HAHA OMG, your cycles had Richard Williams stamped all over them; it doesn't surprise me for a second that you were working off that book. I do wish the cycles ran a bit longer, though; it's hard to get a good look at them in only five seconds. Not to mention stupid YouTube isn't exactly frame friendly so I can't really check out your keys. They look pretty good, though I think the walk is a bit stronger than the run. Though with that catchy music you stuck on, perhaps there should be a bit more snap to it, especially in the knee =P
Damn son, are you doing all your animation on ones? Good animation looks good on twos too
I like the hip and foot action a lot in your walk. The fingertip arcs don't seem to be correctly cushioned. On a walk like yours, it's more important to think in terms of offsetting the wrist action than in terms of breaking joints (save that type of stuff for more solid areas like the elbow).
Your run is cool. The hips don't seem to have any translation in the up axis, but that's a choice you made, it seems. Personally, I'd dip the hips more to get more of a feeling of weight in it, but it's so damn fast that it might not look good.
One thing I'm wondering about is your choice to have a key with stepping foot straight out. It seems to me more that casual slow walks get the front leg straight, whereas harder runs don't really ever lock the knees (if they do, they do it during the "hang time" that you'd get in more of a slower run). Looks like you switched them.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited November 2008
huh, interesting thoughts. Thanks, guys.
Just finished an agonizing effects in-between assignment, and get to start on my final for the semester, a lift-and-throw. Looking forward to it, I really enjoy the character animation stuff far more than this effects stuff.
I appreciate the comments, I'm trying to keep conscious of things like the details you mentioned, but a lot of it is all my first time so its all about experimenting and trying things, seeing what works and what doesn't. With the break-neck pace they have us on, it's tough to find the time to go back and refine.
here's a quick sketch I did at a local museum for an art history field trip essay, from Tip Toland's sculpture Dive.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited December 2008
A picture for my final project for one of my classes. Thrown together way too quickly, ended up with a bunch of problems, especially in the top floor. Should have done a three-point perspective and planned it more carefully, but I still kinda like it.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited December 2008
thanks, guys
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited January 2009
here's a picture I did for a gift for my grandfather. Best picture I could get, was fighting the glare and didn't want to take it out of the frame. I'm going to have to get a better one sometime, though.
red and green india ink, with black ink and white watercolor to create highlights and tones, on chipboard.
also, this is a project for my tone, color and comp class. The box itself and the ring is pretty much done, but the background needs a loooot of work.
more detail on the part I actually like
finally have a camera, so I'll likely be uploading a SHITLOAD more stuff soon, including some amazingly rad assignments for my tone, color and comp class and my anatomy class.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited February 2009
been a while since I've updated. Got a camera, one of these days I'll get around to shooting a ton of stuff, but here's a two hour drawing I did for class earlier today that I really like.
Was this from still life? I like the shading, but the characters themselves have perspective issues, the bottoms not quite matching up with each other or the table.
the top left corner feels like graphic, flat space - because it's basically a "unconsidered" void, it flattens out the entire drawing and fucks with your sense of three-dimensionality. it also means that there's a confusion of scale.
but i'm only saying that because you asked me for feedback - i really enjoy your rendering here, and the forms feel solid. I'd say that you could some highlights because you really only have darks and mids, but that's probably because it's a camera picture instead of a scan.
well done, man. it's staggeringly obvious how much you've improved, and it's all the result of hard work. good job.
I think Synth and Orik have pretty much covered what I would have suggested.
Damn, I need to do more still lifes.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited February 2009
thanks, guys
yeah, there are perspective issues, and the two corners were drawn in as an afterthought to add some context to the composition. I really hate teh distortion the camera added, but that can't be fixed at the moment. And the bad white balance doesn't help either. But this was more an exercise in tonal rendering, and I had to use a dark, midtone and light object, and I really like the ones I chose - they're friendly and inviting into the picture.
the back end of the duck should have been cheated a little to add a little more form, it was in full cast shadow, but a little bit of light would have helped keep it from getting flat. I did another in class today that didn't come out quite as nice, but i was trying some other things with the pencil to add down tone faster, and I wasn't real happy with the result.
if nothing else, it was a real nice chance to get to focus on one drawing for a couple hours instead of scrambling through dozens a day.
a quadruped walk cycle I finished today for my ANI151 class
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited February 2009
one of my drawings for my life drawing midterm.
spent way too long on it, I still have another to do like this of hands, plus one line drawing and one cross contour drawing of hands and feet each, plus three drawings for my Tone, Color and Composition class due this week, but I thought I'd share. Looking at it here it makes me wince, but on paper it looks a lot more forgivable.
It looks like a dude painted his legs silver before going to bed. Think first in two values, then go from there. Also, maybe put down the stub or whatever you are using to smudge so much. A stub or excessive smudging is an indication of poor understanding and confidence. You should be able to resolve your transitions in form without them, and you will be forced to think more about the subtleties without smudging.
a quadruped walk cycle I finished today for my ANI151 class
The hind legs, particularly the right one, flick out way too much at the end. Yeah you do see dogs doing that in faster movements, but in this one I'm not sure it works.
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited February 2009
cake - thanks, man. I've been really over-emphasizing value patterns lately, and need to ease back into subtlety. Its a bad habit, and one I'm trying to get away from, but I've got a tough time working in such a limited value set and still getting the form to come out. I think part of the issue is working on a toned medium and working with white and black charcoal, which I'm unfamiliar with and which tends to lend itself to large disparities in value - it's tough to let yourself use the value of the material as the base instead of wanting to do it yourself. And as for the smudging, I jsut picked up the technique doing a study of Prudhon, and am trying to figure out how he did it - I was enamored by the technique, but god damn it's tough to get it to work right.
I'll keep your advice in mind, though, and appreciate the thoughts.
Synth - yeah, there's a bunch of problems with that. The floppy feet for sure, as well as the fact that he barely bends his knees at all. I should have spent more time researching, but quadruped walks are so damn complicated as it is, it was all I could do to get that much together in time to submit. I learned a ton from that first attempt though. Thanks.
all I got is my two kitties, and they're totally my awesome buddies, but fuck if I can get them to do anything I want, let alone walk in a straight line for me
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I don't have a book called "the animator's workbook", no
I have a great one called "The Animator's Survival Guide" by Richard Williams, which is amazing
but I don't know what you're asking here
You, sir, go to DigiPen. I thought these exercises looked familiar. I'm second year myself in the BFA.
Nice jobs on the animations. The run is solid. I'll have to keep an eye on this thread than.
I like the hip and foot action a lot in your walk. The fingertip arcs don't seem to be correctly cushioned. On a walk like yours, it's more important to think in terms of offsetting the wrist action than in terms of breaking joints (save that type of stuff for more solid areas like the elbow).
Your run is cool. The hips don't seem to have any translation in the up axis, but that's a choice you made, it seems. Personally, I'd dip the hips more to get more of a feeling of weight in it, but it's so damn fast that it might not look good.
One thing I'm wondering about is your choice to have a key with stepping foot straight out. It seems to me more that casual slow walks get the front leg straight, whereas harder runs don't really ever lock the knees (if they do, they do it during the "hang time" that you'd get in more of a slower run). Looks like you switched them.
Great stuff man.
Just finished an agonizing effects in-between assignment, and get to start on my final for the semester, a lift-and-throw. Looking forward to it, I really enjoy the character animation stuff far more than this effects stuff.
I appreciate the comments, I'm trying to keep conscious of things like the details you mentioned, but a lot of it is all my first time so its all about experimenting and trying things, seeing what works and what doesn't. With the break-neck pace they have us on, it's tough to find the time to go back and refine.
here's a quick sketch I did at a local museum for an art history field trip essay, from Tip Toland's sculpture Dive.
blue india ink and orange watercolor
red and green india ink, with black ink and white watercolor to create highlights and tones, on chipboard.
also, this is a project for my tone, color and comp class. The box itself and the ring is pretty much done, but the background needs a loooot of work.
more detail on the part I actually like
finally have a camera, so I'll likely be uploading a SHITLOAD more stuff soon, including some amazingly rad assignments for my tone, color and comp class and my anatomy class.
facebook.com/LauraCatherwoodArt
but i'm only saying that because you asked me for feedback - i really enjoy your rendering here, and the forms feel solid. I'd say that you could some highlights because you really only have darks and mids, but that's probably because it's a camera picture instead of a scan.
well done, man. it's staggeringly obvious how much you've improved, and it's all the result of hard work. good job.
Three companions in a vast emptiness.
I think Synth and Orik have pretty much covered what I would have suggested.
Damn, I need to do more still lifes.
yeah, there are perspective issues, and the two corners were drawn in as an afterthought to add some context to the composition. I really hate teh distortion the camera added, but that can't be fixed at the moment. And the bad white balance doesn't help either. But this was more an exercise in tonal rendering, and I had to use a dark, midtone and light object, and I really like the ones I chose - they're friendly and inviting into the picture.
the back end of the duck should have been cheated a little to add a little more form, it was in full cast shadow, but a little bit of light would have helped keep it from getting flat. I did another in class today that didn't come out quite as nice, but i was trying some other things with the pencil to add down tone faster, and I wasn't real happy with the result.
if nothing else, it was a real nice chance to get to focus on one drawing for a couple hours instead of scrambling through dozens a day.
DatBoiDrew.com to view my artwork!!
a quadruped walk cycle I finished today for my ANI151 class
one of my drawings for my life drawing midterm.
spent way too long on it, I still have another to do like this of hands, plus one line drawing and one cross contour drawing of hands and feet each, plus three drawings for my Tone, Color and Composition class due this week, but I thought I'd share. Looking at it here it makes me wince, but on paper it looks a lot more forgivable.
I was referring more to seeing something on a monitor rather than on a piece of tangible paper - the eye tends to be a bit more forgiving
plus, looking at some pixels ain't nearly the same as charcoal on textured paper
Nice idea though, Rank.
I used a picture of my feet for a ref and fuck my toes bend really, really weird
but yeah, that's the biggest thing I can't get over
Not crazy enough. o_O
that's constructive
The hind legs, particularly the right one, flick out way too much at the end. Yeah you do see dogs doing that in faster movements, but in this one I'm not sure it works.
I'll keep your advice in mind, though, and appreciate the thoughts.
Synth - yeah, there's a bunch of problems with that. The floppy feet for sure, as well as the fact that he barely bends his knees at all. I should have spent more time researching, but quadruped walks are so damn complicated as it is, it was all I could do to get that much together in time to submit. I learned a ton from that first attempt though. Thanks.
tiny apartment, and we're never home
all I got is my two kitties, and they're totally my awesome buddies, but fuck if I can get them to do anything I want, let alone walk in a straight line for me
two to go
shitty cell phone pics, but whatever
fucking quill pen