I get the feeling I'm going to end up as the Chief.
No one ever has to be Chief. Once everyone has chosen characters, I'll need to know what three cards (out of your normal 5 (4 for you, Baltar)) you want to start with. Except for MrBlarney; you start with a full hand.
Actually, you get to choose those cards after you see your initial loyalty; so, we can wait on that until all the characters are chosen and I send out the loyalty cards.
For informational purposes, I'll add everyones general skill draw here:
1. MrBlarney - Sharon "Boomer" Valerii - 2T, 2Pi, 1E
2. MacGuffin - Admiral Bill Adama - 3L, 2T
3. Maximus - Gaius Baltar - 2Po, 1L, 1E
4. Darkewolfe - Galen "Chief" Tyrol - 1Po, 2L, 2E
5. knotty - Kara "Starbuck" Thrace - 2T, 2Pi, 1L/E
6. GoodOmens - Karl "Helo" Agathon - 2L, 2T, 1Pi
Vanilla rules, so only the standard 10 characters are available: Political Leaders - Laura Roslin, [strike]Gaius Baltar[/strike], Tom Zarack Military Leaders - [strike]Bill Adama[/strike], Saul Tigh, Karl "Helo" Agathon Pilots - Starbuck, Apollo, [strike]Boomer[/strike] Support - [strike]Chief[/strike]
The fact that this is the exact same set of characters that I'm currently running amuses me greatly. I can't wait to see how differently things end up.
Initial loyalty sent; if you did not receive the message, let me know.
Now I need to know what each of you will be drawing for your starting hand; you can post in the thread or PM me. I won't restrict this to going in order, but if you wish to wait for the people ahead of you, you can.
Starting hands:
1. MrBlarney - Sharon "Boomer" Valerii - full draw of 2T, 2Pi, 1E
2. MacGuffin - Admiral Bill Adama - 2L, 1T
3. Maximus - President Gaius Baltar - 2Po, 1L
4. Darkewolfe - Galen "Chief" Tyrol - 1Po, 1L, 1E
5. knotty - Kara "Starbuck" Thrace - 2T, 1Pi
6. GoodOmens - Karl "Helo" Agathon - 2L, 1T
And so it begins... making the initial board in the Gimp now, but I'll drop the Sitrep in here for Boomer to be deciding what she wants to do.
Although it may be a bit confusing with MacG running a Boomer avatar while he's the Old Man in here. I suspect we can muddle through. Can everyone at least put their character name somewhere in your Avatar fields (title, location) or in your sig? It would help make the thread a bit more readable.
Acknowledged; radio traffic indicates a problem, however. It seems some sort of security breach in the fleet has the civilians worried.
Crisis! Security Breach
6 Leadership, Tactics
Pass No Effect
Fail -1 morale and all characters in the "Command" location are sent to "Sickbay." (basestars launch raiders)
This is our first skill check; feel free to discuss how you want to approach this before making your final decisions. Contributions should be sent to me via PM; when it is your turn you may also post in the thread indicating the number of cards you are submitting for the check. In keeping with the secrecy rules, you may say whether your contribution helps "a little", "a lot", or you may say nothing about its strength. At no point may you claim a particular card in the check or divulge the exact value of your contribution.
For special cards: Investigative Committee and Scientific Research must be played before your own contribution, and I would prefer they be played as soon as possible after the skill check is announced. If other players have already made contributions, I will allow them to reconsider and resubmit their cards if the situation changes due to a later IC or SR play.
Also, feel free to PM me with contingencies in which you will automatically play certain cards (in particular Declare Emergency, Strategic Planning, Evasive Maneuvers) so that I can respond appropriately and promptly when events happen.
I hesitate to say this, as it might lead to accusations of toasterosity. But, from my planetside viewpoint, this one might be worth letting go. We have nobody in Command and the worst that happens is a minor Morale loss. No point in burning resources early on this one.
Well, I'm not going to hold on to these cards. Hopefully this will save someone from playing something useful like an XO card on this check (maybe you can use it on me when it's your turn so I can get out there and give Boomer a hand). Contributing 2 cards.
I hesitate to say this, as it might lead to accusations of toasterosity. But, from my planetside viewpoint, this one might be worth letting go. We have nobody in Command and the worst that happens is a minor Morale loss. No point in burning resources early on this one.
It's only a 6 skill check. This should be easy. Just don't overdo it. If you prefer to hold on to your cards for another skill check, that's fine. Just remember that you aren't getting an action for quite a while (end of the second round), so your 2 Leadership cards are only good for skill checks.
I've noticed that contributing out of order is done quite often so I figured it wasn't a big deal. We can definitely keep things in order from here on out though if Darian (or anyone else) prefers it that way.
Probably makes sense to PM the GM if you want to contribute out of order. Also, I'm having to work really hard to figure out how many people in turn order have contributed. In my tabletop games playing in order always feels like it matters more, I haven't played by post yet, though. Also, what if we want to play cards that make things be played face up, or if I want to play the engineering card that makes engi cards help? If someone already determined their contribution before I declared that, they might still have an engi card in their hand that could help, after determining their pitch.
I can't help much, but I'll apply some elbow grease if it looks like neither Boomer nor the Admiral can pitch in.
Probably makes sense to PM the GM if you want to contribute out of order. Also, I'm having to work really hard to figure out how many people in turn order have contributed. In my tabletop games playing in order always feels like it matters more, I haven't played by post yet, though. Also, what if we want to play cards that make things be played face up, or if I want to play the engineering card that makes engi cards help? If someone already determined their contribution before I declared that, they might still have an engi card in their hand that could help, after determining their pitch.
I can't help much, but I'll apply some elbow grease if it looks like neither Boomer nor the Admiral can pitch in.
Yes, usually, if you have a contribution you want to make out of order, then you PM it to the host, who will note that the order has been received.
As for things like Investigative Committee and Scientific Research, you play them before your contribution and then time 'resets' to allow others to adjust their contributions, as mentioned in Darian's last post.
I think we'll probably be fine on this check without your contribution.
Crisis! Security Breach
6 Leadership, Tactics
Pass No Effect
Fail -1 morale and all characters in the "Command" location are sent to "Sickbay." (basestars launch raiders)
Plans in place within the fleet serve to minimize the threat posed by infiltrating agents, and the fears of the civilians are allayed.
Cylon fleet: The basestar at 9 o'clock launches another flight of 3 raiders.
End of turn stuff: Boomer orders a raptor patrol to scan the nearby area for additional threats; she likes what she hears (crisis card replaced on the top).
Turn Progress:
1. Receive Skills Step - 3L, 2T
2. Movement Step - Move to Command
3. Action Step - XO on Starbuck (Leadership 1); starbuck launches at 5 o'clock, activates to move to 3 o'clock, and uses her second action to move forward to 1 o'clock
4. Crisis Step - Crippled Raider
5. Activate Cylon Ships Step (if necessary) - activate raiders
6. Prepare for Jump Step (if necessary) - jump prep
7. Discard and Check for Human Defeat.
Waiting to hear back from Boomer as to whether our current course looks good; she decided it does. Once she makes her decision, the fleet wants to know just what William Adama has planned.
Posts
IOS Game Center ID: Isotope-X
No one ever has to be Chief. Once everyone has chosen characters, I'll need to know what three cards (out of your normal 5 (4 for you, Baltar)) you want to start with. Except for MrBlarney; you start with a full hand.
Actually, you get to choose those cards after you see your initial loyalty; so, we can wait on that until all the characters are chosen and I send out the loyalty cards.
1. MrBlarney - Sharon "Boomer" Valerii - 2T, 2Pi, 1E
2. MacGuffin - Admiral Bill Adama - 3L, 2T
3. Maximus - Gaius Baltar - 2Po, 1L, 1E
4. Darkewolfe - Galen "Chief" Tyrol - 1Po, 2L, 2E
5. knotty - Kara "Starbuck" Thrace - 2T, 2Pi, 1L/E
6. GoodOmens - Karl "Helo" Agathon - 2L, 2T, 1Pi
Vanilla rules, so only the standard 10 characters are available:
Political Leaders - Laura Roslin, [strike]Gaius Baltar[/strike], Tom Zarack
Military Leaders - [strike]Bill Adama[/strike], Saul Tigh, Karl "Helo" Agathon
Pilots - Starbuck, Apollo, [strike]Boomer[/strike]
Support - [strike]Chief[/strike]
IOS Game Center ID: Isotope-X
Now I need to know what each of you will be drawing for your starting hand; you can post in the thread or PM me. I won't restrict this to going in order, but if you wish to wait for the people ahead of you, you can.
Starting hands:
1. MrBlarney - Sharon "Boomer" Valerii - full draw of 2T, 2Pi, 1E
2. MacGuffin - Admiral Bill Adama - 2L, 1T
3. Maximus - President Gaius Baltar - 2Po, 1L
4. Darkewolfe - Galen "Chief" Tyrol - 1Po, 1L, 1E
5. knotty - Kara "Starbuck" Thrace - 2T, 1Pi
6. GoodOmens - Karl "Helo" Agathon - 2L, 1T
IOS Game Center ID: Isotope-X
Although it may be a bit confusing with MacG running a Boomer avatar while he's the Old Man in here. I suspect we can muddle through. Can everyone at least put their character name somewhere in your Avatar fields (title, location) or in your sig? It would help make the thread a bit more readable.
Current Board Setup:
Players:
1. MrBlarney - Sharon "Boomer" Valerii - Armory - 5 cards
2. MacGuffin - Admiral Bill Adama - Admiral's Quarters - 3 cards
3. Maximus - President Gaius Baltar - Research Lab - 3 cards
4. Darkewolfe - Galen "Chief" Tyrol - Hangar Deck - 3 cards
5. knotty - Kara "Starbuck" Thrace - Hangar Deck - 3 cards
6. GoodOmens - Karl "Helo" Agathon - Missing in action - 3 cards
Resources:
Fuel 8. Food 7. Morale 9. Population 10
Jump Track: B][COLOR="Red"]Start[/COLOR][/B[No Jump][No Jump][-3][-1][Auto]
Distance Moved: 0
Boarding Party: Clear
Raptors: 4 In Reserve
Vipers: 2 in use, 6 in Reserve, 0 Damaged, 0 Destroyed
Nukes: 2
Quorum Hand: 1 card
Galactica Damage: None
Space:
1 O'Clock: clear
3 O'Clock: 2 Civilians
5 O'Clock: 1 Viper
7 O'Clock: 1 Viper
9 O'Clock: 1 Basestar, 3 raiders
11 O'Clock: clear
Ships in stock off the board: 13 raiders, 12 civilian ships
Turn Progress:
1. Receive Skills Step - 2T, 2Pi, 1E
2. Movement Step - Move to Hangar
3. Action Step - Launch in viper at 5 o'clock; move to 3 o'clock
4. Crisis Step - Security Breach
5. Activate Cylon Ships Step (if necessary) - launch raiders
6. Prepare for Jump Step (if necessary) - none
7. Discard and Check for Human Defeat.
Boomer, if you are done taking stock in the armory, an enemy basestar has appeared. How will you serve the fleet today?
Move to the Hangar Deck and launch in a Viper at 5 O'clock, moving to 3 O'clock with my immediate action.
Crisis!
Security Breach
6 Leadership, Tactics
Pass No Effect
Fail -1 morale and all characters in the "Command" location are sent to "Sickbay."
(basestars launch raiders)
Cards submitted:
Destiny Deck - 2 cards
Adama - 2
Baltar - 1
Chief - 0
Starbuck - 2
Helo - 0
Boomer - 1
This is our first skill check; feel free to discuss how you want to approach this before making your final decisions. Contributions should be sent to me via PM; when it is your turn you may also post in the thread indicating the number of cards you are submitting for the check. In keeping with the secrecy rules, you may say whether your contribution helps "a little", "a lot", or you may say nothing about its strength. At no point may you claim a particular card in the check or divulge the exact value of your contribution.
For special cards: Investigative Committee and Scientific Research must be played before your own contribution, and I would prefer they be played as soon as possible after the skill check is announced. If other players have already made contributions, I will allow them to reconsider and resubmit their cards if the situation changes due to a later IC or SR play.
Also, feel free to PM me with contingencies in which you will automatically play certain cards (in particular Declare Emergency, Strategic Planning, Evasive Maneuvers) so that I can respond appropriately and promptly when events happen.
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
It's only a 6 skill check. This should be easy. Just don't overdo it. If you prefer to hold on to your cards for another skill check, that's fine. Just remember that you aren't getting an action for quite a while (end of the second round), so your 2 Leadership cards are only good for skill checks.
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
I can't help much, but I'll apply some elbow grease if it looks like neither Boomer nor the Admiral can pitch in.
Yes, usually, if you have a contribution you want to make out of order, then you PM it to the host, who will note that the order has been received.
As for things like Investigative Committee and Scientific Research, you play them before your contribution and then time 'resets' to allow others to adjust their contributions, as mentioned in Darian's last post.
I think we'll probably be fine on this check without your contribution.
Security Breach
6 Leadership, Tactics
Pass No Effect
Fail -1 morale and all characters in the "Command" location are sent to "Sickbay."
(basestars launch raiders)
Positive cards:
1 Leadership - Executive Order
1 Leadership - Executive Order
1 Leadership - Executive Order
1 Tactics - Launch Scout
1 Tactics - Launch Scout
2 Tactics - Launch Scout
3 Tactics - Strategic Planning
Negative card:
1 Piloting - Evasive Maneuvers
Total: +3 +7 -1 = 9; Pass for no effect.
Plans in place within the fleet serve to minimize the threat posed by infiltrating agents, and the fears of the civilians are allayed.
Cylon fleet: The basestar at 9 o'clock launches another flight of 3 raiders.
End of turn stuff: Boomer orders a raptor patrol to scan the nearby area for additional threats; she likes what she hears (crisis card replaced on the top).
Current Board Setup:
Players:
1. MrBlarney - Sharon "Boomer" Valerii - Viper at 3 o'clock - 4 cards
2. MacGuffin - Admiral Bill Adama - Admiral's Quarters - 6 cards
3. Maximus - President Gaius Baltar - Research Lab - 2 cards
4. Darkewolfe - Galen "Chief" Tyrol - Hangar Deck - 3 cards
5. knotty - Kara "Starbuck" Thrace - Hangar Deck - 1 cards
6. GoodOmens - Karl "Helo" Agathon - Missing in action - 3 cards
Resources:
Fuel 8. Food 7. Morale 9. Population 10
Jump Track: B][COLOR="Red"]Start[/COLOR][/B[No Jump][No Jump][-3][-1][Auto]
Distance Moved: 0
Boarding Party: Clear
Raptors: 4 In Reserve
Vipers: 3 in use, 5 in Reserve, 0 Damaged, 0 Destroyed
Nukes: 2
Quorum Hand: 1 card
Galactica Damage: None
Space:
1 O'Clock: clear
3 O'Clock: Boomer, 2 Civilians
5 O'Clock: 1 Viper
7 O'Clock: 1 Viper
9 O'Clock: 1 Basestar, 6 raiders
11 O'Clock: clear
Ships in stock off the board: 10 raiders, 12 civilian ships
Turn Progress:
1. Receive Skills Step - 3L, 2T
2. Movement Step - Move to Command
3. Action Step - XO on Starbuck (Leadership 1); starbuck launches at 5 o'clock, activates to move to 3 o'clock, and uses her second action to move forward to 1 o'clock
4. Crisis Step - Crippled Raider
5. Activate Cylon Ships Step (if necessary) - activate raiders
6. Prepare for Jump Step (if necessary) - jump prep
7. Discard and Check for Human Defeat.
Waiting to hear back from Boomer as to whether our current course looks good; she decided it does. Once she makes her decision, the fleet wants to know just what William Adama has planned.
Psst... Boomer's left the Armory to patrol the fleet.
What do you hear Starbuck?
It's still the first round, so I'll ask rather than keep you in place: do you want to move somewhere before taking your action?