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[Game On] Arkham Horror: Investigator Victory!

PolloDiabloPolloDiablo Registered User regular
edited February 2009 in Critical Failures
Old OP:
pic175966_md.jpg



Arkham Horror is Fantasy Flight Games' board game of the Cthulu mythos. Players cooperatively battle to save the town of Arkham, and the entire Earth, from gibbering monstrosities from beyond sanity.
BGG wrote:
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Only a handful of investigators stand against the Arkham Horror. Will they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!


pic180502_md.jpg


It's a great game, and can be very challenging if the investigators aren't on the ball. It can accomodate up to eight players. Mike Danger and Darian have spots waiting for them if they want, so I'll take the first six other players who express interest. You can choose which character you'd like, with the exception of Ashcan Pete, who has already been infini-dibbed.

I won't lie, this game is kind of complex. We can probably talk you through it if you don't have a physical copy, but it will be easiest if you already know how to play. The rules are in .pdf form here.

I won't be using any of the expansions, and I'll draw the Great Old One randomly.

Given where we are, I'll allow Gabe and Tycho to be used.

Current Game Status:
gameoverman.jpg
Location text, since it's tiny:
Bank of Arkham
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

Arkham Asylum
Psychiatric Care: Instead of having an encounter here, you may recover sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

Curiositie Shoppe
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

Police Station
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

River Docks
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

General Store
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

Science Building
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 clue tokens.

Administration
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

Silver Twilight Lodge
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

St. Mary's Hospital
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

Ma's Boarding House
Recruit:Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

Ye Olde Magick Shoppe
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

South Church
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.


The wiki is a great resource for information about monsters.

Cards to save me from having to type them out:
Common Cards:
common1.jpg
common2.jpg
common3.jpg
Unique Cards:
unique1.jpg
unique2.jpg
unique3.jpg
unique4.jpg
Spells:
spells.jpg
Skills:
skills.jpg
Misc. Cards:
misccards.jpg
Now with 100% more allies:
allies.jpg

Current Players (first player bolded):
Plutonium - Sister Mary: the Nun
sistermary.jpg
Sanity: 5/6
Stamina: 2/2

Speed 4/Sneak 1
Fight 2/Will 2
Luck 3/Lore 4

Inventory:
$8
0 Clues

Common:
Cross

Unique:
Healing Stone

Spells:
Wither

Skills:
Luck

Allies:

Special:
Bank Loan, Blessing

Trophies:
Cultist, Zombie, Ghoul
Gate Token

Mike Danger - Ashcan Pete: the Drifter
ashcanpete.jpg
Sanity: 4/4
Stamina: 5/5

Speed 3/ Sneak 3
Fight 3/ Will 4
Lore 3/ Luck 0

Inventory:
$1
3 Clues

Common:
Cross

Unique:
The King in Yellow, Enchanted Knife

Spells:
Wither, Find Gate

Skills:
Fight, Stealth

Allies:
Duke, Ruby Standish

Special:


Trophies:
Abyss gate, Vampire, Ghoul, Warlock, Elder Thing, Ghost, Another Dimension Gate, Nightgaunt

Darian - Jenny Barnes: the Dilettante
jennybarnes.jpg
Speed 2+1/ Sneak 2
Fight 3+1/ Will 3
Lore 4/ Luck 2+1

Sanity: 1/5
Stamina 3/3

Inventory:
$4
3 Clues

Common:


Unique:
Sword of Glory

Spells:
Find Gate

Skills:
Fight, Speed

Allies:

Special:

Trophies:
R'lyeh gate, Fire Vampire, Another Dimension Gate

abotkin - Kate Winthrop: the Scientist
katewinthrop.jpg
Sanity: 2/5
Stamina: 3/3

Speed 4/ Sneak 2
Fight 1/ Will 3
Lore 4/ Luck 2

Inventory:
$5
2 Clues

Common:
Rifle, Whiskey

Unique:
Alien Statue

Spells:

Skills:
Will

Allies:

Trophies:
Cultist x2
Maniac

Special:
Silver Twilight Lodge Membership

jdarksun - Michael McGlen: the Gangster
michaelmcglen.jpg
Sanity: 2/2
Stamina: 6/6

Speed / Sneak: 4/2
Fight / Will: 3/4
Lore / Luck: 1/2

Inventory:
$12
3 Clues

Common:


Unique:
Elder Sign

Spells:


Skills:
Lore

Allies:

Special:
Bank Loan

Tokens:
Maniac, Dimensional Shambler

Valkun - Darrell Simmons: the Photographer
darrellsimmons.jpg
Sanity: 2/3
Stamina: 5/5

Speed 3/ Sneak 2
Fight 2/ Will 4
Lore 2/ Luck 2+1

Inventory:
$6
0 Clue

Common:
.45 Automatic

Unique:
Enchanted Knife

Spells:

Skills:

Allies:

Special:
Blessing

Trophies:

Sharp - Harvey Walters: the Professor
harveywalters.jpg
Sanity: 6/6
Stamina: 1/2

Speed 2/ Sneak 3+1
Fight 3/ Will 0+1
Lore 6/ Luck 1

Inventory:
$5
1 Clues

Common:
.45 Automatic

Unique:
Lamp of Alhazred

Spells:
Mists of Releh, Find Gate

Skills:
Expert Occultist

Allies:
Ryan Dean

Trophies:
Cultist, Ghost x2, Dhole, Yuggoth gate, Byakhee, Maniac, Dark Young, Abyss gate, Nightgaunt

DevoutlyApathetic - Vincent Lee: the Doctor
vincentlee.jpg
Sanity: 1/4
Stamina: 4/4

Speed 2/ Sneak 3
Fight 1/ Will 3
Lore 5/ Luck 1

Inventory:
$4
5 Clues
Map of Arkham
Byakhee Trophy


Common:
Whiskey, Axe

Unique:
Enchanted Jewelry

Spells:
Voice of Ra, Voice of Ra, Find Gate

Skills:
Lore, Sneak

Allies:


And in reserve:
Rend
FrostMist


Can these intrepid investigators disrupt the awakening of Great Cthulhu?
cthulucard.jpg
The doom track is at seven.
Total Gate Tokens: 7
Probably not, but we'll get to watch them try.

PolloDiablo on
«13456716

Posts

  • Options
    ValkunValkun Registered User regular
    edited December 2008
    I sign up to have my psyche turned into a jibbering wreck.

    Edit: I would like a random investigator from those left after everyone else makes their choices.

    Valkun on
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited December 2008
    In.

    I haven't played before so I get to break my mind with rules and dark horrors.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    RainfallRainfall Registered User regular
    edited December 2008
    !Sign up.

    Dibs on Kate Winthrop. Science for the wiin!

    Rainfall on
  • Options
    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited December 2008
    I'm only going to be able to watch.

    Antimatter on
  • Options
    cytorakcytorak Registered User regular
    edited December 2008
    I am interested, but I have never played before.

    cytorak on
  • Options
    PlutoniumPlutonium Registered User regular
    edited December 2008
    In

    Randomize my investigator, pls.

    Plutonium on
  • Options
    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited December 2008
    "Well, Duke, it looks like we're back in Arkham. Not gonna be any pies on windowsills here--and if there are any, best not t' eat 'em." SIGN UP!
    I would love to play Ashcan Pete but if you want to randomize investigators then I will hold no grudges.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • Options
    Sharp101Sharp101 TorontoRegistered User regular
    edited December 2008
    How exactly are you going to play this?

    I should have time to play this week...

    Sharp101 on
  • Options
    PlutoniumPlutonium Registered User regular
    edited December 2008
    I must warn you, I'm absolutely horrible at rolling successes in Arkham Horror. One time I blew through like four attack rolls and five clue rerolls without a 5 or 6, leading to my character dying to monsters.

    Plutonium on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2008
    Woo! I'm in on this.

    Darian on
  • Options
    GoodOmensGoodOmens Registered User regular
    edited December 2008
    I honestly don't know how you can do this via posting, because there's so much information on the board, tokens to keep track of an all that. But I'll be watching with great interest. I hope you all don't repeat what happened to a group I played with in which the setup for the game lasted longer than the game itself.

    Damn you, Shub-Niggurath! DAAAAAAAAMN YOU!

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • Options
    krylon666krylon666 Registered User regular
    edited December 2008
    i have this, dunwich horror, and king in yellow sitting on the shelf right next to me.. sadly only arkham has been opened. how do you plan on running this? i gotta imagine a PbP game will take like 8 months :)

    krylon666 on
  • Options
    abotkinabotkin Registered User regular
    edited December 2008
    I'm pretty sure we're past the max players, but in case someone else falls through, I am so in.

    abotkin on
    steam_sig.png
    3DS: 0963-0539-4405
  • Options
    WilDPanthA05WilDPanthA05 Registered User regular
    edited December 2008
    I'm really excited to see how this turns out, I depend on all of you now for my entertainment. Hell, if the things I've heard turn out to be true, this could turn into a pretty ridiculous game (if you can't tell I haven't played before). I am truly excited to lurk and hide behind corners in this thread!

    WilDPanthA05 on
  • Options
    RendRend Registered User regular
    edited December 2008
    There's probably too many, so Reserve me if I'm not able to Sign up

    Rend on
  • Options
    ValkunValkun Registered User regular
    edited December 2008
    What if we mended the rules so that if someone is devoured, a player from the reserves takes their spot and the devoured player is put at the back of the roster?

    Valkun on
  • Options
    RendRend Registered User regular
    edited December 2008
    I was thinking that but do players really get devoured that often? I mean I can see it possibly if we have the GOO that devours anyone lost in time and space, but I wasn't under the impression that happened often. or at least, it doesn't too often when I play :p

    Rend on
  • Options
    PolloDiabloPolloDiablo Registered User regular
    edited December 2008
    Ok, so my list of players right now is:
    Valkun
    DevoutlyApathetic
    Rainfall
    Cytorak
    Plutonium
    Mike Danger
    Darian
    Sharp

    And in reserve:
    jdarksun
    abotkin
    Rend

    Any errors?

    As to how we're going to play this on a forum, I think it fits with the theme. We'll be struggling against pus-weeping insanity while attempting the impossible. I was planning on using some stuff from BGG to set up, but they're down at the moment. Once they get the site running again, I'll get this going.

    PolloDiablo on
  • Options
    RendRend Registered User regular
    edited December 2008
    jdarksun wrote: »
    Rend wrote: »
    I was thinking that but do players really get devoured that often?
    It doesn't take much to die in Arkham Horror, if you let the situation slip out of control. That tends to happen more with more players.

    Yeah but normally that just involves a trip to the asylum/hospital and a hefty pile of discards.

    Rend on
  • Options
    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited December 2008
    You can remove me from the list.

    Antimatter on
  • Options
    PolloDiabloPolloDiablo Registered User regular
    edited December 2008
    Antimatter wrote: »
    You can remove me from the list.

    Done. Did you just change that, or do I have terrible reading comprehension?

    PolloDiablo on
  • Options
    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited December 2008
    Antimatter wrote: »
    You can remove me from the list.

    Done. Did you just change that, or do I have terrible reading comprehension?

    Just changed it.

    Antimatter on
  • Options
    abotkinabotkin Registered User regular
    edited December 2008
    Any update on this? I'm only in the reserves, but I'd still enjoy watching this go on while waiting for a chance to hop in.

    abotkin on
    steam_sig.png
    3DS: 0963-0539-4405
  • Options
    PolloDiabloPolloDiablo Registered User regular
    edited December 2008
    Yep. I'm gonna go ahead in a day or two, but I'll be away at a New Year's party. Once I get back I'll start this sucker up.

    PolloDiablo on
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    oakloreoaklore Registered User regular
    edited January 2009
    I'm looking forward to reading this.

    oaklore on
    orbit.gif
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Ok, here we go. First things first, here are your characters. I'll list them in the random turn order.

    Plutonium - Sister Mary: the Nun
    sistermary.jpg
    Your starting equipment includes:
    Blessing(special), Cross(common), Holy Water(unique), Luck(special), Wither(spell), Find Gate(spell)

    Mike Danger - Ashcan Pete: the Drifter
    ashcanpete.jpg
    Your starting equipment includes:
    Duke(ally), Holy Water(unique), Cross (common), Fight(skill)

    Darian - Jenny Barnes: the Dilettante
    jennybarnes.jpg
    Your starting equipment includes:
    Motorcycle(common), Lantern(common), Elder Sign(unique), Bind Monster(spell), Fight(skill)

    Rainfall - Kate Winthrop: the Scientist
    katewinthrop.jpg
    Your starting equipment includes:
    Will(skill), Mists of Releh(spell), Alien Statue(unique), Enchant Weapon(spell), Rifle(common)

    Cytorak - Michael McGlen: the Gangster
    michaelmcglen.jpg
    Your starting equipment includes:
    Lore(skill), Elder Sign(unique), Dynamite(common), Tommy Gun(common)

    Valkun - Darrell Simmons: the Photographer
    darrellsimmons.jpg
    Your starting equipment includes:
    .45 Automatic(common), Holy Water(unique), Gate Box(unique), Luck(skill), Retainer(special)

    Sharp - Harvey Walters: the Professor
    harveywalters.jpg
    Your starting equipment includes:
    Ancient Tablet(unique), Lamp of Alhazred(unique), Mists of Releh(spell), Find Gate(spell), Expert Occultist(skill)

    DevoutlyApathetic - Vincent Lee: the Doctor
    vincentlee.jpg
    Your starting equipment includes:
    Whiskey(common), Axe(common), Voice of Ra(spell), Voice of Ra(spell), Lore(skill)
    (that's not a typo, you've got double voice of ra)


    And here's your cuddly friend for your adventure:
    cthulucard.jpg

    D:

    I've seen better luck before. At least this game will be over soon.

    Let me know where you want your skill sliders to start. Anything I'm forgetting?

    PolloDiablo on
  • Options
    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    The board for the start of Plutonium's turn:
    boardround1revised.jpg

    These are dark times for Arkham. The populace suffers from terrifying nightmares as scientists marvel at the once-in-a-lifetime alignment of the planets. There are reports of a strange cult gathering at the old witch's house.

    New Environment:
    Planetary Alignment: Thanks to the mystic energy generated by the planetary alignment, all spells have a Sanity cost of 0.

    Gate opens at The Witch House. Cultist and Maniac spawn, but they don't move.

    PolloDiablo on
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    RendRend Registered User regular
    edited January 2009
    Were both spawned monsters cultists?

    Rend on
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Rend wrote: »
    Were both spawned monsters cultists?

    Hey, no fair paying attention to works in progress! :P

    No, one was a cultist and the other was a maniac. I think I've got it set now.

    PolloDiablo on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Starting sliders and supplies:
    Jenny Barnes
    Speed 2/ Sneak 2
    Fight 3+1/ Will 3
    Lore 3/ Luck 3+1

    Sanity: 5/5
    Stamina 3/3

    Inventory:
    $10 +1 per upkeep (Trust Fund)

    Motorcycle(common),
    Movement phase: Exhaust to get 2 extra movement points.
    Price: $4

    Lantern(common),
    Bonus: +1 Luck check
    Price: $3

    Elder Sign(unique),
    Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
    Price: $5

    Bind Monster(spell),
    Casting Modifier: +4
    Sanity Cost: 2
    Any Phase: Cast and Discard this spell to pass one Combat check. You must roll successes equal to the monster's toughness to cast this spell. This spell doesn't work on Ancient Ones.
    Hands: 2

    Fight(skill)
    +1 Fight
    When you spend a Clue token to add to any Fight check, add one extra bonus die.

    I do declare, I may not know what has been going on here, but I shall find my sister!

    Edit: I looked up all my cards on the wiki; the rest of you might want to do the same.
    Also, Is there an upkeep phase to start the first turn? If so, I think I now have $11 to my name.
    Thanks for the help, daddy. I won't let you down!

    Edit2: On the "anything else I'm forgetting" front, you probably need to record everyone's starting money in your spreadsheet, plus remind everyone to deduct one from their max sanity and stamina. Frak you, Cthullu!

    Darian on
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    PlutoniumPlutonium Registered User regular
    edited January 2009
    Oh F'tang F'tang

    Cthulhu's massive regen.

    Starting Sliders/Abilities
    Sister Mary - Starting Sliders
    Speed 3/ Sneak 2
    Fight 2/ Will 2
    Lore 4/ Luck 3

    Sanity: 6/6
    Stamina 2/2

    Inventory:
    $0

    Blessing(Special),
    Bonus: Success on 4, 5, or 6 on dice rolls.

    Cross(common),
    One hand, +3 to undead combat checks, +1 to horror checks
    Price: $3

    Holy Water(unique),
    Two hands, +6 to a combat checks, discard after use
    Price: $4

    Luck(special)
    One extra bonus die when spending clue tokens on luck checks

    Wither(spell),
    Casting Modifier: 0
    Sanity Cost: 0
    Any phase: Cast and exhaust to gain +3 to combat checks until the end of combat
    Hands: 2

    Find Gate(spell)
    Casting Modifier: -1
    Sanity Cost: 1 (Now 0)
    Movement: Cast and exhaust to immediately return to Arkham from an Other World.

    Plutonium on
  • Options
    PlutoniumPlutonium Registered User regular
    edited January 2009
    Alright, first turn.

    Sliders at:
    Speed 3/ Sneak 2
    Fight 2/ Will 2
    Lore 4/ Luck 3

    Well, I guess I'll start this adventure with a quick prayer, in the hopes that God does not abandon me.

    I've heard of strange events going on in The Woods. It could be that good-for-nothing boy Sheldon and his layabout friends who never show up at Sunday School, but it also could be something more... something evil.
    Move to The Woods and pick up a clue token.

    Plutonium on
  • Options
    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited January 2009
    "Whooo-eee. You feel that shakin', Duke? Feels like it's comin' from out west. I'll bet you half a can of my famous stew that there's somethin' horrible beyond all reckonin' headin' our way. Well, 's better than stayin' in Innsmouth."

    "ARF"

    Ashcan Pete, King of the Hoboes
    4/4 Sanity ~ 5/5 Stamina

    Speed/Sneak: 2 / 3
    Fight/Will: 3+1 / 4
    Lore/Luck: 1 / 2
    Focus: 1
    Home: River Docks

    Inventory
    $1

    Clues
    3

    Cross
    "Some fellas carry a Bible, but I find it just gets all wet out in the stockyards."
    Magical Weapon
    +0 to combat checks (+3 if opponent is Undead)
    +1 to Horror checks

    1 Hand
    $3

    Holy Water
    "It don't taste like much, but all them tentacled creatures from the back o' beyond don't care for't too much."
    Magical Weapon
    +6 to combat checks (Discard after use)

    2 Hands
    $4

    Fight
    "And then I grabbed him by the ears, and threw'm ass-over-teakettle right into all the bottles behind the bar. My free drinks stopped after that 'un, but I know a fella with that Innsmouth Look when I sees 'im."

    +1 to Fight checks

    When you spend a Clue token to add to any Fight check, roll 1 extra bonus die.

    R. Phineas Montpelier, Duke of the Dogs and Major Canids of the Western Seaboard
    "Easy, there, boy. Our friend here's alright. Say, you haven't spent any time 'round 'bout 47 south, 129 west, have ya?"
    Ally

    +1 Maximum Sanity
    Discard to restore sanity to maximum.

    Scrounge
    "They don't call me Ashcan Pete for nothin'. Look at this! Somebody's thrown away a perfectly good heela bread. An' a bone for the Duke, too!"
    When Pete draws from the Common item, Unique item, or Spell deck, he may draw from either the top or the bottom of that deck, his choice. Pete may look at the bottom card of those decks at any time.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • Options
    RainfallRainfall Registered User regular
    edited January 2009
    "My Dimensional Flux Stabilizer is finally complete! It's time to save the world, with science!"
    Kate Winthrop, the Scientist
    3/3 Stamina ~ 5/5 Sanity
    Focus 1
    Speed 1 2 3 4
    Sneak 5 4 3 2

    Fight 1 2 3 4
    Will 3 2 1 0

    Lore 2 3 4 5
    Luck 4 3 2 1

    Ability
    Science! Monsters and Gates cannot appear in my location thanks to my Flux Stabilizer. Monsters can move into my space normally, however.

    Common Items
    Rifle - Physical Weapon - $6
    Two handed - +5 to Combat Checks
    "Can't save the world without a gun. Technology trumps dimensional warping, again."

    Unique Items
    Alien Statue - Movement Phase - $5
    Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw one spell or take 3 clue tokens. If it is a failure, lose 2 Stamina.
    "The professors won't mind if I take this. It looks too much like the things that ate Professor Young to not be useful."

    Spells
    Mists of Releh - Movement Phase
    Cost: 0 sanity
    Cast and exhaust to pass an evade check. The casting modifier is equal to the monster's Awareness.
    "My light-diffraction device may not make sense to the other scientists, but damn does it work!"

    Enchant Weapon - Movement Phase
    Cost: 1 Sanity - Casting Modifier: +0
    Cast and Exhaust to make a Physical Weapon a Magical Weapon until the end of combat.
    "Just re-calibrate the firing mechanism and modify the bullet's stability with my Flux Stabilizer..."

    Skills
    Will
    +1 Will. When you spend a clue token to add to any Will check, add one extra bonus die.
    "This isn't scary! There's a scientific explanation for all of this!"

    Allies

    BTW, Pluto, you don't need to roll for a Blessing the first turn after you get it.

    Rainfall on
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    PlutoniumPlutonium Registered User regular
    edited January 2009
    Oh, no Blessing roll? Cool!

    Plutonium on
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    FrostMistFrostMist NorwayRegistered User regular
    edited January 2009
    !reserve up

    FrostMist on
    Untitled-1.jpg
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    ValkunValkun Registered User regular
    edited January 2009
    Starting sliders and supplies:

    Looks like it's time for my big scoop! Won't the boys at the Chronicle be surprised when they see this story.
    Darrell Simmons
    Speed 2/ Sneak 3
    Fight 2/ Will 4
    Lore 2/ Luck 2+1

    Sanity: 3/3
    Stamina 5/5

    Inventory:
    $4
    1 Clue Token

    Hometown Advantage (Unique Ability)
    Town Encounter: When drawing location encounters in Arkham, Darrell draws two cards and may choose whichever one of the two he wants. This ability does not work when drawing gate encounters in Other Worlds.

    I've got an eye on every sleepy corner of this town, if anything happens I plum sure knows about it.

    .45 Automatic(common)
    Type: Physical
    Bonus: +4 Combat check
    Hands: 1
    Price: $5

    Looks like trouble's abrewin', better take ol' pistol pete here in case I runs into it.

    Holy Water(Unique)
    Type: Magical weapon
    Bonus: +6 Combat check (Discard after use)
    Hands: 2
    Price: $4

    This is absolutely the worst vodka I've ever had, where's the kick Sally, where's the kick?

    Gate Box(unique)
    Any Phase: When you return to Arkham from an Other World, you can return to any location with an open gate, not just those leading to the Other World you were in.
    Price: $4

    I gots this cute little toy from one of them there antique shops. Heck if I can figure out how it works though.

    Luck(skill)
    +1 Luck
    When you spend a Clue token to add to any Luck check, add one extra bonus die.

    Better lucky then skilled my paps always used to say.

    Retainer(special)
    Upkeep: Gain $2, then roll a die. Discard this card on a 1.

    If what's about to go down goes down, I better get me a big raise. Maybe even work on one of them big newspapers in the city.

    I assume we're on our first upkeep phase?

    If so, +$2 for retainer.

    Edit: I'll probably use my first movement turn to head to the Curiosity Shoppe and see if I can't pick up anything neato for my $6.

    Valkun on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited January 2009
    Harvey Walters

    Sliders and Supplies:
    Speed 3/ Sneak 2
    Fight 2/ Will 1
    Lore 4/ Luck 3

    Sanity: 7/7
    Stamina 3/3

    Inventory:
    $5
    1 Clue Token

    Strong Mind(unique ability),
    Any Phase: Reduce Sanity Loss by 1, to a minimum of 0

    Expert Occultist(skill),
    Any Phase: Exhaust to re-roll a Spell check.

    Ancient Tablet(unique),
    Movement: Spend 3 movement points and discard Ancient Tablet to roll 2 dice. For every success rolled, draw 1 Spell. For every failure rolled, gain 2 Clue tokens.
    Price: $8

    Lamp of Alhazred(unique),
    Magical weapon: +5 Combat check
    2 Handed
    Price: $7

    Mists of Releh
    (Spell),
    Casting Modifier: Special
    Sanity Cost: 0
    Any Phase: Cast and exhaust to pass an Evade check. The casting modifier is equal to the monster's Awareness.

    Find Gate(Spell),
    Casting Modifier: -1
    Sanity Cost: 1
    Movement Phase: Cast and exhaust to immediately return to Arkham from an Other World.

    Something is Awry...

    It's been a while since I've played and I'm not at home to look up the rules, so forgive any mistakes.

    My Turn:
    I'm going to stay where I am, equip my Lamp of Alhazred and use my Ancient Tablet.

    This Tablet suddenly calls to me... maybe it holds secrets to what is happening here...

    -Edit-
    My rolls for the Tablet: 1d6=3, 1d6=4
    Successes are on a 5+ in this game, right? So that would be 4 clue tokens for me and no spells.

    Sharp101 on
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    ValkunValkun Registered User regular
    edited January 2009
    Wow, that professor is one hell of a magician. Does Strong Mind work on the sanity cost for spells?

    Valkun on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited January 2009
    I'm not sure, but it does say any phase.

    I've played 3 times and never have cast a single spell before. This is going to be an interesting game for me...

    Sharp101 on
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