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[CYLON] BSG BG - GAME OVER

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Posts

  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    Let's consider this...why would I, assuming I'm a Cylon, put a bad Destination card back on the top of the deck? I would immediately implicate myself as a Cylon (especially when suspicion has been pointed my way) and not gain any benefit from it, because the Admiral would simply pick the other card. It's a loss/loss situation for a Cylon to keep a bad destination card.

    I can't say much about the card that I saw, other than what I've already said...it was ugly but would give us what we needed, in the case of the second card being only 1 distance. And didn't leave us with only 1 fuel, which leads me to believe that the Admiral, who I always trusted, wants us to run out of gas in the galactic equivalent of Cabrini Green.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    I'm helping alot.

    I contribute one card.

    Darkewolfe on
    What is this I don't even.
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    I won't be able to do much here.

    Can someone be moved from the Brig to Sickbay? If so, that's something we might consider if this gets failed. It would allow one of the pilots to at least be in the game without a brig check.

    GoodOmens on
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    IOS Game Center ID: Isotope-X
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    I believe the FAQ does say quite specifically that someone can be moved from the Brig to Sickbay. I suggest that Starbuck be our choice for that.

    Darkewolfe on
    What is this I don't even.
  • knottyknotty Registered User regular
    edited April 2009
    Darkewolfe wrote: »
    I believe the FAQ does say quite specifically that someone can be moved from the Brig to Sickbay. I suggest that Starbuck be our choice for that.

    Good of you to point this out... AFTER you contribute your frakin' card. You seem to have a selective knowledge of certain rules chief. I'd like to here from everyone else about their intended contribution here. Are we going for it or not? This does give us a chance to get one of us out of the brig. The main question is whether we trust Baltar to follow through.

    knotty on
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    If this is true we should go for it and not put any cards into this, however I want to see the actual ruleing in the FAQ first or hear Darians opinion but I only get a 404 when I want to read the FAQ.

    MacGuffin on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    You can move someone from Brig to Sickbay. Effects like this cannot target anyone already in the location to which you are moving them, but all other characters (except revealed Cylons) are legal to move.

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    I don't have a strong opinion one way or the other on this. I know I can't do much to help if we do go for it.

    GoodOmens on
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    IOS Game Center ID: Isotope-X
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    OP has been updated to reflect the current location of the latest FAQ.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Well, if we can move people from the brig to the sickbay with only the loss of morale, let's do it. Morale isn't our critical resource, with only one jump left. Best for us to save our cards for a crisis that may have harder consequences.

    MrBlarney on
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  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    As the last contributor can I retract my card then?

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    No; once a card has been added to the pile with the destiny deck, it's stuck.

    If it wasn't your turn to contribute yet, then you could change your contribution; it was your turn and the order is valid.

    Darian on
  • knottyknotty Registered User regular
    edited April 2009
    Darian, could I get a hand update. I seem to have lost the text file I was using to keep track of it. I'm also going to wait until I hear from Baltar regarding his feelings about using this skill check to get one of us out of the brig.

    knotty on
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    No contribution then.

    MacGuffin on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited April 2009
    Hmm, I've been thinking about it, and it is the postion of the Colonial President that the pilot known as "Starbuck" be released from prison.

    Maximus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    (repost from last page)

    Witch Hunt
    10 Politics, Leadership
    Pass No Effect
    6+ -1 morale
    Fail -1 morale. Current player chooses a character and moves him to "Sickbay."
    (activate heavy raiders)
    (jump prep)

    As always, discuss then PM your contributions.

    Cards added:
    Destiny Deck - 2
    Chief - 1 card
    Starbuck - 1 card (max 1)
    Helo - 0 cards
    Boomer - 0 cards (max 1)
    Adama - 0 cards
    Baltar - 0 cards

    Darian on
  • knottyknotty Registered User regular
    edited April 2009
    Then I contribute 1 card.

    knotty on
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    OK, so, are we failing this or not? I'm confused because it looked like Starbuck was going to be released, but she contributed. Unless she contributed a bad card.

    Nevermind, I can't really do much one way or the other. Contributing nothing.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited April 2009
    Hoboy, I get to shoot someone and send them to sickbay? That's fine by me. This Crisis will get nothing from me.

    Maximus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Finishing Baltar's turn

    Witch Hunt
    10 Politics, Leadership
    Pass No Effect
    6+ -1 morale
    Fail -1 morale. Current player chooses a character and moves him to "Sickbay."
    (activate heavy raiders)
    (jump prep)

    As always, discuss then PM your contributions.

    Positive card:
    5 Leadership - Declare Emergency

    Negative cards:
    3 Engineering - Scientific Research
    2 Piloting - Evasive Maneuvers
    4 Piloting - Maximum Firepower

    Total: +5 -3 -6 = -4; failure. -1 morale, and President Baltar chooses someone to move to Sickbay.

    Cylon fleet: No enemy ships to activate.

    Jump prep advances, but the fleet is still nowhere near ready to jump

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Maximus wrote: »
    Hmm, I've been thinking about it, and it is the postion of the Colonial President that the pilot known as "Starbuck" be released from prison.

    I will need an official decision to implement this, or you whatever you decide to do.

    Darian on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited April 2009
    I swear to god Starbuck, I'll only shoot you in the foot. It will be easier.....


    oops.....

    Maximus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Turn 28 - Darkewolfe - Galen "Chief" Tyrol
    Current Board Setup:

    Players:
    1. MrBlarney - Sharon "Boomer" Valerii - Brig - 9 cards
    2. MacGuffin - Admiral Bill Adama - Command - 7 cards
    3. El Skid/Maximus - President Gaius Baltar - Research Lab- 7 card
    4. Darkewolfe - Galen "Chief" Tyrol - Hangar Deck - 8 cards
    5. knotty - Kara "Starbuck" Thrace - Sickbay- 4 cards
    6. GoodOmens - Karl "Helo" Agathon - FTL - 5 cards
    bsg-game-board-g09-b27.png
    bsg-game-jump-track-2.jpg
    Resources:
    Fuel 1. Food 4. Morale 4. Population 8
    Jump Track: [Start]B][COLOR="Red"]No Jump[/COLOR][/B[No Jump][-3][-1][Auto]
    Distance Moved: 9
    Boarding Party: (clear) {start}__,__,__,__,{death}
    Raptors: 3 In Reserve
    Vipers: 0 in use, 5 in Reserve, 3 Damaged, 0 Destroyed
    Nukes: 2
    Quorum Hand: 3 cards
    Galactica Damage: clear

    Space:
    1 O'Clock: clear
    3 O'Clock: clear
    5 O'Clock: clear
    7 O'Clock: clear
    9 O'Clock: clear
    11 O'Clock: clear
    Ships in stock off the board: 16 raiders, 4 heavy raiders, 11 civilian ships

    Turn Progress:
    1. Receive Skills Step - 1Po, 2L, 2E (shuffle after first leadership draw)
    2. Movement Step -
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step (if necessary) -
    6. Prepare for Jump Step (if necessary) -
    7. Discard and Check for Human Defeat.

    Chief, what is on your agenda for today?

    Darian on
  • knottyknotty Registered User regular
    edited April 2009
    Excellent! Mr. President, I have a renewed faith in you. Chief, care to help me get out of sickbay?

    knotty on
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    We just made a deal with the Devil...but I'm not quite sure who the devil is right now.

    GoodOmens on
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    IOS Game Center ID: Isotope-X
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Things are going suspiciously well, kind of. There's still the chance of everything going pear-shaped in an instant, but there's also the possibility of ending the game in a human victory within the next few rounds. Hmm.

    MrBlarney on
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  • knottyknotty Registered User regular
    edited April 2009
    I'm not the devil!
    I'm an angel...

    knotty on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    Starbuck, I'm glad you're out of the brig! However, I'm not going to XO you, following the simple rule of, "I can only be sure that I'm not a Cylon." It's so late in the game that I don't want to run any risks, and I would be absolutely kicking myself if I played an XO on you (right before your turn, no less) only to have you reveal during that XO.

    That said, I'm going to play 1 Tactics - Launch Scout to look at the next crisis.

    Darkewolfe on
    What is this I don't even.
  • knottyknotty Registered User regular
    edited April 2009
    Chief, your concern is noted and I don't blame you for not wanting to XO me. But the board is currently clear so there is a very minimal amount of damage I could have done with an XO. This game shouldn't last much longer at this point anyways so it's unlikely that I'll be missing those extra skill cards.

    knotty on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Well, given how rarely you all play SP on these scouts, do you want me to wait and give people a chance to play one or just go ahead and roll it?
    I'll roll it upon the first of these: Chief gives the go ahead, 8 PM EST arrives, or everyone who draws tactics posts without playing any SP.

    Darian on
  • knottyknotty Registered User regular
    edited April 2009
    No SP from me.

    knotty on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    No Strategic Planning fr- WHY AM I QUOTED IN THE THREAD TITLE?! I'm even more concerned now! D:

    MrBlarney on
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  • knottyknotty Registered User regular
    edited April 2009
    This is the point in a RL game where we ask the GM "Are you sure you set up the loyalty deck right?".

    knotty on
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    For the record, no SP from me.

    GoodOmens on
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    IOS Game Center ID: Isotope-X
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    Hmm. I'm gonna say go on ahead. SP would be nice, but I don't think we have an over-abundance of them. Plus, I would like to get to the crisis this evening.

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Sorry; I got sidetracked.

    I've got good news and bad news. First, the good news:
    You get to the crisis this evening.

    Next the bad news:
    Because the scouting party didn't make it back. (1d8=1). -1 Raptor.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Chief's turn, continued:

    Crisis!
    Send Survey Team
    15 Tactics, Piloting, Engineering
    Current Player (Chief) Chooses
    A. Pass No Effect
    Fail The current player is sent to "Sickbay" and destroy 1 raptor.
    OR
    B. Roll a die. If 5 or less, -1 fuel.
    (activate raiders)
    (jump prep)

    Chief, we'll need a decision. Applicable information from the bridge shows that fuel reserves are at 1 unit and that only two raptors are still in flying shape.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    I'm pretty sure we've got tons of piloting cards saved up for this check. Let's go for it.

    Also, losing the game on this kind of die roll would not be good.

    MrBlarney on
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  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    Not a chance that we're rolling that die. (And thank goodness it came up on my turn and not a Cylon's) We will take the check.

    Edit: Feel free to consider not trying to pass the check. If anyone wants to XO me out of sickbay, I won't mind that half of the penalty in the least. Originally I was concerned about having raptors to find more fuel in destination cards, but that isn't an ongoing concern anymore, so that'd leave us wondering if we would rather lose the raptor or spend a good number of cards.

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Chief's turn, continued:

    Crisis!
    Send Survey Team
    15 Tactics, Piloting, Engineering
    Current Player (Chief) Chooses
    A. Pass No Effect
    Fail The current player is sent to "Sickbay" and destroy 1 raptor.
    OR
    [strike]B. Roll a die. If 5 or less, -1 fuel.[/strike]
    (activate raiders)
    (jump prep)

    Chief decides to personally lead the survey team (chooses skill check).

    Discuss and decide on contributions, then PM them to me.

    Cards added:
    Destiny Deck - 2 cards
    Starbuck - 0 cards
    Helo - ???
    Boomer - ??? (max 1)
    Adama - ???
    Baltar - ???
    Chief - ???

    Darian on
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