Holy shit, the Stark Building has taken an absolute flogging! I'm in Scarletwood now, but I'm going to wait until I have 50 AP so that I can help to secure the currently ransacked Stark Building. I've at least got a portable generator, a fuel can, and a radio transmitter, so once we clear out the zombies and fix it up some we can get back to our bleak struggle to survive.
The school seems to be our last stronghold and it's going down. I just signed in and it was just heavily barricaded so I used what AP I had to barricade it back up a bit.
I'm the zombie chilling in the wasteland one block north of the school. Do we have anyone still doing revives? I'm loaded down with enough ammo to kill every zombie in the world.
Holy shit, the Stark Building has taken an absolute flogging! I'm in Scarletwood now, but I'm going to wait until I have 50 AP so that I can help to secure the currently ransacked Stark Building. I've at least got a portable generator, a fuel can, and a radio transmitter, so once we clear out the zombies and fix it up some we can get back to our bleak struggle to survive.
I would hold off on using those until we've had a little while without a zombie break in. No point wasting'em currently.
Holy shit, the Stark Building has taken an absolute flogging! I'm in Scarletwood now, but I'm going to wait until I have 50 AP so that I can help to secure the currently ransacked Stark Building. I've at least got a portable generator, a fuel can, and a radio transmitter, so once we clear out the zombies and fix it up some we can get back to our bleak struggle to survive.
I would hold off on using those until we've had a little while without a zombie break in. No point wasting'em currently.
Yeah, my plan was to set up the goodies only once we'd properly secured the Stark Building. Still, there was only about 15 zombies in the 8 squares surrounding the Stark Building, so whatever horde caused it to be abandoned seems to have moved on.
I'm waiting the whole thing out as a zombie in West Grayside at Bunstone Alley, which is suppose to be a revive point. I hope it's an active revive point.
Three of them outside of the school right now, one of which is Jones Johnson from Mall Tour. They are the only big group, the others are all split up in 1's and 2's. I also brought the barricades up. This shit is starting to grate on me a little bit, we need to try and do some hit and runs to kill those three fuckers.
Ah man. I'm stuck in the Toms Building and I'm infected. Been here for a while at 6 HP but I don't want to move and die. I'm surprised I haven't been attacked here. No barricades, just closed the door and that's it.
Okay Doc, I made it to Taverner Towers in the lower right corner of Edgecombe. It's kind of dicey - I passed a couple of gutted buildings on the way, and south of me everything was too heavily barricaded to get into (including the hospital to my south).
The school got knocked down to very heavily barricaded. Man these zombies are pissing me off... the fact that about half the zeds at the revive point are PAers doesn't help much, we need to be getting our guys back up and fighting.
Okay Doc, I made it to Taverner Towers in the lower right corner of Edgecombe. It's kind of dicey - I passed a couple of gutted buildings on the way, and south of me everything was too heavily barricaded to get into (including the hospital to my south).
Made it to the towers with a nice bit of experience. I let Kaera know how things are looking, so she'll be joining us soon enough. The wiki says Edgecombe isn't very friendly to those without freerunning, so I'm thinking of getting Construction so we can create our own safe buildings while we make our way through.
So... as I said before, SlowZed is heading to Ridleybank to join the undead mahb. Today I stopped over for a snack, was about 10hp away from finishing off this random survivor when I stop to check my skills, pick up ankle grab for 1AP stand ups and switched back. Turns out the asshole who I was about to kill decided he could use a little technique we all know as the Combat Revive to save himself.
I really need to get Brain Rot but it is such a waste of XP at this point. The thing is, I'm not really that against Combat Revives, Brain Rot is the cure to it... you are able to stop it from happening if you buy it... but it is still an awful tactic.
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So... as I said before, SlowZed is heading to Ridleybank to join the undead mahb. Today I stopped over for a snack, was about 10hp away from finishing off this random survivor when I stop to check my skills, pick up ankle grab for 1AP stand ups and switched back. Turns out the asshole who I was about to kill decided he could use a little technique we all know as the Combat Revive to save himself.
I really need to get Brain Rot but it is such a waste of XP at this point. The thing is, I'm not really that against Combat Revives, Brain Rot is the cure to it... you are able to stop it from happening if you buy it... but it is still an awful tactic.
My zombie character is infected, he was revived, so I decided to use my 10% to hit melee skills to try to hit a few zombies around me, and when I logged in a few hours later I had been killed again. Having ankle grab makes that such a non issue. One of those skills every player should take. Since it works for you if you have been revived as well.
My scientist is slowly making his way east to Scarletwood after spending some time a few burbs over increasing skills. He had some FAKs but used them on other survivors. He also has a few Syringes since he spent a day inside a powered up NT building. I will probably reach Scarletwood tomorrow sometime.
I've never really understood the rage some zombie players get at Combat Revives. To the point that zombie groups advocate PKing and generator-destroying should any of their members be Combat Revived.
Sure, it can be annoying to suddenly be alive when you want to be a zombie, but it's not like human characters can purchase a skill to prevent them from turning into a zombie, or simply spend a few AP finding a tall building and jumping out to return to life. They're stuck being a zombie until they can get someone else to revive them.
Not to mention the fact it takes a huge chunk of AP to revive someone and so that makes whoever just used a Combat Revive easy prey for your zombie pals.
That combined with a lot of zombie groups having rotters log out in known revive points just seems to add up to "We can grief you, but don't you dare grief us" to me.
I've never really understood the rage some zombie players get at Combat Revives. To the point that zombie groups advocate PKing and generator-destroying should any of their members be Combat Revived.
Sure, it can be annoying to suddenly be alive when you want to be a zombie, but it's not like human characters can purchase a skill to prevent them from turning into a zombie, or simply spend a few AP finding a tall building and jumping out to return to life. They're stuck being a zombie until they can get someone else to revive them.
Not to mention the fact it takes a huge chunk of AP to revive someone and so that makes whoever just used a Combat Revive easy prey for your zombie pals.
That combined with a lot of zombie groups having rotters log out in known revive points just seems to add up to "We can grief you, but don't you dare grief us" to me.
Which is pretty normal for internet badasses.
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Amikron DevaliaI didn't ask for this title.Registered Userregular
edited April 2009
Alright, finally picked up ankle grab, if anyone would be so kind as to rez Dr Marius Devalia (http://urbandead.com/profile.cgi?id=1490786), I would gladly relocate to an NT building for some syringe pickup and/or manufacturing.
Alright, made it back to Scarletwood and helping out with the revives. Tommy2Hands, could you move outside of Club Cort for a revive? I tried reviving you but it was too dark in there and I ended up missing
Better make sure you've got a toolbox. It's required to repair ruined buildings.
Ah, thanks. I can find those at auto repair shops, correct? I suppose that's next on the agenda.
It may have been my coffee deprived brain, but I thought I saw one or two of those along the way this morning...
There's one a block south of us, actually.
I went to check if I could get into the auto shop, but it's heavily barricaded. Once Kaera shows up, could you go in and knock them down some so I can start looking for tools?
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Awesome, I'll be sure to do that as soon as my guy decides to not be knocked out.
I would hold off on using those until we've had a little while without a zombie break in. No point wasting'em currently.
Yeah, my plan was to set up the goodies only once we'd properly secured the Stark Building. Still, there was only about 15 zombies in the 8 squares surrounding the Stark Building, so whatever horde caused it to be abandoned seems to have moved on.
We'll see how things go tomorrow.
Thank you!
Now to try and help barricade stuff...
Made it to the towers with a nice bit of experience. I let Kaera know how things are looking, so she'll be joining us soon enough. The wiki says Edgecombe isn't very friendly to those without freerunning, so I'm thinking of getting Construction so we can create our own safe buildings while we make our way through.
Ah, thanks. I can find those at auto repair shops, correct? I suppose that's next on the agenda.
I really need to get Brain Rot but it is such a waste of XP at this point. The thing is, I'm not really that against Combat Revives, Brain Rot is the cure to it... you are able to stop it from happening if you buy it... but it is still an awful tactic.
Steam, PSN, XBL, Xfire and everything else JamesDM
@gamefacts - Totally and utterly true gaming facts on the regular!
It may have been my coffee deprived brain, but I thought I saw one or two of those along the way this morning...
My zombie character is infected, he was revived, so I decided to use my 10% to hit melee skills to try to hit a few zombies around me, and when I logged in a few hours later I had been killed again. Having ankle grab makes that such a non issue. One of those skills every player should take. Since it works for you if you have been revived as well.
My scientist is slowly making his way east to Scarletwood after spending some time a few burbs over increasing skills. He had some FAKs but used them on other survivors. He also has a few Syringes since he spent a day inside a powered up NT building. I will probably reach Scarletwood tomorrow sometime.
Sure, it can be annoying to suddenly be alive when you want to be a zombie, but it's not like human characters can purchase a skill to prevent them from turning into a zombie, or simply spend a few AP finding a tall building and jumping out to return to life. They're stuck being a zombie until they can get someone else to revive them.
Not to mention the fact it takes a huge chunk of AP to revive someone and so that makes whoever just used a Combat Revive easy prey for your zombie pals.
That combined with a lot of zombie groups having rotters log out in known revive points just seems to add up to "We can grief you, but don't you dare grief us" to me.
Which is pretty normal for internet badasses.
There's one a block south of us, actually.
I'm now back at the Kynaston Building and won't be going anywhere besides maybe a hospital since I need a FAK.
I went to check if I could get into the auto shop, but it's heavily barricaded. Once Kaera shows up, could you go in and knock them down some so I can start looking for tools?