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[CYLON] BSG BG - GAME OVER

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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Recon sent as well; Boomer puts that back on top.

    Adama, the fleet is yours.

    Darian on
  • knottyknotty Registered User regular
    edited April 2009
    Looks like that extra scout paid off this time.

    knotty on
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    I'm currently thinking about scouting the destination deck, just to see if Helo made a valid choice and if we can trust him, but I want to hear the crew's opinion in that matter.

    MacGuffin on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Scouting the destination deck will allow you to chuck it if Helo made a bad decision, but I think that, since we're so close to jumping, it doesn't seem that useful to me. You can perhaps XO Chief to repair some vipers or XO myself or Starbuck for a Brig release attempt, if you're feeling confident about one of us, and confident about passing the check.

    MrBlarney on
    4463rwiq7r47.png
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    It would be a good idea to have a pilot available.

    GoodOmens on
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  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    MrBlarney wrote: »
    Scouting the destination deck will allow you to chuck it if Helo made a bad decision, but I think that, since we're so close to jumping, it doesn't seem that useful to me. You can perhaps XO Chief to repair some vipers or XO myself or Starbuck for a Brig release attempt, if you're feeling confident about one of us, and confident about passing the check.

    Allright, one XO on the chief.

    MacGuffin on
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    And move to command, since Helo got FTL covered.

    MacGuffin on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Turn 26 - MacGuffin - Admiral Bill Adama

    Turn Progress:
    1. Receive Skills Step - 3L, 2T (shuffle after first leadership draw)
    2. Movement Step - move to Command
    3. Action Step - play XO (1 Leadership) on Chief, who moves to the hanger and then makes some phone calls (Consolidate Power)
    4. Crisis Step -
    5. Activate Cylon Ships Step (if necessary) -
    6. Prepare for Jump Step (if necessary) -
    7. Discard and Check for Human Defeat.

    Chief, you may take up to two actions in your current location (the Armory) or move to a new location and take one action. You will not receive a bonus action for repairing, as it is not your own turn.

    Darian on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    I'll head to the flight deck and 1 Engineering - Repair two vipers.

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Hand inconsistency; I don't see that card in Chief's hand. Sending him his hand to see what he wants to do instead.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Hmm, if you can't play a Repair, might as well go to the Research Lab and draw something?

    MrBlarney on
    4463rwiq7r47.png
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    This is me incredibly embarrassed at my utter lack of hand surveying. Sorry.

    I will play 2 Politics - Consolidate Power to draw 1 Engineering and 1 Tactics.

    Darkewolfe on
    What is this I don't even.
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    Well, that sucked.

    GoodOmens on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Adama's turn, continued

    Chief finds that the other deck workers are off carousing, so he makes soe pone calls to try to bring them back to the hangar to work on the vipers. In other news, during this time of relative quiet in the fleet, the quorum decides that it would be appropriate to prepare for elections.

    Crisis!
    Elections Loom
    8 Politics, Leadership
    Pass No Effect
    5+ -1 morale
    Fail -1 morale and the President discards 4 Skill Cards
    (activate heavy raiders)
    (jump prep)

    Discuss amongst yourselves, then PM me your contributions. President Baltar currently has one card in hand.

    Cards added:
    Destiny Deck - 2
    Baltar - ???

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    I can't help with this check (of course), but I still think we can pass it. If not, then Morale is something we still have a little bit to spare.

    At the very least, we can jump and hopefully get to distance 8.

    MrBlarney on
    4463rwiq7r47.png
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    I can help a lot with this one.

    Darkewolfe on
    What is this I don't even.
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    As can I.

    GoodOmens on
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  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited April 2009
    Ironically, I can't help with this one.

    Maximus on
  • knottyknotty Registered User regular
    edited April 2009
    Maximus wrote: »
    Ironically, I can't help with this one.

    OMG! He speaks! Now only if he could sound more official...

    knotty on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited April 2009
    Oh shit sorry Nada from me.

    Maximus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Adama's turn, continued

    Crisis!
    Elections Loom
    8 Politics, Leadership
    Pass No Effect
    5+ -1 morale
    Fail -1 morale and the President discards 4 Skill Cards
    (activate heavy raiders)
    (jump prep)

    Discuss amongst yourselves, then PM me your contributions. President Baltar currently has one card in hand.

    Cards added:
    Destiny Deck - 2
    Baltar - 0 cards
    Chief - 3 cards
    Starbuck - 1 card
    Helo - 2 cards
    Boomer - 0 cards
    Adama - ???

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Of course I will be contributing nothing.

    MrBlarney on
    4463rwiq7r47.png
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    I will contribute 3 cards.

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Still need to hear from Helo and then Adama.

    Darian on
  • knottyknotty Registered User regular
    edited April 2009
    For all those observing this game...

    Starting a pool on how long this game takes to finish...

    knotty on
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    Submitting 2 and hoping we don't overshoot.

    GoodOmens on
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  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    At least we get jump prep here, and the heavy activation doesn't mean anything.

    GoodOmens on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    I'll send over the location choices for Adama after he makes his contribution (or statement of non-).

    Darian on
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    I'll contribute one card. We should have enough.

    MacGuffin on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Adama's turn, continued

    Crisis!
    Elections Loom
    8 Politics, Leadership
    Pass No Effect
    5+ -1 morale
    Fail -1 morale and the President discards 4 Skill Cards
    (activate heavy raiders)
    (jump prep)

    Discuss amongst yourselves, then PM me your contributions. President Baltar currently has one card in hand.

    Positive cards:
    1 Leadership - Executive Order
    1 Leadership - Executive Order
    1 Leadership - Executive Order
    1 Leadership - Executive Order
    2 Leadership - Executive Order
    2 Leadership - Executive Order
    2 Leadership - Executive Order
    4 Leadership - Declare Emergency

    Negative card:
    2 Tactics - Launch Scout

    Total: +14 -2 = 12; pass for no effect

    No Cylon fleet activation.

    Jump prep advances to autojump; sending destination choices to the admiral now.

    Darian on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    That is probably the most amusing line up of positive cards ever.

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Our destination is:

    Desolate Moon
    Distance 3
    Lose 3 fuel

    The fleet is now one jump from victory; sending new draw to Baltar.

    Darian on
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    Someone throw Helo out of the airlock.

    Someone throw Helo out of the airlock right the fuck now.

    MacGuffin on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Turn 27 - Maximus - President Gaius Baltar
    Current Board Setup:

    Players:
    1. MrBlarney - Sharon "Boomer" Valerii - Brig - 9 cards
    2. MacGuffin - Admiral Bill Adama - Command - 7 cards
    3. El Skid/Maximus - President Gaius Baltar - Research Lab- 5 card
    4. Darkewolfe - Galen "Chief" Tyrol - Hangar Deck - 4 cards
    5. knotty - Kara "Starbuck" Thrace - Brig - 5 cards
    6. GoodOmens - Karl "Helo" Agathon - FTL - 5 cards

    bsg-game-board-g09-b27.png
    bsg-game-jump-track-1.jpg
    Resources:
    Fuel 1. Food 4. Morale 5. Population 8
    Jump Track: B][COLOR="Red"]Start[/COLOR][/B[No Jump][No Jump][-3][-1][Auto]
    Distance Moved: 9
    Boarding Party: (clear) {start}__,__,__,__,{death}
    Raptors: 3 In Reserve
    Vipers: 0 in use, 5 in Reserve, 3 Damaged, 0 Destroyed
    Nukes: 2
    Quorum Hand: 3 cards
    Galactica Damage: clear

    Space:
    1 O'Clock: clear
    3 O'Clock: clear
    5 O'Clock: clear
    7 O'Clock: clear
    9 O'Clock: clear
    11 O'Clock: clear
    Ships in stock off the board: 16 raiders, 4 heavy raiders, 11 civilian ships

    Turn Progress:
    1. Receive Skills Step - 2Po, 1L, 1E (shuffle after first Politics draw and before engineering draw)
    2. Movement Step -
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step (if necessary) -
    6. Prepare for Jump Step (if necessary) -
    7. Discard and Check for Human Defeat.

    President Baltar, what will you do?

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    MacGuffin wrote: »
    Someone throw Helo out of the airlock.

    Someone throw Helo out of the airlock right the fuck now.

    Now wait a second, Admiral. The card I saw gave us the correct distance, conserved critical resources, and gave us a chance to respond safely. I kept it to ensure that we would have the distance we needed in case the other choice was only 1 distance. We've proven that we can handle a few raiders without trouble, we still have two nukes (though why you haven't used either is beyond me), no damage to the ship. Your choice puts us down to 1 fuel, giving us a very real chance of being stranded out here in who the hell knows where.

    So why don't you just calm the frak down. We've had too many false accusations already, and the real enemies are still out there. Perhaps if you could get past this whole patriarchal complex you have going on, you'd see that.

    Sir.

    GoodOmens on
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  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited April 2009
    Seriously Admiral, I think you are overeacting here. We are just one jump to safety from these monolithic metalheads.

    I'll be in the lab, drawing a tactics card.

    Maximus on
  • knottyknotty Registered User regular
    edited April 2009
    Allow me to point out that by the Admiral's accusation, either he or Helo is a cylon. This means that one of Boomer or me is not a cylon. I happen to believe that we're both humans. At least one of us needs to get out of the brig ASAP. We need jump preps, which means we need crises. Ergo, you need to get us out of the brig!

    knotty on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    While the president toils away in his lab, accusations and fisticuffs begin flying among the crew.

    Witch Hunt
    10 Politics, Leadership
    Pass No Effect
    6+ -1 morale
    Fail -1 morale. Current player chooses a character and moves him to "Sickbay."
    (activate heavy raiders)
    (jump prep)

    As always, discuss then PM your contributions. Baltar, announce your delusional draw in the thread.

    Cards added:
    Destiny Deck - 2
    Chief - 1 card
    Starbuck - ??? (max 1)
    Helo - ???
    Boomer - ??? (max 1) [orders received]
    Adama - ???
    Baltar - ???

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Yeah, I'm pretty sure both Cylons are still prowling out there. Too bad we can't know what the discarded Destination Card was - that'd make things a little easier.

    I can't contribute to this check.

    MrBlarney on
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  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited April 2009
    The Voice is saying Engineering

    Maximus on
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