably come to the US PS3 network soon. I played a bit of it and it seems groovy. It has a neat sketchy art style. Definitely worth checking out the demo.
Also, there's a rareish russian game called E5.
The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)
are there any browser based tactical strategy games?
I was working on a military ASL-like version of one about two years ago, but my attempts to scale it up too much eroded the plan. Now I basically just want to make ASL in a browser.
Oh how I tried to get into ASL... shit is cryptic and confusing to a newcomer though. A browser version would be tits.
MistaCreepy on
PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
are there any browser based tactical strategy games?
I was working on a military ASL-like version of one about two years ago, but my attempts to scale it up too much eroded the plan. Now I basically just want to make ASL in a browser.
Oh how I tried to get into ASL... shit is cryptic and confusing to a newcomer though. A browser version would be tits.
My dad used to play it when I was younger so he'd always just tell me what the rules meant and I never had to learn them.
Since I bought it for myself this year, I've been blown away by the complexity.
are there any browser based tactical strategy games?
I was working on a military ASL-like version of one about two years ago, but my attempts to scale it up too much eroded the plan. Now I basically just want to make ASL in a browser.
Oh how I tried to get into ASL... shit is cryptic and confusing to a newcomer though. A browser version would be tits.
My dad used to play it when I was younger so he'd always just tell me what the rules meant and I never had to learn them.
Since I bought it for myself this year, I've been blown away by the complexity.
ASL is definately complex. Its not so much the ruleset that throws me off its the weird fucking heirarchy(sp?) of different sets you have to buy to get different map boards and you need set A to play Set C and Set B needs set F... you get it. Thats why a browser version would be great.
MistaCreepy on
PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
That always seemed like an attempt to just sell more boxes.
Obviously, unless I got Curt Schilling's permission, I couldn't do a direct port, I don't think.
I should email them about it. There's some java version or something called VASL, which is just an interface for playing online, but doesn't incorporate the rules. It's just basically an internet gameboard for you to play on. That requires you to still own the game and keeps MMP happy.
NotASenator on
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Does the HoMM series count? Or disciples? because oh my god, i love those games
Oh my god I love Heroes of Might and Magic so fucking much
So much
The disciples game I played was good too I think
I got HOMM V off of steam, and man it was disappointing. Setting up a four player map with bots and it's taken 3 minutes from one turn to another.
Well
By Heroes of Might and Magic series
I meant Heroes of Might and Magic III, with expansions
Straightzi on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited October 2008
I still think the first Age of Wonders game was the pinnacle of the whole turn based "magic hero with a retinue of fantasy staples" subgenre.
I mean, customizable, characters that actually took part in the fighting, exploring dungeons for loot and seiging castles with wall-climbing assassins, jihad goblins and dire penguins.
The second one was okay, but they took away too many of the features I liked. Not to mention pretty much limiting your character to various flavors of "wizard".
Also, there's a rareish russian game called E5.
The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)
Oh yeah, that's a good one. The translation is horrific, though.
THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.
If HoMM counts, can we include Disciples (esp. Disciples II) as well? Granted, it's not exactly tactical, but seriously, I have been playing Disciples II a lot.
If anyone here has a PS3, lives in the UK or you can just make a new account and say you're from the UK, there's a demo up of a new game in this genre called Valkyria Chronicles. It'll probably come to the US PS3 network soon. I played a bit of it and it seems groovy. It has a neat sketchy art style. Definitely worth checking out the demo.
damn that's a sweet screenshot!
i like advance wars, but other than that i haven't played any games like this.
i really suck at advance wars, so, i kind of prefer the non-turn based rts games like world in conflict and starcraft. although world in conflict is way more arcadey than any other rts games i can think of.
Clint EastwoodMy baby's in there someplaceShe crawled right inRegistered Userregular
edited October 2008
The mood is a lot different, what with the whole post-apocalyptic setting, but the gameplay is as solid as ever.
I love Fire Emblem games. I played the one on the Gamecube like 5 times.
Clint Eastwood on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited October 2008
Fire Emblem reminds me of a real good, obscure one.
Warsong, aka Langrisser. There's only eight main characters at a time, but each one commands eight individual units, so you can literally be controlling 72 people at once.
Only the first one got a US release, but there's like five other ones for everything from the Saturn to the PS to the Dreamcast that never came out here.
I wouldn't be surprised if this made the rounds here in SE++ at some point but Battle for Wesnoth is good times. It's a free fantasy turn based hex strategy game. Units get exp and promote and carry over from fight to fight like Fire Emblem but you can build units like in Advanced Wars. I think it has online play too.
Posts
The only other game thats true of is Star Control 2 / The Ur-Quan Masters.
In turn based stuff, I also liked Battle Isle / Battle Isle 2200, back in the day. Didn't find hex-based battles quite as interesting when depicting actual tanks and troops, be it modern or WWII, but if I can have fantasy futuristic rail guns pounding robot hydrofoil patrol boats in a river, I'm there.
I was working on a military ASL-like version of one about two years ago, but my attempts to scale it up too much eroded the plan. Now I basically just want to make ASL in a browser.
Beyond that, I also enjoy the likes of Disgaea, FFT, etc.
As X-Com goes, there's also a GBA game called Rebelstar Tactical Command that all of seven people have ever played, which is pretty fun.
The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)
Oh how I tried to get into ASL... shit is cryptic and confusing to a newcomer though. A browser version would be tits.
My dad used to play it when I was younger so he'd always just tell me what the rules meant and I never had to learn them.
Since I bought it for myself this year, I've been blown away by the complexity.
ASL is definately complex. Its not so much the ruleset that throws me off its the weird fucking heirarchy(sp?) of different sets you have to buy to get different map boards and you need set A to play Set C and Set B needs set F... you get it. Thats why a browser version would be great.
Obviously, unless I got Curt Schilling's permission, I couldn't do a direct port, I don't think.
I should email them about it. There's some java version or something called VASL, which is just an interface for playing online, but doesn't incorporate the rules. It's just basically an internet gameboard for you to play on. That requires you to still own the game and keeps MMP happy.
Well
By Heroes of Might and Magic series
I meant Heroes of Might and Magic III, with expansions
I mean, customizable, characters that actually took part in the fighting, exploring dungeons for loot and seiging castles with wall-climbing assassins, jihad goblins and dire penguins.
The second one was okay, but they took away too many of the features I liked. Not to mention pretty much limiting your character to various flavors of "wizard".
However, JA2 might just be the best damned game ever. The amount of fools that Shadow knifed in the back...Oh man.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Master of Magic would like a word with you
Oh yeah, that's a good one. The translation is horrific, though.
THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.
(edit: Oh haha someone already mentioned Disciples my speed reading skill suck)
Mehhhhh
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
but like
still doing the tutorials
damn there is so much
Yeah there seriously is
and I hope there isn't any more voice acting, the shit in the beginning was atrocious
my mind is going
anyway really? i was thinking the VAing could have been a lot worse. you know Houk is part of the localization team, yeah?
It wasn't really bad so far as the actual voices went... Just, overacted, I guess? But I suppose that's part of the charm.
i really shouldn't be allowed to name things in games
my pokemon were all named after communists
damn that's a sweet screenshot!
i like advance wars, but other than that i haven't played any games like this.
i really suck at advance wars, so, i kind of prefer the non-turn based rts games like world in conflict and starcraft. although world in conflict is way more arcadey than any other rts games i can think of.
I love Fire Emblem games. I played the one on the Gamecube like 5 times.
Warsong, aka Langrisser. There's only eight main characters at a time, but each one commands eight individual units, so you can literally be controlling 72 people at once.
Only the first one got a US release, but there's like five other ones for everything from the Saturn to the PS to the Dreamcast that never came out here.
http://hg101.classicgaming.gamespy.com/langrisser/langrisser.htm
how 'bout them civilizations
in the galaxy
The multi is also fun, but that unit is pretty much a guaranteed tide-turner.
Unless they're using Necrons, because screw the Necrons(and their teleporting bases).
No, technically Dawn of War does not count, because they are mostly talking about turn-based combat games, and DoW is a RTS.
However, I went ahead and listed a bunch of semi-turn-based games, so who cares what counts?
It's too wide a scope I'd say to be considered part of this genre
All the armies move on the map in real-time, and the battles take place that way also.
A defining feature of the RTS genre, at least for me
Is that your units are created through buildings
Which is why I'd disqualify DoW
And why I might disqualify HoMM
That is all.
EDIT: Actually, no. I hate when the fucking Orc Assassin poisons your leader.