By the way, did we manage to fool you guys by jailing our own members to make them look less suspicious? Plut suggested we do that on day one, and we basically jailed one of us every day (and both myself and MacGuffin on one night to dodge the public eye).
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sportzboytjwsqueeeeeezzeeeesome more tax breaks outRegistered Userregular
As I don't have my master list available, I'm afraid a breakdown of roles et al will have to wait until tomorrow when I can hook up the old computer once again. Just got a brand spanking new one and haven't had time to set it up.
I'm honestly completely baffled by the luck the insurgent forces had, as far as the random number god goes. By all rights the Cylons should have slaughtered you all as of yesterday.
Aside from the insurgency leader and the fact that the cylons had quite a few abilities available to them, mechanics were fairly standard...something I'd fix next time, along with finding a way to reduce the luck factor.
Because holy hell, RNG God.
Really? Beacue by RNGing we should have hit at least ONE after day two. More like it was ridiculous how badly we MISSED, not that the Cyclons won. Honestly, if our Seer was any good (or didn't die), or MrB wasn't awful (No offense, but this went badly, right?), we would have won.
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By the way, did we manage to fool you guys by jailing our own members to make them look less suspicious? Plut suggested we do that on day one, and we basically jailed one of us every day (and both myself and MacGuffin on one night to dodge the public eye).
After the first relevation of a jailed baddie, I tried my best not to use jailing as an indicator one way or another for guilt. I did seriously consider that you baddies would jail two of you on a given night as a possibility (otherwise I never would have voted for you) but in the end the possibility gave way to other evidence (which, as we all know now, was faulty).
By the way, did we manage to fool you guys by jailing our own members to make them look less suspicious? Plut suggested we do that on day one, and we basically jailed one of us every day (and both myself and MacGuffin on one night to dodge the public eye).
I would of expected this. Its what i would of done.
As I don't have my master list available, I'm afraid a breakdown of roles et al will have to wait until tomorrow when I can hook up the old computer once again. Just got a brand spanking new one and haven't had time to set it up.
I'm honestly completely baffled by the luck the insurgent forces had, as far as the random number god goes. By all rights the Cylons should have slaughtered you all as of yesterday.
Aside from the insurgency leader and the fact that the cylons had quite a few abilities available to them, mechanics were fairly standard...something I'd fix next time, along with finding a way to reduce the luck factor.
Because holy hell, RNG God.
Really? Beacue by RNGing we should have hit at least ONE after day two. More like it was ridiculous how badly we MISSED, not that the Cyclons won. Honestly, if our Seer was any good (or didn't die), or MrB wasn't awful (No offense, but this went badly, right?), we would have won.
In the last two days four cylons were killed by random numbers. I'd say that counts.
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[SIGPIC][/SIGPIC]
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sportzboytjwsqueeeeeezzeeeesome more tax breaks outRegistered Userregular
As I don't have my master list available, I'm afraid a breakdown of roles et al will have to wait until tomorrow when I can hook up the old computer once again. Just got a brand spanking new one and haven't had time to set it up.
I'm honestly completely baffled by the luck the insurgent forces had, as far as the random number god goes. By all rights the Cylons should have slaughtered you all as of yesterday.
Aside from the insurgency leader and the fact that the cylons had quite a few abilities available to them, mechanics were fairly standard...something I'd fix next time, along with finding a way to reduce the luck factor.
Because holy hell, RNG God.
Really? Beacue by RNGing we should have hit at least ONE after day two. More like it was ridiculous how badly we MISSED, not that the Cyclons won. Honestly, if our Seer was any good (or didn't die), or MrB wasn't awful (No offense, but this went badly, right?), we would have won.
In the last two days four cylons were killed by random numbers. I'd say that counts.
yes, but given that we should have had TWO before that by RNG/decent luck (guesstimating, tell me if I'm off), we woudl have had two more alive at that point and not gotten stomped so badly.
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yes, but given that we should have had TWO before that by RNG/decent luck (guesstimating, tell me if I'm off), we woudl have had two more alive at that point and not gotten stomped so badly.
You win some, you lose some. Sometimes you don't have decent luck, and the village vote never hits a mafia member. This was, apparently, one of those times.
Bitter times.
Live and learn. :P
Edit: Nah, actually had a good time. I might continue with randomly themed daily posts in the future.
yes, but given that we should have had TWO before that by RNG/decent luck (guesstimating, tell me if I'm off), we woudl have had two more alive at that point and not gotten stomped so badly.
You win some, you lose some. Sometimes you don't have decent luck, and the village vote never hits a mafia member. This was, apparently, one of those times.
Bitter times.
Live and learn. :P
Agreed, I was just saying that the point that the CYCLONS had bad RNG luck was kind of not factual. There was aBUNCH of them left at that point!
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Well, if there's one minor victory I can take, it's having two more-or-less successful Insurgent Raid battles and at least letting a partially successful escape. It at least leaves open the potential for a third Phallastar game, haha.
Man, being jailed and hearing people talk about jail as if it made you innocent automatically made me want to scream.
Also, god damn killer toilet! My favorite death since the LotR game.
Interesting game HB, I'm definitely interested to see the mechanics, since it felt like a lot was going on behind the scenes. Top notch narrations especially.
The firefight is fierce, with weapons fire painting every inch of the corridor as the insurgency attempts to make their escape. The Cylons are not taking kindly to their intrusion. Flattening themselves against the walls, the insurgency retreats, daring to move only so often and to return fire even less so. B:L and Egos are covering the rear of the force and while they attempt to turn a corner in order to lose enemy pursuit, stray fire hits a power main above their heads. Egos falls, his body riddled with shrapnel. B:L too stumbles to the ground, blood pouring out of his eyes. He fires blindly at the sound of Cylon footsteps, hoping to stave off their pursuit so that his comrades may escape. Their screams echo down the hallway as the rest of the insurgency retreats.
Well, if there's one minor victory I can take, it's having two more-or-less successful Insurgent Raid battles and at least letting a partially successful escape. It at least leaves open the potential for a third Phallastar game, haha.
Man, don't take it hard. You did the best you could with what you had.
See it more as that the police and cylons out-craftied/out-played the village.
Well, if there's one minor victory I can take, it's having two more-or-less successful Insurgent Raid battles and at least letting a partially successful escape. It at least leaves open the potential for a third Phallastar game, haha.
Addendum. I just feel bad that even though I was all pumped to be leader for the game, I ended up being rather incompetent at finding baddies. The village ended up 0 / 8 with the vote, 2 / 6 with called kills (Romantic Undead and FrostMist). 5 of the baddie kills were from the insurgent raids, and 2 were from suicide bomber collateral... very much out of the village's control. *sigh* Win some, lose some. I need some serious training.
We loved HamHamJ's analysis. While I think his basic reasoning was solid, his list just happened to peg only innocents. I wanted to endorse his line of reasoning even more, but didn't dare in case why ulterior motives become too obvious.
Good Game though I guess. Kinda.
HamHamJ on
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
Well, if there's one minor victory I can take, it's having two more-or-less successful Insurgent Raid battles and at least letting a partially successful escape. It at least leaves open the potential for a third Phallastar game, haha.
Addendum. I just feel bad that even though I was all pumped to be leader for the game, I ended up being rather incompetent at finding baddies. The village ended up 0 / 8 with the vote, 2 / 6 with called kills (Romantic Undead and FrostMist). 5 of the baddie kills were from the insurgent raids, and 2 were from suicide bomber collateral... very much out of the village's control. *sigh* Win some, lose some. I need some serious training.
To be fair, apparently both vigs made themselves known to the police, who then promptly jailed them and took them out. If circumstances had been different, you would've had way more controlled kills and more info to play with.
Well, if there's one minor victory I can take, it's having two more-or-less successful Insurgent Raid battles and at least letting a partially successful escape. It at least leaves open the potential for a third Phallastar game, haha.
Man, don't take it hard. You did the best you could with what you had.
See it more as that the police and cylons out-craftied/out-played the village.
I take it hard personally since I was there the whole way, and I was played by so many badguys just by messaging me. What irritated me about the last two days was that I had to prod some people into action, to give me their trusted/suspicious lists. Even when people said that they had no clue what was going on (and this described many of us villagers), at least you could try to give me some names...
I would like to try the trust/suspicious thing again in a different game to see if some sort of 'system' could be made of it. Didn't quite work in this game, but maybe with more data, it'll work better in the next.
I am still pissed you got me killed because I was one of only two people who would guard you for no reason on Day 1, so you all were like "well he might be the guard so kill him!"
See if I ever guard you first turn for no reason again.
Well, if there's one minor victory I can take, it's having two more-or-less successful Insurgent Raid battles and at least letting a partially successful escape. It at least leaves open the potential for a third Phallastar game, haha.
Addendum. I just feel bad that even though I was all pumped to be leader for the game, I ended up being rather incompetent at finding baddies. The village ended up 0 / 8 with the vote, 2 / 6 with called kills (Romantic Undead and FrostMist). 5 of the baddie kills were from the insurgent raids, and 2 were from suicide bomber collateral... very much out of the village's control. *sigh* Win some, lose some. I need some serious training.
Well I'm sorely tempted to run a BSG game again when my turn to run a main comes, so you may get your redemption.
Even when people said that they had no clue what was going on (and this described many of us villagers), at least you could try to give me some names...
I gave you some names Though I didn't do a great job. (all 3 of my top suspects were normies )
Except for side-thinking Plutonium was one. Since I was the only other person in Jail that survived that last jail day.
Also what was the point of reduced chance of being found out while interrogated when the only special ability I had was the reduced chance of being interrogated?
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IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
edited October 2008
On a scale of 1 to AWESOME I give this game an A+++++ would buy from again.
Ianator on
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Well, if there's one minor victory I can take, it's having two more-or-less successful Insurgent Raid battles and at least letting a partially successful escape. It at least leaves open the potential for a third Phallastar game, haha.
Man, don't take it hard. You did the best you could with what you had.
See it more as that the police and cylons out-craftied/out-played the village.
I take it hard personally since I was there the whole way, and I was played by so many badguys just by messaging me. What irritated me about the last two days was that I had to prod some people into action, to give me their trusted/suspicious lists. Even when people said that they had no clue what was going on (and this described many of us villagers), at least you could try to give me some names...
I would like to try the trust/suspicious thing again in a different game to see if some sort of 'system' could be made of it. Didn't quite work in this game, but maybe with more data, it'll work better in the next.
You were put into a situation where the most helpful people apparently consisted mostly of bad guys, the villagers were not doing much to help (or if they tried, were promptly jailed :P Not sure if that was deliberate or anything, though), and a lot of the good specials were taken out early on.
You did your best, but you were put into an unenviable position. I don't blame you in any way for how things turned out.
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited October 2008
Did not like how much power the mafia had. Was pissed that I finally seered a baddie and couldn't tell anyone because I got jailed and then got killed in jail. How did that all work btw?
Did not like how much power the mafia had. Was pissed that I finally seered a baddie and couldn't tell anyone because I got jailed and then got killed in jail. How did that all work btw?
Two regular kills per night. One Jail kill per night. Three jailings per night. Two weapon searches per night. Curfew every other night. Executions every three days.
Yeah, mafia was superpowered this game, but with relatively smaller numbers than in other big Phallas. I think it was a fair match. Mafia playing so smartly around the village didn't help matters.
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thorgotthere is special providencein the fall of a sparrowRegistered Userregular
edited October 2008
I TOLD YOU NOT TO ELECT MRBLARNEY
I WARNED YOU
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thorgotthere is special providencein the fall of a sparrowRegistered Userregular
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Really? Beacue by RNGing we should have hit at least ONE after day two. More like it was ridiculous how badly we MISSED, not that the Cyclons won. Honestly, if our Seer was any good (or didn't die), or MrB wasn't awful (No offense, but this went badly, right?), we would have won.
TylerJ on League of Legends (it's free and fun!)
I'll go into that when I do the postgame breakdown tomorrow. (alternatively, when I have access to my design document again).
After the first relevation of a jailed baddie, I tried my best not to use jailing as an indicator one way or another for guilt. I did seriously consider that you baddies would jail two of you on a given night as a possibility (otherwise I never would have voted for you) but in the end the possibility gave way to other evidence (which, as we all know now, was faulty).
EDIT:
I find it utterly depressing. *sigh*
I would of expected this. Its what i would of done.
In the last two days four cylons were killed by random numbers. I'd say that counts.
yes, but given that we should have had TWO before that by RNG/decent luck (guesstimating, tell me if I'm off), we woudl have had two more alive at that point and not gotten stomped so badly.
TylerJ on League of Legends (it's free and fun!)
You win some, you lose some. Sometimes you don't have decent luck, and the village vote never hits a mafia member. This was, apparently, one of those times.
Bitter times.
Live and learn. :P
Edit: Nah, actually had a good time. I might continue with randomly themed daily posts in the future.
Thanks for running this, Hylianbunny!
Agreed, I was just saying that the point that the CYCLONS had bad RNG luck was kind of not factual. There was aBUNCH of them left at that point!
TylerJ on League of Legends (it's free and fun!)
Also, god damn killer toilet! My favorite death since the LotR game.
Interesting game HB, I'm definitely interested to see the mechanics, since it felt like a lot was going on behind the scenes. Top notch narrations especially.
LoL: BunyipAristocrat
At least B:L and I got relatively cool deaths 8-)
Man, don't take it hard. You did the best you could with what you had.
See it more as that the police and cylons out-craftied/out-played the village.
I'm glad I didn't mention to him that Zellpher PM'd me at the end of Day 1 asking why I didn't die. I'm still unsure of what happened.
It was very helpful of him though. Allowed us to nail both vigs early on.
Addendum. I just feel bad that even though I was all pumped to be leader for the game, I ended up being rather incompetent at finding baddies. The village ended up 0 / 8 with the vote, 2 / 6 with called kills (Romantic Undead and FrostMist). 5 of the baddie kills were from the insurgent raids, and 2 were from suicide bomber collateral... very much out of the village's control. *sigh* Win some, lose some. I need some serious training.
Good Game though I guess. Kinda.
To be fair, apparently both vigs made themselves known to the police, who then promptly jailed them and took them out. If circumstances had been different, you would've had way more controlled kills and more info to play with.
I take it hard personally since I was there the whole way, and I was played by so many badguys just by messaging me. What irritated me about the last two days was that I had to prod some people into action, to give me their trusted/suspicious lists. Even when people said that they had no clue what was going on (and this described many of us villagers), at least you could try to give me some names...
I would like to try the trust/suspicious thing again in a different game to see if some sort of 'system' could be made of it. Didn't quite work in this game, but maybe with more data, it'll work better in the next.
See if I ever guard you first turn for no reason again.
edit: this is directed at CrimsonCoyote
Well I'm sorely tempted to run a BSG game again when my turn to run a main comes, so you may get your redemption.
I gave you some names Though I didn't do a great job. (all 3 of my top suspects were normies )
Except for side-thinking Plutonium was one. Since I was the only other person in Jail that survived that last jail day.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
You were put into a situation where the most helpful people apparently consisted mostly of bad guys, the villagers were not doing much to help (or if they tried, were promptly jailed :P Not sure if that was deliberate or anything, though), and a lot of the good specials were taken out early on.
You did your best, but you were put into an unenviable position. I don't blame you in any way for how things turned out.
Live and learn!
Two regular kills per night. One Jail kill per night. Three jailings per night. Two weapon searches per night. Curfew every other night. Executions every three days.
Yeah, mafia was superpowered this game, but with relatively smaller numbers than in other big Phallas. I think it was a fair match. Mafia playing so smartly around the village didn't help matters.
I WARNED YOU
8-)
You wound me, thorgot! (But it's probably true.) (I still haven't gotten over my self-loathing, sorry.)
Man I'm so grudging you from now on, MrBlarney.
Edit: One of the only phalla's I've managed to actually guess at bad guys, and nobody actually believed me.
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He's Gumpy