The iPhone gives you AIDS. And AIDs to everyone you call or text, and the maintainers of any website you visit. And the guy sitting next to you while you use it.
SarksusATTACK AND DETHRONE GODRegistered Userregular
edited April 2009
I say the iPhone, specifically the phone plan, is expensive, but I pay 37 dollars a month for unlimited data, text, and 500 minutes so my perception is skewed.
If I get a Palm Pre my current plan might not be compatible with the phone and I may have to pay something comparable to what iPhone users pay.
Honestly if you're not scared by the cost then an iPhone is just fine. I'm on Sprint, however, and I like my cheap plan, so I won't get an iPhone. I might be willing to pay more for the Palm Pre, though.
Seems like it'd be counter-intuitive to what you'd expect from games. That mostly being performance. I remember Java's rendering capabilities were much, much slower than the same project in C.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
The only question you have to ask yourself, EM, is whether or not you look good in a black turtleneck.
damn, i guess i'm buying an iPhone
WRONG!
No one looks good in a black turtleneck.
Bama on
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SarksusATTACK AND DETHRONE GODRegistered Userregular
edited April 2009
I should have thought of connecting to my network via Ethernet cable awhile ago. Downloading drivers on my PC to a USB drive and then transferring them over was a pain in the ass.
I didn't know such a thing existed, though I suppose I should have.
My mind goes DirectX -> Games, and when my mind goes Managed Code -> Games bad things happen.
According to teh intarwebs Managed DirectX is a good thing. Can you explain why it wouldn't be?
To be honest, though I went to college for programming, I haven't done anything with it or kept current for over 7-8 years. I mean, when I was in college, we were still using C++ 6.0.
I've more or less gotten VBA down pat, not that that's much of an accomplishment I guess. I got back into programming at my current job and now I'm very interested in it again.
So now I'm teaching myself C#, how to interface with an SQL server using ADO.NET, ASP.NET, LINQ, etc. I'd like to pick up some DirectX as well.
But seriously, you're not going to write Gears of War in managed code but I'm pretty sure I'd prefer it if I just wanted to write a simple shmup or something.
Drez, I hear good things about XNA but I haven't checked it out yet. I learned with OpenGL/C++, but I'm not sure that would really be much better to start with than XNA and it would pretty assuredly be a bigger pain in the ass.
What the fuck. You people are messing with me. I will end you.
Writing the story and coming up with game play ideas could take a couple weeks. Actually programming the game by yourself? Years. There's reasons that teams of people work on games.
The easier path is creating a super mod for FO3 that revamps it in FO4. For one, you can add strafing walking animations. Fucking WoW has strafing animations and it came out in 2004. There was no excuse for FO3 lacking that fucking animation.
What the fuck. You people are messing with me. I will end you.
Well yes. I thought you were joking.
Err, to be serious, if you need to ask any of those questions then you can't and won't achieve anything of good indy-game standard. Just play with the GECK on Fallout 3.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Posts
At least I'm learning how to use the Terminal.
That's a marketable skill!
Party at my place the 24th if you haven't heard already
The iPhone gives you AIDS. And AIDs to everyone you call or text, and the maintainers of any website you visit. And the guy sitting next to you while you use it.
I have not heard already.
But sounds good.
I'm out sick today.
What?
If I get a Palm Pre my current plan might not be compatible with the phone and I may have to pay something comparable to what iPhone users pay.
Honestly if you're not scared by the cost then an iPhone is just fine. I'm on Sprint, however, and I like my cheap plan, so I won't get an iPhone. I might be willing to pay more for the Palm Pre, though.
DirectX is a nightmare. Well, comparatively to things like OpenGL.
My mind goes DirectX -> Games, and when my mind goes Managed Code -> Games bad things happen.
Yeah but it's DirectX all the rage?
damn, i guess i'm buying an iPhone
Directx has killed pretty much everything in gaming yeah
I miss the good old days of GLIDE
WRONG!
No one looks good in a black turtleneck.
Posting from Ubuntu!
According to teh intarwebs Managed DirectX is a good thing. Can you explain why it wouldn't be?
To be honest, though I went to college for programming, I haven't done anything with it or kept current for over 7-8 years. I mean, when I was in college, we were still using C++ 6.0.
I've more or less gotten VBA down pat, not that that's much of an accomplishment I guess. I got back into programming at my current job and now I'm very interested in it again.
So now I'm teaching myself C#, how to interface with an SQL server using ADO.NET, ASP.NET, LINQ, etc. I'd like to pick up some DirectX as well.
GLIDE was nice.
Why killed?
Also, I love my iPhone.
Well...up until about a week ago I wasn't even sure what "managed code" meant.
So what's XNA like?
a) What should I use to write it?
b) How long will it take me?
c) Should Dogmeat make an appearance?
2) A week or two
3) Yes
a) pen and paper
b) 23 years
c) yes
b) a long damn time, even if you license an engine
c) Yes
What's wrong with DirectX?
Not being facetious, I honestly have no clue about anything.
One guy is saying 1-2 weeks, another is saying 23 years. That's kind of a huge difference.
Bama/Senj: So what would you recommend as a starting point for game/graphical programming?
Meaning.... ?!
Writing the story and coming up with game play ideas could take a couple weeks. Actually programming the game by yourself? Years. There's reasons that teams of people work on games.
The easier path is creating a super mod for FO3 that revamps it in FO4. For one, you can add strafing walking animations. Fucking WoW has strafing animations and it came out in 2004. There was no excuse for FO3 lacking that fucking animation.
Err, to be serious, if you need to ask any of those questions then you can't and won't achieve anything of good indy-game standard. Just play with the GECK on Fallout 3.
It's just making it readily apparent that almost all people are fucking idiots.
You didn't ask me, but I'll point you to what I use for hobby programming.
http://irrlicht.sourceforge.net/