I'm currently thinking about scouting the destination deck, just to see if Helo made a valid choice and if we can trust him, but I want to hear the crew's opinion in that matter.
Scouting the destination deck will allow you to chuck it if Helo made a bad decision, but I think that, since we're so close to jumping, it doesn't seem that useful to me. You can perhaps XO Chief to repair some vipers or XO myself or Starbuck for a Brig release attempt, if you're feeling confident about one of us, and confident about passing the check.
Scouting the destination deck will allow you to chuck it if Helo made a bad decision, but I think that, since we're so close to jumping, it doesn't seem that useful to me. You can perhaps XO Chief to repair some vipers or XO myself or Starbuck for a Brig release attempt, if you're feeling confident about one of us, and confident about passing the check.
Turn Progress:
1. Receive Skills Step - 3L, 2T (shuffle after first leadership draw)
2. Movement Step - move to Command
3. Action Step - play XO (1 Leadership) on Chief, who moves to the hanger and then makes some phone calls (Consolidate Power)
4. Crisis Step -
5. Activate Cylon Ships Step (if necessary) -
6. Prepare for Jump Step (if necessary) -
7. Discard and Check for Human Defeat.
Chief, you may take up to two actions in your current location (the Armory) or move to a new location and take one action. You will not receive a bonus action for repairing, as it is not your own turn.
Chief finds that the other deck workers are off carousing, so he makes soe pone calls to try to bring them back to the hangar to work on the vipers. In other news, during this time of relative quiet in the fleet, the quorum decides that it would be appropriate to prepare for elections.
Crisis! Elections Loom
8 Politics, Leadership
Pass No Effect
5+ -1 morale
Fail -1 morale and the President discards 4 Skill Cards (activate heavy raiders) (jump prep)
Discuss amongst yourselves, then PM me your contributions. President Baltar currently has one card in hand.
Someone throw Helo out of the airlock right the fuck now.
Now wait a second, Admiral. The card I saw gave us the correct distance, conserved critical resources, and gave us a chance to respond safely. I kept it to ensure that we would have the distance we needed in case the other choice was only 1 distance. We've proven that we can handle a few raiders without trouble, we still have two nukes (though why you haven't used either is beyond me), no damage to the ship. Your choice puts us down to 1 fuel, giving us a very real chance of being stranded out here in who the hell knows where.
So why don't you just calm the frak down. We've had too many false accusations already, and the real enemies are still out there. Perhaps if you could get past this whole patriarchal complex you have going on, you'd see that.
Sir.
GoodOmens on
IOS Game Center ID: Isotope-X
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MaximusEngineer of the HarbingerEngine RoomRegistered Userregular
edited April 2009
Seriously Admiral, I think you are overeacting here. We are just one jump to safety from these monolithic metalheads.
Allow me to point out that by the Admiral's accusation, either he or Helo is a cylon. This means that one of Boomer or me is not a cylon. I happen to believe that we're both humans. At least one of us needs to get out of the brig ASAP. We need jump preps, which means we need crises. Ergo, you need to get us out of the brig!
While the president toils away in his lab, accusations and fisticuffs begin flying among the crew.
Witch Hunt
10 Politics, Leadership
Pass No Effect
6+ -1 morale
Fail -1 morale. Current player chooses a character and moves him to "Sickbay." (activate heavy raiders) (jump prep)
As always, discuss then PM your contributions. Baltar, announce your delusional draw in the thread.
Yeah, I'm pretty sure both Cylons are still prowling out there. Too bad we can't know what the discarded Destination Card was - that'd make things a little easier.
I can't contribute to this check.
MrBlarney on
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MaximusEngineer of the HarbingerEngine RoomRegistered Userregular
Posts
Adama, the fleet is yours.
IOS Game Center ID: Isotope-X
Allright, one XO on the chief.
Turn Progress:
1. Receive Skills Step - 3L, 2T (shuffle after first leadership draw)
2. Movement Step - move to Command
3. Action Step - play XO (1 Leadership) on Chief, who moves to the hanger and then makes some phone calls (Consolidate Power)
4. Crisis Step -
5. Activate Cylon Ships Step (if necessary) -
6. Prepare for Jump Step (if necessary) -
7. Discard and Check for Human Defeat.
Chief, you may take up to two actions in your current location (the Armory) or move to a new location and take one action. You will not receive a bonus action for repairing, as it is not your own turn.
I will play 2 Politics - Consolidate Power to draw 1 Engineering and 1 Tactics.
IOS Game Center ID: Isotope-X
Chief finds that the other deck workers are off carousing, so he makes soe pone calls to try to bring them back to the hangar to work on the vipers. In other news, during this time of relative quiet in the fleet, the quorum decides that it would be appropriate to prepare for elections.
Crisis!
Elections Loom
8 Politics, Leadership
Pass No Effect
5+ -1 morale
Fail -1 morale and the President discards 4 Skill Cards
(activate heavy raiders)
(jump prep)
Discuss amongst yourselves, then PM me your contributions. President Baltar currently has one card in hand.
Cards added:
Destiny Deck - 2
Baltar - ???
At the very least, we can jump and hopefully get to distance 8.
IOS Game Center ID: Isotope-X
OMG! He speaks! Now only if he could sound more official...
Crisis!
Elections Loom
8 Politics, Leadership
Pass No Effect
5+ -1 morale
Fail -1 morale and the President discards 4 Skill Cards
(activate heavy raiders)
(jump prep)
Discuss amongst yourselves, then PM me your contributions. President Baltar currently has one card in hand.
Cards added:
Destiny Deck - 2
Baltar - 0 cards
Chief - 3 cards
Starbuck - 1 card
Helo - 2 cards
Boomer - 0 cards
Adama - ???
Starting a pool on how long this game takes to finish...
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
Crisis!
Elections Loom
8 Politics, Leadership
Pass No Effect
5+ -1 morale
Fail -1 morale and the President discards 4 Skill Cards
(activate heavy raiders)
(jump prep)
Discuss amongst yourselves, then PM me your contributions. President Baltar currently has one card in hand.
Positive cards:
1 Leadership - Executive Order
1 Leadership - Executive Order
1 Leadership - Executive Order
1 Leadership - Executive Order
2 Leadership - Executive Order
2 Leadership - Executive Order
2 Leadership - Executive Order
4 Leadership - Declare Emergency
Negative card:
2 Tactics - Launch Scout
Total: +14 -2 = 12; pass for no effect
No Cylon fleet activation.
Jump prep advances to autojump; sending destination choices to the admiral now.
Desolate Moon
Distance 3
Lose 3 fuel
The fleet is now one jump from victory; sending new draw to Baltar.
Someone throw Helo out of the airlock right the fuck now.
Current Board Setup:
Players:
1. MrBlarney - Sharon "Boomer" Valerii - Brig - 9 cards
2. MacGuffin - Admiral Bill Adama - Command - 7 cards
3. El Skid/Maximus - President Gaius Baltar - Research Lab- 5 card
4. Darkewolfe - Galen "Chief" Tyrol - Hangar Deck - 4 cards
5. knotty - Kara "Starbuck" Thrace - Brig - 5 cards
6. GoodOmens - Karl "Helo" Agathon - FTL - 5 cards
Resources:
Fuel 1. Food 4. Morale 5. Population 8
Jump Track: B][COLOR="Red"]Start[/COLOR][/B[No Jump][No Jump][-3][-1][Auto]
Distance Moved: 9
Boarding Party: (clear) {start}__,__,__,__,{death}
Raptors: 3 In Reserve
Vipers: 0 in use, 5 in Reserve, 3 Damaged, 0 Destroyed
Nukes: 2
Quorum Hand: 3 cards
Galactica Damage: clear
Space:
1 O'Clock: clear
3 O'Clock: clear
5 O'Clock: clear
7 O'Clock: clear
9 O'Clock: clear
11 O'Clock: clear
Ships in stock off the board: 16 raiders, 4 heavy raiders, 11 civilian ships
Turn Progress:
1. Receive Skills Step - 2Po, 1L, 1E (shuffle after first Politics draw and before engineering draw)
2. Movement Step -
3. Action Step -
4. Crisis Step -
5. Activate Cylon Ships Step (if necessary) -
6. Prepare for Jump Step (if necessary) -
7. Discard and Check for Human Defeat.
President Baltar, what will you do?
Now wait a second, Admiral. The card I saw gave us the correct distance, conserved critical resources, and gave us a chance to respond safely. I kept it to ensure that we would have the distance we needed in case the other choice was only 1 distance. We've proven that we can handle a few raiders without trouble, we still have two nukes (though why you haven't used either is beyond me), no damage to the ship. Your choice puts us down to 1 fuel, giving us a very real chance of being stranded out here in who the hell knows where.
So why don't you just calm the frak down. We've had too many false accusations already, and the real enemies are still out there. Perhaps if you could get past this whole patriarchal complex you have going on, you'd see that.
Sir.
IOS Game Center ID: Isotope-X
I'll be in the lab, drawing a tactics card.
Witch Hunt
10 Politics, Leadership
Pass No Effect
6+ -1 morale
Fail -1 morale. Current player chooses a character and moves him to "Sickbay."
(activate heavy raiders)
(jump prep)
As always, discuss then PM your contributions. Baltar, announce your delusional draw in the thread.
Cards added:
Destiny Deck - 2
Chief - 1 card
Starbuck - ??? (max 1)
Helo - ???
Boomer - ??? (max 1) [orders received]
Adama - ???
Baltar - ???
I can't contribute to this check.