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[D&D 4E] The Blighting of Kroburrow

DajianDajian Registered User regular
edited May 2009 in Critical Failures
The Blighting of Kroburrow

A plague of darkness has swept through the kingdom of Kroburrow and a call has gone out for the tribal leaders and their champions to meet at the Great Circle and discuss what can be done.

Who will answer the call?


World Info:

Kroburrow has no government but instead is a land of tribes. There is a tribal council that will meet to discuss relations with the other kingdoms, but the rarely agree on anything. Power in Kroburrow is determined by strength and courage.

In the center of the plains of Kroburrow there is a large crater known as the Great Circle. This is the traditional meeting place of the Tribes. Violence is forbidden in the Great Circle. Camping in the Great Circle during times of tribal meetings is allowed, but no one is allowed to make their permanent home inside the circle.

Major Tribes:
Navino, A forest dwelling tribe who seek answers from nature. Their leader is a Shifter named Lion.
Cherwok, A warrior and hunter tribe who live in the plains. Their leader is a Minotaur named Running Bull.
Willoan, Also a plain dwelling tribe however unlike the Cherwok they are a peaceful people who are mostly vegetarians. Their leader is a Deva named Kavah.
Celterak, live near the coast and are known for their magical aptitude. Their leader is a Human named Denark.

These tribes have a diverse set of races they count as their members though it is also common to see sub-tribes of one race split off from the main. These sub-tribes still respect the authority of the Main Tribe elders in times of council, but otherwise operate with autonomy. They even have leaders and champions of their own.

This is a homebrew world that I have my IRL game set in. I have an Obsidian Portal Campaign Entry that I will be fleshing out over time.


Game Details:
It is a PbP game.
One post per weekday required.
We will be using Invisible Castle and Myth-Weavers.

You will need to have an invisible castle account and the roll under a consistent character name and with the campaign name [D&D 4E] The Blighting of Kroburrow

This will be our IC and OOC thread (See Denada's game) so just try and keep the OOC stuff to spoiler tags.

Please PM with your Myth-Weaver Sheet location.

Prelude:
After three solid days of the tribal leaders meeting in the center tent of the elders the four tribal elders emerged from the large tent near the lowest part of the Great Circle. Then behind them came the leaders of the sub-tribes. After some formalities between the leaders they seemed to disperse and head back to their champions with a sense of purpose.


The Party:
3150oqa.jpgThorn Shifter Warden - jdarksun [Ilaifuu of the Cherwok]
Thorn sat impatiently amongst the throngs of other hunters and warriors sent here to the Great Circle. Three days he sat and was refused entrance to the council meetings. Seven times he was made to explain why only he had come to the Great Circle when Rose and Rock and been the ones called.
Then he heard footsteps he had not heard since he was a child heavy and sure. When he looked up a great Minotaur with a gray braided beard stood over him. Running Bull stood nearly eight feet tall and his voice was like the low rumbling of a thunder storm.
“Thorn. It has been a very long time. Not since your father brought you for your rites of manhood in the main tribe have I seen you.
We knew you would grow strong.
I am sorry to hear of Rock’s fate, but it is time you came with me. I have a task for you and I think it will serve his memory well.”
Running Bull turned and strode back to the elder tents and Thorn followed.



34smhw6.jpgMhen Dwarven Shaman - Themindtaker [Pon'seve of the Navino]
“I must say… I must say…” Hennesh had been muttering this to himself for the better part of a minute after returning to Mhen. After a careful clearing of his throat from Mhen Hennesh seemed to snap back to what it was he was supposed to be relaying to his Champion.
“I must say this is a large thing to ask, to request that we give up our champion for this.
No matter, it must be done. Come Mhen I’ll escort you down to the elder’s tent.
What? Don’t act so surprised what have I been talking about just now? Come along.”

33xdes3.jpgTsai-Eshe Shadar-Kai Ranger - INeedNoSalt [Mehwet-Aped of the Navino]
Osahar steps out of the shadows and Tsai-Eshe is quick to draw his weapon ready for whatever attack his mentor and chief decides to spring, but instead he finds Oshar in a brooding silence.
“You’ve been summoned to the elder’s tent. They need you for a task and I could not refuse them… they made that part clear.
Come we should not leave them waiting.”


EDIT: Recalled to helpp her tribe.

s1ngwg.jpgDirk Bear Brother Barbarian - Hermenegilde [Lost Forest Tribe of the Willoan]
Joined the Bone Eagles after the battle of Willoan.


9j296x.jpgGwim Goblin Sorcerer - cytorak [Jhobleuth of the Celterak]
Arcissa returns to Gwin with a rather large grin on her face.
“You won’t belive what they want you to do! I didn’t even get a chance to finish the song I wrote about you before they were asking me to stop and come get you. Ho hoooo are you going to thank me!
Come on we have to get down to the elder’s tent they are waiting!”



3179z4j.jpgDarthan Human Druid - Robp85 [Zakavi of the Willoan]
Lojen returns to the small camp he and Darthan had setup a few days earlier. The aging Shaman seemed to show his age more now than before.
“Darthan, it seems our short journey will turn into a rather long one. They have asked that I stay on here in the Great Circle to speak to them of the war with Khathor. They have also requested that you return with me to the elder’s tent.
After hearing of your part in the battle it seems they have a task for you as well.
I do not like being away from our tribe in times like these, but we must all do our part. I do believe that this is what is best for the Zakavi.
No… no questions. There will be time for that soon enough. Now we must go to the elder’s tent.”


One by one the five heroes enter the Elder’s tent and stand silently before the council before Running Bull steps forward.

“A great blight has befallen the tribes. We elders have been in council for many days and hearing from many of your brother and sister tribes of how this blight has affected them and their neighbors. Several more of our brother and sister tribes have not come to the Great Circle and this too worries us.
We have heard tale of entire villages destroyed by its own tribesmen. They go mad and kill their families in their sleep. Others speak of a crushing sadness that leads entire camps to do nothing but sleep until they die of the deep hunger. The last tale we have heard these past few days is of a sickness that sweeps across a tribe’s lands and kills everything corn, horses, buffalo, and people.
In each of these places there is a common story. Somewhere in the village there is blighted mark, a place where the ground as gone cold and black. Those who have seen it say it is what death looks like.

You five have been selected for an important mission that will impact all the tribes of Kroburrow. You shall find what is causing this blight and put an end to it. You have been selected for your courage and skill.
From this day forward you will be each other’s tribe, brothers and sisters to one another.
From this day forward all tribes will recognize your authority as The Bone Eagle Clan.”

One by one the elders step forward and fasten to each the heroes right arm a hemp band with a small Eagle carved out of bone in the center.

Then Kavah high priestess of the Willoan steps forward with a formal greeting of her tribe,
“Children of the land we all are.
Brave Bone Eagles I commend your courage and ask that you begin your task by investigating one of my sister tribes, the Klen-oc, who did not arrive for our meeting. They are not dissenters nor have they ever missed a calling from me. I fear they may have been overcome by the blighting.
Their village is but a three days walk for champions such as you.”

Kavah hands you a map drawn on stretched cowhide.
You now can add a cowhide map to your inventory.

Also, You each now have
The Band of The Bone Eagle Clan
Wonderous Item
At-Will
You know the location of every other member of The Bone Eagle Clan, within 20 yards no matter how far away from them you are, and if they are alive or dead.

Feel free to RP your interactions.

Once everyone has PM'd me their Myth-Weavers Sheet and posted a !READY we will move on.

Dajian on
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Posts

  • robp85robp85 Registered User regular
    edited March 2009
    Darthan bows to the elders.

    "I will do my best to figure out what is going on," he promises.

    Darthan leans on his staff looking over the others chosen for this special task. His yellow eyes spend a moment on every face. Though he could not put his finger on it, he can sense there is something special about each of the ones chosen in front of him. How he would fit into this obviously powerful group, though, was still a mystery to the druid.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim takes the map and gives it a cursory glance.

    Huh. Neat.

    Rolling it up, Gwim stuffs the cowhide into his pouch. He reconsiders at the last second, pulling the map out.

    Someone else better hang onto this. Things have a habit of...combusting...around me.

    The goblin takes a look at his new traveling companions. He'd seen worse. At least there wouldn't be any embarrassing songs from Arcissa, he hoped.

    Well, I say we get a move on, people. There's nothing here to do but watch the grass growing between my toes.
    !ready

    cytorak on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen's mind races as the situation is laid out before them.

    I've never heard of anything like it. The same thing causes people to go mad, fall to deep sadness, and become ill? That's odd. Spirits help us, that's going to be damn near impossible to fight off - wait what? Brilliant!, he muses, trying hard not to look excited at the prospect of all the tribes colluding against one foe.

    As they affix the bone eagles to each of them in turn, he loses himself to thought again, stroking his beard with one hand and absentmindedly tracing the curves of the bone eagle with the other. I wonder if this was Hennesh's idea? Hmm, quite the versatile band. Shadar-kai, one of the Shifters, ah, a druid, excellent. And a goblin...of the Jhobleuth, I assume. Superb! The blue one is impetuous, but he makes a good point.

    "Hmm, he's right, you know. We won't find any more answers in this tent. Besides, 'time waits for no one.'"
    !Ready

    Themindtaker on
  • DajianDajian Registered User regular
    edited March 2009
    OP: Updated with icons and Sheets. Let me know if you guys want different Icons.

    Dajian on
  • robp85robp85 Registered User regular
    edited March 2009
    Didn't post this on my first post so I'll post it here.
    !Ready

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • DajianDajian Registered User regular
    edited March 2009
    I am going to be loading all your sheets into the Character Builder tonight, but if any of you happen to have the full version and want to send me the save file PM me and I'll give you my email address.

    Other than that once jdarksun and ineednosalt get their !Ready post in here we can move forward.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    If you guys would like to include backgrounds as they are described in the PHB II that is fine with me, but none of the FR or Scales of War ones.

    just try and make sure it fits with the backgrounds you guys have already written out and we are good.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    I wrote a small app to help me keep track of initative, hp, and status effects on this game.
    This is a sample of what the round update stat block will look like. Let me know if you guys have any trouble reading it.

    22: Tsai-Eshe 37/37 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:9/9 AP:1
    15: Thorn 52[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1 Effects: +2 on next attack against Fake Enemy
    14: Fake Enemy 12/44 HP(Bloodied) - AC:18 F|R|W:14|14|14 PP|PI:20|15 Effects: Marked by Thorn
    13: Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    10: Gwim 25/25 HP - AC:18 F|R|W:13|17|18 PP|PI:12|17 - HS:7/7 AP:1
    10: Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1

    Dajian on
  • cytorakcytorak Registered User regular
    edited March 2009
    Dajian wrote: »
    I wrote a small app to help me keep track of initative, hp, and status effects on this game.
    This is a sample of what the round update stat block will look like. Let me know if you guys have any trouble reading it.

    22: Tsai-Eshe 37/37 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:9/9 AP:1
    15: Thorn 52[3]/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1 Effects: +2 on next attack against Fake Enemy
    14: Fake Enemy 12/44 HP(Bloodied) - AC:18 F|R|W:14|14|14 PP|PI:20|15 Effects: Marked by Thorn
    13: Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    10: Gwim 25/25 HP - AC:18 F|R|W:13|17|18 PP|PI:12|17 - HS:7/7 AP:1
    10: Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    I like it, but the Defenses text seems awfully tiny.

    Otherwise, it looks good!

    cytorak on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Tsai-Eshe was just a little bit confused by the event. This wasn't entirely what she had signed on for.

    She didn't really say much, though, mumbling a little "Hum," and fitting her new ring to her finger.
    I appreciate that I go first in the mockup.

    !ready

    INeedNoSalt on
  • DajianDajian Registered User regular
    edited March 2009
    As the Bone Eagles leave the Great Circle they see other tribal leaders and their champions start off in all directions. Returning to their tribes to tell them of what has been decided.
    To tell them that the Bone Eagles have been formed and that they have been tasked the salvation of Kroburrow.

    After several days of travel in the central plains of Kroburrow the party sees the village of the Klen-oc off in the distance.

    Thorn, knowing the plains well, leads the group to the village and enters from the South.

    PP: The Klen-oc are a small tribe and their village is naught but tents in a circle around a fire pit (their social area). You see movement amongst the tents on the northern edge of the village and a thin column of black smoke behind the North West tents.

    Map:
    2zptv2q.jpg

    Black is the area to can't see clearly yet.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    I am about to sign off for the night but before I do. I think I forgot something.



    ROLL INITIATIVE.

    Dajian on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Initiative = 7

    I'm saving the good rolls for when it counts. Yeah, that's it.
    Also, seriously, a passive perception of 27 and that's all I see? L'sigh.

    Themindtaker on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    INeedNoSalt on
  • robp85robp85 Registered User regular
    edited March 2009
    Initiative: 1d20+6=19

    Darthan is ready for action!

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • cytorakcytorak Registered User regular
    edited March 2009
  • DajianDajian Registered User regular
    edited March 2009
    As the party walks into the edge of the village you quickly realize you are not alone. From behind the tents to the north you see several archers step forward. They are human, but their eyes seem sunken and dark.

    From the tents on either side of the village others stumble from their tents looking pale white. Their eyes have long lost the spark of life.

    Mhen also catches a glimpse of something large and hulking moving behind the tents to the north west and that what you thought was black smoke rising has stopped suddenly.

    ROUND 1 – Ambush at Klen- Oc
    Map:
    2ilk22h.jpg
    Stat Block:
    19: Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    18: Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1
    14: Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    14: Blue Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    14: Green Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    14: Red Zombie 50/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    14: Blue Zombie 50/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    14: Green Zombie 50/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    14: Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    13: Tsai-Eshe 42/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:9/9 AP:1
    9: Thorn 52/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1
    7: Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Mhen’s passive perception kept you from walking into the ambush surprised.
    Passive Religion: You know what undead are and what their weakness are.

    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????

    If you have trouble figuring out who is who on the map let me know and I’ll post locations in the stat block.

    Also I railroaded you guys into the village just to get things going with a bang, In the future you will have more say on the who, what, when, and wheres. (The whys are still all mine though)

    Next Up: Darthan

    Dajian on
  • robp85robp85 Registered User regular
    edited March 2009
    Darthan spies the nearest enemy to himself and mumbles something under his breath. Raising his arms into the air with his staff clasped in both hands, he calls down a lightning bolt from the sky to strike the zombie closest to his group. The bolt of lightning came, but unfortunately struck one of the trees off to the side of the camp. With a curse, Darthan moves behind his comrades and ponders his next move.
    Storm Spike vs Blue Zombie: 1d20+8=9 Critical Miss!
    Are you freaking joking me??? I only needed a 2 to hit....

    Move to N20.

    Gwim's turn!

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim strode forward into the village.

    Zombies? Ugh. Kind of played out, don't you think? Gwim says, to no one in particular.

    He begins waving his dagger and hands in intricate motions (the casual observer would assume he's having some sort of fit). A puff of smoke bursts from his feet as he hurls a bolt of chaos energy at one of the far zombies. It smashes into the zombie and suddenly changes direction, blasting the nearest archers. The furthest one takes little notice of the bolt.
    Move: To M13
    Minor: "Performance"
    Standard:Chaos Bolt vs. Red Zombie (M6) (1d20+7=19, 1d10+9=16 Even roll, Hit!)

    I rolled an even number so I have +1 to AC for this round and can make a secondary attack against a target within 5 squares

    Secondary attack: Chaos Bolt vs. Green Archer (1d20+7=25, 1d6+5=8) Even roll, Hit!
    (I accidentally added my CHA DMG to the secondary; it should just be 1d6 + Dex + 1; sorry)

    I assume this keeps going until I miss or hit with an odd? If so:

    Chaos Bolt vs. Red Archer (1d20+7=9, 1d6+9=13)

    cytorak on
  • DajianDajian Registered User regular
    edited March 2009
    ROUND 1.1

    The pale faced villagers lumber forward attempting to grab at the heroes. Gwim is able to easily duck away from the slow moving enemy, but Thorn concerned with protecting his companions cannot get out of the way fast enough.

    The three archers move into position releasing a volley of arrows at the party, but only Thorn is hit.

    Mhen sees the hulking form move south along the western edge of the village.
    Actions: Map:
    iedy6v.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Blue Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Red Zombie 34/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    Blue Zombie 50/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    Green Zombie 50/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5
    Tsai-Eshe 42/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:9/9 AP:1
    Thorn 38/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1 Effects: Grabbed, -5 to break Grab
    Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1

    @Cy: yes so long as you keep hitting and rolling even it keeps going but you can't attack the same enemy more than once with the power.
    Next Up: Tsai-Eshe

    Dajian on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Tsai-Eshe slips away from the group, making her way around the zombie and Thorn. She moves in behind the zombie, and slams her twin flails into the creature. It might not take the monster out, but it may draw it's ire from Thorn for the moment.
    Move action: move 6 squares, end directly north of Blue Zombie (west, northwest, north, north, northeast, southeast.)

    Standard: Twin-Strike vs Blue Zombie (AC 14) (1d20+9=14, 1d10+1=11) hits, 11 damage;
    Twin-Strike vs Blue Zombie (AC 14) (1d20+9=29, 1d10+1=2) critically hits, 11 + Terror Weapon Critical Bonus (1d8=3)

    blue zombie takes 25 damage total unless my math was off somewheres!

    Okay let me know if I missed anything, still pretty new to 4e >>

    INeedNoSalt on
  • DajianDajian Registered User regular
    edited March 2009
    Only thing I see is that you still have a minor action unused which you can use to designate the zombie as your quarry and get another 1d8 worth of damage out of and in the future you can just tell me which square you are moving to. I'll assume that if there is a path that avoids Opportunity Attacks then that is the path you take.

    Otherwise that was great

    Dajian on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    a-hum! let's do that then! designate the zombie i am whacking and i would have just added the damage to the first attack so: quarry damage vs blue zombie (1d8=1) 26 damage total >>

    INeedNoSalt on
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim backpedals from the zombie with a yelp.
    Immediate reaction to missed attack: Shift to L14

    cytorak on
  • DajianDajian Registered User regular
    edited March 2009
    I forgot to take some you guys magical equipment into account when dealing with the Round 1.1 update, but all should be good now.

    Also to help me out on future rounds. If you have a power that is an immediate interupt or reaction that you want queued up (like I know the warden has some that go into effect if an adjacent creature shifts so he can follow) try and post those as readied actions if you want them to play into the enemies combat post.

    If you don't care if it plays into the combat post then you can do it after the fact.

    Next Up: Thorn

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    Unless you are caught in a suprise round I assume you have weapons drawn.

    Dajian on
  • DajianDajian Registered User regular
    edited March 2009
    Update
    Map:
    b4dz5c.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Blue Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Red Zombie 34/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie 12/50 HP(Bloodied) - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant, Marked by Thorn
    Green Zombie 50/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Tsai-Eshe 42/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:9/9 AP:1
    Thorn 38/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1 Effects: +1 AC Effects: Grabbed, -5 to break Grab
    Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Darthan and Gwin feel free to post your actions after Mhen. I’ll post a full update on the enemies next turn.

    Remember the Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????

    Next Up: Mhen

    Dajian on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen's eyes roll back until just the whites show as he begins to glow. His silhouette grows and becomes something more before it leaps across the clearing. As Mhen regains his composure, he heads to the edges of the tent, calling out as he does:

    "Tock, let's lay these foul creatures to rest."

    With that, the glowing bear charges toward Gwim's undead quarry, but its claws pass harmlessly through the rotten flesh as it bellows.

    Dajian: If you need a picture for Tock's marker, here's a bear.
    bears.jpg
    Mhen: Minor: Call Spirit Companion in M15
    Move: to I17

    Tock: Move: to M14
    Standard: Watcher's Strike on green zombie (1d20+9, 1d8+6=[1, 9], [8, 6]) 10 v. Reflex: Critical Miss!

    Edit: I rolled a 1 and didnt notice. Disregard all that fun stuff about bonuses, then.

    Themindtaker on
  • robp85robp85 Registered User regular
    edited March 2009
    Darthan's resolve does not waiver even after the last horrible attack.

    Once again, Darthan chants quietly before raising his staff to the sky. With a crack and a boom, a lightning bolt strikes the blue zombie causing it to release its grip on Thorn. However, instead of the lightning disappearing as one would normally expect, the lightning continues to stream through the body of the zombie. Darthan quietly says "Die" as he brings his staff to the ground. With a flash, the lightning disappears and the zombie explodes to dust. Satisfied with this attack, Darthan dashes behind one of the tents to the west whiles deciding on his next attack.

    Gwim's turn!

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • DajianDajian Registered User regular
    edited March 2009
    As the pale faced villager crumples to the ground and is destroyed by the druid’s magic the ground where he was standing turns black and the grass begins to die.
    Map:
    esrc0i.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Blue Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Red Zombie 34/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie 50/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Tsai-Eshe 42/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:9/9 AP:1
    Thorn 38/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1 Effects: +1 AC
    Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17 is rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    Next Up: Gwim

    Dajian on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Just as a general note to all my allies concerning my Spirit Companion:
    You can't flank with him, so I'll generally try to put him places you won't be/don't want to be so he doesn't get in the way (unless being in the way is the point, like when I try to protect Gwim)
    Also, anyone who uses a second wind when adjacent to Tock gets an additional 3 HP back. He gives a host of other boons depending on what attack he uses, but he actually has to hit for most of them to take effect, so I'll post those as we go (for example, had I hit with the last attack it would have been +1 to attack and +5 perception for adjacent allies for a round).

    Oh and so I don't clutter your inbox, Dajian: It seems that the rule of thumb for conjurations is that they get the same defense as the person doing the conjuration. I already explained the goofy HP rules for Shaman Spirits.

    Themindtaker on
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim is mildly startled by a giant ghost bear appearing beside him.

    Mhen, point the hungry end away from me! Gwim says, grinning.

    Time to turn up the heat, boys! Gwim completes another intricate set of motions and sets the ground on fire around the nearest zombie's feet. The creature groans as it is engulfed in the blast. As the goblin scampers away to a nearby tent, tiny motes of fire seem to follow him.
    Minor: Banter and Performance

    Standard:Flame Spiral vs Green Zombie hit! (1d20+7=23, 1d10+9=19 fire damage)

    Effect: Until the start of your next turn, any enemy that enters a square adjacent to me or starts its turn there takes 6 fire damage.

    Even roll so +1 to my AC for this round.

    Move to H15.

    Readied Immediate Reaction: If I get missed with a melee attack, I will use my Goblin Tactics to immediately shift away from the bad guy in the safest way possible.

    cytorak on
  • DajianDajian Registered User regular
    edited March 2009
    Round 2

    The two remaining lifeless villagers lumber forward one being burned by Gwims residual magic and the other attempting to fight the large bear now standing in front of it. Both are unable to do anything other than groan and the small blue goblin shifts farther away from the undead assailant.

    The middle archer launches a shot at the Shadar-Kai that goes wide, but he then makes a sign to the other two who also target Tsai-Eshe. Both of their arrows find their target blooding the ranger.
    Actions: Map:
    vhxeop.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1 Effects: Any enemy that enters a square adjacent to Gwim or starts its turn there takes 6 fire damage.
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Blue Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Green Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie 31/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Tsai-Eshe 20/42 HP(Bloodied) - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:9/9 AP:1
    Thorn 38/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1 Effects: +1 AC
    Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Notes:
    Terrain Features:
    Any square filled with a tent is impassable.
    Any square partially filled by tent (<50%) is normal terrain (I think you lot would know your way around tents)
    Squares: J9,J10,K9,K10 are rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 fire damage.
    Squares C3 – E5 are ????
    M17 is rough terrain and any creature moving into one of the squares or starting their turn in one of these squares takes 5 necrotic damage.

    Next Up: Tsai-Eshe

    Dajian on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    Tsai-Eshe makes to escape the hail of arrows raining down around (and into!) her, darting out of the open field, toward her companion Gwim and the zombie that looks like it may be setting soon upon it. Rather than keeping her place to aid the goblin, however, she immediately disappears from view, reappearing in a shadowy blur behind the tents. Unfortunately, this place doesn't look much safer.
    Man we need to get some like, defender action on those archers -_-

    Move action: moves to H15
    Move action: Activate Shadow Jaunt, teleport to E15, become insubstantial
    Minor: Quarryize Maw

    INeedNoSalt on
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    Mhen sees his injured companions split up and just after they scatter, his eyes begin to glow. Tock vanishes, reappearing at Thorn's side. As the dwarf's eyes glow brighter, another spirit appears, this time the form of an adorable bear cub who rubs against Tsai-Eshe's leg, dissolving into a glow that revitalizes her, while a tendril of spiritual energy extends from Tock and puts some pep back in the Shifter's step.
    Minor: Dismiss Tock
    Minor: Summon Tock at G8
    Minor: Healing Spirit: Tsai-Eshe can spend a healing surge, and if she does, Thorn regains 4 HP. yay for 1s.

    Themindtaker on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited March 2009
    does that healing spirit also regain hp to me as if i used a healing surge normally?

    either way, might as well do it. :D

    INeedNoSalt on
  • robp85robp85 Registered User regular
    edited March 2009
    Darthan turns his attention to the zombie in the middle of the clearing. After focusing for a moment, Darthan points the end of his staff at the zombie. Darthan than makes a simple request.

    "Spirits of the planet, hear me. Help me purge the world of this curse that has befallen us."

    For a second, the only noticeable difference is the air around the zombie begins to shimmer. Suddenly, a column of flame erupts from the ground and shoots skyward. The smell of the burning rotting flesh fills the air as the creature is engulfed in the flames. The column of fire then dissipates into a small fire circling around it. As this all happens, Darthan takes the opportunity to change into a his wolf form and lets out an eerie howl.
    Standard: Flame Seed vs Green Zombie: 1d20+8=16
    Damage: 1d6=4
    Effect: Squares around the green zombie are now on fire until the end of my next turn. Any enemy that starts their turn on the square or runs through the square takes damage equal to my wisdom modifier (5).
    Green zombie: 27/50 HP

    Minor: Use wild-shape to transform into a wolf.

    Gwim's turn.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • ThemindtakerThemindtaker Registered User regular
    edited March 2009
    does that healing spirit also regain hp to me as if i used a healing surge normally?

    either way, might as well do it. :D
    Yes. You spend a healing surge and regain the usual HP, plus someone adjacent to Tock gets back 1d6 + 3 HP.

    Themindtaker on
  • DajianDajian Registered User regular
    edited March 2009
    Update:

    Tsai-Eshe appears before the Maw and for the first time gets a good look at the creature. It looks like it was a Minotaur at some point but has been twisted and changed by some dark force. Its horns now missing leaving gaping holes in its head. The left side of its body is without hair, but instead covered in black puckered skin. Its left arm black and elongated ends with a hand that has long spindly fingers.

    As the Maw sees the half-visible Shadar-Kai appear in front of him it gives a snarl out of the good side of its face.
    “What is done is done and soon all the Willoan will feed our master.”
    Map:
    fog2nb.jpg
    Stat Block:
    Darthan 42/42 HP - AC:18 F|R|W:16|15|20 PP|PI:25|17 - HS:9/9 AP:1
    Gwim 40/40 HP - AC:19 F|R|W:14|18|19 PP|PI:12|17 - HS:7/7 AP:1
    Red Archer 38/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Blue Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10 Effects: Marked By Thorn
    Green Archer 30/38 HP - AC:17 F|R|W:13|15|13 PP|PI:18|10
    Red Zombie 28/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Blue Zombie - DEAD
    Green Zombie 27/50 HP - AC:14 F|R|W:14|10|11 PP|PI:10|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Maw 44/44 HP - AC:17 F|R|W:14|15|14 PP|PI:18|10 Effects: Resist 10 Necrotic Effects: Vulnerable 5 Radiant
    Tsai-Eshe 30/42 HP - AC:18 F|R|W:19|16|15 PP|PI:19|14 - HS:8/9 AP:1 Effects: Insubstantial (Half-Damage)
    Thorn 42/52 HP - AC:21 F|R|W:19|15|17 PP|PI:21|15 - HS:11/11 AP:1
    Mhen 43/43 HP - AC:16 F|R|W:16|13|18 PP|PI:27|22 - HS:10/10 AP:1
    Full round update coming on the enemies turn.

    Next Up: Gwim

    Dajian on
  • cytorakcytorak Registered User regular
    edited March 2009
    Gwim glares at the Maw.

    "Hey! Quit trying to upstage me with spooky foreboding proclamations!"

    The goblin puts extra zest in his performance before hurling a bolt of chaos energy at nearby zombie. Instead of damaging the zombie, a sudden burst of floral fragrance explodes outward from the shambling corpse.

    "Huh. I'll have to make a note of that one," he ponders as he makes a tactical retreat.
    Standard: Chaos Bolt vs Green Zombie Miss! (1d20+7=9, 1d10+9=11)
    Even roll: +1 to AC
    Move to E21

    Misc Info: Enemies who attack me from 6+ squares away with ranged attacks are at -5 due to my cloak.

    Metagame question to party: Should we go for broke with dailies here?

    cytorak on
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