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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

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Posts

  • RendRend Registered User regular
    edited February 2009
    MrBlarney wrote: »
    Actually... I think you've already seen both -0 Pop Civ Ships go down and the chances of a cylon attack are actually 1 in 7 (10/70). I'll check what the Jump Advancement rate is.

    Ah, I didn't remember the other 0 pop ship, but I did correct my math up there, I reversed my numbers.

    Rend on
  • RendRend Registered User regular
    edited February 2009
    39/70 crisis cards advance the jump prep, which is 55.7%, instead of 66%.

    Rend on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    As humans, you never want a long quiet spell pre-sleeper phase; it just means there are bunched up Cylon attacks waiting further down the deck.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    Other facts: 28 Crisis Cards involve the risk of morale in some fashion. 41 cards contain a Skill Check, 16 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 41 checks, 23 involve Politics, 26 involve Leadership, 29 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 21/23 checks requiring Politics also require Leadership.

    MrBlarney on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    MrBlarney wrote: »
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    Other facts: 28 Crisis Cards involve the risk of morale in some fashion. 40 cards contain a Skill Check, 15 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 40 checks, 22 involve Politics, 25 involve Leadership, 28 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 20/22 checks requiring Politics also require Leadership.

    DA will <3 you when he sees this. Then he'll ask you the what the average skill check is for each type of card, possibly using the Target/# of Positive skills (so our most recent one would rate a 3.333 (repeating, of course) for each of Politics, Leadership, and Tactics).

    Darian on
  • RendRend Registered User regular
    edited February 2009
    MrBlarney wrote: »
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    Other facts: 28 Crisis Cards involve the risk of morale in some fashion. 40 cards contain a Skill Check, 15 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 40 checks, 22 involve Politics, 25 involve Leadership, 28 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 20/22 checks requiring Politics also require Leadership.

    I'm going through all these numbers as well and mine don't match. But I'll put them up in a moment.

    Rend on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    Maddoc on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Rend wrote: »
    I'm going through all these numbers as well and mine don't match. But I'll put them up in a moment.

    The physical deck in front of me says I'm right.
    Darian wrote: »
    MrBlarney wrote: »
    Actually, my tally counts up 40/60 non-Attack cards (66.7%), or 40/70 overall (57.1%).

    28 Crisis Cards involve the risk of morale in some fashion. 41 cards contain a Skill Check, 16 which allow the current player to choose a non-check option, the remaining 25 which are compulsory. Of these 41 checks, 23 involve Politics, 26 involve Leadership, 29 involve Tactics, 10 involve Piloting, and 10 involve Engineering. Any check involving Engineering also involves Tactics, 9/10 checks allowing Piloting also allow Tactics, and 21/23 checks requiring Politics also require Leadership.

    DA will <3 you when he sees this. Then he'll ask you the what the average skill check is for each type of card, possibly using the Target/# of Positive skills (so our most recent one would rate a 3.333 (repeating, of course) for each of Politics, Leadership, and Tactics).

    Another observation: All checks involve Leadership or Tactics. As for average skill check numbers... The overall average is 9.98, the average for cards that include Politics is 10.26, Leadership 9.77, Tactics 10.34, Piloting 10.80, Engineering 11.1.

    MrBlarney on
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  • RendRend Registered User regular
    edited February 2009
    Total Points
    =--=
    Politics: 95.21
    Leadership: 106.05
    Tactics: 121.37
    Piloting: 44.48
    Engineering: 41.73

    Total points: ~409

    Percent per type (rounded to nearest integer)
    =--=
    Politics: 23%
    Leadership: 26%
    Tactics: 29%
    Piloting: 11%
    Engineering: 10%

    Average per Crisis (Average value of this type in crises which include it)
    =--=
    Politics: 4.13
    Leadership: 4.07
    Tactics: 4.18
    Piloting: 4.448
    Engineering: 4.173

    Number of crises total
    =--=
    Politics: 23
    Leadership: 26
    Tactics: 29
    Piloting: 10
    Engineering: 10

    List of values by crisis
    =--=
    Politics:
    4-
    4.5-
    4.33-
    5-
    3.33-

    4.5-
    4-
    4.25-
    3-
    3.5-

    4-
    4.5-
    3.5-
    6.5-
    3.66-

    3.66-
    3.33-
    3.66-
    4-
    6-

    2.66-
    4.33-
    5



    Leadership:
    4-
    4.5-
    4.33-
    3.33-
    4.5-

    4-
    4-
    4.25-
    3-
    4.5-

    3.5-
    4-
    4.5-
    3.5-
    6.5-

    3.5-
    3.66-
    3.33-
    3.66-
    4-

    3-
    4.5-
    6-
    2.66-
    4.33-

    5


    Tactics:
    3.5-
    4.33-
    5-
    3-
    5-

    3.33-
    3.33-
    6.5-
    4-
    4.25-

    4.5-
    3.33-
    3.5-
    4-
    7-

    3.5-
    3.66-
    3.33-
    3.66-
    4-

    6-
    4.5-
    3-
    5-
    4.5-

    2.66-
    5-
    4.33-
    3.66



    Piloting:
    3-
    3.33-
    3.33-
    7-
    3.66-

    6-
    4.5-
    5-
    5-
    3.66


    Engineering:
    3.5-
    5-
    3.33-
    6.5-
    4.25-

    3.33-
    3.5-
    3.66-
    5-
    3.66

    Rend on
  • RendRend Registered User regular
    edited February 2009
    There is a slight margin for error in mine because I am not working from a physical deck, but from a file I typed which contains all 70 of the cards, but it should be accurate enough for any practical purposes.

    Rend on
  • RendRend Registered User regular
    edited February 2009
    Maddoc wrote: »
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    I knew it.

    Rend on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    Now I'm wishing I had put a card in. :|

    Edit: Also, my typed up crisis deck matches Rend's:
    Politics 23
    Leadership 26
    Tactics 29
    Piloting 10
    Engineering 10

    Darian on
  • abotkinabotkin Registered User regular
    edited February 2009
    Rend wrote: »
    Maddoc wrote: »
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    I knew it.

    Yeah, after his action this turn of drawing cards instead of something useful, I knew it was coming soon.

    abotkin on
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    3DS: 0963-0539-4405
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Rend wrote: »
    There is a slight margin for error in mine because I am not working from a physical deck, but from a file I typed which contains all 70 of the cards, but it should be accurate enough for any practical purposes.

    I see. I misallocated one of the skill cards, so it's 41 that have skill checks, not 40. So I'm going back and updating my previous posts. Then I'm going to update the turn.

    MrBlarney on
    4463rwiq7r47.png
  • RendRend Registered User regular
    edited February 2009
    I knew when he tested me, honestly. He's been wasting his turns since the sleeper phase.

    Rend on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Oh well, we'll at least pull a decent Leadership card out of them now.

    And I was going to discard anyways. I have fourteen cards in my hand prior to contributing.

    Maddoc on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    By the way, <3 for moving into the office with Zarek. That was a glorious touch.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Maddoc, I need to know the order in which you will activate the raiders.

    MrBlarney on
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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Aft, Port-bow, Fore, Starboard-bow

    Maddoc on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    9 o'clock first, please. I'd rather have our big mass coming down on the civ ships in front than working their way all the way around.

    Darian on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Fair enough, Fore first, then, the rest will remain the same.

    Maddoc on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Discarding Leadership 1 now as well, since it won't have any bearing on the outcome of this.

    Maddoc on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    He might want you to put the final choice in Cyan, to be sure you mean it. Downside to activating the fore position first is it brings them closer to Starbuck, where she can use massive firepower to take a bunch down; still it seems like it is worth the risk.

    Darian on
  • RendRend Registered User regular
    edited February 2009
    I'm pretty sure the game's over at this point. It's almost an impossibility for the humans to even get within the range of a 25% chance of jumping without losing.

    Rend on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    Well, ideally the Centurions will keep Starbuck too preoccupied to take one of the dwindling Vipers herself.

    Activating fore, port-bow, starboard-bow, aft to make it properly official.

    Maddoc on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 29: Gaius Baltar (Maddoc)

    Crisis Step: Prison Labor

    Skill Check [10] Politics + Leadership + Tactics
    Pass: No effect.
    Fail: -1 Morale, -1 Food.

    DevoutlyApathetic plays Politics 4 to set up an Investigative Committee.

    Skill Card Contributions:
    Destiny Deck: 2 - Politics 4 and Tactics 2
    DevoutlyApathetic: 3 - Politics 2, Leadership 2, and Leadership 3
    Rend: 1 - Leadership 2
    Darian: 0
    abotkin: 0
    Maddoc: 3 - Engineering 1, Engineering 3, and Engineering 3

    Total Strength: 8, Fail: -1 Morale, -1 Food.

    Without any other options, the prisoner population of the fleet is put to work. An investigative committee is quickly rounded together, who finds that Gaius Baltar has been using his talents to affect the prisoners' dispositions. The plan is a failure, and morale and food are squandered.


    After Crisis: Activate Raiders
    Fore (9 o'clock) Raiders:
    All six Raiders move to the Port-bow of Galactica (7 o'clock)

    Port-Bow (7 o'clock) Raiders:
    Raider 1: 7 > 5, Viper damaged.
    Raider 2 destroys the Civilian Ship, -2 Population

    Starboard-bow (11 o'clock) Raider:
    The Raider moves to the Starboard-quarter of Galactica (1 o'clock)

    Aft (3 o'clock) Raider:
    The Raider destroys the Civilian Ship, -1 Population


    Special Rule - Relentless Pursuit is discarded.
    Maddoc discards Leadership 1 to reduce his hand size to 10.


    Turn 30: President Tom Zarek (DevoutlyApathetic)

    Receive Skills Step: DevoutlyApathetic draws 2 Politics, 2 Leadership, and 1 Tactics card.

    Current Situation:

    PA-BSG-Game04-Turn30.jpg
    Resources: Fuel - 4, Food - 4, Morale - 6, Population - 1.

    Jump Marker: Level 1 - Jump Unavailable

    Distance Covered: 7

    Galactica: Admiral's Quarters damaged, 1 Boarding Party at second step of track (3 steps left).

    Nuke Tokens: None remain.

    Quorum Cards: 1 in hand.

    Ship Reserves: 2 Vipers and 2 Raptors available. 4 Vipers damaged.

    Characters:
    Admiral William Adama (Rend) - Command, 3 cards in hand.
    Lee "Apollo" Adama (Darian) - Cylon Fleet, 4 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Armory, 8 cards in hand.
    Gaius Baltar (Maddoc) - President's Office, 10 cards in hand.
    President Tom Zarek (DevoutlyApathetic) - President's Office, 5 cards in hand.

    Space:
    Fore (9 o'clock): 1 Heavy Raider
    Starboard-Bow (11 o'clock): 1 Basestar
    Starboard-Quarter (1 o'clock): 1 Raider, 2 Heavy Raiders, 1 Civilian Ship
    Aft (3 o'clock): 1 Raider
    Port-Quarter (5 o'clock): 1 Basestar, 1 Heavy Raider, 1 Viper, 1 Civilian Ship
    Port-Bow (7 o'clock): 8 Raiders

    MrBlarney on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    Awww, did more of your wittle ships go boom?

    Darian on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    cylon.jpg

    Maddoc on
  • RendRend Registered User regular
    edited February 2009
    Frakking toasters etc.

    Rend on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    Rend wrote: »
    Maddoc wrote: »
    "Contributing" Engineering 3, Engineering 3, and Engineering 1

    I knew it.

    I was working to make it blatantly obvious. The one check after the sleeper phase we didn't have a committee for meant I knew he was a baddie just from the cards that turned up. There really isn't anything we could do about it though.

    Discard Politics 1 to move to Weapons control.

    Leadership 1 played on Rend.
    Launch Vipers for pew pew I guess. On your turn if we're not all dead consider XOing me to pew pew the raider at 1 o'clock. It's going to take us forever to get a viper there but losing it could cost us the game.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • RendRend Registered User regular
    edited February 2009
    Because, why not?
    Launch a viper and activate it 3 times to move to starboard quarter and fire at the lone raider there.

    Rend on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    Turn 30: President Tom Zarek (DevoutlyApathetic)

    Movement Step: Move to Weapons Control by discarding Politics 1
    Action Step: Play Leadership 1 to give William Adama (Rend) Executive Orders.

    Executive Orders: Adama remains in Command, launches a Viper from the port-quarter bay (5 o'clock), orders it around to the starboard-quarter (1 o'clock), and has its pilot attack the Raider there.

    Attack: 8 > 3, Raider destroyed!

    Zarek moves back to Galactica to prepare for its defense, and confers with the Admiral to send out another Viper to protect the remaining civilians.


    Crisis Step: Scouting for Water

    Tom Zarek (DevoutlyApathetic) must choose:
    A) Skill Check [9] Tactics + Piloting
    Pass: +1 Food.
    Fail: -1 Fuel and destroy 1 Raptor.
    OR
    B) -1 Food.


    After Crisis: Activate Raiders, Advance Jump Preparation

    MrBlarney on
    4463rwiq7r47.png
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    Thoughts?

    Food isn't high on our list of worries right now. Probably a better plan to keep the piloting cards in our hands than use them to save....food.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited February 2009
    I know I'm not feeling especially hungry.

    Maddoc on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    Can I use my ability to sacrifice very specific portions of the population?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    No, only Cylons can suicide. Sorry about that.

    Also: go go raiders, kill, maim, destroy!

    Darian on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    I wasn't suggesting myself. I have armed guards I can send into the Quorum room, don't I?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2009
    You do. Feel free to play the appropriate quorum card to summon them.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2009
    On a side note, I guess I made an edit without realizing it needed clarification that DevoutlyApathetic needed to make a choice between options. I can't be sure if the choice wasn't made because the need for a choice wasn't realized, or if it was because DA was waiting for other opinions to roll in, but it's just a reminder either way. No rush at all.

    MrBlarney on
    4463rwiq7r47.png
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2009
    MrBlarney wrote: »
    On a side note, I guess I made an edit without realizing it needed clarification that DevoutlyApathetic needed to make a choice between options. I can't be sure if the choice wasn't made because the need for a choice wasn't realized, or if it was because DA was waiting for other opinions to roll in, but it's just a reminder either way. No rush at all.
    I didn't see it until the A/B choice was in there, so no worries there. I was hoping some of my fellow, human, players would chime in their thoughts.
    Darian wrote: »
    You do. Feel free to play the appropriate quorum card to summon them.

    You would me sir.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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