Assassin's Creed was a ton of fun. Admittedly you had to go a bit out of your way for the fun (turn off the game's entire HUD and make sure you use all your weapons for variety), but it was a lot of fun.
The combat system could have been nice, but the counter-attack move was severely broken. There was no reason to do anything other than counter, ever. Occasionally maybe use the throw-counter, which is a different button, but unless you were fighting right next to a huge cliff, there was no need to break throws.
Assassin's Creed was a ton of fun. Admittedly you had to go a bit out of your way for the fun (turn off the game's entire HUD and make sure you use all your weapons for variety), but it was a lot of fun.
The combat system could have been nice, but the counter-attack move was severely broken. There was no reason to do anything other than counter, ever. Occasionally maybe use the throw-counter, which is a different button, but unless you were fighting right next to a huge cliff, there was no need to break throws.
that game was a movie I would have watched, but it wasn't really a game I wanted to play.
Assassin's Creed was a ton of fun. Admittedly you had to go a bit out of your way for the fun (turn off the game's entire HUD and make sure you use all your weapons for variety), but it was a lot of fun.
The combat system could have been nice, but the counter-attack move was severely broken. There was no reason to do anything other than counter, ever. Occasionally maybe use the throw-counter, which is a different button, but unless you were fighting right next to a huge cliff, there was no need to break throws.
Well, you know, there was no reason other than the fact that it's not a competitive game and one is playing for fun.
And actually once you got the power swing or whatever it was on the long sword, if you thinned down the enemy a bit, killed enemies far faster then waiting to do the counter-attack.
Most of my fights went hidden-blade, hidden-blade counter, switch to short sword, mix up combo-kills/counters and throwing daggers at anyone who is far away, switch to long sword, cleave the last 2-3 guys down in as many swings.
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Assassin's Creed was a ton of fun. Admittedly you had to go a bit out of your way for the fun (turn off the game's entire HUD and make sure you use all your weapons for variety), but it was a lot of fun.
The combat system could have been nice, but the counter-attack move was severely broken. There was no reason to do anything other than counter, ever. Occasionally maybe use the throw-counter, which is a different button, but unless you were fighting right next to a huge cliff, there was no need to break throws.
There are lots of reasons to do stuff other than counter, you just won't admit it because you, personally, didn't like the mechanic.
Assassin's Creed was a ton of fun. Admittedly you had to go a bit out of your way for the fun (turn off the game's entire HUD and make sure you use all your weapons for variety), but it was a lot of fun.
The combat system could have been nice, but the counter-attack move was severely broken. There was no reason to do anything other than counter, ever. Occasionally maybe use the throw-counter, which is a different button, but unless you were fighting right next to a huge cliff, there was no need to break throws.
Well, you know, there was no reason other than the fact that it's not a competitive game and one is playing for fun.
And actually once you got the power swing or whatever it was on the long sword, if you thinned down the enemy a bit, killed enemies far faster then waiting to do the counter-attack.
Most of my fights went hidden-blade, hidden-blade counter, switch to short sword, mix up combo-kills/counters and throwing daggers at anyone who is far away, switch to long sword, cleave the last 2-3 guys down in as many swings.
But you had no REASON to do so which invalidates all of that
Never mind that I use counter kill exactly never and prefer to just jump dudes and then kill their buddies with the shortsword
You know, I'd like to see a sequel to Assassin's Creed based in Japan, ninja-style, but without the ridiculous-ness that is Tenchu's story.
Although I will admit that Tenchu Z had some tasty game mechanics.
Pretty good chance at this seeing as at the end of the game, you gain Eagle Sight in the present day and can see Japanese writing on the wall of your room with it
You know, I'd like to see a sequel to Assassin's Creed based in Japan, ninja-style, but without the ridiculous-ness that is Tenchu's story.
Although I will admit that Tenchu Z had some tasty game mechanics.
Pretty good chance at this seeing as at the end of the game, you gain Eagle Sight in the present day and can see Japanese writing on the wall of your room with it
Never finished Assassin's Creed. Always wanted too, though.
Assassin's Creed was a ton of fun. Admittedly you had to go a bit out of your way for the fun (turn off the game's entire HUD and make sure you use all your weapons for variety), but it was a lot of fun.
The combat system could have been nice, but the counter-attack move was severely broken. There was no reason to do anything other than counter, ever. Occasionally maybe use the throw-counter, which is a different button, but unless you were fighting right next to a huge cliff, there was no need to break throws.
There are lots of reasons to do stuff other than counter, you just won't admit it because you, personally, didn't like the mechanic.
OK, here's the full deal:
1) In the very first mission when you don't have counter. So in that one mission, whatever, you can't use it.
2) In the very last fight of the entire game, you should throw knives when the boss teleports and drops you down to one hit point. You only need to hit him once to heal up, and since you're at one hit point, it's safer to do it from far away.
3) Low-level guards who fight you right next to a rooftop or cliff are sometimes faster to dispatch by grabbing and throwing them off, although this is more dangerous because you can be hit and you can slip off the edge yourself. Higher-level guards sometimes counter your throws, so it's only for the wimpiest enemies. However, these guards are so easy to fight that really any move works, even just mashing the attack button.
Other than that, guarding provides 360-degree protection from almost all attacks, and the counter works from any angle. It does tremendous damage and can knock down opponents if they don't get killed outright, which makes it great for 1v1 fights (because you can just pound "attack" after that point). It's also great for crowd fights, because you're invulnerable while performing the counter and enemies have their attack timers reset, so you never end a counter with someone right about to hit or grab you. Oh, right, and it's unblockable and cannot be countered in any way by anyone in the game. The counter "sweet spot" is also longer than the vulnerability period if you miss the timing, meaning that just blindly spamming it with no timing at all will win most fights.
So really, it's not "personal preference" at all. It's just plain fact that it provides better defense, higher damage, and has a 100% success rate if you can make the timing (which is demonstrably very loose), and prevents the AI from ganging up on you. It's so overpowered that most opponents, even in group fights, can be beaten simply by doing this one move over and over again.
You know, I'd like to see a sequel to Assassin's Creed based in Japan, ninja-style, but without the ridiculous-ness that is Tenchu's story.
Although I will admit that Tenchu Z had some tasty game mechanics.
Pretty good chance at this seeing as at the end of the game, you gain Eagle Sight in the present day and can see Japanese writing on the wall of your room with it
I don't think it was Japanese.
Also, Darth Waiter, Tenchu's story is less ridiculous than AC's. I know this doesn't sound right if you didn't finish AC, but here are some end spoilers to explain this perspective:
In Tenchu, you're a ninja with magic ninja powers fighting demons and shit through the entire series. So they've set up, right from the start, that this is the game world.
In AC, it starts out with a little sci-fi about genetic memory and a big genetic-memory-accessor machine. OK, so that's the game world. So far we're even. But then at the very very tail end of Assassin's Creed, there's this golden orb that you learn about that has otherworldly knowledge and magical powers and the last boss can teleport around and shit, and also all of our modern technology comes from knowledge gained from the orb. So like, it starts out with the memory-machine helping you to relive the actual Crusades, and then it ends by suddenly introducing magical powers and alien technology. That would've been fine if the story had been like that from the start, but it just wasn't and it felt really retarded that suddenly there was this "magic orb" in the real world. It felt like they didn't have a good ending, so they just went "uhhhhhh also the bad guy was trying to get this magic thingy."
But you had no REASON to do so which invalidates all of that
Never mind that I use counter kill exactly never and prefer to just jump dudes and then kill their buddies with the shortsword
You don't make any sense at all.
I had a reason, it was fun. That's more than reason enough.
Stay with me here I try not to be too complex
Wiggin's correct. There's no reason to do it. Like imagine if you were playing rock, paper, scissor, ginsu. Ginsu is just like scissor, except that in ginsu versus scissor, ginsu wins. There is now no practical reason whatsoever to use scissor. Why would you? Ginsu is the same or better in every possible case, so scissor doesn't need to be in the game any more. That's how good the counter-attack in AC is. It's as good as or better than every other option in every case except for a few very small exceptions, most notably the last fight in the game, where you should use throwing knives in one specific situation.
I am absolutely not, as retarded as that ending is. That actually happens right at the end of the game, then you go back to controlling Desmond, who gets the Eagle Eye ability, but is still locked in the research room.
If you then go to his bed, you can see a crapload of crazy runes written on the wall over it, only visible now that you have the Eagle Eye ability, and looking at them first-person gives you the closing credits. Then the game just puts you back in the room and leaves you there. I guess you can go back on the table at that point and collect flags and shit from the various missions.
Well, I mean...I admit that even I was surprised by it. I shouldn't have been, since none of their core "promised" gameplay was implemented (except the climbing, which wasn't good in terms of actual play mechanics). I guess I thought that maybe it would be like Thief 3, where the gameplay is lame but the story is solid. But yeah, the game's just a total wash.
I think when I started playing it, I had a lot of fun, but it started to become a grind when I found out about collecting all the flags. It felt tacked on like...well, like GTA.
Run Run Run, I put it in spoiler tags for a reason. Jesus. I think it's a piece of shit game, but I'm not going to "spoil" it for people who don't realize this.
Wiggin, it's probably because many of the enemies are so weak, especially in small numbers, that you can throw them or just swing at them without fear of retaliation. It feels like it might be faster to kill them that way, which makes it tempting to do, even though it usually isn't.
Hey, Defender. I can't remember if we've discussed it or not, but what do you think about the concept behind Alpha Protocol? I'm kinda looking forward to it.
I think when I started playing it, I had a lot of fun, but it started to become a grind when I found out about collecting all the flags. It felt tacked on like...well, like GTA.
After I chugged through the THREE tutorial sections in the game, I thought it was going to be pretty cool. The first mission was pretty cool. Then, two things happened. First, they gave me counter-attacks, which I proceeded to use. Second, the errands you have to run to get permission to kill the target started to get repetitive. By the third mission, I was bored of the combat system because even the toughest enemies I could find (templars) could be killed by a single counter followed by mashing the attack button. I was also bored of the errands I had to run in order to access my assassination target.
DW, they are talking a big game over there. The whole thing says "Tactical Espionage Action" to me, which is somehow familiar, so I'll start there.
Some of their ideas, like "if you let the arms dealer go, enemies later on may be better-armed" really remind me of MGS3, but instead of hiding the choice like MGS ("I didn't know you could do that!"), they're presenting the option to take actions and get consequences ("I didn't think this would be the result of that choice!"). Of the two, I think that this is better. Going through MGS, it's cool when you find out that you can do some clever realistic (or semi-realistic/symbolic) thing to cause some change in the enemy. But it's not cool when you miss something because you don't realize that an option is on the table. The problem is stuff like not being able to shoot out security cameras in MGS, or not being able fire your gun through glass doors if you don't have the right access card. That stuff puts you in a box because you've found the end of the simulation's realism, so then when it turns out that something totally off-the-wall actually does work, it can feel somewhat artificial.
I'm not sure if we really need fifty billion stats we can tweak. That seems like it just raises the barrier to player entry. It could be cool for people like myself who like hardcore stuff like that, though, as long as it doesn't become a chore.
Anyway, it looks like they've created a really cool world, and they talk a lot about story and claim to have good combat and all that. I think the idea is super kickass awesome. I hope the execution follows.
Anyway, it looks like they've created a really cool world, and they talk a lot about story and claim to have good combat and all that. I think the idea is super kickass awesome. I hope the execution follows.
Ditto. I'm also pretty pumped about some of the proposed combat maneuvers and the hand to hand stuff. Hearing that the martial art is supposed to be based off of American Kenpo made me all tingly inside. I'm also pretty curious how they're going to work out the stealth option, something that was woefully missing from Mass Effect.
I'm feelin all tingly in my shorts just thinking about it
Also for prototype but god knows when that comes out
I'm terrified that Prototype will not learn the lessons of Assassin's Creed, but the longer it stays in development, the less chance there is that'll happen.
Anyway, it looks like they've created a really cool world, and they talk a lot about story and claim to have good combat and all that. I think the idea is super kickass awesome. I hope the execution follows.
Ditto. I'm also pretty pumped about some of the proposed combat maneuvers and the hand to hand stuff. Hearing that the martial art is supposed to be based off of American Kenpo made me all tingly inside. I'm also pretty curious how they're going to work out the stealth option, something that was woefully missing from Mass Effect.
Did you study that too? I wonder who they got to help with it.
I'm feelin all tingly in my shorts just thinking about it
Also for prototype but god knows when that comes out
I'm terrified that Prototype will not learn the lessons of Assassin's Creed, but the longer it stays in development, the less chance there is that'll happen.
I hope.
Well, OK, hold on. First, AC was Ubisoft, and this isn't. Second, AC was just a shitty game that they made to cover the cost of building their attempt to replace UE3. It never came close to achieving the gameplay that they said was in there and they knew it. It was just hype and an empty product. This is made by people who really seem like they give a crap.
Did you study that too? I wonder who they got to help with it.
Only in a peripheral fashion; I'd bet they got Ed Parker Jr. himself or one of his stronger students.
And yeah, Ubisoft screwed the pooch and Obsidian has a darned good track record; you can't really lay KOTOR II at their door because Lucas Arts rushed them for some ungodly reason.
Wiggin's correct. There's no reason to do it. Like imagine if you were playing rock, paper, scissor, ginsu. Ginsu is just like scissor, except that in ginsu versus scissor, ginsu wins. There is now no practical reason whatsoever to use scissor. Why would you? Ginsu is the same or better in every possible case, so scissor doesn't need to be in the game any more. That's how good the counter-attack in AC is. It's as good as or better than every other option in every case except for a few very small exceptions, most notably the last fight in the game, where you should use throwing knives in one specific situation.
We're just using the word reason differently Defender. You are using the word reason to mean "tangible in game mechanical benefit to the player" I am using the word reason to mean "the basis or motive for action, decision, or conviction"
My reason for not solely using counter-attacks in AC is because it makes it a piss poor boring game. It might not be the most efficient from a mechanical game play stand point, but it is more fun.
By your logic, there is no reason to do a pistol only run in a game for example. While there is a reason for some (they enjoy the challenge and it makes it more fun to them). There is more to videogames, especially single player videogames, then doing things in the most efficient way possible. Maybe I'm just not as jaded and bitter as you. :P
Posts
Well I mean
That and porn
But that's pretty much it
She is not even remotely attractive. Something about her rubs me the wrong way.
Maybe the giant cock in her mouth
The combat system could have been nice, but the counter-attack move was severely broken. There was no reason to do anything other than counter, ever. Occasionally maybe use the throw-counter, which is a different button, but unless you were fighting right next to a huge cliff, there was no need to break throws.
i'm not laughing, but i get it.
Well, you know, there was no reason other than the fact that it's not a competitive game and one is playing for fun.
And actually once you got the power swing or whatever it was on the long sword, if you thinned down the enemy a bit, killed enemies far faster then waiting to do the counter-attack.
Most of my fights went hidden-blade, hidden-blade counter, switch to short sword, mix up combo-kills/counters and throwing daggers at anyone who is far away, switch to long sword, cleave the last 2-3 guys down in as many swings.
There are lots of reasons to do stuff other than counter, you just won't admit it because you, personally, didn't like the mechanic.
Although I will admit that Tenchu Z had some tasty game mechanics.
But you had no REASON to do so which invalidates all of that
Never mind that I use counter kill exactly never and prefer to just jump dudes and then kill their buddies with the shortsword
Pretty good chance at this seeing as at the end of the game, you gain Eagle Sight in the present day and can see Japanese writing on the wall of your room with it
You don't make any sense at all.
I had a reason, it was fun. That's more than reason enough.
Never finished Assassin's Creed. Always wanted too, though.
OK, here's the full deal:
2) In the very last fight of the entire game, you should throw knives when the boss teleports and drops you down to one hit point. You only need to hit him once to heal up, and since you're at one hit point, it's safer to do it from far away.
3) Low-level guards who fight you right next to a rooftop or cliff are sometimes faster to dispatch by grabbing and throwing them off, although this is more dangerous because you can be hit and you can slip off the edge yourself. Higher-level guards sometimes counter your throws, so it's only for the wimpiest enemies. However, these guards are so easy to fight that really any move works, even just mashing the attack button.
Other than that, guarding provides 360-degree protection from almost all attacks, and the counter works from any angle. It does tremendous damage and can knock down opponents if they don't get killed outright, which makes it great for 1v1 fights (because you can just pound "attack" after that point). It's also great for crowd fights, because you're invulnerable while performing the counter and enemies have their attack timers reset, so you never end a counter with someone right about to hit or grab you. Oh, right, and it's unblockable and cannot be countered in any way by anyone in the game. The counter "sweet spot" is also longer than the vulnerability period if you miss the timing, meaning that just blindly spamming it with no timing at all will win most fights.
So really, it's not "personal preference" at all. It's just plain fact that it provides better defense, higher damage, and has a 100% success rate if you can make the timing (which is demonstrably very loose), and prevents the AI from ganging up on you. It's so overpowered that most opponents, even in group fights, can be beaten simply by doing this one move over and over again.
Stay with me here I try not to be too complex
I don't think it was Japanese.
Also, Darth Waiter, Tenchu's story is less ridiculous than AC's. I know this doesn't sound right if you didn't finish AC, but here are some end spoilers to explain this perspective:
In AC, it starts out with a little sci-fi about genetic memory and a big genetic-memory-accessor machine. OK, so that's the game world. So far we're even. But then at the very very tail end of Assassin's Creed, there's this golden orb that you learn about that has otherworldly knowledge and magical powers and the last boss can teleport around and shit, and also all of our modern technology comes from knowledge gained from the orb. So like, it starts out with the memory-machine helping you to relive the actual Crusades, and then it ends by suddenly introducing magical powers and alien technology. That would've been fine if the story had been like that from the start, but it just wasn't and it felt really retarded that suddenly there was this "magic orb" in the real world. It felt like they didn't have a good ending, so they just went "uhhhhhh also the bad guy was trying to get this magic thingy."
Wiggin's correct. There's no reason to do it. Like imagine if you were playing rock, paper, scissor, ginsu. Ginsu is just like scissor, except that in ginsu versus scissor, ginsu wins. There is now no practical reason whatsoever to use scissor. Why would you? Ginsu is the same or better in every possible case, so scissor doesn't need to be in the game any more. That's how good the counter-attack in AC is. It's as good as or better than every other option in every case except for a few very small exceptions, most notably the last fight in the game, where you should use throwing knives in one specific situation.
I am absolutely not, as retarded as that ending is. That actually happens right at the end of the game, then you go back to controlling Desmond, who gets the Eagle Eye ability, but is still locked in the research room.
If you then go to his bed, you can see a crapload of crazy runes written on the wall over it, only visible now that you have the Eagle Eye ability, and looking at them first-person gives you the closing credits. Then the game just puts you back in the room and leaves you there. I guess you can go back on the table at that point and collect flags and shit from the various missions.
Well, I mean...I admit that even I was surprised by it. I shouldn't have been, since none of their core "promised" gameplay was implemented (except the climbing, which wasn't good in terms of actual play mechanics). I guess I thought that maybe it would be like Thief 3, where the gameplay is lame but the story is solid. But yeah, the game's just a total wash.
Even though there's no reason to
I still play without using counter-attack
Fuck you
It doesn't keep you from doing the other stuff if that's more fun for you
Wiggin, it's probably because many of the enemies are so weak, especially in small numbers, that you can throw them or just swing at them without fear of retaliation. It feels like it might be faster to kill them that way, which makes it tempting to do, even though it usually isn't.
After I chugged through the THREE tutorial sections in the game, I thought it was going to be pretty cool. The first mission was pretty cool. Then, two things happened. First, they gave me counter-attacks, which I proceeded to use. Second, the errands you have to run to get permission to kill the target started to get repetitive. By the third mission, I was bored of the combat system because even the toughest enemies I could find (templars) could be killed by a single counter followed by mashing the attack button. I was also bored of the errands I had to run in order to access my assassination target.
Some of their ideas, like "if you let the arms dealer go, enemies later on may be better-armed" really remind me of MGS3, but instead of hiding the choice like MGS ("I didn't know you could do that!"), they're presenting the option to take actions and get consequences ("I didn't think this would be the result of that choice!"). Of the two, I think that this is better. Going through MGS, it's cool when you find out that you can do some clever realistic (or semi-realistic/symbolic) thing to cause some change in the enemy. But it's not cool when you miss something because you don't realize that an option is on the table. The problem is stuff like not being able to shoot out security cameras in MGS, or not being able fire your gun through glass doors if you don't have the right access card. That stuff puts you in a box because you've found the end of the simulation's realism, so then when it turns out that something totally off-the-wall actually does work, it can feel somewhat artificial.
I'm not sure if we really need fifty billion stats we can tweak. That seems like it just raises the barrier to player entry. It could be cool for people like myself who like hardcore stuff like that, though, as long as it doesn't become a chore.
Anyway, it looks like they've created a really cool world, and they talk a lot about story and claim to have good combat and all that. I think the idea is super kickass awesome. I hope the execution follows.
Ditto. I'm also pretty pumped about some of the proposed combat maneuvers and the hand to hand stuff. Hearing that the martial art is supposed to be based off of American Kenpo made me all tingly inside. I'm also pretty curious how they're going to work out the stealth option, something that was woefully missing from Mass Effect.
I'm feelin all tingly in my shorts just thinking about it
Also for prototype but god knows when that comes out
Edit God and Wiki, June 9 woooooo
I'm terrified that Prototype will not learn the lessons of Assassin's Creed, but the longer it stays in development, the less chance there is that'll happen.
I hope.
Did you study that too? I wonder who they got to help with it.
I give no shit I'll buy that week when I make a comic run
Well, OK, hold on. First, AC was Ubisoft, and this isn't. Second, AC was just a shitty game that they made to cover the cost of building their attempt to replace UE3. It never came close to achieving the gameplay that they said was in there and they knew it. It was just hype and an empty product. This is made by people who really seem like they give a crap.
Only in a peripheral fashion; I'd bet they got Ed Parker Jr. himself or one of his stronger students.
And yeah, Ubisoft screwed the pooch and Obsidian has a darned good track record; you can't really lay KOTOR II at their door because Lucas Arts rushed them for some ungodly reason.
We're just using the word reason differently Defender. You are using the word reason to mean "tangible in game mechanical benefit to the player" I am using the word reason to mean "the basis or motive for action, decision, or conviction"
My reason for not solely using counter-attacks in AC is because it makes it a piss poor boring game. It might not be the most efficient from a mechanical game play stand point, but it is more fun.
By your logic, there is no reason to do a pistol only run in a game for example. While there is a reason for some (they enjoy the challenge and it makes it more fun to them). There is more to videogames, especially single player videogames, then doing things in the most efficient way possible. Maybe I'm just not as jaded and bitter as you. :P