Siali cursed to herself, silently. This is what you get for jumping in without thinking. She threw her dagger at the snake, but for the first time in a long time, it went wide without her meaning to. Got to focus she thought, as the dagger sliced the snake on the way back to her hand. At least it looks like it was intentional.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Aziz - Unwholesome Presence, Grabbed by Crushgrip Constrictor A (Escape Ends), +4 Bonus AC (Dardek's Turn Ends) - HP 66/76, AC 33; F 24, R 23, W 22 Crushgrip Constrictor A - - HP 55/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Next up: Azizget your ass out of that snake, man :P
As a free action, Constrictor A makes a melee basic attack against Aziz (and Aziz has an AC of 35 vs. this attack). Basic! (1d20 15=19) ahahaha miss!
SO that means one of my allies gets a basic attack... since Jack and Dardek are out of range that leads it up to our buddy Edgil to toss out some Edgil's Magic Missile! (1d20 14=29) hiiiit for Edgil's damage! (2d4 9=15) oh! and he also adds Aziz' Charisma Mod (+2) to that damage.
Thanks to the power of TEAMWORK ye nasty ole Constrictor A takes 39 Damage!
Minor Action: Flip Snake "The Bird". That's right, Snake. Right there, buddy.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, +4 Bonus AC (Dardek's Turn Ends) - HP 66/76, AC 33; F 24, R 23, W 22 :arrow:Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Horseshoe on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
The Crushgrip Constrictor attempts to re-ensnare Aziz to no avail.
Bite
+15 vs Aziz's AC=24, Miss!
Encounter Information
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, +4 Bonus AC (Dardek's Turn Ends) - HP 66/76, AC 33; F 24, R 23, W 22 Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
:arrow:Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Dardek grits his teeth against this new deception. He rushes across the battlefield, summoning forth Pelor's strength, loosing a mighty roar.
"FOR TRUTH!"
As he struck, his hammer glowed with the fire of the very sun itself, Dardek wreathed in light.
Dardek changes the target of his divine challenge to Hag B. Dardek moves from H10 to K13 and uses Paladin's Judgement on Hag B. 1d20+12 = 32CRITICAL HIT
Bog Hag B takes 40 + 1d6=3 = 43 damage and 5 ongoing damage (save ends).
Any allies within 5 spaces of Dardek can spend a healing surge.
Encounter Information
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22 Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
:arrow:Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - - Ongoing 5 fire damage (save ends)HP 64/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Also Edgil will spend that healing surge, bringing him to 55 HP.
Encounter Information
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22 Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 55/64 AC 23; F 20, R 24, W 21
:arrow:Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 92/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 49/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
once again, the whole friday night working all night thing. heres my turn when it comes to it.
Siali, seeing that her comrades have the snake under control, turns her dagger towards the bog hag nearest Edgil and lets it fly. The hag shrieks in pain as the dagger returns to Siali's hand.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22 Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 55/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 68/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 49/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Jack steps around the now dead snake, making sure to keep out of range of the other, before leaping at the thing. His blade makes a wide arc, cutting the thing in half.
With renewed vigor from his kill and Dardek's holy light, Jack continues his assault, pushing through the dead snake and bringing his blade upon the nearest Hag.
Going to spend that healing surge, bringing Jack up to 82. Thanks
Move: Move from I-11 to I-8, taking the long route to avoid an attack of opportunity.
Standard: Recuperating Strike on the snake: 1d20+19 = 34 Hit! Damage: 1d12+16 = 19 DEAD! Jack gains 9 temporary hit points
As a free action Jack will use Swift Charge on Hag C
Encounter ✦ Primal
Free Action Personal
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22 DEADCrushgrip Constrictor A - - Bloodied HP -3/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 55/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence, 9 Temp Hitpoints - HP: 82/93 - AC 25; F 25; R 19; W 19
:arrow:Bog Hag A - - HP 92/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 49/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17
Foolish Chaos on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
The Bog Hags move in close, their pet snakes having fallen. The lash out with their razor-sharp claws.
Bog Hag A: Rending Claws vs. Edgil
Attack 1: +15 vs. AC: 27, Hit!
Attack 2: +15 vs. AC: 25, Hit!
Total Damage: 2d8+17 (extra +5 from both attacks hitting) = 30 Damage
Bog Hag A takes 5 ongoing fire and fails to save.
Bog Hag B: Rending Claws vs. Dardek
Attack 1: +15 vs. AC: 19, Miss!
Attack 2: +15 vs. AC: 21, Miss!
Bog Hag C: Rending Claws vs. Jack
Attack 1: +15 vs. AC: 33, Hit!
Attack 2: +15 vs. AC: 29, Hit!
Total Damage: 2d8+17 (extra +5 from both attacks hitting) = 26 Damage
The Human Rider flees from the trees as one of the bog hags approach, and at first you think he's just trying find a new hiding place, but he reaches the middle of the clearing and produces a freezing howl of wind at Dardek, Aziz and Jack. He begins to cackle madly as he grows immensely large and blue skinned. The Oni Mage had disguised himself as a man and lured you here.
Freezing Blast
+15 vs. Fortitude
Hit: 10 (1d8+6) Cold Damage and Target is slowed.
vs. Jack: 17, Miss!
vs. Dardek: 26, Hit!
vs. Aziz: Critical Failure.
Siali then opens the round with the following:
Siali, seeing that her comrades have the snake under control, turns her dagger towards the bog hag nearest Edgil and lets it fly. The hag shrieks in pain as the dagger returns to Siali's hand.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence, Bloodied - HP 25/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 68/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 44/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Map
The white see-through area around each hag is their Unwholeseome Presence, which causes you to only get half the benefit when spending a healing surge.
Minor Action: Rousing Words on Edgil. Edgil may spend two healing surges.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
:arrow:Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence, Bloodied - HP 25/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - HP 68/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Thank you - I always forget Opportunity attack rules.
Dardek steeled himself in his faith, sure that through sheer will, he could move through any obstacle!
Cleansing Spirit on self - Save versus Slowed 1d20+2 = 19Success!
He could feel his body responding as normal, and knew that Pelor wanted him to do something. He saw his companion Edgil off on the edge of the battlefield, looking mighty wounded, but there was no way he, Aziz, or Jack could reach him to heal on time. He only prayed that as he rain to his friend's aid, that Pelor would think of something.
As he ran as far as he could, Dardek prayed for Edgil's salvation, and was answered. Edgil and Dardek suddenly switched places on the battlefield! Dardek, not affording the enemy a moment's pause, swung his hammer!
Benign Transposition on Edgil, causing Edgil to now be in spot H16 and Dardek to be in space D16. Because Dardek is adjacent to Bog Hag A, he can make a secondary attack. 1d20+12 = 32Jesus christ another CH.
Max damage = 27
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19 W 20
:arrow:Edgil - Unwholesome Presence, Bloodied - HP 25/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19 Bog Hag A - - BloodiedHP 41/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Edgil moves through more arcane formulas in his mind, this time targeting the resulting spell at the hag that attacked him. Ghostly figures, visible only to the hag, do all sorts of frightening and horrible things to her, not only causing her damage, but obscuring her vision and ruining her focus as well.
That done, he makes for the cover of the trees, hoping not to attract any more unwanted attention.
I will spend those healing surges. I assume I spent them before my turn.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19
Edgil - - HP 41/64 AC 23; F 20, R 24, W 21, W 20
:arrow:Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19 Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Jacks eyes blare red once again, his sword rising high and striking the hag, a massive thunderclap erupting from the blade. For a split second, a set of ghostly feathered wings seemed to unfold behind Jack, before disappearing again.
Jack steps away from the Hag, it too disoriented from the blast to attack, and runs to the Oni. Each footfall sounds sounds like that of a titan. He ends his sprint with a thunderous foot into the creature, sending it on its back.
You enter the rage of the thunder hawk. Until the
rage ends, you can make the following secondary attack
once during each of your turns.
Free Action Melee 1
Secondary Target: One creature
Secondary Attack: Strength vs. Fortitude
Hit: You knock the secondary target prone.
Move action: Move to G10
Free: The secondary effect on the mage: 1d20+12 vs. Fort = 26 Hit! The mage is Prone.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19
Edgil - - HP 41/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19
:arrow:Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - Prone - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Foolish Chaos on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
The Hags move about, freeing Edgil and Siali from their unwholesome presence, they launch their claws at Dardek, Aziz and Jack. Meanwhile the Oni Mage hits Dardek and Edgil with a devestating onslaught of lightning.
Since they have been bloodied for the first time this encounter, Bog Hag A and B recharge their Rending Claws power.
Bog Hag A: Rending Claws vs. Dardek
Attack 1: +15 vs. AC: 32, Hit.
Attack 2: +15 vs. AC: 21, Miss.
Damage: 1d8+6= 7 Damage
Bog Hag B: Rending Claws vs. Aziz
Attack 1: +15 vs. AC: 27, Miss.
Attack 2: +15 vs. AC: 32, Hit.
Damage: 1d8+6= 7 Damage
Bog Hag C: Claw Attack vs. Jack
+15 vs. AC: 34, Hit
Damage: 1d8+6: 13 Damage
Oni Mage: Lightning Storm vs. Dardek and Edgil
Damage: 2d6+4: 16 Damage
+15 vs. Dardek's Reflex: 25, Hit!
+15 vs. Edgil's Reflex: 33, Hit!
Round 4! Encounter Information
:arrow: Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19 Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - Prone - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Map
The white see-through area around each hag is their Unwholeseome Presence, which causes you to only get half the benefit when spending a healing surge.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19 Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - Prone - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Up Next: Aziz!
psolms on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
I forgot about Hag B's Fire damage and save. She takes 5 damage, but then makes the save. Encounter Information
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19 Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Up Next: Aziz!
DVG on
Diablo 3 - DVG#1857
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
It's been over 24 hours, so Aziz is considered to be delaying currently.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
:arrow:Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19 Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - DEAD Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Dardek shouts, condemning this treachery to the pit as he swings his hammer in the name of Pelor.
Dardek changes his Divine Challenge target to Hag A.
Holy Strike against Hag A 1s20+12=29Hit!
Damage 1d10+11=19
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
:arrow:Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19 Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 4/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - DEAD Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Edgil runs through some variables in his head, trying to decide if setting the troll on fire now would be more beneficial than killing the hag. He ends up choosing the hag, finishing what he started.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
:arrow:Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19 Bog Hag A - DEAD Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - DEAD Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Jack steps forward a few feet and makes a reckless attack against the mage.
Move: Shift to F10
Standard: Avalanche Strike (power attack): 1d20+16 = 33; Damage: 3d12+21 = 28
Jack's attackers gain a +4 to hit Jack until his next turn.
Damn you IC... you may notice that I added an extra +1 to hit and 1 extra d6 to damage on the link. That was a mistake. For some reason I thought I could charge and use a power from where I was.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence, enemies get a +4 to hit - HP: 62/93 - AC 25; F 25; R 19; W 19
:arrow:Bog Hag A - DEAD Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Bog Hag C - DEAD Oni Mage - - HP 144/172 - AC 26; F 25, R 24, W 24, PP 17
Foolish Chaos on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
The final Bog Hag lashes out at Aziz in a last-ditch effort
Bog Hag B Uses Evasive Charge!
1d20+15+4+2=37, Hit!
Damage: 1d8+6 = 12 Damage
Bog Hag B Shifts 2 Squares from Evasive Charge
The Oni Mage unleashes another lightning bolt at Jack and Aziz
Oni mage Recharges Lightning Storm
Jack: Opportunity Attack vs. Oni Mage: +18 vs. AC: 31, Hit! 20 Damage
Lightning Storm
Damage: 2d6+4 = 15
+15 versus Aziz Reflex = 28, Hit!
+17 (CA) versus Jack's Reflex = 21, Hit! (Extra d6 for combat advantage = 3)
Round 5! Encounter Information
:arrow: Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, Unwholesome Presence, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19 Bog Hag B - Bloodied.- HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 124/172 - AC 26; F 25, R 24, W 24, PP 17
Aziz crouched under his shield as the lightning seared him.
"Dardek! Did your legs fall off, lad? Get yourself over here!"
The dwarf wasn't often fond of Aziz' choice of words... but damned if he didn't find his short legs propelling him swiftly toward the enemy, axe in hand!
As an immediate interrupt, Aziz uses Rallying Deflection. He reduces the damage dealt to him by 5
As a free action, Dardek may charge the attacker... let's say he does!
unless I missed some other sort of +1 other than the charge... but I don't think Dardek has one on him.
Well, at least I got Dardek over here to join the fun :P
oh, and he's outside the "unwholesome presence" too!
:arrow: Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence - HP 49/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, Unwholesome Presence, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19 Bog Hag B - Bloodied.- HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 124/172 - AC 26; F 25, R 24, W 24, PP 17
which square were you charging to? cause if it was any one other than C13, put him on C13 and he'll get a +2 for flanking
Siali tosses her dagger at the Oni Mage. It bounces off his thick hide, and hits a passing bird. As the bird and the dagger drop, they both strike the Mage unexpectedly. Siali cracks her knuckles to make it look like that was her plan all along...
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Aziz - Unwholesome Presence - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, Unwholesome Presence, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19 Bog Hag B - Bloodied.- HP 26/107 - AC 24; F 23, R 21, W 19, PP 17 Oni Mage - - HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
Add another 2 damage from Jack's Rage and we have us a dead hag!
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
:arrow:Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19 Oni Mage - - HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
ALSO:
to show Aziz and Dardek's positions, since Aziz' immediate reaction gave Dardek a charge.
Dardek grits his teeth and looks the Oni Mage straight in the eye.
"You escaped us once, foul beast. You will not do so again."
Dardek was suddenly limned in a pure, white light, and when it fades, Dardek's head bears a bright halo which saps the Mage's speed.
Minor: Dardek uses his Divine Challenge on the Oni Mage.
Standard: Dardek uses Crown of Glory, Close Burst 1 1d20+8 = 15Miss, no damage.
However, if I'm not mistaken, the Effect still happens. Any enemy that starts its turn Adjacent to me is Slowed until the end of my next turn. I can sustain this as a minor action. I'm gonna put slowed on its status because it'll be starting its turn adjacent to me, and you bet I'll be chasing it.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
:arrow:Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19 Oni Mage - -Slowed HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
Edited cuz I used the wrong attack bonus. Still missed.
Edgil turns his focus on the Oni Mage, hoping to conjure up more illusory attackers to destroy his mind. But for some reason, the only thing he can think of is a recipe for stewed rabbit.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
:arrow:Oni Mage - -Slowed HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
Foolish Chaos on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
The Oni Mage, his legs unable to carry him far, seems to choose to stand and fight, despite his arcane reserves being low at the moment.
He draws a huge greatsword and bring sit down on Dardek, just barely catching the Dwarf as he attempts to get out of the way.
Oni Mage Regenerates 5 hp.
Oni Mage Minor: Draw Greatsword
Oni Mage Standard: Greatsword attack on Dardek, +15 vs. AC = 29, Hit!
Damage: 2d6+6 = 15
Round 6! Encounter Information
:arrow: Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - Bloodied - HP: 36/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19 Oni Mage - -Slowed, Marked by Dardek (Dardek's Turn Ends) HP 106/172 - AC 26; F 25, R 24, W 24, PP 17
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - Bloodied - HP: 36/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19 Oni Mage - -Slowed, Marked by Dardek (Dardek's Turn Ends) HP 83/172 - AC 26; F 25, R 24, W 24, PP 17
Minor Action: Inspiring Word to Dardek, Dardek heals Inspire! (2d6 4=14) + his healing surge value (21), so that's 35 hp to Dardek.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
:arrow:Dardek - HP: 71/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19 Oni Mage - -Slowed, Marked by Dardek (Dardek's Turn Ends) HP 68/172 - AC 26; F 25, R 24, W 24, PP 17
Dardek, bolstered by Aziz's command, Dardek swung his hammer, the Light of Pelor surging through it.
"Foul creatures cannot stand the Light! You are no exception!"
Minor Action, sustain Crown of Glory's effect.
Enfeebling Strike on Oni Mage 1d20+14 = 31 Hit!
Damage = 1d10+7 = 12
Oni Mage takes -2 on attack rolls until the end of my next turn
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - HP: 71/86 AC 29 F 19 R 19
:arrow:Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19 Oni Mage - -Slowed, Marked by Dardek, -2 to attacks (Dardek's Turn Ends), Bloodied HP 56/172 - AC 26; F 25, R 24, W 24, PP 17
Having finished running through the recipe in his head, Edgil returns his focus to the Oni Mage. "Oh, right, I think I was casting a spell..." he points his fingers at the mage, then releases a beam of force, striking the monster in the shoulder.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - HP: 71/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
:arrow:Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19 Oni Mage - -Slowed, Marked by Dardek, -2 to attacks (Dardek's Turn Ends), Bloodied HP 41/172 - AC 26; F 25, R 24, W 24, PP 17
Jack swings hard at the beast, determined to finish it.
"Die already!!"
His attack failing to kill the mage Jack steps away, his guard down, hoping to provoke an attack from the creature. He has fought with Aziz long enough to know that the dragonborn meets such rashness with retaliation, and it shouldn't take much more to drop the thing.
edit: Move: Move two squares back to F-8, provoking an attack from the oni mage, who he is giving combat advantage to. The opportunity attack: 1d20+15=19 Miss!
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - HP: 71/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
:arrow:Oni Mage - -Slowed, Marked by Dardek, -2 to attacks (Dardek's Turn Ends), Bloodied HP 10/172 - AC 26; F 25, R 24, W 24, PP 17
Foolish Chaos on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
Oni Mage: "Skalmad has great magical powers, he will see you and all of your kind destroyed. I will give you no such satisfaction."
And with that, the Oni Mage throws himself upon his sword, killing himself.
Posts
standard action: Twin Strike vs Snake (first attack) (1d20+20=24, 1d4=4, 3d8=16)
Twin Strike vs Snake (second attack) (1d20+20=33, 1d4=4)
Total Damage: 20
wow.. IC is being a bitch... with a +20 (on both stealth and attacks) i just barely beat their PP, and missed one of the attacks o_O
the reason i use twin strike is to get 2 chances at crits, invisible castle. please be more cooperative in the future.
Encounter Information
:arrow:Aziz - Unwholesome Presence, Grabbed by Crushgrip Constrictor A (Escape Ends), +4 Bonus AC (Dardek's Turn Ends) - HP 66/76, AC 33; F 24, R 23, W 22
Crushgrip Constrictor A - - HP 55/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Next up: Aziz get your ass out of that snake, man :P
Athletics (1d20 14=29) YES
Standard: Provoke Overextension (1d20 17=27) which hits Constrictor A, damage (2d10 9=22)
SO that means one of my allies gets a basic attack... since Jack and Dardek are out of range that leads it up to our buddy Edgil to toss out some Edgil's Magic Missile! (1d20 14=29) hiiiit for Edgil's damage! (2d4 9=15) oh! and he also adds Aziz' Charisma Mod (+2) to that damage.
Thanks to the power of TEAMWORK ye nasty ole Constrictor A takes 39 Damage!
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, +4 Bonus AC (Dardek's Turn Ends) - HP 66/76, AC 33; F 24, R 23, W 22
:arrow:Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
+15 vs Aziz's AC=24, Miss!
Encounter Information
Aziz - Unwholesome Presence, +4 Bonus AC (Dardek's Turn Ends) - HP 66/76, AC 33; F 24, R 23, W 22
Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
:arrow:Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
"FOR TRUTH!"
As he struck, his hammer glowed with the fire of the very sun itself, Dardek wreathed in light.
1d20+12 = 32CRITICAL HIT
Bog Hag B takes 40 + 1d6=3 = 43 damage and 5 ongoing damage (save ends).
Any allies within 5 spaces of Dardek can spend a healing surge.
Encounter Information
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
:arrow:Edgil - Unwholesome Presence - HP 47/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - - Ongoing 5 fire damage (save ends)HP 64/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
*Secondary Attacks vs. Bog Hag A, Bog Hag B (1d20+14=29, 1d20+14=28, 1d6+9=15) Hit!, Hit! 15 lightning damage each.
Move: H15 to B16.
Also Edgil will spend that healing surge, bringing him to 55 HP.
Encounter Information
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 55/64 AC 23; F 20, R 24, W 21
:arrow:Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 92/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 49/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
standard: Sly Flourish vs Bog Hag A (1d20+20=37, 1d4+11=14, 3d8=10, 3d12=16) (dang.. so close to a crit..)
Total Damage: 24 to Bog Hag A
Encounter Information
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Crushgrip Constrictor A - - Bloodied HP 16/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 55/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 71/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 68/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 49/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 107/107 - AC 24; F 23, R 21, W 19, PP 17
With renewed vigor from his kill and Dardek's holy light, Jack continues his assault, pushing through the dead snake and bringing his blade upon the nearest Hag.
Move: Move from I-11 to I-8, taking the long route to avoid an attack of opportunity.
Standard: Recuperating Strike on the snake: 1d20+19 = 34 Hit! Damage: 1d12+16 = 19 DEAD! Jack gains 9 temporary hit points
As a free action Jack will use Swift Charge on Hag C
Encounter ✦ Primal
Free Action Personal
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
So Jack ends his turn in square G-8
The attack: Howling strike: 1d20+17 (power attack) = 29 Hit! Damage: 1d12+17;3d6 = 41 (holy crap!)
Encounter Information
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
DEAD Crushgrip Constrictor A - - Bloodied HP -3/96 - AC 25; F 25, R 22, W 22, PP 22
Dardek - Unwholesome Presence - HP: 84/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence - HP 55/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence, 9 Temp Hitpoints - HP: 82/93 - AC 25; F 25; R 19; W 19
:arrow:Bog Hag A - - HP 92/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 49/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17
Attack 1: +15 vs. AC: 27, Hit!
Attack 2: +15 vs. AC: 25, Hit!
Total Damage: 2d8+17 (extra +5 from both attacks hitting) = 30 Damage
Bog Hag A takes 5 ongoing fire and fails to save.
Bog Hag B: Rending Claws vs. Dardek
Attack 1: +15 vs. AC: 19, Miss!
Attack 2: +15 vs. AC: 21, Miss!
Bog Hag C: Rending Claws vs. Jack
Attack 1: +15 vs. AC: 33, Hit!
Attack 2: +15 vs. AC: 29, Hit!
Total Damage: 2d8+17 (extra +5 from both attacks hitting) = 26 Damage
The Human Rider flees from the trees as one of the bog hags approach, and at first you think he's just trying find a new hiding place, but he reaches the middle of the clearing and produces a freezing howl of wind at Dardek, Aziz and Jack. He begins to cackle madly as he grows immensely large and blue skinned. The Oni Mage had disguised himself as a man and lured you here.
+15 vs. Fortitude
Hit: 10 (1d8+6) Cold Damage and Target is slowed.
vs. Jack: 17, Miss!
vs. Dardek: 26, Hit!
vs. Aziz: Critical Failure.
Siali then opens the round with the following:
Siali, seeing that her comrades have the snake under control, turns her dagger towards the bog hag nearest Edgil and lets it fly. The hag shrieks in pain as the dagger returns to Siali's hand.
standard: Sly Flourish vs Bog Hag A (1d20+20=37, 1d4+11=14, 3d8=10, 3d12=16) (dang.. so close to a crit..)
Total Damage: 24 to Bog Hag A
Round 3
Encounter Information
:arrow:Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence, Bloodied - HP 25/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 68/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 44/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Map
The white see-through area around each hag is their Unwholeseome Presence, which causes you to only get half the benefit when spending a healing surge.
"Hold fast, Edgil! I'm on my way!"
Standard Action: Brash Assault on Hag B
Aziz' Attack... Brash! (1d20 17=32) hit! Damage (1d10 9=13)
Hag's Counterattack... Bog! (1d20 15=27) hits because hag has CA for attack, damage (1d8 6=9) to Aziz
Our Paladin Friend steps up and... Dardek! (1d20 12=16) dangit
Minor Action: Rousing Words on Edgil. Edgil may spend two healing surges.
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
:arrow:Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19 W 20
Edgil - Unwholesome Presence, Bloodied - HP 25/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - HP 68/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Dardek steeled himself in his faith, sure that through sheer will, he could move through any obstacle!
He could feel his body responding as normal, and knew that Pelor wanted him to do something. He saw his companion Edgil off on the edge of the battlefield, looking mighty wounded, but there was no way he, Aziz, or Jack could reach him to heal on time. He only prayed that as he rain to his friend's aid, that Pelor would think of something.
Bog Hag opportunity attack 1d20+15 = 21 Miss!
As he ran as far as he could, Dardek prayed for Edgil's salvation, and was answered. Edgil and Dardek suddenly switched places on the battlefield! Dardek, not affording the enemy a moment's pause, swung his hammer!
1d20+12 = 32Jesus christ another CH.
Max damage = 27
Siali - Unwholesome Presence - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19 W 20
:arrow:Edgil - Unwholesome Presence, Bloodied - HP 25/64 AC 23; F 20, R 24, W 21
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19
Bog Hag A - - BloodiedHP 41/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
That done, he makes for the cover of the trees, hoping not to attract any more unwanted attention.
Standard: Illusory Ambush vs. Bog Hag A (1d20+19=32, 1d6+11=16) Hit! 16 psychic damage, and Bog Hag A has -2 to attacks until the end of my next turn.
Move: H16 to L16.
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19
Edgil - - HP 41/64 AC 23; F 20, R 24, W 21, W 20
:arrow:Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19
Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - - HP 66/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Jacks eyes blare red once again, his sword rising high and striking the hag, a massive thunderclap erupting from the blade. For a split second, a set of ghostly feathered wings seemed to unfold behind Jack, before disappearing again.
Jack steps away from the Hag, it too disoriented from the blast to attack, and runs to the Oni. Each footfall sounds sounds like that of a titan. He ends his sprint with a thunderous foot into the creature, sending it on its back.
Effect:
Move action: Move to G10
Free: The secondary effect on the mage: 1d20+12 vs. Fort = 26 Hit! The mage is Prone.
Aziz - Unwholesome Presence, - HP 66/76, AC 33; F 24, R 23, W 22
Dardek - Unwholesome Presence, Slowed (Save Ends) - HP: 74/86 AC 29 F 19 R 19
Edgil - - HP 41/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 75/93 - AC 25; F 25; R 19; W 19
:arrow:Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - Prone - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Bog Hag A: Rending Claws vs. Dardek
Attack 1: +15 vs. AC: 32, Hit.
Attack 2: +15 vs. AC: 21, Miss.
Damage: 1d8+6= 7 Damage
Bog Hag B: Rending Claws vs. Aziz
Attack 1: +15 vs. AC: 27, Miss.
Attack 2: +15 vs. AC: 32, Hit.
Damage: 1d8+6= 7 Damage
Bog Hag C: Claw Attack vs. Jack
+15 vs. AC: 34, Hit
Damage: 1d8+6: 13 Damage
Oni Mage: Lightning Storm vs. Dardek and Edgil
Damage: 2d6+4: 16 Damage
+15 vs. Dardek's Reflex: 25, Hit!
+15 vs. Edgil's Reflex: 33, Hit!
Round 4!
Encounter Information
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19
Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - Prone - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Map
The white see-through area around each hag is their Unwholeseome Presence, which causes you to only get half the benefit when spending a healing surge.
standard: Sly Flourish vs Bog Hag A (1d20+20=22, 1d4+11=13, 3d8=15) - MISS
o_O
why invisible castle, why?
the worst part is i was thinking about using Rogues Luck just in case i missed. but psolms, i thought you only have to beat a 4 on the roll
Encounter Information
:arrow:Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19
Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Ongoing 5 fire damage (save ends). Bloodied. - HP 31/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - Prone - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Up Next: Aziz!
Encounter Information
:arrow:Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19
Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - Dazed (save ends), Bloodied - HP 36/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Up Next: Aziz!
Next Up: Dardek!
Standard: Brash Assault on Hag C
HAHA! (3d6 19=28)
hag counterattack! (1d20 15=19) miss!
Jack! (1d20 18=30)
damage! (1d12 11=12)
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
:arrow:Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19
Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 25/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - DEAD
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Holy Strike against Hag A 1s20+12=29Hit!
Damage 1d10+11=19
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
:arrow:Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19
Bog Hag A - Bloodied. -2 to attacks (end of Edgil's next turn). - HP 4/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - DEAD
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
:arrow:Jack - Unwholesome Presence - HP: 62/93 - AC 25; F 25; R 19; W 19
Bog Hag A - DEAD
Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - DEAD
Oni Mage - - HP 172/172 - AC 26; F 25, R 24, W 24, PP 17
Standard: Avalanche Strike (power attack): 1d20+16 = 33; Damage: 3d12+21 = 28
Jack's attackers gain a +4 to hit Jack until his next turn.
Damn you IC... you may notice that I added an extra +1 to hit and 1 extra d6 to damage on the link. That was a mistake. For some reason I thought I could charge and use a power from where I was.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence, - HP 59/76, AC 29; F 24, R 23, W 22
Dardek - Unwholesome Presence - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Unwholesome Presence, enemies get a +4 to hit - HP: 62/93 - AC 25; F 25; R 19; W 19
:arrow:Bog Hag A - DEAD
Bog Hag B - Bloodied. - HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Bog Hag C - DEAD
Oni Mage - - HP 144/172 - AC 26; F 25, R 24, W 24, PP 17
1d20+15+4+2=37, Hit!
Damage: 1d8+6 = 12 Damage
Bog Hag B Shifts 2 Squares from Evasive Charge
The Oni Mage unleashes another lightning bolt at Jack and Aziz
Jack: Opportunity Attack vs. Oni Mage: +18 vs. AC: 31, Hit! 20 Damage
Lightning Storm
Damage: 2d6+4 = 15
+15 versus Aziz Reflex = 28, Hit!
+17 (CA) versus Jack's Reflex = 21, Hit! (Extra d6 for combat advantage = 3)
Round 5!
Encounter Information
Aziz - Unwholesome Presence - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, Unwholesome Presence, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19
Bog Hag B - Bloodied.- HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 124/172 - AC 26; F 25, R 24, W 24, PP 17
Map
"Dardek! Did your legs fall off, lad? Get yourself over here!"
The dwarf wasn't often fond of Aziz' choice of words... but damned if he didn't find his short legs propelling him swiftly toward the enemy, axe in hand!
As a free action, Dardek may charge the attacker... let's say he does!
Dardek... Charge! (1d20 13=25)
bah, just misses! so close!
unless I missed some other sort of +1 other than the charge... but I don't think Dardek has one on him.
Well, at least I got Dardek over here to join the fun :P
oh, and he's outside the "unwholesome presence" too!
:arrow: Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - Unwholesome Presence - HP 49/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, Unwholesome Presence, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19
Bog Hag B - Bloodied.- HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 124/172 - AC 26; F 25, R 24, W 24, PP 17
Siali tosses her dagger at the Oni Mage. It bounces off his thick hide, and hits a passing bird. As the bird and the dagger drop, they both strike the Mage unexpectedly. Siali cracks her knuckles to make it look like that was her plan all along...
standard: Rogue's Luck vs Oni Mage (1d20+20=22, 2d4+7=14, 3d8=15) - MISS! On Miss: Miss Attack with Cha Mod bonus vs Oni Mage (1d20+24=34, 1d4+7=8) - HIT
Total Damage: 23
minor: crack knuckles
Encounter Information
:arrow:Aziz - Unwholesome Presence - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, Unwholesome Presence, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19
Bog Hag B - Bloodied.- HP 26/107 - AC 24; F 23, R 21, W 19, PP 17
Oni Mage - - HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
Next Up: Aziz!
Working together, Aziz and Jack put an end to another of the Hag's... and it was as though the haze of their corrupt presence lifted!
Standard (what else?) Brash Assault
Add another 2 damage from Jack's Rage and we have us a dead hag!
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
:arrow:Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19
Oni Mage - - HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
ALSO:
to show Aziz and Dardek's positions, since Aziz' immediate reaction gave Dardek a charge.
"You escaped us once, foul beast. You will not do so again."
Dardek was suddenly limned in a pure, white light, and when it fades, Dardek's head bears a bright halo which saps the Mage's speed.
Standard: Dardek uses Crown of Glory, Close Burst 1
1d20+8 = 15Miss, no damage.
However, if I'm not mistaken, the Effect still happens. Any enemy that starts its turn Adjacent to me is Slowed until the end of my next turn. I can sustain this as a minor action. I'm gonna put slowed on its status because it'll be starting its turn adjacent to me, and you bet I'll be chasing it.
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
:arrow:Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied, enemies get a +4 to hit - HP: 32/93 - AC 25; F 25; R 19; W 19
Oni Mage - -Slowed HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
Jack, surprised by the Ogres resilience, stumbles backwards as he makes a swing at the beast, the sword going wide.
Standard: Recuperating Strike: 1d20+18 = 19 Miss!
Man, everyone is having trouble hitting this guy.
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - - HP: 51/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
:arrow:Oni Mage - -Slowed HP 101/172 - AC 26; F 25, R 24, W 24, PP 17
He draws a huge greatsword and bring sit down on Dardek, just barely catching the Dwarf as he attempts to get out of the way.
Oni Mage Minor: Draw Greatsword
Oni Mage Standard: Greatsword attack on Dardek, +15 vs. AC = 29, Hit!
Damage: 2d6+6 = 15
Round 6!
Encounter Information
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - Bloodied - HP: 36/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
Oni Mage - -Slowed, Marked by Dardek (Dardek's Turn Ends) HP 106/172 - AC 26; F 25, R 24, W 24, PP 17
Map
standard: Sly Flourish vs Oni Mage (1d20+20=26, 1d4+11=12, 3d8=11) -hit! just!
23 Damage
also, i have a +2 to AC vs the mage for combat advantage.
Encounter Information
:arrow:Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - Bloodied - HP: 36/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
Oni Mage - -Slowed, Marked by Dardek (Dardek's Turn Ends) HP 83/172 - AC 26; F 25, R 24, W 24, PP 17
Next Up: Aziz!
Aziz' taunting enraged the Oni enough to give Jack a chance to pound against its armor with his fullblade once again.
"Dardek! Show this blackguard the Light of Pelor!"
Standard (what else?) Brash Assault
Minor Action: Inspiring Word to Dardek, Dardek heals Inspire! (2d6 4=14) + his healing surge value (21), so that's 35 hp to Dardek.
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
:arrow:Dardek - HP: 71/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
Oni Mage - -Slowed, Marked by Dardek (Dardek's Turn Ends) HP 68/172 - AC 26; F 25, R 24, W 24, PP 17
"Foul creatures cannot stand the Light! You are no exception!"
Enfeebling Strike on Oni Mage
1d20+14 = 31 Hit!
Damage = 1d10+7 = 12
Oni Mage takes -2 on attack rolls until the end of my next turn
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - HP: 71/86 AC 29 F 19 R 19
:arrow:Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
Oni Mage - -Slowed, Marked by Dardek, -2 to attacks (Dardek's Turn Ends), Bloodied HP 56/172 - AC 26; F 25, R 24, W 24, PP 17
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - HP: 71/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
:arrow:Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
Oni Mage - -Slowed, Marked by Dardek, -2 to attacks (Dardek's Turn Ends), Bloodied HP 41/172 - AC 26; F 25, R 24, W 24, PP 17
"Die already!!"
His attack failing to kill the mage Jack steps away, his guard down, hoping to provoke an attack from the creature. He has fought with Aziz long enough to know that the dragonborn meets such rashness with retaliation, and it shouldn't take much more to drop the thing.
edit: Move: Move two squares back to F-8, provoking an attack from the oni mage, who he is giving combat advantage to. The opportunity attack: 1d20+15=19 Miss!
Siali - - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Aziz - HP 44/76, AC 29; F 24, R 23, W 22
Dardek - HP: 71/86 AC 29 F 19 R 19
Edgil - Bloodied - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Bloodied - HP: 32/93 - AC 25; F 25; R 19; W 19
:arrow:Oni Mage - -Slowed, Marked by Dardek, -2 to attacks (Dardek's Turn Ends), Bloodied HP 10/172 - AC 26; F 25, R 24, W 24, PP 17
And with that, the Oni Mage throws himself upon his sword, killing himself.