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[Game On] Arkham Horror: Investigator Victory!

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    RainfallRainfall Registered User regular
    edited January 2009
    Strong Mind only applies to Sanity Loss, not Costs(so no discounts on spells and tomes)
    He has a lot of Sanity and Lore, though. Very, very good for casting.

    On my turn, I'm headed to the Black Cave to grab those Clue Tokens.
    "There's some strange signals coming from the Black Cave. Maybe there's some sort of rift that I can study there."

    Rainfall on
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    ValkunValkun Registered User regular
    edited January 2009
    Is there any reason we can't combine the Upkeep and Movement phases into a single phase to save time? It shouldn't change the game TOO much besides for not having information on other people's upkeeps before moving.

    Edit: I may be new to this, but do those two monsters that spawned look like chumps? Could the Gangster easily dispatch these unwanted guests?

    Valkun on
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    RainfallRainfall Registered User regular
    edited January 2009
    Maniacs and Cultists are both easy kills, although Maniacs can cause problems once you hit high Terror levels, and Cultists have the Innsmouth Look, so you'll need to pass a painful Horror Check in order to not go the asylum.

    But you should be fine taking them both on. I'd take them out with my Rifle(pew pew,) but I want to pick up the five clues required in order to seal a gate before I jump in.

    Rainfall on
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    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited January 2009
    I'll just head to the Unnameable and snap up the clue there.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Sorry, I should have mentioned it, but I included the cards in the OP. I didn't mean to confuse you guys as to what you had. I'll be keeping the OP updated with the current information, so you don't always have to search the thread to find out what's going on. I'll add the monster information up there, too. Alternatively, the wiki Darian linked is an excellent resource.

    A few notes on mechanics: we might as well combine upkeep with movement, to speed things up. Also, you can make your own rolls, just remember to use Invisible Castle. Also, there's upkeep on the first turn, so you can get your money.

    Also, the gangster's split personalities have emerged, so jdarksun will be taking over as Michael McGlen. (Cytorak wanted to bow out)

    For movement, you can post in whatever order you want, but I'll move you guys by turn order, since sequencing might become important. Those of you later in the turn order can change where you want to move if we haven't reached you yet.

    I'll update the situation with your moves in a minute.

    PolloDiablo on
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    ValkunValkun Registered User regular
    edited January 2009
    Move Darrell Simmons to Northside. Move Darrel Simmons to Curiositie Shoppe.

    During the encounter's phase, I'll use the Shoppe's special ability to shop.

    Valkun on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited January 2009
    I edited my post to include my dice rolls for using the Tablet.

    Sharp101 on
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    ValkunValkun Registered User regular
    edited January 2009
    Wouldn't that be 4 clue tokens? 2 for each failure?

    Successes depend on your current status as follows:

    Blessed: 4,5,6
    Normal: 5,6
    Cursed: 6

    Valkun on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited January 2009
    Yes. Awesome.

    Reading FTW.

    Sharp101 on
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    ValkunValkun Registered User regular
    edited January 2009
    It seems my character would really suck at magic. Is there any reason I shouldn't just go full bore with luck instead?

    With his ability to pick and choose encounters and the luck skill, I'd probably come out pretty well during the encounters phase. Although, I'd feel better if I could run around with one of our casters.

    Valkun on
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Ok, here we go.

    Upkeep:
    Jenny Barnes +$1
    Darrell Simmons +$2, keeps retainer

    Movement:
    Sister Mary moves Southside->Uptown->Woods
    Sister Mary receives clue

    Ashcan Pete moves Merchant District->Unnameable
    Ashcan Pete receives clue

    It's Jenny Barnes' move


    Current Board:
    turn1movement.jpg


    Player Stats:
    Sister Mary:
    Sanity: 6/6
    Stamina: 2/2

    Speed 3/ Sneak 2
    Fight 2/ Will 2
    Lore 4/ Luck 3

    Inventory:
    $0
    1 Clue

    Common:
    Cross

    Unique:
    Holy Water

    Spells:
    Wither, Find Gate

    Skills:
    Luck

    Allies:

    Special:
    Blessing
    Ashcan Pete:
    Sanity: 4/4
    Stamina: 5/5

    Speed 2/ Sneak 3
    Fight 3/ Will 4
    Lore 1/ Luck 2

    Inventory:
    $1
    4 Clues

    Common:
    Cross

    Unique:
    Holy Water

    Spells:
    Wither, Find Gate

    Skills:
    Fight

    Allies:
    Duke

    Special:
    Jenny Barnes:
    Sanity: 5/5
    Stamina: 3/3

    Speed 2/ Sneak 2
    Fight 3/ Will 3
    Lore 3/ Luck 3

    Inventory:
    $11
    0 Clue

    Common:
    Motorcycle, Lantern

    Unique:
    Elder Sign

    Spells:
    Bind Monster

    Skills:
    Fight

    Allies:

    Special:
    Kate Winthrop
    Sanity: 5/5
    Stamina: 3/3

    Speed 4/ Sneak 2
    Fight 2/ Will 2
    Lore 5/ Luck 1

    Inventory:
    $7
    2 Clues

    Common:
    Rifle

    Unique:
    Alien Statue

    Spells:
    Mists of Releh, Enchant Weapon

    Skills:
    Will

    Allies:
    Micahel McGlen
    Sanity: 2/2
    Stamina: 6/6

    Speed / Sneak
    Fight / Will
    Lore / Luck

    Inventory:
    $8
    0 Clues

    Common:
    Tommy Gun, Dynamite

    Unique:
    Elder Sign

    Spells:


    Skills:
    Lore

    Allies:
    Darrell Simmons
    Sanity: 3/3
    Stamina: 5/5

    Speed 2/ Sneak 3
    Fight 2/ Will 4
    Lore 2/ Luck 2

    Inventory:
    $6
    1 Clue

    Common:
    .45 Automatic

    Unique:
    Gate Box, Holy Water

    Spells:


    Skills:
    Luck

    Allies:

    Special:
    Retainer
    Harvey Walters
    Sanity: 6/6
    Stamina: 2/2

    Speed 3/ Sneak 2
    Fight 2/ Will 1
    Lore 4/ Luck 3

    Inventory:
    $5
    1 Clues

    Common:

    Unique:
    Ancient Tablet, Lamp of Alhazred

    Spells:
    Mists of Releh, Find Gate

    Skills:
    Expert Occultist

    Allies:
    Vincent Lee:
    Sanity: 4/4
    Stamina: 4/4

    Speed / Sneak
    Fight / Will
    Lore / Luck

    Inventory:
    $9
    1 Clue

    Common:
    Whiskey, Axe

    Unique:

    Spells:
    Voice of Ra, Voice of Ra

    Skills:
    Lore

    Allies:
    Valkun wrote: »
    It seems my character would really suck at magic. Is there any reason I shouldn't just go full bore with luck instead?

    With his ability to pick and choose encounters and the luck skill, I'd probably come out pretty well during the encounters phase. Although, I'd feel better if I could run around with one of our casters.

    I think some encounters need lore, so it might be good to keep at least a little, just in case.

    PolloDiablo on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited January 2009
    Just as a heads up - I'm about to leave to jump on a plane go go back home on the other side of Canada and I'm probably not going to have access to a computer for about 12-14 hours. I don't think it will delay anything, but If I have any rolls to do for whatever reason, the GM can do it for me.

    Sharp101 on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    So....could I cast Voice of Ra twice and receive +2 on skill checks from then on? A quick look through the rule book doesn't seem to forbid this.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    RainfallRainfall Registered User regular
    edited January 2009
    You could do exactly that, yes. You just need to pass the casting check and pay the sanity cost for each one.

    Rainfall on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    ...and at present all spells cost 0?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Exhausting the motorcycle for 2 extra movement should get Jenny to Northside, Downtown, then Independence Square to pick up a clue.
    Jenny Barnes
    Speed 2/ Sneak 2
    Fight 3+1/ Will 3
    Lore 3/ Luck 3+1

    Sanity: 5/5
    Stamina 3/3

    Inventory:
    $11 +1 per upkeep (Trust Fund)

    Motorcycle(common),
    Movement phase: Exhaust to get 2 extra movement points.
    Price: $4

    Lantern(common),
    Bonus: +1 Luck check
    Price: $3

    Elder Sign(unique),
    Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
    Price: $5

    Bind Monster(spell),
    Casting Modifier: +4
    Sanity Cost: 2
    Any Phase: Cast and Discard this spell to pass one Combat check. You must roll successes equal to the monster's toughness to cast this spell. This spell doesn't work on Ancient Ones.
    Hands: 2

    Fight(skill)
    +1 Fight
    When you spend a Clue token to add to any Fight check, add one extra bonus die.

    Darian on
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    RainfallRainfall Registered User regular
    edited January 2009
    ...and at present all spells cost 0?

    Yep! So you're in a really good spot.

    Rainfall on
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    RainfallRainfall Registered User regular
    edited January 2009
    Moving to Miskatonic U. Streets, French Hill Streets, Merchant District Streets, into the Black Cave for 2 Clue Tokens.

    Rainfall on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    So....I have sworn an Oath and I shall keep to it!

    Speed 3/Sneak 2
    Fight 2/Will 2
    Lore 4/Luck 2

    Alright, First Voice here. Fail, Suck.

    Second: Success! +1 to all skills.

    I'll move to the Historical Society (Uptown, Southside, Historical Society)

    I think that's all right, let me know if I fucked anything up.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    ValkunValkun Registered User regular
    edited January 2009
    Wow, I just realized that Diablo put tokens on our character sheets, that's a nice touch. :lol:

    Valkun on
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Movement:

    Jenny Barnes moves Northside->Downtown->Independence Square
    Jenny Barnes receives clue

    Kate Winthrop moves Miskatonic U->French Hill->Rivertown(?)->Black Cave
    Kate Winthrop receives 2 clues

    Michael McGlen's move.
    (I sent jdarksun a pm to say he's in, on the off chance he isn't frantically f5'ing this thread.)

    Current Board:
    turn1movement2.jpg

    PolloDiablo on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Uh....I think you're insane because of the Cthullu effect of reducing your Maximum Sanity by 1.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    ValkunValkun Registered User regular
    edited January 2009
    Not a great start. D: But hurrah for the tommy gun toting demon slaying gangster?

    Edit: I guess now is the best time to go insane, half of three items rounded down is one?

    Valkun on
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Movement:
    Michael McGlen moves Southside->French hill->Witch house
    He kills a maniac, fails horror vs. cultist and is driven insane
    Take maniac as monster trophy, discard 1 card, and relocate to Arkham Asylum. You'd have been ok, but recent nightmares have reduced your sanity.

    Darrell Simmons moves Northside->Curiositie Shoppe

    Harvey Walters studies his Ancient Tablet
    Discard Ancient Tablet, gain 4 Clues

    Vincent Lee uses Voice of Ra, +1 on all skill checks
    (as a side note, you've got the Lore skill, which gives you +1 for all lore checks, which includes spells. So technically you've got one more d6 to try to use on that failed voice of ra.)
    Vincent Lee moves Uptown->Southside->Historical Society
    Vincent Lee gains 1 clue

    Arkham Encounters

    Sister Mary in the Woods
    You trip over an object which turns out to be a rusty lockbox. If you open it, make a Luck(+0) check and consult the following chart:
    Successes:
    0) A rotted human foot. Lose 1 Sanity
    1) Draw 1 Common Item
    2) Draw 1 Unique Item
    3+) $10 in jewelry

    Current Situation:
    turn1movement3.jpg


    I think we could resolve encounters concurrently, but it might get tricky. I'll leave it up to you guys. It will speed things up to do them all at once, but it could leave some of you without information you'd otherwise have. Which would you prefer?

    PolloDiablo on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Quick Check: The Voice of Ra has a -1 casting modifier so I netted that out with the Lore Skill. So no extra +1 for me I think.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Quick Check: The Voice of Ra has a -1 casting modifier so I netted that out with the Lore Skill. So no extra +1 for me I think.

    Oops, you are correct.

    PolloDiablo on
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    ValkunValkun Registered User regular
    edited January 2009
    The lack of information on what the players before you do is counteracted by the fact that you'd know what encounters the later players in the phase have. I'm all for anything to speed the game up though.

    Valkun on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Yeah, I look at the BSG thread and just groan at this stage.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Simultaneous encounters and faster turns are probably necessary to get this thing done in any reasonable time frame.

    Also, It seems as though my sister was here not too long ago; I've found one of her scarfs, but with a strange substance on it. (A clue!)
    Jenny Barnes
    Speed 2/ Sneak 2
    Fight 3+1/ Will 3
    Lore 3/ Luck 3+1

    Sanity: 5/5
    Stamina 3/3

    Inventory:
    $11 +1 per upkeep (Trust Fund)
    1 clue

    Motorcycle(common),
    Movement phase: Exhaust to get 2 extra movement points.
    Price: $4

    Lantern(common),
    Bonus: +1 Luck check
    Price: $3

    Elder Sign(unique),
    Any Phase: When sealing a gate, lose 1 Stamina and 1 Sanity and return this card to the box. You do not need to make a skill check or spend any Clue tokens to seal the gate. In addition, remove one doom token from the Ancient One's doom track.
    Price: $5

    Bind Monster(spell),
    Casting Modifier: +4
    Sanity Cost: 2
    Any Phase: Cast and Discard this spell to pass one Combat check. You must roll successes equal to the monster's toughness to cast this spell. This spell doesn't work on Ancient Ones.
    Hands: 2

    Fight(skill)
    +1 Fight
    When you spend a Clue token to add to any Fight check, add one extra bonus die.
    Yeah, I look at the BSG thread and just groan at this stage.

    Well, we're still making progress; next jump will put us into the sleeper phase, for increased paranoia.

    Darian on
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    Sharp101Sharp101 TorontoRegistered User regular
    edited January 2009
    Assuming the clue token doesn't get taken before my turn, I'll head on over to the Unvisited Isle.

    Sharp101 on
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    PlutoniumPlutonium Registered User regular
    edited January 2009
    Hmm, I'd think it would be easier for you to make our rolls for us, like in the BSG game.

    What is this? Aside from this mysterious scrap of paper covered with religious markings, It seems there's a treasure chest rotting among the roots of this great Miskatonic Valley Oak! Well, let's see what's inside!

    Roll for Rusty Lockbox (1d6=4, 1d6=6, 1d6=1)

    Draw 1 Unique Item


    What is this? It seems that inside this moldy lockbox, there's a silk-wrapped object. What could it be?

    Plutonium on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Guys, you probably want to use this format for Invisible Castle:

    xd6.hits(5)

    The x is your skill+modifiers. The 5 needs to be a 4 if blessed, 6 if cursed. (I'm just being anal here but it can automatically deal with the counting and all that so it should be used.)

    The only issue with rolls being done by PD is that we can change the number of dice rolled at anytime with Clue tokens. I'm not familiar enough with the game to set up contingency rules for their use but this is only a concern for events with blind outcomes. I don't know how common those are. In the above example if you found you got a common item that you absolutely hated you could try and add clue tokens after the fact.

    I don't think that's a huge concern all in all from what I've seen of the game so far. I think keeping up a reasonable pace would be more than worth any trade off it entails.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Arkham Encounter Phase:
    Sister Mary unwraps the object, and it turns out to be an Obsidian Statue.

    Ashcan Pete in the Unnameable
    "Pass a Luck (-1) Check to find a hidden cache concealed in the wall of an upstairs bedroom. Draw 1 Unique Item"

    Jenny Barnes in Independence Square
    "A pair of friendly picknickers share their lunch with you. Gain 1 Stamina."

    Kate Winthrop in the Black Cave
    "In the darkness you happen upon the remains of a previous spelunker. Make a Luck (+0) Check and consult the chart below:
    Successes
    0) The body begins to bloat and splits open, releasing the horror within. Lose 1 Sanity and a monster appears!
    1) The body has been ripped apart as if shredded by a powerful monster. Lose 1 Sanity.
    2+) Searching the body you find something interesting. Draw 1 Common Item.

    Michael McGlen in Arkham Asylum
    Discards Dynamite
    Receives Psychiatric Care: +1 Sanity

    Darrell Simmons in Curiositie Shoppe
    You wanted to shop, right? They currently have in stock: Enchanted Knife, Powder of Ibn-Ghazi, Warding Statue

    Harvey Walters in Administration
    Discuss the opportunity to sell a monograph with the President of the University. Pass a Lore (-1) Check to make the sale and gain $5.

    Vincent Lee in Historical Society
    Pass a Lore (-1)[2] check to gain insight into a skill while studying the old volumes of books. Draw 1 Skill, but stay here next turn.

    PolloDiablo on
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    RainfallRainfall Registered User regular
    edited January 2009
    As I explored the caves, I came across a dead body. It quivered and shook, as a terrible entity tried to break through from another dimension! Luckily, I had my Flux Stabilizer handy, and it worked just like I planned. It was really damned disturbing, though. I don't want to see that again.

    1d6.hits(5)=1
    No monster, 1 sanity lost.

    Rainfall on
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    ValkunValkun Registered User regular
    edited January 2009
    Although the Warding Statue might prove invaluable in the end game, I think I'm going to buy the Enchanted Knife for $5. I can use the knife and the .45 Automatic at the same time right?

    My character sucks at both sneaking and magic, so having a magical weapon should help against those pesky physically resistant/immune monsters.

    As Simmons walked into the shop, the heavy scent of incense assaulted his nose. The small little shop was stocked full of various odds and ends from every corner of the civilized world and beyond. As he picked up a ragged scroll, a blade fell from the table sticking neatly through the top of his shoe.

    Looking downward, Darrel tipped up his hat while wiggling his toes, noticing the distinct lack of pain.


    I am one lucky summabitch. Hey Charlie, how much for this letter opener?

    Valkun on
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    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited January 2009
    "Well, well, Duke, looks like we've found a nice old house to lay up for the night. Shh, shh, boy. Just rats in the wa--well, hello there! Look at this!"

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
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    ValkunValkun Registered User regular
    edited January 2009
    Suddenly, I'm thinking Luck would be a good thing to invest in.

    Valkun on
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    PolloDiabloPolloDiablo Registered User regular
    edited January 2009
    Valkun wrote: »
    Although the Warding Statue might prove invaluable in the end game, I think I'm going to buy the Enchanted Knife for $5. I can use the knife and the .45 Automatic at the same time right?

    Ayup.

    Ok, Kate Winthrop is -1 Sanity, and Darrell Simmons has his Enchanted Knife.

    Ashcan Pete finds The King in Yellow, a forbidden tome, hidden in the walls.

    PolloDiablo on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    "Oh, thank you kindly for this wonderful meal. I feel so refreshed; I wonder, though, have you lived here in Arkham for long? Did you perchance know my sister?"

    Darian on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    "Mmmm.....there must be a rational explanation for these strange occurrences...and I will find it!"

    Also, Ra Ra Ra pays off this time, netting the 2 needed to succeed. Skill me.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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