I didn't add the player aid until yesterday, so I suspect you didn't miss it.
Either way Lets kill some toasters!!! Saw the shiny BSG boxes at my LFGS but I just don't have a nice complement of players often enough. They still looked mighty tempting though
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IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Hmm... just noticed something. Baltar, you forgot to draw another skill card for your Delusional Intuition. I will let you draw it after the current crisis is resolved, this once. In the future, you'll need to make sure you draw that before the next crisis shows, though. Post in the thread what you want to draw.
Ah, okay. I'll take a Leadership, if you don't mind.
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Informing the Public 7 Politics, Leadership Current player chooses
Pass: Current player looks at 1 random Loyalty Card belonging to any player.
Fail: -2 morale OR
Roll a die. On a 4 or lower, -1 morale and -1 population. (activate raiders)
(jump prep)
You asked earlier the time frame for the game; I'm watching season 2 now, and that seems to be about right for the events and such in the game.
Also, just so you know, you are not required to post in the thread the number of cards you are contributing. Still waiting to hear from Helo, Baltar, and Chief.
Informing the Public 7 Politics, Leadership Current player chooses
Pass: Current player looks at 1 random Loyalty Card belonging to any player.
Fail: -2 morale OR
Roll a die. On a 4 or lower, -1 morale and -1 population. (activate raiders)
(jump prep)
With all cards received, we have the following cards contributed
Helo: 0
Baltar: 0
Starbuck: 1
Chief: 1
Adama: 1
Alphabetizing with the destiny deck cards:
1 Leadership - Executive Order
2 Leadership - Executive Order
4 Leadership - Declare Emergency
1 Politics - Consolidate Power
1 Politics - Consolidate Power
Leadership and Politics count positive, so the skill total is 9. Skill passed; Starbuck may look at one loyalty card. Post your choice to the thread; if Gaius Baltar is chosen, I will choose one of his two cards at random.
5. Raiders continue their advance toward the civilian ships and the waiting viper of Starbuck.
6. Jump prep advances.
Tyrol (Chief) is up next; PMing your card draw, then I'll be working on the board and updating the OP.
Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
edited December 2008
I'd say the armory is a pretty high priority to have online in the event of a Centurion attack...that's really the only way to fend them off once they're inside, as far as I can tell, so yeah.
Hmm... we should talk some about how to handle actions, discards, conditional cards, and skill checks.
Any time you are playing or discarding an action card, it should be reported in the thread. The only secret plays are those made to skill checks. On skill checks, the rules state that submissions to the check are made beginning with the player after the active player then continuing in turn order, ending with the active player. Thus, if it is important you may request to know how many cards people coming before you in that order contributed before deciding on your own submission.
For example, on this latest skill check Helo could have requested to know how many cards Chief and Adama were putting any cards in before he made his own decision. Such requests should be in bold cyan to be official and may be answered either by the GM or by the players involved; any other discussions of cards submitted to a check will be considered provisional and non-binding. Final submission numbers will be given by the GM at the time of resolution.
For conditional cards:
Tactics 3-5: Strategic Planning must be played before a die roll and adds 2 to the result. Hasn't come up yet, since no one has attempted a good die roll
Engineering 3-5: Scientific Research is played before cards are added on a skill check; let's engineering cards be added for any check
Politics 3-5: Investigative Committee is played before cards are added on a skill check; all cards are played face up
I am going to require that Scientific Research and the Investigative Committee be declared BEFORE the person playing them submits their own cards on a skill check. Once you make a submission it will be too late for those.
On Strategic Planning, I advise you to consider circumstances when you might want to use it and PM me general guidelines. If an applicable situation comes up, I'll wait on the die roll for you to check in.
Then there are the conditional but AFTER effect cards:
Piloting 1-2: Evasive Maneuvers allows reroll after a viper is attacked
Leadership 3-5: Declare Emergency subtracts two from a skill check after cards are revealed and totaled.
For those, I would advise you to PM me instructions in advance detailing the circumstances in which you want to use them.
Chief's turn:
1. Received cards as normal
2. Move to armory
3. Action: play 1-repair to repair the armory
4. Crisis!
(map at start of Crisis)
Keep Tabs on Visitor 12 Politics, Leadership, Tactics Current Player Chooses Pass: No effect
Fail: Roll a die. If 4 or lower, -2 population OR The current player discards 4 random skill cards. (activate raiders) (jump prep)
Feel free to discuss, then make your decision.
In cases where you are unable to follow the instructions, simply do as much as possible then ignore the rest; so if Chief only had 2 cards in hand, he could still choose the discard option, and he would only lose those 2 cards. Exception: actions that require you to risk something (usually a raptor) cannot be chosen if you do not have the risked entity available.
I know you said this was for how many cards have been played in a crisis but... How many cards are in everyone elses hands? I assume that is public information also...
Anyway...I think we should do the skill check on this one. What do you guys think? I have a pretty decent set of Leadership and Politics cards now so...
I hate to say it, but it might be better to lose the four skill cards. Assures that we avoid that fail possibility. Besides, we don't get anything for burning a significant chunk of cards on this check, and can only potentially lose something.
If we go ahead with it anyway, I think I have something to contribute.
True...And specifically it prevents sabotage. Also, I would probably burn some of my best cards on this check where as I might get to keep the best ones if I chose the discard...
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IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
edited December 2008
I, uh... well... I can contribute, but if nobody else will then maybe I-I should just hold on to it?
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Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
Chief? Check your character card again... you get to take another action after using a repair, if you want to. Most likely that action would involve playing one of your cards, since there aren't any Cylons to shoot and you cannot go anywhere.
Edit: In fact, EVERYONE should check your character card again. Baltar forgot to draw a skill card on his turn, too.
Edit 2: I was reading back through the previous play-by-post of this, and while Akinos let you know WHO gave cards, he didn't divulge the number of cards put into skill checks. I think I'll follow his lead.
edit 3: Upon further review, I'm going to stick with the original play and tell you the number of cards each person contributes.
Sorry Darian...Could I play Executive Order and give Starbuck the actions?
Edit: Also, after that I would like to choose to discard the 4 random cards as our solution to this crisis.
Chief's turn:
1. Received cards as normal
2. Move to armory
3. Action: play 1-repair to repair the armory
Bonus action: Executive Order-1 played on Starbuck. Starbuck has two actions OR a move and an action(still pre-crisis).
Keep Tabs on Visitor 12 Politics, Leadership, Tactics Current Player Chooses Pass: No effect
Fail: Roll a die. If 4 or lower, -2 population OR The current player discards 4 random skill cards. (activate raiders) (jump prep)
Tyrol has decided to handle everything himself rather than risking the population; he discards the following in a frenzy of activity:
1 Engineering - Repair
1 Engineering - Repair
4 Engineering - Scientific Research
5 Politics - Investigative Committee
Then the raiders activate. The first raider fires on Starbuck
(1d8): 7 - hit? Is anyone playing an evasive maneuver on this roll?
Posts
Either way Lets kill some toasters!!! Saw the shiny BSG boxes at my LFGS but I just don't have a nice complement of players often enough. They still looked mighty tempting though
Ah, okay. I'll take a Leadership, if you don't mind.
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Backlog Challenge List
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
Also, just so you know, you are not required to post in the thread the number of cards you are contributing. Still waiting to hear from Helo, Baltar, and Chief.
I just need a moment to look over my options.
With all cards received, we have the following cards contributed
Helo: 0
Baltar: 0
Starbuck: 1
Chief: 1
Adama: 1
Alphabetizing with the destiny deck cards:
1 Leadership - Executive Order
2 Leadership - Executive Order
4 Leadership - Declare Emergency
1 Politics - Consolidate Power
1 Politics - Consolidate Power
Leadership and Politics count positive, so the skill total is 9. Skill passed; Starbuck may look at one loyalty card. Post your choice to the thread; if Gaius Baltar is chosen, I will choose one of his two cards at random.
5. Raiders continue their advance toward the civilian ships and the waiting viper of Starbuck.
6. Jump prep advances.
Tyrol (Chief) is up next; PMing your card draw, then I'll be working on the board and updating the OP.
IOS Game Center ID: Isotope-X
Hope you're ready to frak up some raiders, Starbuck.
Real me is heading to bed for the night. I'll check any updates in the morning.
IOS Game Center ID: Isotope-X
Any time you are playing or discarding an action card, it should be reported in the thread. The only secret plays are those made to skill checks. On skill checks, the rules state that submissions to the check are made beginning with the player after the active player then continuing in turn order, ending with the active player. Thus, if it is important you may request to know how many cards people coming before you in that order contributed before deciding on your own submission.
For example, on this latest skill check Helo could have requested to know how many cards Chief and Adama were putting any cards in before he made his own decision. Such requests should be in bold cyan to be official and may be answered either by the GM or by the players involved; any other discussions of cards submitted to a check will be considered provisional and non-binding. Final submission numbers will be given by the GM at the time of resolution.
For conditional cards:
Tactics 3-5: Strategic Planning must be played before a die roll and adds 2 to the result. Hasn't come up yet, since no one has attempted a good die roll
Engineering 3-5: Scientific Research is played before cards are added on a skill check; let's engineering cards be added for any check
Politics 3-5: Investigative Committee is played before cards are added on a skill check; all cards are played face up
I am going to require that Scientific Research and the Investigative Committee be declared BEFORE the person playing them submits their own cards on a skill check. Once you make a submission it will be too late for those.
On Strategic Planning, I advise you to consider circumstances when you might want to use it and PM me general guidelines. If an applicable situation comes up, I'll wait on the die roll for you to check in.
Then there are the conditional but AFTER effect cards:
Piloting 1-2: Evasive Maneuvers allows reroll after a viper is attacked
Leadership 3-5: Declare Emergency subtracts two from a skill check after cards are revealed and totaled.
For those, I would advise you to PM me instructions in advance detailing the circumstances in which you want to use them.
1. Received cards as normal
2. Move to armory
3. Action: play 1-repair to repair the armory
4. Crisis!
(map at start of Crisis)
Keep Tabs on Visitor
12 Politics, Leadership, Tactics
Current Player Chooses
Pass: No effect
Fail: Roll a die. If 4 or lower, -2 population
OR
The current player discards 4 random skill cards.
(activate raiders)
(jump prep)
Feel free to discuss, then make your decision.
In cases where you are unable to follow the instructions, simply do as much as possible then ignore the rest; so if Chief only had 2 cards in hand, he could still choose the discard option, and he would only lose those 2 cards. Exception: actions that require you to risk something (usually a raptor) cannot be chosen if you do not have the risked entity available.
Helo: 3
Baltar: 6
Starbuck: 6
Chief: 6
Adama: 1
Quorum Hand: 3
Hand limits are 10 for most of you, 8 for the chief, no limit on quorum cards.
If we go ahead with it anyway, I think I have something to contribute.
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Edit: In fact, EVERYONE should check your character card again. Baltar forgot to draw a skill card on his turn, too.
Edit 2: I was reading back through the previous play-by-post of this, and while Akinos let you know WHO gave cards, he didn't divulge the number of cards put into skill checks. I think I'll follow his lead.
edit 3: Upon further review, I'm going to stick with the original play and tell you the number of cards each person contributes.
IOS Game Center ID: Isotope-X
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Edit: Also, after that I would like to choose to discard the 4 random cards as our solution to this crisis.
Chief's turn:
1. Received cards as normal
2. Move to armory
3. Action: play 1-repair to repair the armory
Bonus action: Executive Order-1 played on Starbuck.
Starbuck has two actions OR a move and an action(still pre-crisis).
(current map)
IOS Game Center ID: Isotope-X
(1d8): 2. Starbuck's shot goes wide.
Keep Tabs on Visitor
12 Politics, Leadership, Tactics
Current Player Chooses
Pass: No effect
Fail: Roll a die. If 4 or lower, -2 population
OR
The current player discards 4 random skill cards.
(activate raiders)
(jump prep)
Tyrol has decided to handle everything himself rather than risking the population; he discards the following in a frenzy of activity:
1 Engineering - Repair
1 Engineering - Repair
4 Engineering - Scientific Research
5 Politics - Investigative Committee
Then the raiders activate. The first raider fires on Starbuck
(1d8): 7 - hit?
Is anyone playing an evasive maneuver on this roll?
IOS Game Center ID: Isotope-X