Everyone plays a ToS If you don't gank them, they kill you with magic till you die. If you gank them, you blow all your cooldowns and nearly kill them, then they heal to full in one spell and kill you with magic till you die. If there's a ToS in the zone (there always was), you can't level or quest. Once in a blue moon, you could accidentally kill a priest with a fatality. But you had better get out of the area, or they'd just come back and kill you.
I might be confusing ToS with PoM, I don't really remember. Both were broken, but one was more broken than the other.
DisruptorX2 on
0
Options
FiggyFighter of the night manChampion of the sunRegistered Userregular
edited February 2009
The ToS was definitely the most broken. PoMs weren't as powerful by any means imaginable, but they still suffered from the "Here's a Nuker Healer in PVP" syndrome.
Bad class designs all around in the game, in my opinion.
Now, if anyone in the PA guild had actually wanted to group up to grind, I would have played that game for far longer. The atmosphere and graphics were great. The low magic setting and realistic armor/weapons were great.
Being forced to solo in a game where certain classes would assrape you at a glance was just not fun in the least. And I had to solo from 30 (when a bunch of people stopped playing) to like 64, when I quit.
Now, if anyone in the PA guild had actually wanted to group up to grind, I would have played that game for far longer. The atmosphere and graphics were great. The low magic setting and realistic armor/weapons were great.
Being forced to solo in a game where certain classes would assrape you at a glance was just not fun in the least. And I had to solo from 30 (when a bunch of people stopped playing) to like 64, when I quit.
Yeah this was my biggest glaring flaw in the game. In 1 vs 1 PVP combat the classes became retarded unbalanced, and in a game that is all about the PVP it's pretty unforgivable. And lets not mention the "huge" 100 vs 100 sieges that never happened.
Yeah, I think the biggest lie about this game is it's all about PvP. If pretty much fails at PvP but exceeds at PvE.
I think thats why I'm liking it so much, I like the idea of open PvP but in practice I'm more of a PvE guy. And AoC really does have some great quest story arcs, especially now that they work
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Grouping was definitely a big deal. The most fun I ever had in the game a buddy and I got on our war mammoths and just stalked newbs around the level 20 zones. We'd only kill them about half the time, the rest of the time we'd just sort of menace. If you can't menace, what's the point of having a mammoth?
The actual mass-PVP really isn't in the game yet. They released some new shit, but so far the city sieges are fairly crappy...
Don't get your hopes up for that. I did have a lot of fun just hunting people when I played my ranger. It was on the RP PVP Server, and I would hunt people as they quested. When they died, I had an emote macro that read:
"As Penn slips off into the shadows once more, a small tattered note falls to the floor"
The word "note" was clickable, and when you clicked it a small window would pop up with a poem I wrote... kinda simply little verse about being a silent killer or some such.
Most people got a real kick out of it, but some people would /tell profanities at me and call me a pussy fag for killing them, then they'd say I was a pussy fag for dropping a poem... I'd usually just say, "You're on an RP server. You're also on a PVP server."
Ah good times in AOC.
Oh, the fun that could be had with those macros. You could force people to say retarded shit in the regional chat. I never tried, because I didn't want to get banned, but I think you could also use them to change graphical settings.
Sometimes I get an urge to try this for another month. Sure, I tried it back at release and there wasn't really anything to do once you were out of Tortage, but the combat system is pretty damn sweet.
I liked the combat system in Conan. I really enjoyed the fact as you leveled you would learn different animations. I just wish other games had this feature.
I wonder if this game will ends up using microtransaction instead of monthly fees.
Given the state of Decline.
Perhaps a change in payment model might actually save it.
Probably not, actually. "93 used and new From:$3.89"
Darkewolfe on
What is this I don't even.
0
Options
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
edited March 2009
I've never been a big MMO guy, but with this at 20 bucks now on Steam I've been thinking about trying it out.
How is it playing now that it's been out and had time to get patched to the moon? And as a big fan of the Conan and Krull mythoses, how does the game world stack up?
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
I've never been a big MMO guy, but with this at 20 bucks now on Steam I've been thinking about trying it out.
How is it playing now that it's been out and had time to get patched to the moon? And as a big fan of the Conan and Krull mythoses, how does the game world stack up?
The game world is very well fleshed out. One of the best aspects of the game.
DisruptorX2 on
0
Options
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
OUCH, i was gonna go look for this gameon the cheap and play out the 30 free days but , 3gigs of patch would take me 24+ hours as is im suffering through downloading the war client, eh.
Draeven on
Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."
0
Options
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
jesus, the patches are huge. Downloading a 3gb one as we speak
That should be the only major one you have to pull down.
I had a 2.8 gig patch that came down after installing the game via Steam.
I've been rolling toons on Set personally, mainly due to the fact that I'm pretty much an MMO noob and the prospect of FFA PvP intimidates me at the moment. I'll get in on the action once I'm comfortable with most of the classes and have found one I want to take to the 60-80 range.
Thus far Barbarian and Assassin are my favorites. Haven't tried a priest or caster yet though.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
The balance between classes in this game has to be the worst ever. Between all the CC's, imbalances and wonky design decisions between ranged damage and melee damage, the game just feels broken in PvP.
On top of it, they make it so that people who have PvP'd alot become a ton more durable for some reason, with their new PvP system.
IE, "Grind a lot" or you won't be able to compete at all. Funcom keeps making the dumbest decisions in the genre.
I wouldn't say that, I'm definitly enjoying the PvE and the game is f'ing gorgeous with the live test version of the DX10 client they recently released (if you have enough machine to run it that is). But I can't speak for the PvP as I almost never roll PvP because those servers tend to be populated by elitiest assholes that gank and teabag and it is just frustrating trying to level up a toon on one.
Although the Cimmeria RP-PvP server on AoC isn't so bad, but I need a lot more experience with the classes before I'd go full time there.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
PvE is pretty good, if only for the combat system which makes killing hordes upon hordes of enemies a bit less of a chore.
But yeah, PvP is pretty rotten. Imbalances from day 1 still exist in the game, and PvP still feels like an afterthought. Just today I got hit by a 3400 crit lightning bolt (I had 4000hp). So that was interesting.
I will try out sieges before I give any final verdict though. AoC is a very fragmented exprience.
The problem I remember having in PvP was that they made a really interactive and fun melee system. They also made a generic and bland magic system. The casters could essentially sit back press a button then run around and stay out of range. The melee people had to do the DDR game of up, left, up, right, down, up and on the last up... make sure they are in range of their target to actually hit them. The magic users only had to stop for a moment to cast their spell, so it was mostly a game of trying to get perfect positioning so that melee attacks would hit. When I did actually hit something, it was pretty powerful (overpowered?). I had set three or four abilities that boosted my damage to a level where I could one shot someone.
I have no idea how it is now, but melee was pretty frustrating or at times pretty broken.
They reduced the amount of keypresses you had to do to get a combo off
Casters still have a much easier time of playing though. Tempest of Set can still oneshot people, despite being a healer.
etc
Zzulu on
0
Options
KakodaimonosCode fondlerHelping the 1% get richerRegistered Userregular
edited March 2009
On the PvE side, is there enough content at the later levels? Not the vast wasteland from 40+ that it used to be? I'm tempted to just get back in and casually mess with the PvE stuff again.
Posts
Everyone plays a ToS If you don't gank them, they kill you with magic till you die. If you gank them, you blow all your cooldowns and nearly kill them, then they heal to full in one spell and kill you with magic till you die. If there's a ToS in the zone (there always was), you can't level or quest. Once in a blue moon, you could accidentally kill a priest with a fatality. But you had better get out of the area, or they'd just come back and kill you.
I might be confusing ToS with PoM, I don't really remember. Both were broken, but one was more broken than the other.
Bad class designs all around in the game, in my opinion.
Being forced to solo in a game where certain classes would assrape you at a glance was just not fun in the least. And I had to solo from 30 (when a bunch of people stopped playing) to like 64, when I quit.
Yeah this was my biggest glaring flaw in the game. In 1 vs 1 PVP combat the classes became retarded unbalanced, and in a game that is all about the PVP it's pretty unforgivable. And lets not mention the "huge" 100 vs 100 sieges that never happened.
I think thats why I'm liking it so much, I like the idea of open PvP but in practice I'm more of a PvE guy. And AoC really does have some great quest story arcs, especially now that they work
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Oh, the fun that could be had with those macros. You could force people to say retarded shit in the regional chat. I never tried, because I didn't want to get banned, but I think you could also use them to change graphical settings.
Yeah, you couldn't hurt a GM at all.
They were busy trying to cyber.
That's ironic, since at release they were at least twice the size of a player, and decked out in blinged out gold armor.
he just stood there, staring at me.
this was back when you could do the "sacrificial boob ceremony" emote
But yeah the GM was pretty huge
http://3.bp.blogspot.com/_o_xdSxX_HNM/SbU_RUSSPSI/AAAAAAAAABc/IAV97hUberQ/s1600-h/Circuit+City+001.JPG
I woulda bought that shit up and ebayed it.
Given the state of Decline.
Perhaps a change in payment model might actually save it.
Probably not, actually. "93 used and new From:$3.89"
How is it playing now that it's been out and had time to get patched to the moon? And as a big fan of the Conan and Krull mythoses, how does the game world stack up?
~ Buckaroo Banzai
The game world is very well fleshed out. One of the best aspects of the game.
Good, if the world is up to par I think I'll go ahead and take a one month tour and see if I want to take up residence. Time to get my Aquilonian on.
~ Buckaroo Banzai
Now to see if leveling a ranger up will be fun
I've been thinking about trying it out for a month again, actually. Is Fury still the place to be?
If you're up for rolling a new toon, just say the word and I'll hook up with you. Otherwise I already have a level 80 character as well
That should be the only major one you have to pull down.
I had a 2.8 gig patch that came down after installing the game via Steam.
I've been rolling toons on Set personally, mainly due to the fact that I'm pretty much an MMO noob and the prospect of FFA PvP intimidates me at the moment. I'll get in on the action once I'm comfortable with most of the classes and have found one I want to take to the 60-80 range.
Thus far Barbarian and Assassin are my favorites. Haven't tried a priest or caster yet though.
~ Buckaroo Banzai
On top of it, they make it so that people who have PvP'd alot become a ton more durable for some reason, with their new PvP system.
IE, "Grind a lot" or you won't be able to compete at all. Funcom keeps making the dumbest decisions in the genre.
I wouldn't say that, I'm definitly enjoying the PvE and the game is f'ing gorgeous with the live test version of the DX10 client they recently released (if you have enough machine to run it that is). But I can't speak for the PvP as I almost never roll PvP because those servers tend to be populated by elitiest assholes that gank and teabag and it is just frustrating trying to level up a toon on one.
Although the Cimmeria RP-PvP server on AoC isn't so bad, but I need a lot more experience with the classes before I'd go full time there.
~ Buckaroo Banzai
But yeah, PvP is pretty rotten. Imbalances from day 1 still exist in the game, and PvP still feels like an afterthought. Just today I got hit by a 3400 crit lightning bolt (I had 4000hp). So that was interesting.
I will try out sieges before I give any final verdict though. AoC is a very fragmented exprience.
I have no idea how it is now, but melee was pretty frustrating or at times pretty broken.
Casters still have a much easier time of playing though. Tempest of Set can still oneshot people, despite being a healer.
etc
at least that is what I've heard
Oh hey, look at that, the main reason I quit the game, still not fixed. It became literally impossible to level if there were any ToS in the area.
It was great fun when you ran into all the ToS who were the farmers, so they'd just gank you out of the zone till you left them alone.