We still need to wait on the Mythos draw and new gate/monster movement. That probably wouldn't affect you, but just wanted to point it out.
Thanks, for some reason I'm having a hard time following which part of the turn we're in. My stat block stays the same, but consider me back in the Asylum.
That's where you've always been JDark. This game you keep going on about isn't real. It's all in your head. Please, try to remember.
A gate would open at the Black Cave...you know the routine by now. Monster Surge!
All the monsters spawn at the Black Cave. I'm not seeing a stacking rule, so I guess that's just going to be a very unpleasant location. You get to play with:
Ghoul, Mi-Go, Ghoul, Flying Polyp, Dimensional Shambler, Formless Spawn, Vampire,
A Cultist would appear, but you're at the monster limit, so he goes to the outskirts, which has a limit of 0, so he goes back in the cup, and the terror track goes up by 1.
John Legrasse clears out of town because of the terror increase.
Clue Appears At:
Hibb's Roadhouse, is claimed by Kate Winthrop
Movement:
Mi-Go moves to the Sky
Dimensional Shambler moves to the Easttown Streets
New Headline:
Lodge Member Held for Questioning!
A Silver Lodge ritual lets 2 monsters loose in the French Hill streets.
The reporters got the location wrong. The Chthonian and Hound of Tindalos each go to the outskirts, trigger the limit there, and raise the terror level.
Tom "Mountain" Murphy hitches a ride out of town with the owners of the Magic Shoppe. The terror track is at 9. The town is now completely deserted, except for you and the armies of insanity.
That's a lot of info. The substantive changes are that there is now a Dimensional Shambler in the easttown streets with the Shogoth. Also, these fellows (Ghoul, Mi-Go, Ghoul, Flying Polyp, Dimensional Shambler, Formless Spawn, Vampire) are in the Black Cave. Also, the Magic Shoppe is closed and cannot be entered.
I'm in the middle of moving, so I don't have my computer with the image files hooked up yet, but I'll get a map up in the morning if I'm able.
PolloDiablo on
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Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
What kind of awful luck is that, to have the gate hit the only location on the board with an open gate. We are just having terrible luck these past few rounds.
Who has the most health/sanity * damage output and is unblessed? The terror track is about to spill over and our only chance is to kill he who shall not be named, ever. I think I have enough trophies for another blessing (or to update my own if it goes down this upkeep).
I don't have the greatest damage output, but any help would be nice against all of these monsters. If you're going first this turn, it might be useful.
Who has the most health/sanity * damage output and is unblessed? The terror track is about to spill over and our only chance is to kill he who shall not be named, ever. I think I have enough trophies for another blessing (or to update my own if it goes down this upkeep).
Trophies cannot be traded, regardless. Once I get my sanity back up in the Asylum, I'll be heading down south for a blessing (if there is still time).
Also, the GOO will not awaken until the monsters in town hit 22, after the monster limit has been removed.
5. Terror Level 10 and Too Many Monsters
The Ancient One also awakens if the terror level has
reached 10 and there are monsters in play equal to twice
the normal monster limit (for example, 16` monsters in a
five-player game).
Very Important: If the Ancient One awakens and its
doom track is not full, fill its doom track with doom
tokens before proceeding to the final battle.
Monster limit is # players + 3, so 11 for us; *2 is the 22 I mentioned aboved. Still a couple of surges away (if there are even enough monsters left in the cup to get there - though that would also wake him).
Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
edited February 2009
I may try and make it to either the University for another skill card, or the police station for the gun.
Edit: Bummer! Classes cost money. Well, with Cthulhu taking over the Earth, maybe I'll get free education and that degree in Hobology I have always dreamed of.
Trading in easy-to-kill monsters to make yourself a deputy sounds like a good plan to me; see my post above as to why we want more monsters in the cup.
I forgot about the overflow after the terror track fills.
I know I can't trade Trophies, but:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.
Edit: Without an updated board, I'm having a hard time making a decision on what to do. If anyone really wants/deserves a blessing, let me know and I'll go with that.
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.
No Change to Sliders Move to Church and Trade 5 Toughness in trophies to get Blessing.
I hadn't looked closely enough at the church; that is much nicer than I thought. You should be specific about which monsters you are turning in, though, unless you just have exactly 5. They go back into the cup to be drawn later.
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.
No Change to Sliders Move to Church and Trade 5 Toughness in trophies to get Blessing.
I hadn't looked closely enough at the church; that is much nicer than I thought. You should be specific about which monsters you are turning in, though, unless you just have exactly 5. They go back into the cup to be drawn later.
Adjust slider to Lore 3/Luck 3. And I hate doing this, but I think I'm going to simply cower where I am for yet another turn.
Plus if nothing else, the longer I'm here, the more likely that this location will come up as the location for a gate and I'll have been of use.
Kate Winthrop
Sanity: 2/5
Stamina: 3/3
Speed 4/ Sneak 2
Fight 1/ Will 3
Lore 3/ Luck 3
Inventory:
$0
2 Clues
Common:
Rifle, Whiskey
Unique:
Alien Statue
Spells:
Skills:
Will
Allies:
Trophies:
Cultist x2
Maniac
Special:
Silver Twilight Lodge Membership
abotkin on
3DS: 0963-0539-4405
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Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
edited February 2009
I'm going to keep sliders where they are and head to the Miskatonic Library. My speed just isn't what it needs to be to get to the police station just yet,
Sister Mary takes on the forces of madness, but is overwhelmed.
+Ghoulx2, Vampire; -1 Sanity; Relocated to Church
Ashcan Pete loses his blessing, moves to the Library.
Jenny Barnes moves to the Science Building
Kate Winthrop hangs out at the bar.
Michael McGlen moves to the Bank
Arkham Encounters:
Darrell Simmons trades in monster tokens to be blessed.
-Witchx2, Shoggoth; +Blessing
Vincent Lee checks in to the asylum
-$2; Max Sanity
Sister Mary is blessed
-Vampire, Hound of Tindalos, Ghoul; +Blessing
Ashcan Pete in the Library
You look up to see Abigail Foreman leaning over you with hands on hips and a frustrated look on her face. Make a Will (-1) check. If you pass, she helps you find the book you were looking for. Take the first Tome from the Unique Item deck. If you fail, you've made too much noise. She escorts you out of the library. Move to the street.
Jenny Barnes dissects the monsters she's lugging around.
-Nightgaunt, Star Spawn; +2 Clues
Kate Winthrop at Hibb's Roadhouse
You enter a "friendly" card game. Make a Luck (-1) check. If you pass, you win $5. If you fail, you lose $3. If you lose and can't pay, the boys rough you up and throw you outside. Lose 1 Stamina and move to the street.
Michael McGlen takes out a loan
+$10, Bank Loan
Other World Encounters
Harvey Walters in the Dreamlands
The shantak claws at you as it swoops past overhead. Pass a Speed (-2) check or lose 2 Stamina as its claws rake your chest.
Harvey Walters in the Dreamlands
The shantak claws at you as it swoops past overhead. Pass a Speed (-2) check or lose 2 Stamina as its claws rake your chest.
Dammit, that's going to kill me if I fail... and I auto fail it because I only have a speed of 2...
Posts
That's where you've always been JDark. This game you keep going on about isn't real. It's all in your head. Please, try to remember.
Vincent Lee sees scary trees!
-1 Clue, -3 Sanity
Kate Winthrop gets robbed.
-$2
Mythos:
A gate would open at the Black Cave...you know the routine by now. Monster Surge!
All the monsters spawn at the Black Cave. I'm not seeing a stacking rule, so I guess that's just going to be a very unpleasant location. You get to play with:
Ghoul, Mi-Go, Ghoul, Flying Polyp, Dimensional Shambler, Formless Spawn, Vampire,
A Cultist would appear, but you're at the monster limit, so he goes to the outskirts, which has a limit of 0, so he goes back in the cup, and the terror track goes up by 1.
John Legrasse clears out of town because of the terror increase.
Clue Appears At:
Hibb's Roadhouse, is claimed by Kate Winthrop
Movement:
Mi-Go moves to the Sky
Dimensional Shambler moves to the Easttown Streets
New Headline:
Lodge Member Held for Questioning!
A Silver Lodge ritual lets 2 monsters loose in the French Hill streets.
The reporters got the location wrong. The Chthonian and Hound of Tindalos each go to the outskirts, trigger the limit there, and raise the terror level.
Tom "Mountain" Murphy hitches a ride out of town with the owners of the Magic Shoppe. The terror track is at 9. The town is now completely deserted, except for you and the armies of insanity.
That's a lot of info. The substantive changes are that there is now a Dimensional Shambler in the easttown streets with the Shogoth. Also, these fellows (Ghoul, Mi-Go, Ghoul, Flying Polyp, Dimensional Shambler, Formless Spawn, Vampire) are in the Black Cave. Also, the Magic Shoppe is closed and cannot be entered.
I'm in the middle of moving, so I don't have my computer with the image files hooked up yet, but I'll get a map up in the morning if I'm able.
"ARF"
Edit: The thread title now reminds me of this:
3DS: 0963-0539-4405
Moving to the Science Building; forego encounter to trade in Nightgaunt (2) and Star Spawn (3) for two clues. Inventory updated below.
Speed 2+1/ Sneak 2
Fight 3+1/ Will 3
Lore 4/ Luck 2+1
Sanity: 1/5
Stamina 3/3
Inventory:
$3 +1 per upkeep (Trust Fund)
3 clue
2 Gate (R'lyeh, Another World)
1 Trophy (Fire Vampire, toughness 1)
Sword of Glory (unique)
Magical Weapon
+6 Combat Check
2 Hands
Price: $8
Find Gate(spell)
Casting Modifier: -1
Sanity Cost: 1
Movement Phase: Cast and exhaust to immediately return to Arkham from an Other World.
Fight(skill)
+1 Fight
When you spend a Clue token to add to any Fight check, add one extra bonus die.
Speed(skill)
+1 Speed
When you spend a Clue token to add to any Speed check, add one extra bonus die.
I'll skip horror checks since they only cause a single Sanity loss and I reduce that by 1.
First Nightguant
Fight 3 + Lamp 5 = 8
Monster Rating 2 = 6 Dice
6d6.hits(5)=2
Success!
Second Nightguant
Fight 3 + Lamp 5 = 8
Monster Rating 2 = 6 Dice
6d6.hits(5)=1
Fail!
I get pulled into the last gate in the table.
Looks like we've got at the black cove:
Ghoul x2
Mi-Go
Flying Polyp
Dimensional Shambler
Formless Spawn
Vampire
Chthonian
Fire Vampire (+1 toughness)
First things first:
Sliders:
Speed 4/Sneak 1
Fight 3/Will 1
Luck 3/Lore 4
Bank Loan: No Repayment
Fighting Mi-Go
Horror Check: 1 + 1 - 1 = 1. Pass
Casting Wither: 4 + 1 = 5. Pass. +3 Magical Damage
Fight Check: 3+3 - 1 = 5. Pass
Mi-Go goes down, I get a unique item, no trophy. The fight will continue after I see what item I got.
Just as a side note: I'll probably be closing this gate next turn as the Nightgaunt pulled me into it.
Oh, I know. I'm just warning you that you may be Lost in Time and Space if you don't get out soon enough :P
Lost in time and space is something I can deal with
Trophies cannot be traded, regardless. Once I get my sanity back up in the Asylum, I'll be heading down south for a blessing (if there is still time).
Also, the GOO will not awaken until the monsters in town hit 22, after the monster limit has been removed.
Monster limit is # players + 3, so 11 for us; *2 is the 22 I mentioned aboved. Still a couple of surges away (if there are even enough monsters left in the cup to get there - though that would also wake him).
Edit: Bummer! Classes cost money. Well, with Cthulhu taking over the Earth, maybe I'll get free education and that degree in Hobology I have always dreamed of.
I know I can't trade Trophies, but:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.
Edit: Without an updated board, I'm having a hard time making a decision on what to do. If anyone really wants/deserves a blessing, let me know and I'll go with that.
Blessing Check: 1 Lost Blessing
Well, fudge.
No Change to Sliders
Move to Church and Trade 5 Toughness in trophies to get Blessing.
I hadn't looked closely enough at the church; that is much nicer than I thought. You should be specific about which monsters you are turning in, though, unless you just have exactly 5. They go back into the cup to be drawn later.
Witch (1), Witch (1), Shoggoth (3)
Just the Nightgaunts.
I'll have a map up by about 8 EST.
FUCK
You can make changes to your orders if you like, now that you can see the situation. I'll go ahead with the turn in a little bit.
Plus if nothing else, the longer I'm here, the more likely that this location will come up as the location for a gate and I'll have been of use.
Sanity: 2/5
Stamina: 3/3
Speed 4/ Sneak 2
Fight 1/ Will 3
Lore 3/ Luck 3
Inventory:
$0
2 Clues
Common:
Rifle, Whiskey
Unique:
Alien Statue
Spells:
Skills:
Will
Allies:
Trophies:
Cultist x2
Maniac
Special:
Silver Twilight Lodge Membership
3DS: 0963-0539-4405
Darrell Simmons loses blessing, moves to Church
Harvey Walters kills a Nightgaunt, is drawn into the gate by its buddy
+Nightgaunt Trophy
Vincent Lee moves to the Asylum
Sister Mary moves to Black Cave, kills a Mi-Go
You find a Healing Stone on the corpse.
Current Board:
3DS: 0963-0539-4405
Yeah. I will be seriously impressed if he survives that throng.
Ghoul #1
Horror Check, 2 dice: Pass
Combat Check, 4 dice: Pass
Ghoul #1 dead, gain trophy.
Ghoul #2
Horror Check, 2 dice: Pass
Combat Check, 4 dice: Pass
Ghoul #2 dead, gain trophy.
Vampire (undead, toughness 2)
Horror Check, 2 dice: Pass
Combat Check, 5 dice: Pass, two successes!
Vampire dead, gain trophy.
Dimensional Shambler
Horror Check: Autofail, -1 san
Combat Check: Fail, would be lost in time and space, but instead is sent to the church.
Impressed? Does anybody want a blessing? Maybe Sharpe, if you plan on fighting your way out of that pack.
Sister Mary takes on the forces of madness, but is overwhelmed.
+Ghoulx2, Vampire; -1 Sanity; Relocated to Church
Ashcan Pete loses his blessing, moves to the Library.
Jenny Barnes moves to the Science Building
Kate Winthrop hangs out at the bar.
Michael McGlen moves to the Bank
Arkham Encounters:
Darrell Simmons trades in monster tokens to be blessed.
-Witchx2, Shoggoth; +Blessing
Vincent Lee checks in to the asylum
-$2; Max Sanity
Sister Mary is blessed
-Vampire, Hound of Tindalos, Ghoul; +Blessing
Ashcan Pete in the Library
You look up to see Abigail Foreman leaning over you with hands on hips and a frustrated look on her face. Make a Will (-1) check. If you pass, she helps you find the book you were looking for. Take the first Tome from the Unique Item deck. If you fail, you've made too much noise. She escorts you out of the library. Move to the street.
Jenny Barnes dissects the monsters she's lugging around.
-Nightgaunt, Star Spawn; +2 Clues
Kate Winthrop at Hibb's Roadhouse
You enter a "friendly" card game. Make a Luck (-1) check. If you pass, you win $5. If you fail, you lose $3. If you lose and can't pay, the boys rough you up and throw you outside. Lose 1 Stamina and move to the street.
Michael McGlen takes out a loan
+$10, Bank Loan
Other World Encounters
Harvey Walters in the Dreamlands
The shantak claws at you as it swoops past overhead. Pass a Speed (-2) check or lose 2 Stamina as its claws rake your chest.
Current Board:
Luck was a lady tonight!
I gots me some money, huzzah.
Sanity: 2/5
Stamina: 3/3
Speed 4/ Sneak 2
Fight 1/ Will 3
Lore 3/ Luck 3
Inventory:
$5
2 Clues
Common:
Rifle, Whiskey
Unique:
Alien Statue
Spells:
Skills:
Will
Allies:
Trophies:
Cultist x2
Maniac
Special:
Silver Twilight Lodge Membership
3DS: 0963-0539-4405
booted
Dammit, that's going to kill me if I fail... and I auto fail it because I only have a speed of 2...
I'll use my last clue to get a single roll.
1d6.hits(5)=1
PASS!
Ashcan Pete is gets the boot for soiling the Library with his illiteracy.
Relocated to the street.
Kate Winthrop cleans out the other gamblers.
+$5
Other World Encounters:
Harvey Walters just barely dodges out of the way.
Mythos:
A gate would open at Independence Square, but that's sealed.
Clue Appears At:
The Unnameable
The Dimensional Shambler and Shoggoth frolic together to the French Hill streets.
New Environment:
A Strange Plague
Investigators cannot gain Stamina excpt by receiving medical care in St. Mary's Hospital (or from Vincent Lee).
Current Board:
7 gates closed
5 gates sealed
7 gates remaining
18 monsters remaining
1 gates currently open
doom track at 7
Gates Open:
Dreamlands at Black Cave