Shameless! Also, MASSIVE WALL OF PATCH NOTES!
WARHAMMER ONLINE: AGE OF RECKONING
Penny Arcade currently has a number of guilds:Candymancers on Order, an organization of Holy Servants of Sigmar, short drunken men and Wise, Ancient Masters of War.
ON BADLANDS (Not Averheim)
The Six Mouths on Destruction, a
useless mob of ne'er-do-wells and vile miscreants.
ON RED EYE MOUNTAIN (Not Ulthuan)
/who candymancers or /who the six mouths to find a member and ask to join or /chan candymancers or /chan TSM and a guild representative will be right with you!Obsidian Spur: an EU Destruction guild on Karak Eight Peaks.
Limed for European awesomeness.
http://www.youtube.com/watch?v=zKOhzfkCdbY
That should be all we need in way of introduction, at this point.
Information and Random Cool Stuff
For more information,
watch the podcasts.
More podcasts:
WARP PodcastThe Warpath (No new episodes since the 9th, though...)
Stonetroll Certified
For PA impressions, and whatnot, check out the
WAR FAQ thread.Great webpage with Maps.
Adding this by request, and because it's generally kickass and useful.
Alright since this seems to bring up a lot of questions I have compiled an FAQ and location guide for the first two tiers of Renown gear.
Renown Gear and You: What is it and where do I get it?
"Renown Gear" is armor and weapons you can buy from certain vendors that has both a level and Renown rank requirement, usually the Renown rank requirement is about 2/3rds of your actual level (so it would take level 9 and Renown rank 6 for example). Also, as of September 7th, some T2 Renown gear has the wrong stats (the Magus at least) and this will presumably be fixed in the future (hopefully soon). The 10/6 gear from the last preview weekend is gone, it was intended for use in an old test phase and was left in accidentally. Similar gear is available now from 11/7 to 16/11
Where to get it:
The first number refers to level requirement, the second is Renown rank requirement (i.e. 11/7 means you need level 11 and Renown rank 7). The "sets" aren't really sets and don't have bonuses or anything but they represent a loose tiering of gear. Common is "white" gear, Uncommon is "green" gear.
T1 Zones
the first "set" is sold in both the starter quest hub area and the Warcamp, while the second set is sold only at the Warcamp.
First "set"
2/1: Boots (Common)
3/2: Gloves and Accessory 1 (Common)
4/2: Belt, Accessory 2 and Weapon/Shield (Common)
5/3: Body and Accessory 3 (Common)
Second "set"
6/4: Boots (Uncommon)
7/4: Gloves and Accessory 1 (Uncommon)
8/5: Belt, Accessory 2 and Weapon/Shield (Uncommon)
9/6: Body and Accessory 3 (Uncommon)
T2 Zones
bought at the top floor of PvP area Keeps.
First "set"
11/7: Boots (Uncommon)
12/8: Gloves and Belt (Uncommon)
13/9: Shoulders and Accessory 1 (Uncommon)
14/9: Body, Accessory 2 and Weapon/Shield (Uncommon)
15/10: Accessory 3 (Uncommon)
16/11: Helm (Common)
Second "set"
16/11: Boots (Uncommon)
17/11: Gloves and Belt(Uncommon)
18/12: Shoulder and Accessory 1(Uncommon)
19/13: Helm, Accessory 2 and Weapon/Shield (Uncommon)
20/14: Body and Accessory 3 (Uncommon)
21/14: Cloak (Common)
Improve FPS and General Performance with These Hax.HELPFUL ADDONS THAT ARE HELPFUL!BuffThrottle - This improves performance in RvR, just get it. STARSA+++++WILLD/LAGAIN!
ActionBarColor - For those who think a little red number is dumb this colors the WHOLE ability icon.
Squared - Because the default team health is crappy. Plus this shows everyone's health in scenarios.
BlackBook - Revenge is a glorious thing. A must, especially for Dwarfs since it is essentially a personal grudge book.
SNT Bar - Super sleek and sexy bar of information to replace EXP bar. Shows renown, exp, money, friends, fps, etc. Check out the screenshot.
Tome Titan- This thing, man, in-game encyclopedia for rare mobs, tactic/cloak/title unlocks by zone. Updated frequently. Put it into
SNT Bar!AutoDismount - Now clicking an attack dismounts you, so
smooooth.GoblinCloset - It protects the sanctity of marriage by keeping the goblins in the closet. Made by a PAer, lets you switch outfits.
NERD STUFFStart here for Warhammer LoreA guide to Warhammer books
And now for something completely different...
Was wowed by Rift so I'm trying that now.
Posts
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I also imagine that's a high probability to get changed... I dunno. Since DoT's tick so frequently, maybe only make ticks have a 20% chance to break the root?
I'll test it out tonight, but who knows.
Do you mean relative efficiency? I could understand that, since a lot of careers will be doing more damage than before, but you're stuck healing the same amount...
I'm hoping there are stealth buffs and nerfs in the masteries for most of the classes.
I suppose the change to the Mark of Demonic fury is nice, we finally have something useful to cast on squig herders.
We did, it's called Mark of the Vortex
Definitely going to have to log on the test server and see how these CC changes play out. If things go well, I might even have to roll up an MDPS alt!
Yes, zealot.
I mean, it is stated that the healers would get looked at to see if they needed to be adjusted due to the heavier damage being done, but who knows how it'll come out from the PTS.
Also:
• Dark Medicine: The stat contribution for this ability has been fixed; it was previously receiving more stat
benefits than intended.
• Tzeentch's Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same
Which, unless I'm mistaking the wording means that Dark Medicine will be receiving less stat buffs (which is a correct change, since it should be receiving only the buffs that correspond to particular stats) and that the Cordial HoT will do the same healing over a LONGER period of time, thus making each tick less of a heal and making the HoT less useful.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I got a mark response 8-)
Cept that Vortex doesn't stack with any other +resist buff like the shaman's, so it'd often end up not doing anything.
Yes, I indeed agree with you, this will make cordial not as awesome, indeed. I don't think it will have a serious impact in healing though, and it may actually aid us in our management of buffs and short-term duration spells, having to recast it less over time.
That's a good sign though. I generally didn't have any problems with Chosen being overpowered or underpowered.
Although, is that aura that causes instant cast abilities to take 1 second a chosen aura? Cause that is crazy and nerfs all melee DPS by an insane amount.
I love healing for 80k+ in T2, far above everyone else in the entire scen, just to get the 3rd lowest renown and low experience.
So, say you healed for 80,000 and some other person healed for 20,000 and that was the only healing done in the scenario on your side. In tier 4, there would be a 10,000 xp bonus to divide up among healers, so you'd get 8,000 more xp, and the other guy would get 2,000 xp.
On a related note, what's the approximate release for 1.05?
It's only .5 seconds and the tooltip on it lists "spells" but somehow I'm almost positive it's for everything.
Generally, my feedback as a rank 24 Chosen is that the class is somewhat sleep inducing to play, and regarding mostly the tooltip changes and the rank swap of juggernaut, I don't see why they were refunded any mastery points at all - what else was changed?
Well most of my complaints are probably exaggerations really. I guess with aura twisting and certain morale abilities I can survive or do lots of damage, but it seems like I can't do both at the same time. It's like the class is stuck more towards the support role and less, walking-infernal-engine-of-doooooom that I expected. That's probably what Mythic had in mind though.
Reposted since the old thread was dying.
We'll see the magnitude of the changes. If it is a lot then yeah. But they bug fixed blindside, even though our damage abilities are almost universally worse than our mirror. Granted, it shouldn't have been behaving how it was, but an effective DPS nerf combined with an actual DPS nerf on the same ability makes me a sad panda. I'd rather they fix the damage formula and increase the base damage. I mean its a signature move on a 5s timer, so I don't think it would be terribly unfair.
The anytime snare on a 5s CD is so good though I might be willing to overlook anything else. There are still a lot of issues with WLs though they have yet to address. So in summary for WLs IMO...
The Good:
The Bad:
The Maybe:
My witch hunter is going to be ambivalent as well. They took my bread and butter bullets and moved them to 35. So now my spec is all messed up until I can hit that level. I guess it addresses the heal debuff disparity though, so I am willing to go with it. They didn't really do anything to prevent Absolution spam however. If anything they simply magnified its power. So no sane WH is going to do anything but spam ultra powerful Absolutions. Basically it will likely decrease spec diversity even if it helps the damage difference vis-a-vis WEs. Also, they nerfed the most worthless sigil, which is weird.
Sounds like a good guess -- they did say one MDPS class would not make it to live and between Hammerer and Choppa, the Hammerer is much less iconic.
I think its the fact that the hammers are now IB only that has people believing this. But, yeah, its far from guaranteed.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
True enough. But it's fun to read into things and added with their previous MDPS comment, I think it has some weight but is definitely in the "fun to rumorize" category