This game is probably the best and most incomprehensibly difficult game to play I've ever seen. It is everything I ever wanted in a space combat game minus ease of use and a soft learning curve.
Everything about it is awesome except learning to play it. It's on my list of things I will eventually get to.
Earth makes my computer want to die but it's so pretty.
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MrMonroepassed outon the floor nowRegistered Userregular
edited January 2009
Ok, I got steam fixed (thanks guy from the G&T Steam thread) and I don't see this as being terribly difficult to use. I've only played for an hour or so, though.
What is killing me is the fucking AI and the autopilot.
The AI seems to be pretty darn good at combat, and very versatile in that respect, but getting from point A to point B seems to be completely beyond them, tossing and turning in random directions constantly as though they were always under fire.
I tried X2 but lost interest pretty quick.
I definitely want to blow up ships in space though. Is X3 better/worse?
Oh and is there a mod to add a cockpit/command deck like in X2? That's one thing I really liked.
Fuuuuuuuuuuuuck time to bring out my game and finish getting my Player HQ. I think I'll put it in Kingdom's End along with my awesome factory complex because I like the music there best.
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MrMonroepassed outon the floor nowRegistered Userregular
edited January 2009
jesus fuck this is confusing.
I don't see what the fuss about "difficult" is, I'm just confused as to why the AI seems so fucking retarded with the simplest tasks but perfectly proficient when it comes to shooting things.
Also: is there any way to dock with a station without using the autopilot? It seems terribly tedious to fly out to ten kilometers away and then slow to half my ship's top speed for the ride in.
I don't see what the fuss about "difficult" is, I'm just confused as to why the AI seems so fucking retarded with the simplest tasks but perfectly proficient when it comes to shooting things.
Also: is there any way to dock with a station without using the autopilot? It seems terribly tedious to fly out to ten kilometers away and then slow to half my ship's top speed for the ride in.
Docking computer.
Other than that, you can manually dock if you call up the station, request docking clearance, line up the ship yourself and then fly in at an amazingly slow speed 'till you dock. Autopilot's faster than the manual dock, just crank SETA up to 1000% and it doesn't take too long.
I do recommend doing at least one manual dock though during your time playing. The music is pretty cool and it's fun to guide the ship in once. Sometimes I like to take ships in manually. It's fun.
Sometimes I also like taking a Disco out into the galaxy for a spin and just fly. Skim near the top of a SPP, fly orbits around asteroids....
EDIT: I still haven't picked up TC. I like Vanilla X3 though. And in my current game I started off by getting every single unclaimed ship in the universe. I don't want to do that again.
I don't see what the fuss about "difficult" is, I'm just confused as to why the AI seems so fucking retarded with the simplest tasks but perfectly proficient when it comes to shooting things.
Also: is there any way to dock with a station without using the autopilot? It seems terribly tedious to fly out to ten kilometers away and then slow to half my ship's top speed for the ride in.
Docking computer.
Other than that, you can manually dock if you call up the station, request docking clearance, line up the ship yourself and then fly in at an amazingly slow speed 'till you dock. Autopilot's faster than the manual dock, just crank SETA up to 1000% and it doesn't take too long.
I do recommend doing at least one manual dock though during your time playing. The music is pretty cool and it's fun to guide the ship in once. Sometimes I like to take ships in manually. It's fun.
Sometimes I also like taking a Disco out into the galaxy for a spin and just fly. Skim near the top of a SPP, fly orbits around asteroids....
EDIT: I still haven't picked up TC. I like Vanilla X3 though. And in my current game I started off by getting every single unclaimed ship in the universe. I don't want to do that again.
Never give navigation commands while your in the same system too. Leave the system then give commands, they lose collision as long as you aren't in there with them, so they stop hitting shit.
I don't see what the fuss about "difficult" is, I'm just confused as to why the AI seems so fucking retarded with the simplest tasks but perfectly proficient when it comes to shooting things.
Also: is there any way to dock with a station without using the autopilot? It seems terribly tedious to fly out to ten kilometers away and then slow to half my ship's top speed for the ride in.
Docking computer.
Other than that, you can manually dock if you call up the station, request docking clearance, line up the ship yourself and then fly in at an amazingly slow speed 'till you dock. Autopilot's faster than the manual dock, just crank SETA up to 1000% and it doesn't take too long.
I do recommend doing at least one manual dock though during your time playing. The music is pretty cool and it's fun to guide the ship in once. Sometimes I like to take ships in manually. It's fun.
Sometimes I also like taking a Disco out into the galaxy for a spin and just fly. Skim near the top of a SPP, fly orbits around asteroids....
EDIT: I still haven't picked up TC. I like Vanilla X3 though. And in my current game I started off by getting every single unclaimed ship in the universe. I don't want to do that again.
Never give navigation commands while your in the same system too. Leave the system then give commands, they lose collision as long as you aren't in there with them, so they stop hitting shit.
Yeah, I found that out when I lost a ship and hadn't saved or docked in a while.
Luckily I made up for it by saving and capping a trio of pirate ships, the fuckers. Now I've got like 10 UTs, 3 STs, and 2 large self-sufficient manufacturing plants.
Oh also, semi spoiler on the very very ending of the terran plot. Barely a spoiler as it was already semi-mentioned in a screenshot.
Don't autodock with earth, they will nuke your ass out of the sky for going into their nofly zone. Do a manual dock and fly straight in.
Also don't send your ships there, they tend to make it in fine, but then not get back out.
is this like an Rts where you click to move or like Eve movement?
It's sort of... hybrid movement.
You can take direct control of a ship and fly it with mouse, and you can give orders and the ship will automatically fly to certain stations or buoys. You can also take command of individual turrets on the ship, with the ship on autopilot or stopped. You end up using all types of movement in the game... sometimes you fly, sometimes you throw on autopilot and sometimes you take a turret.
You can also give orders to wingmen and other ships, some just simple movement or attacks, but also you can, say, give the "Sector Trader" command with certain components, which has the ship use your money in a specific sector to buy goods with high supply and sell goods with high demand, making you money over time. You can also give simply orders to your turrets, like "Missile Defense", which tries to shoot incoming missiles, or "Attack nearest enemy" or "Defend ship", etc.
X3 is still one of the best looking games on the market.
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WeaverWho are you?What do you want?Registered Userregular
edited January 2009
I remember at one point I had destroyed every last Paranid capital ship and naval production yard. I basically destroyed the Paranid race as a spacefaring species.
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WeaverWho are you?What do you want?Registered Userregular
is this like an Rts where you click to move or like Eve movement?
It's sort of... hybrid movement.
You can take direct control of a ship and fly it with mouse, and you can give orders and the ship will automatically fly to certain stations or buoys. You can also take command of individual turrets on the ship, with the ship on autopilot or stopped. You end up using all types of movement in the game... sometimes you fly, sometimes you throw on autopilot and sometimes you take a turret.
You can also give orders to wingmen and other ships, some just simple movement or attacks, but also you can, say, give the "Sector Trader" command with certain components, which has the ship use your money in a specific sector to buy goods with high supply and sell goods with high demand, making you money over time. You can also give simply orders to your turrets, like "Missile Defense", which tries to shoot incoming missiles, or "Attack nearest enemy" or "Defend ship", etc.
Yeah, but the cursor was from the targetting software, wasnt it?
In any case, I found the transition a bit annoying, but the current control scheme is far superior to the old X3R controls and interface now that I've gotten used to it.
Posts
Time to submit another application for tech support.
And SO, I beat Mechwarrior 2, without a joystick. How much trouble is this game comparatively?
what then
I now seek revenge
- How like/unlike Eve is it?
Ever since I dropped out of Eve I've been needing some spaceship lovin', and Sins isn't really doing it for me.
Everything about it is awesome except learning to play it. It's on my list of things I will eventually get to.
Earth makes my computer want to die but it's so pretty.
What is killing me is the fucking AI and the autopilot.
The AI seems to be pretty darn good at combat, and very versatile in that respect, but getting from point A to point B seems to be completely beyond them, tossing and turning in random directions constantly as though they were always under fire.
But holy shit is it ever pretty
hey satan...: thinkgeek amazon My post |
I definitely want to blow up ships in space though. Is X3 better/worse?
Oh and is there a mod to add a cockpit/command deck like in X2? That's one thing I really liked.
I don't see what the fuss about "difficult" is, I'm just confused as to why the AI seems so fucking retarded with the simplest tasks but perfectly proficient when it comes to shooting things.
Also: is there any way to dock with a station without using the autopilot? It seems terribly tedious to fly out to ten kilometers away and then slow to half my ship's top speed for the ride in.
Docking computer.
Other than that, you can manually dock if you call up the station, request docking clearance, line up the ship yourself and then fly in at an amazingly slow speed 'till you dock. Autopilot's faster than the manual dock, just crank SETA up to 1000% and it doesn't take too long.
I do recommend doing at least one manual dock though during your time playing. The music is pretty cool and it's fun to guide the ship in once. Sometimes I like to take ships in manually. It's fun.
Sometimes I also like taking a Disco out into the galaxy for a spin and just fly. Skim near the top of a SPP, fly orbits around asteroids....
EDIT: I still haven't picked up TC. I like Vanilla X3 though. And in my current game I started off by getting every single unclaimed ship in the universe. I don't want to do that again.
Never give navigation commands while your in the same system too. Leave the system then give commands, they lose collision as long as you aren't in there with them, so they stop hitting shit.
Luckily I made up for it by saving and capping a trio of pirate ships, the fuckers. Now I've got like 10 UTs, 3 STs, and 2 large self-sufficient manufacturing plants.
Also don't send your ships there, they tend to make it in fine, but then not get back out.
See that tiny tiny guy in the spacesuit between the two ships? That's me, going for a little spacewalk.
Here's more pictures!
It's sort of... hybrid movement.
You can take direct control of a ship and fly it with mouse, and you can give orders and the ship will automatically fly to certain stations or buoys. You can also take command of individual turrets on the ship, with the ship on autopilot or stopped. You end up using all types of movement in the game... sometimes you fly, sometimes you throw on autopilot and sometimes you take a turret.
You can also give orders to wingmen and other ships, some just simple movement or attacks, but also you can, say, give the "Sector Trader" command with certain components, which has the ship use your money in a specific sector to buy goods with high supply and sell goods with high demand, making you money over time. You can also give simply orders to your turrets, like "Missile Defense", which tries to shoot incoming missiles, or "Attack nearest enemy" or "Defend ship", etc.
Don't forget joystick flight.
The only problem with Terran Conflict is that it hates all computers ever, X3 Reunion runs a million times better on my machine.
Oh and the modding community is pretty awesome.
Terran Conflict:
http://forum.egosoft.com/viewtopic.php?t=225928
And Reunion:
http://forum.egosoft.com/viewtopic.php?t=204448
http://forum.egosoft.com/viewtopic.php?t=204894
Shift-N changes the flight controls back to X3:R style.
In any case, I found the transition a bit annoying, but the current control scheme is far superior to the old X3R controls and interface now that I've gotten used to it.