The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Some of us escape our miserable lives by playing video games. Most times, these games will allow us to become heroes in far away lands, shoot alien horrors and save mankind, or command armies on the glorious road to victory. Other games make us appreciate reality just because those games are so brutal, and we feel as if we are fairly accomplished individuals after the 500th time the character on the screen dies within the first few minutes. Roguelikes fall into the latter.
Roguelikes are designed for the masochist. It's that thing you see the weird nerdy guys with the long, unkempt hair doing at the college computer lab that resembles an arcane screen full of spat out code. We play them because we hate ourselves. Yet, at 4 am, rolling a new character after your level 6 Ghoul Necromancer Fry Cook bites the dust seems like a good idea. The challenge of playing nethack or crawl and the work it demands from the player might as well be a second job.
Yet there is something appealing about the genre, the dense gameplay and completely unforgiving randomization mechanics. There is also something undeniably cool about a game that demands you use pretty much the entire keyboard just to do basic commands.