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[CYLON] BSG BG - GAME OVER

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Posts

  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    I've got can put in a fair amount toward this check, and I don't like the idea of being down to just one raptor.

    GoodOmens on
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  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    I think we're already down to just one raptor.

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Darkewolfe wrote: »
    I think we're already down to just one raptor.

    You were at two, but you got one back recently. Unless I forgot to destroy one on my status page...

    Darian on
  • knottyknotty Registered User regular
    edited April 2009
    We have plenty of raptors. There's no point in wasting cards on this check. I contribute 0 cards.

    knotty on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    Darian wrote: »
    Darkewolfe wrote: »
    I think we're already down to just one raptor.

    You were at two, but you got one back recently. Unless I forgot to destroy one on my status page...

    To be clear, you were at two, then went back up to three, and are now back down to two before this crisis due to the loss from Chief's scouting mission.
    Current number of available raptors is two.

    Darian on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2009
    I forgot about the going back up to 3.

    Darkewolfe on
    What is this I don't even.
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Though we may be close to the end, I do like having an insurance policy for making the vital Scouting rolls we'll want to perform. We should have plenty of spare Piloting cards that won't be used for much else, so I think it's a check that we can at least try for. Then again, it'll take a lot more cards to try and pass the check than it will to simply get Chief out of sickbay before his turn. But I still don't like losing a raptor, even this late in the game...

    MrBlarney on
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  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    I'm on board with letting this one fail. Think about it...after this crisis, we only need one more jump prep before we can force a -3 jump. But, at that point, who cares about losing 3 population? If I understand things correctly (please correct me if I'm wrong, that jump will win it for the humans, regardless of whether the jump is successful.

    GoodOmens on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2009
    GoodOmens wrote: »
    I'm on board with letting this one fail. Think about it...after this crisis, we only need one more jump prep before we can force a -3 jump. But, at that point, who cares about losing 3 population? If I understand things correctly (please correct me if I'm wrong, that jump will win it for the humans, regardless of whether the jump is successful.

    The humans can win with the completion of their next jump, yes. You could even say that things [strike]are[/strike] seem to be going well for the fleet.

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Well, if nobody else is going to contribute, I won't either... just gotta commit to an action. I'm still willing to help out if we go for it, though.

    MrBlarney on
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  • knottyknotty Registered User regular
    edited April 2009
    Helo, just to be clear, you technically haven't declared your contribution yet. I just wanted to point that out to keep things moving.

    knotty on
  • GoodOmensGoodOmens Registered User regular
    edited April 2009
    Yes, I was waiting to see if there was dissent.

    Contributing nothing.

    GoodOmens on
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  • MrBlarneyMrBlarney Registered User regular
    edited April 2009
    Well, if the people who would have to be the main contributors aren't going to contribute, then I will not contribute cards either.

    MrBlarney on
    4463rwiq7r47.png
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    So are we still going for this? Because I don't think that I'm able to take this one alone.

    MacGuffin on
  • knottyknotty Registered User regular
    edited April 2009
    That's a big fat no Old Man. But you might be able to get there yourself with a little help from destiny?

    knotty on
  • MacGuffinMacGuffin Registered User regular
    edited April 2009
    knotty wrote: »
    That's a big fat no Old Man. But you might be able to get there yourself with a little help from destiny?

    I like your optimism, but that's incredible unlikely, no contribution.

    MacGuffin on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2009
    Chief's turn, continued:

    Crisis!
    Send Survey Team
    15 Tactics, Piloting, Engineering
    Current Player (Chief) Chooses
    A. Pass No Effect
    Fail The current player is sent to "Sickbay" and destroy 1 raptor.
    OR
    [strike]B. Roll a die. If 5 or less, -1 fuel.[/strike]
    (activate raiders)
    (jump prep)

    Chief decides to personally lead the survey team (chooses skill check).

    Discuss and decide on contributions, then PM them to me.

    Cards added:
    Destiny Deck - 2 cards
    Starbuck - 0 cards
    Helo - 0 cards
    Boomer - 0 cards (max 1)
    Adama - 0 cards
    Baltar - 0 cards
    Chief - 0 cards

    I think I still need to hear from Baltar and then the Chief.

    Darian on
  • DarkewolfeDarkewolfe Registered User regular
    edited May 2009
    I already PMed you my contrib.

    Darkewolfe on
    What is this I don't even.
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2009
    The president deigns not to contribute to this check.
    Hi Everybody!

    Dr-Nick_20-09-07.bmp

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2009
    Chief's turn, continued:

    Crisis!
    Send Survey Team
    15 Tactics, Piloting, Engineering
    Current Player (Chief) Chooses
    A. Pass No Effect
    Fail The current player is sent to "Sickbay" and destroy 1 raptor.
    OR
    [strike]B. Roll a die. If 5 or less, -1 fuel.[/strike]
    (activate raiders)
    (jump prep)

    Chief decides to personally lead the survey team (chooses skill check).

    Positive card:
    3 Piloting - Maximum Firepower

    Negative card:
    3 Politics - Investigative Committee

    Total: 3 -3 = 0; fail. The mission doesn't go as planned, landing Chief in the infirmary and leaving us with an unusable raptor.

    Darian on
  • knottyknotty Registered User regular
    edited May 2009
    El Skid wrote: »
    The president deigns not to contribute to this check.
    Hi Everybody!

    Dr-Nick_20-09-07.bmp

    Welcome back!

    knotty on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2009
    Turn 29 - knotty - Kara "Starbuck" Thrace
    Current Board Setup:

    Players:
    1. MrBlarney - Sharon "Boomer" Valerii - Brig - 9 cards
    2. MacGuffin - Admiral Bill Adama - Command - 7 cards
    3. El Skid/Maximus - President Gaius Baltar - Research Lab- 7 card
    4. Darkewolfe - Galen "Chief" Tyrol - Sickbay - 8 cards
    5. knotty - Kara "Starbuck" Thrace - Sickbay- 5 cards
    6. GoodOmens - Karl "Helo" Agathon - FTL - 5 cards
    bsg-game-board-g09-b27.png
    bsg-game-jump-track-3.jpg
    Resources:
    Fuel 1. Food 4. Morale 4. Population 8
    Jump Track: [Start][No Jump]B][COLOR="Red"]No Jump[/COLOR][/B[-3][-1][Auto]
    Distance Moved: 9
    Boarding Party: (clear) {start}__,__,__,__,{death}
    Raptors: 1 In Reserve
    Vipers: 0 in use, 5 in Reserve, 3 Damaged, 0 Destroyed
    Nukes: 2
    Quorum Hand: 3 cards
    Galactica Damage: clear

    Space:
    1 O'Clock: clear
    3 O'Clock: clear
    5 O'Clock: clear
    7 O'Clock: clear
    9 O'Clock: clear
    11 O'Clock: clear
    Ships in stock off the board: 16 raiders, 4 heavy raiders, 11 civilian ships

    Turn Progress:
    1. Receive Skills Step - 1T
    2. Movement Step -
    3. Action Step -
    4. Crisis Step -
    5. Activate Cylon Ships Step (if necessary) -
    6. Prepare for Jump Step (if necessary) -
    7. Discard and Check for Human Defeat.

    Starbuck, you've been cleared to return to duty.

    Darian on
  • knottyknotty Registered User regular
    edited May 2009
    To keep myself safe from an untimely cylon reveal, I'm going to move to the hangar deck and launch at 5 O'Clock. For my bonus action, I'll play 2 Launch Scout to scout the crisis deck. I will not play SP on this roll and judging by the fact that nobody played one on the last scout, you can probably go ahead with the roll. But feel free to wait a little while if you want.

    knotty on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2009
    So this is our last raptor- the situation has definitely changed since last scout.

    I'll not be playing an SP, that said.

    El Skid on
  • GoodOmensGoodOmens Registered User regular
    edited May 2009
    Shouldn't the jump be advanced one more stage? Also, no SP from me.

    GoodOmens on
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  • MacGuffinMacGuffin Registered User regular
    edited May 2009
    GoodOmens wrote: »
    Shouldn't the jump be advanced one more stage? Also, no SP from me.

    It is, but only in the picture.

    MacGuffin on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2009
    MacGuffin wrote: »
    GoodOmens wrote: »
    Shouldn't the jump be advanced one more stage? Also, no SP from me.

    It is, but only in the picture.

    I have no idea what you are talking about. <_<
    Thanks; it's corrected now.

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited May 2009
    MacGuffin wrote: »
    GoodOmens wrote: »
    Shouldn't the jump be advanced one more stage? Also, no SP from me.

    It is, but only in the picture.

    Yup, didn't see that.

    GoodOmens on
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  • MrBlarneyMrBlarney Registered User regular
    edited May 2009
    knotty, you did it wrong.
    El Skid wrote: »
    Hi Everybody!

    Dr-Nick_20-09-07.bmp

    Hi, Dr. Gaius!

    I'm going to play Tactics 3 to make scouting a sure thing. Don't want to take chances this late in the game. Let's get some jump prep so Helo can jump us to Kobol.

    MrBlarney on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2009
    Tactics roll succeeds automatically; sending the Crisis report to Starbuck for action.

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited May 2009
    With a jump prep, this thing is over.

    GoodOmens on
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  • DarkewolfeDarkewolfe Registered User regular
    edited May 2009
    Alright, when does everything explode and we all die?

    Darkewolfe on
    What is this I don't even.
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2009
    No, no, things are going well. Didn't you see the thread title?

    Darian on
  • MrBlarneyMrBlarney Registered User regular
    edited May 2009
    I'm gonna guess about four turns from now? So let's get out while we still can.

    EDIT: Stop making me think I jinxed everything Darian!

    MrBlarney on
    4463rwiq7r47.png
  • knottyknotty Registered User regular
    edited May 2009
    Well, that crisis is bad on all kinds of levels. Burn it.

    knotty on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2009
    Starbuck's turn, continued: Someone has snuck into Baltar's lab and messed with his equipment.

    Crisis!
    Detector Sabotage
    8 Leadership, Tactics
    Pass: No effect
    Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
    (Activate heavy raider)
    (Advance jump prep)

    Discuss, and then PM me your contributions.

    Cards added:
    Destiny Deck - 2 cards
    Helo - ???
    Boomer - ??? (max 1)
    Adama - ???
    Baltar - ???
    Chief - ???
    Starbuck - ???

    Darian on
  • knottyknotty Registered User regular
    edited May 2009
    So as curious as I am about who is actually a cylon at this point, I see no reason to pass this check. Assuming Helo is a human (which he must be since he didn't use his OPG to change the Chief's decision on the previous crisis), humans win on the next turn. Let's just get this over with.

    knotty on
  • DarkewolfeDarkewolfe Registered User regular
    edited May 2009
    Is anyone in the research lab?

    Darkewolfe on
    What is this I don't even.
  • MacGuffinMacGuffin Registered User regular
    edited May 2009
    Darkewolfe wrote: »
    Is anyone in the research lab?

    President Baltar if I'm not mistaken.

    MacGuffin on
  • GoodOmensGoodOmens Registered User regular
    edited May 2009
    Alright, that makes sense. No cards.

    GoodOmens on
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