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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

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Posts

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Well since there are no other terribly pressing matters, I'll take it upon myself the duty of keeping the press, um, satisfied.
    :winky:

    Activating Press Room to draw 2 Politics

    Maddoc on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 19: Gaius Baltar (Maddoc)

    Movement Step: Remain in Press Room.
    Action Step: Activate Press Room to draw 2 Politics cards.

    Dr. Baltar continues to work the Press Room to control the fleet's situation.


    Crisis Step: Water Shortage
    President Tom Zarek (DevoutlyApathetic) must choose:
    A) -1 Food.
    OR
    B) Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then Gaius Baltar (Maddoc) discards 3 Skill Cards.


    After Crisis: Activate Basestars, Advance Jump Preparation

    MrBlarney on
    4463rwiq7r47.png
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    I only have 1 card in my hand I thought. I must have dropped one in my PMs to myself.

    Gaius, you and I will find a solution to this problem, even if we do nothing else..

    (i.e. Option B).

    Also, damn it, I liked the card I knew I had in my hand.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    I think that you had a Leadership 2 and Tactics 5 in your hand.

    EDIT: Ah, I see. You used it on an Executive Orders.

    Maddoc gets his Delusional Intuition draw in addition to having to discard three Skill Cards.

    MrBlarney on
    4463rwiq7r47.png
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    It's moot now since they're gone. I thought I spent the Leadership 2 to XO Rend, I may have just done it twice though.

    Also, thread title needs changing.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Draw an additional Politics via Delusional Intuition, discarding Politics 1 x2 and Engineering 1

    Maddoc on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 19: Gaius Baltar (Maddoc)

    Crisis Step: Water Shortage
    President Tom Zarek (DevoutlyApathetic) must choose:
    A) -1 Food.
    OR
    B) Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then Gaius Baltar (Maddoc) discards 3 Skill Cards.

    Right on the heels of the replenishment of the fleet's water supply, mismanagement creates the threat of another water shortage. Tom Zarek and Gaius Baltar are able to set things back on track.


    After Crisis: Activate Basestars, Advance Jump Preparation
    No Basestars to Activate.
    Jump Preparation advances to Level 4 - Jump is available, but at high risk.


    Turn 20: President Tom Zarek (DevoutlyApathetic)

    Receive Skills Step: DevoutlyApathetic draws 2 Politics, 2 Leadership, and 1 Tactics card.

    The Tactics Skill Deck has been reshuffled.

    Current Situation:

    PA-BSG-Game04-Turn20.jpg
    Resources: Fuel - 7, Food - 6, Morale - 8, Population - 10.

    Jump Marker: Level 4 - Jump Available - Risk -3 Population on roll of 6 or less.

    Distance Covered: 3

    Galactica: Admiral's Quarters damaged, no boarding parties.

    Nuke Tokens: None remain.

    Quorum Cards: 1 in hand.

    Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 5 cards in hand.
    Lee "Apollo" Adama (Darian) - Command, 8 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Armory, 7 cards in hand.
    Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
    President Tom Zarek (DevoutlyApathetic) - President's Office, 5 cards in hand.

    Space:
    All clear.

    MrBlarney on
    4463rwiq7r47.png
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    Blarney if you could refresh my memory about the Quorum card in my hand, that'd be appreciated.

    edit: Doesn't matter, Activate President's Office, though I will need a reminder of what the card was along with the new one.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    "We must all deal with slight suffering in order to ensure the survival of us all."

    Play Food Rationing, gaining +1 food on a roll of 6 or higher.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 20: President Tom Zarek (DevoutlyApathetic)

    Movement Step: Remain in President's Office
    Action Step: Activate location and draw one Quorum Card and play Food Rationing:

    Action: Roll a die. If 6 or higher, gain 1 Food and remove this card from the game. Otherwise, no effect and discard this card.


    I need a breather, so I'm gonna pause for a bit to see if anyone wants to play Strategic Planning.

    MrBlarney on
    4463rwiq7r47.png
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Passing

    Maddoc on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    Yea, I have nothing to help this check with.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • RendRend Registered User regular
    edited February 2009
    I've nothing to help with. I will not be playing strategic planning on this roll.

    Rend on
  • abotkinabotkin Registered User regular
    edited February 2009
    Pass.

    abotkin on
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    3DS: 0963-0539-4405
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    Passing

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 20: President Tom Zarek (DevoutlyApathetic)

    Movement Step: Remain in President's Office
    Action Step: Activate location and draw one Quorum Card and play Food Rationing:

    Action: Roll a die. If 6 or higher, gain 1 Food and remove this card from the game. Otherwise, no effect and discard this card.

    Roll: 2 < 6, No effect.

    Tom Zarek tries to work a plan to tighten the rationing of food even more, but a plan cannot be worked out.


    Crisis Step: Legendary Discovery

    Skill Check [14] Tactics + Piloting
    Pass: Place this card next to the Kobol Objective card. It counts as 1 distance.
    Fail: -1 Food and destroy 1 Raptor.


    After Crisis: Launch Raiders


    Skill Card Contributions:
    Destiny Deck: 2
    Rend: 1
    Darian: 5
    abotkin: ???
    Maddoc: ???
    DevoutlyApathetic: ???

    MrBlarney on
    4463rwiq7r47.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    Well, frak. Current distance is at three, so if we pass this we bring out the sleeper phase early.

    But if we fail it, we would be down to our last raptor and lose some food, which is already our lowest resource.

    Plus it is tactics and piloting; I can help a lot, but the rest of you may not be much good on this one. Thoughts?

    Edit: Double checking my hand and thinking about what we have available, we can pass this if we want to. Do we want to?

    Darian on
  • RendRend Registered User regular
    edited February 2009
    Definitely pass it? There's no such thing as bringing out the sleeper phase early. Look at it this way: We're able to jump if we need to, so getting this distance would basically be skipping half of the sleeper agent phase.

    Rend on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    Rend wrote: »
    Definitely pass it? There's no such thing as bringing out the sleeper phase early. Look at it this way: We're able to jump if we need to, so getting this distance would basically be skipping half of the sleeper agent phase.

    Yes there is.

    If we hit 4 exactly we have at least two jumps to successfully get to 8, so 3 to win the game.
    If we hit 6 (possible with a 3 distance card from 3) we can easily hit 8 in a single jump, so 2 to win the game.
    If we hit 5 it's still possible to end the game in only two jumps.

    Given that we're all in relative agreement that we don't have both cylons out (I don't really think we have even one) now is at an advantage from the "good for the fleet" perspective. The big issue is that almost half of us are going to turn evil when the sleeper phase hits so it gets screwy about us setting our (possible) opposition on such a solid footing.

    I would intentionally fail this check if it weren't for the Raptor. We need those damn things to really set up the deck for a solid 3 distance jump, nevermind the whole crisis filtering thing.

    Regardless, don't expect much in the way of help from me on this check.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    Rend wrote: »
    Definitely pass it? There's no such thing as bringing out the sleeper phase early. Look at it this way: We're able to jump if we need to, so getting this distance would basically be skipping half of the sleeper agent phase.

    Yes there is.

    If we hit 4 exactly we have at least two jumps to successfully get to 8, so 3 to win the game.
    If we hit 6 (possible with a 3 distance card from 3) we can easily hit 8 in a single jump, so 2 to win the game.
    If we hit 5 it's still possible to end the game in only two jumps.

    If we hit four from this, though, we're already close to our next jump (two steps from auto, just one from forcing at -1), so we aren't significantly increasing the amount of time we'll spend post sleeper phase - it only increases by about 2-5 turns. Still, 1-2 of those turns could then be Cylon turns. Furthermore, if we grab the distance we can make it home with two jumps of 2; without it, we'll need to find a three in there to make it work.

    Darian on
  • RendRend Registered User regular
    edited February 2009
    Darian wrote: »
    Furthermore, if we grab the distance we can make it home with two jumps of 2; without it, we'll need to find a three in there to make it work.

    This, pretty much.

    Rend on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    I'd say we ought to try and pass it, but I have no real assistance to offer unfortunately. This one is solely up to our military.

    Maddoc on
  • RendRend Registered User regular
    edited February 2009
    Now that I look at the check in more detail, I can't help much either to be perfectly honest.

    Is there anyone who CAN help much? Like, way much?

    Rend on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    As I said, I can help a lot, and I am confident that we can pass this as a group, if we want to.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    Well, I was hoping to hear from Starbuck, but I'm going to go for it.

    Submitting five cards.

    Darian on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    My reasoning on trying to pass this one is that, while it brings along the sleeper phase "early", we're pretty close to a jump as is, so the effect is negligable and it's an extra 1 distance with no fuel use.

    Not that I can help worth a damn, but it's something to consider.

    Maddoc on
  • RendRend Registered User regular
    edited February 2009
    If we're gonna go for it, let's go for it.

    I will submit one card.

    Rend on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    In order to make it cyan and official, Not contributing anything

    Maddoc on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    Maddoc, we really should observe the order around the table. It's a fairly important feature of the game.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    Note that if it isn't yet your turn but you know what you want to submit, you can simply PM your submission to the GM and then make a post in the thread that says "I can help a little" or "I can help a lot" without putting anything in cyan and without listing the number of cards you will put in.

    Darian on
  • abotkinabotkin Registered User regular
    edited February 2009
    Sorry guys, fiancee's birthday yesterday, I was gone all day.

    Contributing 3 cards.

    I hope I didn't undershoot it, but I didn't want to overshoot it by too much.

    abotkin on
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    3DS: 0963-0539-4405
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    You didn't undershoot it.

    Darian on
  • abotkinabotkin Registered User regular
    edited February 2009
    I figured I didn't, given your comment earlier about not hearing from me and contributing 5 cards, but would have felt pretty bad had I held us back because I guessed wrong.

    abotkin on
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    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 20: President Tom Zarek (DevoutlyApathetic)

    Crisis Step: Legendary Discovery

    Skill Check [14] Tactics + Piloting
    Pass: Place this card next to the Kobol Objective card. It counts as 1 distance.
    Fail: -1 Food and destroy 1 Raptor.

    Skill Card Contributions:
    Destiny Deck: 2
    Rend: 1
    Darian: 5
    abotkin: 3
    Maddoc: 0
    DevoutlyApathetic: 0

    Skill Cards and Result
    Tactics 1
    Tactics 1
    Tactics 2
    Tactics 3
    Tactics 4
    Piloting 1
    Piloting 2
    Piloting 4
    Piloting 5

    23, Pass: Place this card next to the Kobol Objective card. It counts as 1 distance.

    The fleet notes a strange sensor reading coming from a nearby planetary object, and sends scouting parties to investigate. Relics and ruins found there seem to point there way to the legendary planet of Kobol - surely making their way there will help their search for Earth...

    The Fleet has reached Distance 4. The Sleeper Phase has been activated: all players now receive one additional Loyalty Card.


    After Crisis: Launch Raiders
    No Basestars to activate.


    Turn 21: Admiral William Adama (Rend)

    Receive Skills Step: Rend draws 3 Leadership and 2 Tactics cards.

    Current Situation:

    PA-BSG-Game04-Turn21.jpg
    Resources: Fuel - 7, Food - 6, Morale - 8, Population - 10.

    Jump Marker: Level 4 - Jump Available - Risk -3 Population on roll of 6 or less.

    Distance Covered: 4

    Galactica: Admiral's Quarters damaged, no boarding parties.

    Nuke Tokens: None remain.

    Quorum Cards: 1 in hand.

    Ship Reserves: 6 Vipers and 2 Raptors available. 2 Vipers damaged.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 9 cards in hand.
    Lee "Apollo" Adama (Darian) - Command, 3 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Armory, 4 cards in hand.
    Gaius Baltar (Maddoc) - Press Room, 8 cards in hand.
    President Tom Zarek (DevoutlyApathetic) - President's Office, 5 cards in hand.

    Space:
    All clear.

    MrBlarney on
    4463rwiq7r47.png
  • RendRend Registered User regular
    edited February 2009
    Alright, crew. Looks like the sleeper agent phase is upon us. I'm going to launch a scout with Tactics 2 to look into the crisis deck. Who knows? Maybe this time it won't crash on an unknown planet like 3 times in a row.

    Rend on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    I am amused that it took us exactly four rounds to get through half the game.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    By all technicality we're a little ahead of schedule in that regard, since we're just about to jump again already.

    Maddoc on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 21: Admiral William Adama (Rend)

    Movement Step: Remain in Weapons Control.
    Action Step: Use Tactics 2 to launch a Raptor scout.

    Scouting: 7 > 3, Pass.

    William Adama looks at the top card of the Crisis deck and can decide to put it on the bottom of the deck or play it. on his Crisis Step.

    MrBlarney on
    4463rwiq7r47.png
  • RendRend Registered User regular
    edited February 2009
    The crisis is going on the bottom of the deck.

    Rend on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 21: Admiral William Adama (Rend)

    Rend places the Crisis Card on the bottom of the deck.

    Crisis Step: Food Shortage

    President Tom Zarek (DevoutlyApathetic) must choose:
    A) -2 Food.
    OR
    B) -1 Food. Tom Zarek (DevoutlyApathetic) discards 2 Skill Cards, then William Adama (Rend) discards 3 Skill Cards.


    After Crisis: Activate Raiders, Advance Jump Preparation

    MrBlarney on
    4463rwiq7r47.png
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