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[RPG] Your favorite chargen/lifepath system?

VacuumJockeyVacuumJockey Registered User regular
edited December 2008 in Critical Failures
My favorite old-school chargen is the one from Traveller. Any chargen system that can kill your character is badass!

Presently, I think that Reign is the king of chargen. Roll 11d10 sequence the events, and there's your character. Bonus coolness: there's an online generator...

Yours?

PSN: VacuumJockey

"Laugh while you can, monkey-boy!"
~ Dr. Emilio Lizardo
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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited November 2007
    I kinda like the ones that almost plan everything out for you. Cyberpunk 2020 and MechWarrior (Classic Battletech RPG) and ones I really like.

    I also like Legend of the Five Rings since family lineage plays large part in that setting, you can roll so that your ancestors fucked up royally and because of that, YOU'RE the one that's looked down on.

    Nocren on
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    ophoisophois Registered User new member
    edited December 2007
    The chargen for Artesia is good. Unfortunately the actual game system has a habit of falling apart due to balance issues and power creep, but the chargen is good.

    Chargen starts with picking (rolling) for your culture. Second you roll up both parents: social level, occupation, lineage. Lineage is the most important as its the first point at which your default stats and abilities change.

    Once you know your parents you move on to the characters birth: star sign, good and or bad omens and childhood (first 16 years). All of which modify your stats and/or give you gifts (think powers) or bindings (think disadvantages; greed, doubt, fears etc.)

    At that point your an adult and the actual real events start. For each year (GM decides how many, but the default is 5) you roll on an event chart (good , bad, real nasty, real good, or major event) which gives you bonuses, penalties, contacts, enemies, kills off your family and helps you define your history. Once the event is resolved you have points to spend to buy stats and skills appropriate to your career (which starts as one of your parents but can change as you or the events you roll dictate). The career system is only used in char gen and is simply to provide some focus and sensible skill groupings, after that its a more free-form experience (this aint no WHFRP).

    One item I've always appreciated is that the social level of different careers differs from culture to culture and this changes what carers are open to a character (you can only move to ones of equal or lower SL without an appropriate event).

    The whole system integrates nicely with the history of the setting (parental lineages), the mythology (star signs and omens) and the recent history of the campaign (events).

    I think I've done 8 or 9 characters for players and each one has come out of the chargen with a decent background that it's been possible to integrate in to a sensible consistent whole.

    ophois on
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    Panda4YouPanda4You Registered User regular
    edited December 2007
    The tables introduced in Buttery Wholesomeness, for HõL.
    I won't even try to explain them, the stuff must be read.

    Panda4You on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    In Cyberpunk 2020, you get to roll for your character's style.

    One of the results is "nude".

    So the game tells you to have your character run around naked.

    INeedNoSalt on
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    Salvation122Salvation122 Registered User regular
    edited December 2007
    As far as ease of use, WFRP, hands down. You can have characters ready to go in five minutes, easy. For depth, SR4's system is pretty sweet, but it'll take you an hour or two to get all the numbers ready and all your gear bought.

    Salvation122 on
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    NeadenNeaden Registered User regular
    edited December 2007
    I really like UA's system, especially choosing three passions (Fear, Rage, and Noble) and a trigger event that really help to figure out who your character is in the frame of the game while providing some mechanical effect.

    Neaden on
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    terminal stupidityterminal stupidity Registered User regular
    edited December 2007
    I'll throw one out there for the new storytelling system.

    It's not perfect, but it gets the job done for what it tries to do.

    You can make a highly specialized character, or a relative generalist.

    Between merits and specialization, there is plenty of room to customize (and new merits can always be made if you can't find one to appropriate for your needs).

    You can have a character ready to go in just a few minutes. Even with a supernatural template involved, character creation isn't very complicated.

    And once you become familiar with the core system and the supernatural system you're using, things are even faster.

    terminal stupidity on
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    ReynoldsReynolds Gone Fishin'Registered User regular
    edited December 2007
    Hackmaster is always a blast, as long as you roll for the max amount of random flaws. Whatever Mekton Zeta is based off of, where it lets you roll for 'important events' in your life. The Transformers supplement I found even had a random quote generator.

    Of course, I'll always have a soft spot for Thrash. Creating and naming special moves is great fun.

    Reynolds on
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    OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited December 2007
    Reynolds wrote: »
    Hackmaster is always a blast, as long as you roll for the max amount of random flaws. Whatever Mekton Zeta is based off of, where it lets you roll for 'important events' in your life. The Transformers supplement I found even had a random quote generator.

    Of course, I'll always have a soft spot for Thrash. Creating and naming special moves is great fun.

    Mekton's is most likely based off of Cyberpunk's. Aren't they made by the same company?

    OtakuD00D on
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    ReynoldsReynolds Gone Fishin'Registered User regular
    edited December 2007
    A quick search says that, yes, it's based off the same system. Nifty.

    Making Spirit of the Century characters with your group is just as fun as playing the game. If not more fun, in some situations.

    Reynolds on
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    piLpiL Registered User regular
    edited December 2008
    One year and twenty days later, I beseech you creatures from beyond the grave!

    I'm looking for a lifepath system for a game I plan on running for some friends. I want it to generate some characters that end up rather normal, (or at least have the option), since the game is set in modern day here. Less spec ops ninjas and jungle hunters, and more "Waitress" or "Detective".

    I'm running a GURPS game, and the players don't need to know the system, but they'd still want impact on their characters in some way--so I figure they'd do the lifepath and I'd do the chargen. I'm wanting something mainly like Mechwarrior 3e's system, where players have a lot of choice, but random occurrence happens during them. I was converting MW3, but if people were going to be normal, I think everyone would be White Collar or Blue Collar then school then civvie, police, or crime jobs.

    So are there any that anybody can suggest for a modern setting? All the online random generators seem to do the whole thing instead of letting you choose how you grew up, whether you went to school or not, etc.

    piL on
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    RainfallRainfall Registered User regular
    edited December 2008
    I'm a fan of the WHFRP and Dark Heresy chargen, just because it's fast and you can do the entire thing from random rolls, from name to face to everything. Great for one-shots.

    Anima is hilariously complicated and allows you to create absurdly overpowered characters, which is lots of fun, but it's definitely not good.

    I don't think I've ever played a game besides Mutant Chronicles that did a real lifepath type character creation, but that was mildly entertaining(my GM made me redo my character three times since I kept ending up being recruited into the supermagicgodmonks)

    Rainfall on
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    delrolanddelroland Registered User regular
    edited December 2008
    I prefer WFRP to Dark Heresy, as the variety of character careers makes for a more immersive setting. Dark Heresy, to me, kept four of the WFRP careers, added Adepts, and squished everything else together into "Scum".

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    RainfallRainfall Registered User regular
    edited December 2008
    Oh yes. WHFRP is definitely a better game than DH, but the engine for creation is the same in both, which is kind of what I meant to say.

    Rainfall on
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