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F.E.A.R. 2 out this week: YOU CAN STILL KICK PEOPLE IN THE FACE

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Posts

  • subediisubedii Registered User regular
    edited January 2009
    Masume wrote: »
    I've been following this for a lonnnggg time now, I was glad they got the name license back. Project Origin just sounded too obscure for anyone but fans of the game. Anyways, can't wait otherwise, as long as the gunplay was as involving. I'm half hoping they put in a cover system....I glossed over fine details about the game of late, I want it to be somewhat of a surprise.

    I think it's going to be leaning again.

    I think leaning works much better in FPS's like this anyway. I've never really been a fan of skipping in and out of 1st person, and giving the character a view around the corner without exposing yourself.

    Back when I was playing FEAR combat, the leaning functionality just looked and felt right to me. It just seemed to flow with the combat better.

  • cj iwakuracj iwakura The Rhythm Regent Chantry of NightmaresRegistered User regular
    edited January 2009
    Extraction Point was fun, but it did do awful things to the story. I didn't touch Perseus Mandate.

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    The 24 Districts: you can't forget about time, but time will remember you. Kill The Past
  • darleysamdarleysam UKRegistered User regular
    edited January 2009
    cj iwakura wrote: »
    Extraction Point was fun, but it did do awful things to the story. I didn't touch Perseus Mandate.

    Fortunately neither were made by Monolith.

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  • ZzuluZzulu Registered User regular
    edited January 2009
    Looking forward to this. The original was excellent, and has awesome combat

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  • KastanjKastanj __BANNED USERS
    edited January 2009
    Hopefully the scenes where you shift location completely and end up in oceans of blood and see beds on the wall and shit are utterly of the hook this time around. I demand Eternal Darkness to the power of Silent Hill.

    Oh, and how about we get a black character who doesn't make me roll my eyes so hard that I sprain them? Thanks?

    [SIGPIC][/SIGPIC]
  • subediisubedii Registered User regular
    edited January 2009
    darleysam wrote: »
    cj iwakura wrote: »
    Extraction Point was fun, but it did do awful things to the story. I didn't touch Perseus Mandate.

    Fortunately neither were made by Monolith.

    I did love the fact that you could kick open doors. Nothing says awesome like busting down a door and getting on with the lead spraying.

    That was something I was really hoping they'd keep for the sequel.

  • Big ClassyBig Classy Registered User regular
    edited January 2009
    I knew about the penetrator. :winky:

    And the environments are fine. To be honest, I got so caught up in the shooty-shooty-slowmo-shooty bits that I didn't even think about how repetitive the entire game was. Shit, now I can't stop thinking that. Dammit scarab D:

    Can't really talk about Alma since I've not yet seen how she's used in the new game but the original definitely could have utilised her creepiness more. I found the human enemies far more terrifying.

  • HelloweenHelloween Registered User regular
    edited January 2009
    I am so looking forward to this! The first one has become one of my favourite games.

    Mr Shotty is the best game shotgun ever.

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  • ZxerolZxerol Registered User regular
    edited January 2009
    I'm totally down with this. Nice to see it back after the lame expansions. FEAR multiplayer was actually a pretty standard part of our LANs at one point, pretty much owing to the ridiculous one-hit-kill acrobatics and gross (but hilarious) grenade abuse. My brother actually resorted to just holding out a grenade the entire goddamn time and running at people like a crazed madman. Not only do you run faster without a weapon, but grenades detonate on impact. That shit was scarier than anything in the singleplayer game.

    If FEAR 2 can deliver like the previous, then it's gonna be hella fun times.

  • subediisubedii Registered User regular
    edited January 2009
    One thing I disliked about FEAR's weapons was that the automatics felt floaty. I think it was largely down to the fact that the sound wasn't linked to what you were firing, when you pressed the trigger a few shots went out but the sound file associated with that burst had a lot more "bullets" as part of the sound for that action, made it feel weird. That, and it was impossible to fire off single shots.

  • darleysamdarleysam UKRegistered User regular
    edited January 2009
    Just make the shotgun an equivalent or superior weapon of almighty death, and we're good to go.

    edit: I generally used the big assault rifle that you get fairly early on (not the SMG-like one) and that felt tactile enough for my liking.

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  • FiziksFiziks Registered User regular
    edited January 2009
    As long as I finally get to kill this man:

    fatty.jpg

    F.E.A.R 2 will be well worth the 50 bones.

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  • subediisubedii Registered User regular
    edited January 2009
    Norton Mapes is easily one of the best characters ever put into a game.

    I usually have a hard time caring one way or another about most FPS characters, but he was probably the first character that genuinely wound me up so much that I ended up just wanting to chuck him out the nearest window. Not because he was an escort character or sidekick with dodgy AI, but because everything about him just made you want to punch his fat face into a wall.

    One of my favourite bits in FEAR is one time when you're walking through a corridor you see a discarded cheetos packet on the floor, and that music cue plays, and you just know who's going to be around the next corner corner.
    Anyway, whilst it's never actually confirmed, I figured he'd already died at the end of FEAR didn't he? Well I guess when you technically don't see someone die in a scenario like that it means they probably survived but who knows.

    I remember seeing screenshots of a dude wearing a Shogo T-shirt, I figured he might be filling that role this time around.

  • randombattlerandombattle Registered User regular
    edited January 2009
    Is there really no awesome kicks in this?

    Seriously that was the coolest part of the first one.

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    I never asked for this!
  • -SPI--SPI- Registered User regular
    edited January 2009
    No kicks makes me sad. Slo-mo Flykicking some unsuspecting guy in the back of the head was great.

    Although as long as the shotgun is there things should be ok.

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  • chasehatesbearschasehatesbears Registered User regular
    edited January 2009
    I think one of my buddies has all the F.E.A.R. games on PC.

    Is it worth borrowing and playing?

  • DockenDocken Registered User regular
    edited January 2009
    Is there really no awesome kicks in this?

    Seriously that was the coolest part of the first one.

    Yeah that does suck... one of my favourite things to do in FEAR was a no weapons run on the hardest setting... so awesome flying kicking and roundhousing to victory, and then having a heavily armed squad fleeing in terror from your ninja skills.

  • -SPI--SPI- Registered User regular
    edited January 2009
    I think one of my buddies has all the F.E.A.R. games on PC.

    Is it worth borrowing and playing?

    Just borrow the first one. The expansions are just filler made by some other guys. And to be honest you'll get enough offices, warehouses and treatment plants without playing them

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  • Adhesive to plasticAdhesive to plastic Registered User regular
    edited January 2009
    Wasn't the first expansion made by Monolith?

  • MorninglordMorninglord Registered User regular
    edited January 2009
    If you can't kick people I'm not sure I want to play this.

    At the very least I'll be waiting for it to come way down in price because fuck rewarding bad decisions.

    Also I feel culturally removed from you guys as I just found Norton funny (and slightly disgusting) like a big ol clown. I didn't particularly want to kill him.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Big ClassyBig Classy Registered User regular
    edited January 2009
    Just one guy has said there's no kicking and he even admits that he may be misunderestimating (Bushism!) himself.

  • MorninglordMorninglord Registered User regular
    edited January 2009
    Well that's good then.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • darleysamdarleysam UKRegistered User regular
    edited January 2009
    I'm gonna trawl through what's on gametrailers for any evidence of high-kicking action.

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  • HakuninHakunin Registered User regular
    edited January 2009
    subedii wrote: »
    Norton Mapes is easily one of the best characters ever put into a game.
    Anyway, whilst it's never actually confirmed, I figured he'd already died at the end of FEAR didn't he? Well I guess when you technically don't see someone die in a scenario like that it means they probably survived but who knows.
    Yeah me two. In the expansion packs he somehow survived but I think Monolith have said that they don't consider them canon, so I guess we'll have to see. So far as I'm concerned, the fat bastard is D.E.A.D.

  • VothVoth Registered User regular
    edited January 2009
    I just started playing this on the 360. I'm really looking forward to this sequel, but now I'll have to power through the first game.

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  • riposte101riposte101 Registered User
    edited January 2009
    The mech makes me want Shogo 2. Looking forward to the demo!

  • subediisubedii Registered User regular
    edited January 2009
    Videos for the PS3 version:

    http://www.gametrailers.com/player/44533.html

    http://www.gametrailers.com/player/44535.html

    Oh, and that quote from PC Zone since people keep asking about it:
    F.E.A.R's neat melee combat system has sadly bitten the dust (floor slides and roundhouse kicks replaced by the usual gun butt-slam to the head), but the grenade quota has grown to cover explosions of both electrical and fiery persuasion as well as the usual timed and proximity explosions

    So yeah, that sucks. I suspect that whatever the "electrical" grenade is going to be, it's not going to be enough to replace slide kicking a dude's shins.

  • -SPI--SPI- Registered User regular
    edited January 2009
    That's a monumentally idiotic decision.

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  • ZxerolZxerol Registered User regular
    edited January 2009
    Laaaaaaaame. What the heck's the design justification for removing one of the coolest things from the original?

    Oh well, more grenade abuse then. My brother will reach new epic levels of douchebag.

  • The_SpaniardThe_Spaniard Registered User regular
    edited January 2009
    One of my favorite things to do was slide into a room, pop up, and slowmo cap everybody in there..

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  • brynstarbrynstar Registered User
    edited January 2009
    Uh wow. That's a sad thing indeed about the melee combat. I loved the slide and jump kick maneuvers.

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  • HakuninHakunin Registered User regular
    edited January 2009
    Zxerol wrote: »
    Laaaaaaaame. What the heck's the design justification for removing one of the coolest things from the original?

    Oh well, more grenade abuse then. My brother will reach new epic levels of douchebag.
    Because you're playing as a 'normal' dude, not the F.E.A.R. Pointman, I suppose.

  • subediisubedii Registered User regular
    edited January 2009
    I can't imagine what reasoning they had to take one of the few good unique points of the game and scrap it. I was looking forward to them maybe even expanding on that a little.

  • Big ClassyBig Classy Registered User regular
    edited January 2009
    Pointman Shmointman. Guy in F.E.A.R 1 was normal. Well, as normal as this guy who also belongs to some government agency and can handle himself.

  • subediisubedii Registered User regular
    edited January 2009
    Big Isy wrote: »
    Pointman Shmointman. Guy in F.E.A.R 1 was normal. Well, as normal as this guy who also belongs to some government agency and can handle himself.
    Normal? Wasn't Pointman Alma's son? And suffering from constant psychic flashbacks and echoes and stuff? And also had freakishly high reflexes because of his genetics?

    I'm expecting the "surgery" scene that we've seen in the trailers and has him getting implanted with something early on has something to do with his having abilities along those lines.

  • Big ClassyBig Classy Registered User regular
    edited January 2009
    subedii wrote: »
    Big Isy wrote: »
    Pointman Shmointman. Guy in F.E.A.R 1 was normal. Well, as normal as this guy who also belongs to some government agency and can handle himself.
    Normal? Wasn't Pointman Alma's son? And suffering from constant psychic flashbacks and echoes and stuff? And also had freakishly high reflexes because of his genetics?

    I'm expecting the "surgery" scene that we've seen in the trailers and has him getting implanted with something early on has something to do with his having abilities along those lines.

    I put the flashbacks down to the 'gifted' thing that all the members of his squad were. And the new guy also has high reflexes so that's out. but really, what concerns me is...
    Alma's son?! That can't be right, man. Just no.

  • DehumanizedDehumanized Registered User regular
    edited January 2009
    Big Isy wrote: »
    subedii wrote: »
    Big Isy wrote: »
    Pointman Shmointman. Guy in F.E.A.R 1 was normal. Well, as normal as this guy who also belongs to some government agency and can handle himself.
    Normal? Wasn't Pointman Alma's son? And suffering from constant psychic flashbacks and echoes and stuff? And also had freakishly high reflexes because of his genetics?

    I'm expecting the "surgery" scene that we've seen in the trailers and has him getting implanted with something early on has something to do with his having abilities along those lines.

    I put the flashbacks down to the 'gifted' thing that all the members of his squad were. And the new guy also has high reflexes so that's out. but really, what concerns me is...
    Alma's son?! That can't be right, man. Just no.

    huge spoilers from the wikipedias:
    When the protagonist comes to finally face Fettel, he is drawn into an hallucination where the player learns how the Point Man is Alma's first son and is thereafter enabled to kill Fettel himself.[36] The story does not end here however, as Alma is nonetheless freed when her storage chamber is opened by ATC researcher and leader of Project Origin, Harlan Wade, who felt guilty over the company's treatment of Alma and who was actually her father.[37] The player is then called to sabotage the structure's reactor,[38] running a gauntlet against Alma's ghosts before the whole location explodes. In the aftermath of the detonation, a Delta Force Black Hawk helicopter extracts the Point Man from the rubble, rescuing him. While the player and the survivors of the F.E.A.R team survey the results of the explosion from the helicopter, Alma makes one last sudden appearance over the side of the helicopter, preparing to pull herself up into the cabin: the destruction of the Origin facility has not stopped her quest for revenge.[39]

    After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president Aristide, which offers some further explanation: the woman considers the project under control and deems the first prototype (ostensibly the Point Man) a success.[40]

    you should have paid more attention. :)

  • RookRook Registered User regular
    edited January 2009
    subedii wrote: »
    F.E.A.R's neat melee combat system has sadly bitten the dust (floor slides and roundhouse kicks replaced by the usual gun butt-slam to the head), but the grenade quota has grown to cover explosions of both electrical and fiery persuasion as well as the usual timed and proximity explosions

    So yeah, that sucks. I suspect that whatever the "electrical" grenade is going to be, it's not going to be enough to replace slide kicking a dude's shins.

    The PC Gamer UK guys on their podcast basically said, wait until you read the review before buying this game. Which usually means it's not that good. :(

  • subediisubedii Registered User regular
    edited January 2009
    Big Isy wrote: »
    subedii wrote: »
    Big Isy wrote: »
    Pointman Shmointman. Guy in F.E.A.R 1 was normal. Well, as normal as this guy who also belongs to some government agency and can handle himself.
    Normal? Wasn't Pointman Alma's son? And suffering from constant psychic flashbacks and echoes and stuff? And also had freakishly high reflexes because of his genetics?

    I'm expecting the "surgery" scene that we've seen in the trailers and has him getting implanted with something early on has something to do with his having abilities along those lines.

    I put the flashbacks down to the 'gifted' thing that all the members of his squad were. And the new guy also has high reflexes so that's out. but really, what concerns me is...
    Alma's son?! That can't be right, man. Just no.

    huge spoilers from the wikipedias:
    When the protagonist comes to finally face Fettel, he is drawn into an hallucination where the player learns how the Point Man is Alma's first son and is thereafter enabled to kill Fettel himself.[36] The story does not end here however, as Alma is nonetheless freed when her storage chamber is opened by ATC researcher and leader of Project Origin, Harlan Wade, who felt guilty over the company's treatment of Alma and who was actually her father.[37] The player is then called to sabotage the structure's reactor,[38] running a gauntlet against Alma's ghosts before the whole location explodes. In the aftermath of the detonation, a Delta Force Black Hawk helicopter extracts the Point Man from the rubble, rescuing him. While the player and the survivors of the F.E.A.R team survey the results of the explosion from the helicopter, Alma makes one last sudden appearance over the side of the helicopter, preparing to pull herself up into the cabin: the destruction of the Origin facility has not stopped her quest for revenge.[39]

    After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president Aristide, which offers some further explanation: the woman considers the project under control and deems the first prototype (ostensibly the Point Man) a success.[40]

    you should have paid more attention. :)

    It's all there if you're keeping tabs on things, but most importantly during the last segment.
    Fettel was the second prototype, Pointman was the first. That's why he's getting those constant visions and why Alma's always stalking him. It's also likely the reason for his "off the scale" reflexes.

    You're always hearing Alma crying for them to give her back her baby, during the final vision encompassing this it's pretty heavily implied that baby was the player character, and you hear her say "I know who you are".

    As for why this new character shares similar attributes, like I said, I'm almost certain it's going to come down to what those docs where doing to him very early on in the game.

  • HakuninHakunin Registered User regular
    edited January 2009
    Big Isy wrote: »
    Pointman Shmointman. Guy in F.E.A.R 1 was normal. Well, as normal as this guy who also belongs to some government agency and can handle himself.
    Uhm, didn't you pay attention to the game's story or is is just too long since you played it?
    The Point Man was the first child of Alma and as such inherited some of her powers. He's Project Origins "first prototype".

    e:ha, im so late

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