ok cool.
Also there are 4 scouts on each team so :>
Also the scout's playstyle should never be "paralyze heavy, run up and kill in 2-3 hits "
I'm pretty sure that's like... the opposite of how the scout is supposed to work. I mean, can't even double jump.
So yeah, besides the natascha thing, this patch has a lot of stuff that sucks.
They got rid of the lock on the stickybomb gun, making the chrage go from kinda useful to totally terrible.
The broke crouchjumping completely, as the slower classes, you can no longer make the crouchjump from sign to ledge on 2-2. You can't crouchjump from the ground to point on 3-1. You can't crouchjump from ground to ledge to higher ledge on 3-2.
Gj.
It's Valve's game, if you don't like it you should stop whining or just stop playing it.
Wrong.
So very very wrong.
You should complain about the shit you don't like on forums, as the designers read them and if enough people complain about something they will usually look into changing it.
Just rolling over and accepting things you don't like/accept is entirely the wrong response.
I was debating whether to throw [sarcasm] tags around that, but figured enough people were around for the epic failure that was the last thread that I wouldn't need them.
They just need to make damage break the stun. That way you can't run up to an overhealed heavy with a medic attached and shoot him until he dies. You will still get most the kills as long as you aim correctly, but it will at least give a way of messing up instead of the often free kill that it is now.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
They just need to make damage break the stun. That way you can't run up to an overhealed heavy with a medic attached and shoot him until he dies. You will still get most the kills as long as you aim correctly, but it will at least give a way of messing up instead of the often free kill that it is now.
Except that they made an entire achievement that requires you to kill dudes while stunned, which will often require at least two shots.
So yeah, besides the natascha thing, this patch has a lot of stuff that sucks.
They got rid of the lock on the stickybomb gun, making the chrage go from kinda useful to totally terrible.
The broke crouchjumping completely, as the slower classes, you can no longer make the crouchjump from sign to ledge on 2-2. You can't crouchjump from the ground to point on 3-1. You can't crouchjump from ground to ledge to higher ledge on 3-2.
Gj.
It's Valve's game, if you don't like it you should stop whining or just stop playing it.
Wrong.
So very very wrong.
You should complain about the shit you don't like on forums, as the designers read them and if enough people complain about something they will usually look into changing it.
Just rolling over and accepting things you don't like/accept is entirely the wrong response.
I was debating whether to throw [sarcasm] tags around that, but figured enough people were around for the epic failure that was the last thread that I wouldn't need them.
So yeah, besides the natascha thing, this patch has a lot of stuff that sucks.
They got rid of the lock on the stickybomb gun, making the chrage go from kinda useful to totally terrible.
The broke crouchjumping completely, as the slower classes, you can no longer make the crouchjump from sign to ledge on 2-2. You can't crouchjump from the ground to point on 3-1. You can't crouchjump from ground to ledge to higher ledge on 3-2.
Gj.
It's Valve's game, if you don't like it you should stop whining or just stop playing it.
Wrong.
So very very wrong.
You should complain about the shit you don't like on forums, as the designers read them and if enough people complain about something they will usually look into changing it.
Just rolling over and accepting things you don't like/accept is entirely the wrong response.
I was debating whether to throw [sarcasm] tags around that, but figured enough people were around for the epic failure that was the last thread that I wouldn't need them.
palmer/remlap - good playing with you tonight duder, hope to see you around!
OMGZ! That was honestly some of the most fun I've had playing a MP game in so long. I actually can't even remember the last time. I don't even remember you being in there Sith but I'll take your word on it. Even though I stunk up the joint, finishing either last or 2nd last or 3rd last each round it was a blast.
I look forward to killin more mans and healin dudes with you all again!
I did this back around Christmas. Some of the posing isn't up to par, but there were a bunch of frames to do. Sorry I can't embed; Youtube got fussy about the music, and motionbox doesn't embed into forum posts.
I think engineer isn't the best class to start with. It's a simple class to play for the most part, but they really need a small amount of understanding of the map, really. Trial and error with sentries really isn't an option, and engineers have the worst time learning the maps.
Bruce Forsyth on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
They just need to make damage break the stun. That way you can't run up to an overhealed heavy with a medic attached and shoot him until he dies. You will still get most the kills as long as you aim correctly, but it will at least give a way of messing up instead of the often free kill that it is now.
Except that they made an entire achievement that requires you to kill dudes while stunned, which will often require at least two shots.
I don't understand the stun. Sometimes I'll stun a guy, be able to run up to him from 50 ft away, shoot and he'll be dead before the stun wears off.
Other times I'll stun a guy from 5 ft away, start running up to him, the stun will wear off and before I can click shoot he'll pump my face full of lead.
They just need to make damage break the stun. That way you can't run up to an overhealed heavy with a medic attached and shoot him until he dies. You will still get most the kills as long as you aim correctly, but it will at least give a way of messing up instead of the often free kill that it is now.
Except that they made an entire achievement that requires you to kill dudes while stunned, which will often require at least two shots.
I don't understand the stun. Sometimes I'll stun a guy, be able to run up to him from 50 ft away, shoot and he'll be dead before the stun wears off.
Other times I'll stun a guy from 5 ft away, start running up to him, the stun will wear off and before I can click shoot he'll pump my face full of lead.
It seems rather inconsistent on its duration.
The further the ball travels, the longer the stun lasts.
Knuckle Dragger on
Let not any one pacify his conscience by the delusion that he can do no harm if he takes no part, and forms no opinion.
I think engineer isn't the best class to start with. It's a simple class to play for the most part, but they really need a small amount of understanding of the map, really. Trial and error with sentries really isn't an option, and engineers have the worst time learning the maps.
it comes with learning where the metal is, where the enemies are coming from, and where your vital objectives are
which you really can't understand straight off the bat, even with tf2
Nuzak on
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I don't understand the stun. Sometimes I'll stun a guy, be able to run up to him from 50 ft away, shoot and he'll be dead before the stun wears off.
Other times I'll stun a guy from 5 ft away, start running up to him, the stun will wear off and before I can click shoot he'll pump my face full of lead.
It seems rather inconsistent on its duration.
The factor which determines duration is the distance.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
I don't understand the stun. Sometimes I'll stun a guy, be able to run up to him from 50 ft away, shoot and he'll be dead before the stun wears off.
Other times I'll stun a guy from 5 ft away, start running up to him, the stun will wear off and before I can click shoot he'll pump my face full of lead.
It seems rather inconsistent on its duration.
The factor which determines duration is the distance.
That's the way it's supposed to work but it bugs out sometimes.
Comic probably won't make much sense if you haven't read the ones before (or at least some of the regular Iosif comics), so just clicky on poster to link to the gallery:
If you are too lazy to browse for yourself, just say something and I will start posting them here gradually.
Knuckle Dragger on
Let not any one pacify his conscience by the delusion that he can do no harm if he takes no part, and forms no opinion.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
reverse CTF maps (football maps) where you start with the enemy flag in your base and your capture point in the enemy base (like torch2)
semi-reverse CTF maps where you grab the flag in one part of the enemy base and capture it somewhere else in their base (like rock2)
multiple-flag CTF where you have more than 2 flags that start out in the middle or at multiple "fighting areas" around the map and you hold & capture them for points (like flagrun)
security CTF maps where you have to disable a power grid or break a wall to get access to the intel (like shutdown)
and other stuff that would be nice:
5-point maps where you can capture any point at any time and you get points for holding them/capping them all (like canalzone)
Tbh, CTF was only fun when the pace was matched it, as in Q3 and the original TFC. Because TF2 doesn't have that sheer blinding speed that other DM orientated games have, CTF comes off as tired. I just never have the patience to play CTF proper (ie excluding bballl lololol), because it's a chore going back and forth. Reverse CTF could work, but it's quite similar to the CP structure anyway, it's just advancing but with a flag to cap points, as opposed to feet on the ground.
The only enjoyable CTF maps in TF2 tend to be the small ones, where the distance between caps isn't that great but the variety of terrain means that any class is viable. Reducing the distance for ctf_well made a huge difference, but not enough that people think "hmm it is ctf_well next, I shall appropriate a threshold for the joy that I am about to extol at this joyous news, for it is a good day to be me". If valve were to make it so that flag was in that area with the manhole to the water and the ladder to the upper areas, and cut out the backs of the base, or even just have the flags by the bridges outside the base, and make the base entrances respawns, I'd probably be more inclined to play it.
Feel free to disagree with me, I enjoy dongs.
Marty's pretty much right about CTF. It's extremely fun when it's this fast paced, insta-respawn affair, but the slower pace of TF2 and the difficulty of bypassing the typical countless sentries makes it a very long and drawn out affair (if it doesn't just stalemate). It's also almost impossible to defend the intel without resorting to sentries, because the intel will lay on the ground forever and will just get moved 5 feet at a time back to the enemy base, so the only defense is to make sure they never take the intel in the first place.
Also, can we please refrain from Jennings videos, they are neither funny nor entertaining. They are the equivalent of a gestating loa loa worm bursting forth from its warm sarcophagus more commonly known as your eye.
That's the change your chose to post? The completely meaningless fix? Maybe if it affected gameplay in anyway like fake crits.
Uh yes, because everyone can just right click on the game in steam and check the full update out themselves and I pointed out something that bugs me a lot.
Posts
Pretty much.
Also there are 4 scouts on each team so :>
Also the scout's playstyle should never be "paralyze heavy, run up and kill in 2-3 hits "
I'm pretty sure that's like... the opposite of how the scout is supposed to work. I mean, can't even double jump.
I just would like to say that I called it
oh man I'm gonna get back into TF2 woooooo
now I'm all
ewww
But hey, I fucking love using it so I might be biassed.
I was debating whether to throw [sarcasm] tags around that, but figured enough people were around for the epic failure that was the last thread that I wouldn't need them.
I was wrong, and I am sorry. :P
Except that they made an entire achievement that requires you to kill dudes while stunned, which will often require at least two shots.
ENTIRE TEAM IS BABIES
GT: Tanky the Tank
Black: 1377 6749 7425
heh I was even part of that argument.
Just not a sarcasm friendly line. :P
http://www.motionbox.com/videos/0a9cdcb71912edc587
Also stats :P
- John Stuart Mill
I don't understand the stun. Sometimes I'll stun a guy, be able to run up to him from 50 ft away, shoot and he'll be dead before the stun wears off.
Other times I'll stun a guy from 5 ft away, start running up to him, the stun will wear off and before I can click shoot he'll pump my face full of lead.
It seems rather inconsistent on its duration.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The further the ball travels, the longer the stun lasts.
- John Stuart Mill
it comes with learning where the metal is, where the enemies are coming from, and where your vital objectives are
which you really can't understand straight off the bat, even with tf2
That's the way it's supposed to work but it bugs out sometimes.
Comic probably won't make much sense if you haven't read the ones before (or at least some of the regular Iosif comics), so just clicky on poster to link to the gallery:
If you are too lazy to browse for yourself, just say something and I will start posting them here gradually.
- John Stuart Mill
I'm just going to leave this here...
hey
guess what
bonk grants immunity to telefrag
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Oh damn. What happens then?
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I want two servers to be semi-full again instead of just one full forever.
Tbh, CTF was only fun when the pace was matched it, as in Q3 and the original TFC. Because TF2 doesn't have that sheer blinding speed that other DM orientated games have, CTF comes off as tired. I just never have the patience to play CTF proper (ie excluding bballl lololol), because it's a chore going back and forth. Reverse CTF could work, but it's quite similar to the CP structure anyway, it's just advancing but with a flag to cap points, as opposed to feet on the ground.
The only enjoyable CTF maps in TF2 tend to be the small ones, where the distance between caps isn't that great but the variety of terrain means that any class is viable. Reducing the distance for ctf_well made a huge difference, but not enough that people think "hmm it is ctf_well next, I shall appropriate a threshold for the joy that I am about to extol at this joyous news, for it is a good day to be me". If valve were to make it so that flag was in that area with the manhole to the water and the ladder to the upper areas, and cut out the backs of the base, or even just have the flags by the bridges outside the base, and make the base entrances respawns, I'd probably be more inclined to play it.
Feel free to disagree with me, I enjoy dongs.
Would it be possible for me to buy the game (Orange box) physically here in Germany and then use the key to download the US version from Steam?
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
Uh yes, because everyone can just right click on the game in steam and check the full update out themselves and I pointed out something that bugs me a lot.