Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
The waggle-enhanced version of Metroid Prime for Wii comes out in less than two weeks in Japan, and the ever-vigilant site WiiFolder has pulled down the promo video from the Nintendo Channel.
Looks like the game's been retrofitted to use Metroid Prime 3's interface, from the obvious stuff like pointing to shoot to things like the visor selection interface. It talks about the various beams that Samus uses in the game, which brings up an interesting point -- since so much of the Metroid Prime controls relied on having all of those buttons on the GameCube controller, how much if at all will the game design have to be reworked?
Metroid Prime for Wii will be available on February 19 in Japan. I'll be in Vegas covering DICE, but we'll definitely have impressions and perhaps a video of our own the following week.
It has not been announced for release in the U.S. yet, but the New Play Control series of GameCube games with Wii controls has been. So I feel comfortable saying we'll have this a few months from now.
We finally get video confirmation that Metroid Prime with Wii controls exists. Express your excitement/dismay/indifference here!