LoL Tribunal:
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
Oh good lord, there's a 720p version here. Downloading so hard.
The dude they've got doing Barney absolutely nailed the voice, but I wish he'd emote just a bit more. That's pretty much the only thing standing between me and girlish squeals of ecstasy. My squeals are still rugged and masculine at the moment.
edit:
There's also mirrors for the trailer here and here, as mentioned by the front page of their website.
edit2:
Upon several successive viewings, I am drenched in my own fluids. The first person view looks to have shaken off the ice skating camera thing that Valve tends to do. Could just be dark trailer magicks, but it looks more Killzone 2 than Half-Life, and that's amazing for a mod group. The unforeseen consequences line is also creepy, even by G-Man standards.
I will be dumbfounded if the team doesn't get contacted by Newell within an hour of release.
While known by some hardcore Black Mesa fans, we'd like to officially state that we've upgraded to the Orange Box build of the Source engine. We're also excited to announce that we've dropped Counter-Strike: Source as a requirement for Black Mesa, and from now on, the only thing you'll need to play the mod is a Steam account with any Source engine game installed! Black Mesa is now running completely off of our own content and base Source shared content, and we felt the vastly increased user base more then justified creating all the extra assets needed to make this switch.
Some very nice art in there, I especially like the outdoor skybox I've seen.
But some of the youtube comments are priceless:
huh. Looks good but most of the scenese look straight out of HL2. What's different?
Mei Hikari on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited December 2008
Been following this for years. It's so wonderful to see fruition so close. It's been at least five years, as long as the development of the original Half-Life. Somehow it's appropriate. They've had to remake and improve upon nearly all of HL1's A/V resources and maps from scratch, after all.
It's not an easy thing, but they've also taken it upon themselves to correct one interesting flaw I noticed while playing the original HL back in the day; if you were really paying attention, while the level design was incredible, many of the stage segments did not feel like a smaller part of someplace larger and functional. The most obvious example was the trip by rail cart through a HUGE tunnel to and from absolutely nowhere. Just a dead-end place no sane human would ever even get into, which you happen to be able to traverse because you're willing to crawl through hazardous pipes that make your Geiger counter click.
As you can see from the media shots on the Black Mesa website, they've done an amazing job working toward the end of making the BMRF feel like it's a facility. There are at least hatches, doors, or cemented-over openings, if not hallways and rooms you can see.
Been following this for years. It's so wonderful to see fruition so close. It's been at least five years, as long as the development of the original Half-Life.
Actually, the original Half-Life was made in a meager two years, not five. Heck you could say it was made in only one if you decide not to count that first year after they scrapped just about everything and started over. But even at two years, it's not a terribly long genesis.
HL2, on the other hand, had that insanely long development time.
I'm sure there'd be no legal repercussion whatsoever. :P
valve should buy it and sell it
I'm probably going to donate something when it actually comes out
I'd like to see the guys who made this get some kind of reward for their sterling efforts, but it seems weird for Valve to buy a game based on their own license. I dunno the legality of it but I'm guessing the modders will be unable to legally get anything.
War Bastard on
[SIGPIC][/SIGPIC]
It was a stick.
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Been following this for years. It's so wonderful to see fruition so close. It's been at least five years, as long as the development of the original Half-Life.
Actually, the original Half-Life was made in a meager two years, not five. Heck you could say it was made in only one if you decide not to count that first year after they scrapped just about everything and started over. But even at two years, it's not a terribly long genesis.
HL2, on the other hand, had that insanely long development time.
Something tells me that these guys didn't have the same resources at their disposal that Valve did.
Also, it would stand to reason that there was even more content creation required for this mod than the original Half-Life required, ie, more objects, more textures, more sounds and voices, etc. Certainly, they already had the basic level design provided for them, but the increased amount of stuff that had to be placed in each level probably outweighed any time saved resulting from a "blueprint" of sorts in the form of the original levels. I think it's safe to say that even Valve would take longer to produce a HL1 modernization than it originally took.
Been following this for years. It's so wonderful to see fruition so close. It's been at least five years, as long as the development of the original Half-Life.
Actually, the original Half-Life was made in a meager two years, not five. Heck you could say it was made in only one if you decide not to count that first year after they scrapped just about everything and started over. But even at two years, it's not a terribly long genesis.
HL2, on the other hand, had that insanely long development time.
Something tells me that these guys didn't have the same resources at their disposal that Valve did.
Also, it would stand to reason that there was even more content creation required for this mod than the original Half-Life required, ie, more objects, more textures, more sounds and voices, etc. Certainly, they already had the basic level design provided for them, but the increased amount of stuff that had to be placed in each level probably outweighed any time saved resulting from a "blueprint" of sorts in the form of the original levels. I think it's safe to say that even Valve would take longer to produce a HL1 modernization than it originally took.
Uh, I don't think anyone was complaining about the length of time it's taking. Iceburner just said it was taking as long as the original, which was inaccurate, so I responded with the more accurate info. No one was discussing whether or not the mod is being made fast enough.
Posts
and I haven't watched it yet, downloading HD version
bland? I...guess you could say that, but good golly do I want this.
I may enjoy it more than I did Half Life 2 or Episode 1.
I'M A TWITTER SHITTER
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
Truer words have never been said.
XBL: LiquidSnake2061
The Black Mesa symbol gave me chills. What is this unholy synthesis of nostalgia and hype?
You know this is a third party mod, right?
Maybe he's just so overcome with awe that he can't acknowledge the fact that's it's a third party mod.
Also, I am looking forward to this though I fear it will end up vaporware.
Strange though that they went back to the old MP-5/Grenade weapon instead of the M4/203 combo that you see in the HD-pack that came with Blue Shift.
I could see Valve picking this up counter-strike style.
I guess I could do this.
I don't have both and I missed my 99cent deal
PSN: super_emu
Xbox360 Gamertag: Emuchop
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Remember folks, this game is still in development.
If you have any nitpicks, make sure to post about them on their forums, as they want to make this game as awesome as possible.
They could probably rush the game out in 6 months if they wanted too, but I fully expect them to release next fall so they can polish, polish, polish.
Impatient too, this thing has been in development for soooo long.
I never asked for this!
But some of the youtube comments are priceless:
It's not an easy thing, but they've also taken it upon themselves to correct one interesting flaw I noticed while playing the original HL back in the day; if you were really paying attention, while the level design was incredible, many of the stage segments did not feel like a smaller part of someplace larger and functional. The most obvious example was the trip by rail cart through a HUGE tunnel to and from absolutely nowhere. Just a dead-end place no sane human would ever even get into, which you happen to be able to traverse because you're willing to crawl through hazardous pipes that make your Geiger counter click.
As you can see from the media shots on the Black Mesa website, they've done an amazing job working toward the end of making the BMRF feel like it's a facility. There are at least hatches, doors, or cemented-over openings, if not hallways and rooms you can see.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I'm sure there'd be no legal repercussion whatsoever. :P
valve should buy it and sell it
I'm probably going to donate something when it actually comes out
The rerecorded audio will bug me to no end, though.
Actually, the original Half-Life was made in a meager two years, not five. Heck you could say it was made in only one if you decide not to count that first year after they scrapped just about everything and started over. But even at two years, it's not a terribly long genesis.
HL2, on the other hand, had that insanely long development time.
I'd like to see the guys who made this get some kind of reward for their sterling efforts, but it seems weird for Valve to buy a game based on their own license. I dunno the legality of it but I'm guessing the modders will be unable to legally get anything.
It was a stick.
That comment right there just made me hop onto photoshop...
Many mods would die to be mistaken for their game of origin, quality wise.
Something tells me that these guys didn't have the same resources at their disposal that Valve did.
Also, it would stand to reason that there was even more content creation required for this mod than the original Half-Life required, ie, more objects, more textures, more sounds and voices, etc. Certainly, they already had the basic level design provided for them, but the increased amount of stuff that had to be placed in each level probably outweighed any time saved resulting from a "blueprint" of sorts in the form of the original levels. I think it's safe to say that even Valve would take longer to produce a HL1 modernization than it originally took.
Uh, I don't think anyone was complaining about the length of time it's taking. Iceburner just said it was taking as long as the original, which was inaccurate, so I responded with the more accurate info. No one was discussing whether or not the mod is being made fast enough.