Just liked to point out that rather than list all 300+ downloadable tracks, I'm pruning the OP of the eye-sore and putting in a Google spreadsheet I'm maintaining. Check it out here.
I'll be adding more info for the tracks, such as difficulty tiers and album info.
I didn't feel it improved load times all that much, but YMMV. Maybe I'm just impatient.
Voxtar is awesome. I did it for the first time the other day with Carry On Wayward Son and crushcrushcrush. It was sweet. Then I tried it on some songs that I didn't know by heart and... it didn't go so well. :P
I took advantage of the wicked sweet TRU sale today and snagged myself the 360 version. I'd only ever played GH3, generally on medium. RB2's boring as shit guitar parts on medium are making me learn how to play with all five buttons, and I think Harmonix lept over a step in the difficulty curve from medium to hard. Fuck is it difficult. I love the idea of the solo buttons on the Strat, but they're a real pain in the ass to actually use. And I still can't nail the timing for the quick repeated single note runs (I'm looking at you Jimmy Eat World).
I like it, but (A) It kicked my butt, and (B) They left out the chorus before the first verse (maybe time constraints?) Still highly entertaining, I'm going to try and get better at it. that song.
Yeah I just got it at Walmart yesterday. It is glorious. This is the first time I've actually owned Rock Band or Guitar Hero. I was kind of disappointed that they didn't price match the gift card, but oh well. I got a copy of the PS3 version to eBay to make up the difference since they had like twelve in stock.
Mai-Kero on
0
Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
edited December 2008
Okay, I just saw at Best Buy that the GH:WT Guitar + game bundle is $80 while the RB2 Strat is $71. I really really really want to get a new guitar.
RB2 SE + $25 gift card at Toys R Us for $110 (360 or PS3 versions)
WalMart and some other stores are price matching
Holy shit. Can you use the card on that deal? I've been wanting a guitar for pissing around with the PC guitar games for a good while but couldn't finnd any sweet deals.
My RB2 Strat's regular buttons work exactly like solo buttons for tapping in solos and BRE's. I would miss that "feature". And the effects switch. I need to try the pedal-for-overdrive thing.
I really like what little time I've had hands-on with the GHWT guitar; it's like the love child of the Strat and the Les Paul. If I ever saw it for cheap, I'd pick it up, but money's real tight now anyway.
So the GHWT guitar is better than the Rock Band 2 guitar? I was leaning towards the RB2 guitar since I'm used to the RB1 guitar and it has the sensors for the delay calibration. (Also the touch pad on the GHWT guitar seems kinda worthless, and I'm not a fan of the gaps between the frets.)
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
KorKnown to detonate from time to timeRegistered Userregular
edited December 2008
So I have a question for those of you cymbal users, and RL drum players.
As I understand it, the Cymbal configuration for the RB2 drums would be Yellow hihat above the Red Snare. Green Crash above the Blue Tom. Blue Ride to the Right and Behind the Green Tom.
Now, as far as I can tell, that would be the closest config to an actual drum kit.
My question is about the Crash and Ride. HMX designed the Drum kit with the blue pad on the inside of the green. So I'm partially afraid that I should keep the Ride cymbal on the inside because its going to be reflected that way when I'm actually playing the songs. Having played with just the hihat and Crash, I can say there are plenty of times that reaching to the far right as frequently as I would need to might seem awkward, but I just don't know if its something I'll get used to, or if I should just aim for the HMX pattern.
Hmm, am I making sense?
I'm asking because my Ride cymbal is suppose to show up this coming Monday.
Just liked to point out that rather than list all 300+ downloadable tracks, I'm pruning the OP of the eye-sore and putting in a Google spreadsheet I'm maintaining. Check it out here.
I'll be adding more info for the tracks, such as difficulty tiers and album info.
So I have a question for those of you cymbal users, and RL drum players.
As I understand it, the Cymbal configuration for the RB2 drums would be Yellow hihat above the Red Snare. Green Crash above the Blue Tom. Blue Ride to the Right and Behind the Green Tom.
Now, as far as I can tell, that would be the closest config to an actual drum kit.
My question is about the Crash and Ride. HMX designed the Drum kit with the blue pad on the inside of the green. So I'm partially afraid that I should keep the Ride cymbal on the inside because its going to be reflected that way when I'm actually playing the songs. Having played with just the hihat and Crash, I can say there are plenty of times that reaching to the far right as frequently as I would need to might seem awkward, but I just don't know if its something I'll get used to, or if I should just aim for the HMX pattern.
Hmm, am I making sense?
I'm asking because my Ride cymbal is suppose to show up this coming Monday.
My question
Yes, your ride is usually farthest right and your crash(es) are above your toms usually. However for RB it's really hard on your brain to set it up that way. Training your brain to play the pads out of order would be way more hassle than it's worth IMO... I just set up my ION with the green cymbal on the far right and the blue one above the blue tom.
I'm currently playing Hard Drums, with the occasional attempt at Expert. I do pretty well on most songs on Hard, but stepping up the Expert tends to really kick my ass. Particularly on a lot of the quick kick double-taps.
How the heck do people pull off those double-taps with the stock pedal? I've tried figuring out the heel-toe double tap method, but it's just not happening on my stock (RB1) kick pedal. Any tips that don't involve semi-expensive mods or after-market pedal replacements?
I'm seriously debating getting this RB2 special deal for my mom. She just got a PS3 recently, and she always makes my wife and I bring my 360 + drums + guitars + mic over to play it. This is time consuming.
Argh, such a great deal, WHY MUST I HAVE NO MONEY???
Also, my mom bought me my second RB2 Strat with the warranty from Best Buy. I need to look into this. The one she bought me has some piece of plastic rattling around inside of it, and the Back button needs to be pressed VERY hard for it to work. This does not make OD activation easy at all. I'm thinking it should be returned. But I'm also wondering how this warranty works, because my other RB2 strat seems to be a little twitchy on the downstrum, and the orange fret is hard to press. I may need to return both and get two new ones. Of course, I might feel bad doing this (not really), and the Strat I use has been broken in nicely with the fret buttons.
I'm currently playing Hard Drums, with the occasional attempt at Expert. I do pretty well on most songs on Hard, but stepping up the Expert tends to really kick my ass. Particularly on a lot of the quick kick double-taps.
How the heck do people pull off those double-taps with the stock pedal? I've tried figuring out the heel-toe double tap method, but it's just not happening on my stock (RB1) kick pedal. Any tips that don't involve semi-expensive mods or after-market pedal replacements?
Yeah I've never been able to figure out if that heel-toe stuff is even possible on a RB pedal or if that's just for real drummers. Anyway, this is a way to detailed explanation of how I do them. Probably not the correct way, but...
- I start by having the ball of my foot resting on the pedal, pedal pressed down, heel up in the air. This is "heel up"
- I move my whole leg up (by using my quad but also by kinda throwing it in the air with my foot) and point my foot (at the ankle... this goes along with the "throwing in the air" part)
- I bring my leg down and the ball of my foot hits first for the first kick
- I then un-point my foot (bend at the ankle, making my foot more horizontal) which lets the pedal up. (my leg is still moving down but my foot comes up quicker than my leg goes down)
- my leg then lands on the pedal, foot flat, and I bring my heel up to keep playing.
I can kick pretty quick like this (FC'd Lump, for example) but this makes triple kicks really hard since after the whole leg drop thing I'm really not in a good position to throw a 3rd kick in there.
midgetspy on
0
KorKnown to detonate from time to timeRegistered Userregular
I'm currently playing Hard Drums, with the occasional attempt at Expert. I do pretty well on most songs on Hard, but stepping up the Expert tends to really kick my ass. Particularly on a lot of the quick kick double-taps.
How the heck do people pull off those double-taps with the stock pedal? I've tried figuring out the heel-toe double tap method, but it's just not happening on my stock (RB1) kick pedal. Any tips that don't involve semi-expensive mods or after-market pedal replacements?
Practice?
Really, I don't think theres a much better answer for you.
I've been slowly progressing thru my entire cataloge on expert drums lately and I know for me, the pedal is the thing that mostly comes over time.
Other things like rolls up the kit or complex tom/cymbal jumping I can throw into practice mode and figure them out.
But using that kick pedal for more complex stuff just sorta came with time.
I still hate doing songs that hit the bass 3 notes then rest consistantly, but I've found I can actually do it most of the time now. Whereas before I was chosing to miss one because my foot wasn't hitting it right anyway.
edit: for a long time what I did was use the ball of my foot for the first beat and then use my big toe for the 2nd. I still find that my foot naturally does this once in a while.
Sounds like I've got the technique down then - I'll just keep banging away at it.
Interestingly enough, I was playing RB1 with a buddy a few nights back, and Welcome Home came up. This was the first song that I remember, in hard drums, having to quit and go into practice mode for quite some time to figure out how the patterns worked. I haven't played it in months now, and I basically sight-read a 5 star performance out of it. I guess I must have improved at least a little bit!
For the cymbal question, I think I might have posted it earlier, but I have it set up like the on the chart. I initially tried it with the ride on the far right as you described, but my brain would keep messing it up, so I switched it back pretty quickly. Just easier that way in my mind.
Just liked to point out that rather than list all 300+ downloadable tracks, I'm pruning the OP of the eye-sore and putting in a Google spreadsheet I'm maintaining. Check it out here.
I'll be adding more info for the tracks, such as difficulty tiers and album info.
Just liked to point out that rather than list all 300+ downloadable tracks, I'm pruning the OP of the eye-sore and putting in a Google spreadsheet I'm maintaining. Check it out here.
I'll be adding more info for the tracks, such as difficulty tiers and album info.
Just liked to point out that rather than list all 300+ downloadable tracks, I'm pruning the OP of the eye-sore and putting in a Google spreadsheet I'm maintaining. Check it out here.
I'll be adding more info for the tracks, such as difficulty tiers and album info.
Posts
I knew that. I just didn't think it'd be as advantageous in Rock Band 2 as say, Fallout 3 or Fable 2.
I'll be adding more info for the tracks, such as difficulty tiers and album info.
Voxtar is awesome. I did it for the first time the other day with Carry On Wayward Son and crushcrushcrush. It was sweet. Then I tried it on some songs that I didn't know by heart and... it didn't go so well. :P
when did Carry On Wayward Son become DLC
why didn't you fuckers tell me
edit: cancel that I don't have RB2 yet
http://forums.slickdeals.net/showthread.php?t=1076306
RB2 SE + $25 gift card at Toys R Us for $110 (360 or PS3 versions)
WalMart and some other stores are price matching
XBL/PSN/Steam: APZonerunner
I like it, but (A) It kicked my butt, and (B) They left out the chorus before the first verse (maybe time constraints?) Still highly entertaining, I'm going to try and get better at it. that song.
WHATEVER SHALL I DO
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
GHWT game and guitar are shit.
I want some more stuff from the Replacements (one of my favorite bands ever)
http://www.youtube.com/watch?v=rBVkSpsCLnA
http://www.youtube.com/watch?v=y8CGnj6tCBc
My plan was to sell the game immediately afterward for Gamestop preorder monies. Is the guitar that bad?
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Pokemon Safari - Sneasel, Pawniard, ????
I'm sending mine back (I got the guitar bundle off amazon for 70 bucks) because
A: the strum bar is like nails on a chalkboard
and
B:the RB2 one is WAY better.
The drum pedal isn't the best choice for a switch, though, if you have a choice; the spring and angle are more awkward than a simple, flat footswitch.
The drums were broken or uncalibrated.
Let me tell you about Demon's Souls....
Especially if you're like me and moving your RB2 gear constantly and every damn TV has their own lag value.
Pokemon Safari - Sneasel, Pawniard, ????
As I understand it, the Cymbal configuration for the RB2 drums would be Yellow hihat above the Red Snare. Green Crash above the Blue Tom. Blue Ride to the Right and Behind the Green Tom.
Now, as far as I can tell, that would be the closest config to an actual drum kit.
My question is about the Crash and Ride. HMX designed the Drum kit with the blue pad on the inside of the green. So I'm partially afraid that I should keep the Ride cymbal on the inside because its going to be reflected that way when I'm actually playing the songs. Having played with just the hihat and Crash, I can say there are plenty of times that reaching to the far right as frequently as I would need to might seem awkward, but I just don't know if its something I'll get used to, or if I should just aim for the HMX pattern.
Hmm, am I making sense?
I'm asking because my Ride cymbal is suppose to show up this coming Monday.
My question
Pokemon Safari - Sneasel, Pawniard, ????
If you're gonna link to somewhere off-site you might as well let somebody else do the work: http://www.djcardshark.com/rbsonglist/rbmaster.htm
Yes, your ride is usually farthest right and your crash(es) are above your toms usually. However for RB it's really hard on your brain to set it up that way. Training your brain to play the pads out of order would be way more hassle than it's worth IMO... I just set up my ION with the green cymbal on the far right and the blue one above the blue tom.
I'm currently playing Hard Drums, with the occasional attempt at Expert. I do pretty well on most songs on Hard, but stepping up the Expert tends to really kick my ass. Particularly on a lot of the quick kick double-taps.
How the heck do people pull off those double-taps with the stock pedal? I've tried figuring out the heel-toe double tap method, but it's just not happening on my stock (RB1) kick pedal. Any tips that don't involve semi-expensive mods or after-market pedal replacements?
Argh, such a great deal, WHY MUST I HAVE NO MONEY???
Also, my mom bought me my second RB2 Strat with the warranty from Best Buy. I need to look into this. The one she bought me has some piece of plastic rattling around inside of it, and the Back button needs to be pressed VERY hard for it to work. This does not make OD activation easy at all. I'm thinking it should be returned. But I'm also wondering how this warranty works, because my other RB2 strat seems to be a little twitchy on the downstrum, and the orange fret is hard to press. I may need to return both and get two new ones. Of course, I might feel bad doing this (not really), and the Strat I use has been broken in nicely with the fret buttons.
Yeah I've never been able to figure out if that heel-toe stuff is even possible on a RB pedal or if that's just for real drummers. Anyway, this is a way to detailed explanation of how I do them. Probably not the correct way, but...
- I start by having the ball of my foot resting on the pedal, pedal pressed down, heel up in the air. This is "heel up"
- I move my whole leg up (by using my quad but also by kinda throwing it in the air with my foot) and point my foot (at the ankle... this goes along with the "throwing in the air" part)
- I bring my leg down and the ball of my foot hits first for the first kick
- I then un-point my foot (bend at the ankle, making my foot more horizontal) which lets the pedal up. (my leg is still moving down but my foot comes up quicker than my leg goes down)
- my leg then lands on the pedal, foot flat, and I bring my heel up to keep playing.
I can kick pretty quick like this (FC'd Lump, for example) but this makes triple kicks really hard since after the whole leg drop thing I'm really not in a good position to throw a 3rd kick in there.
Practice?
Really, I don't think theres a much better answer for you.
I've been slowly progressing thru my entire cataloge on expert drums lately and I know for me, the pedal is the thing that mostly comes over time.
Other things like rolls up the kit or complex tom/cymbal jumping I can throw into practice mode and figure them out.
But using that kick pedal for more complex stuff just sorta came with time.
I still hate doing songs that hit the bass 3 notes then rest consistantly, but I've found I can actually do it most of the time now. Whereas before I was chosing to miss one because my foot wasn't hitting it right anyway.
edit: for a long time what I did was use the ball of my foot for the first beat and then use my big toe for the 2nd. I still find that my foot naturally does this once in a while.
Pokemon Safari - Sneasel, Pawniard, ????
EDIT: I just throw my leg down two or three times really quick.
I don't keep the pedal pressed down.
I'm Jacob Wilson. | facebook | thegreat2nd | [url="aim:goim?screenname=TheGreatSecond&message=Hello+from+the+Penny+Arcade+Forums!"]aim[/url]
Interestingly enough, I was playing RB1 with a buddy a few nights back, and Welcome Home came up. This was the first song that I remember, in hard drums, having to quit and go into practice mode for quite some time to figure out how the patterns worked. I haven't played it in months now, and I basically sight-read a 5 star performance out of it. I guess I must have improved at least a little bit!
It's not much work for me and his sheet is a fucking pain to look at for me. I like to keep it simple.
Yeah that other spreadsheet is a fucking eyesore.
The smart money would be on following your titles advice.
K-I-S-S-I-N-G
On a less serious note, Wal-Mart has informed me to go pick up something. :?