I have no idea if I'm creating this thread correctly and I tried running a search but nothing came up so I do apologize thoroughly - if someone can point to a prior thread please do so!
Essentially I've more-or-less completed writing a campaign and I'm currently looking into painting maps for several of the encounters. However, I'm looking to do a little more than the flat little campaign tiles - at the moment, I'm thinking I'll probably use layers of foamcore to cut the cartography / heights by layering them and the some level of detailing / furniture / structures, etc...
However, I'm wondering if anyone knows of good reference or anyone else whose done this sort of thing? I'm just running into some problems, for instance do all edges have to be squared off when changing heights to allow for the figures to sit in their 1" by 1" squares? I was also thinking about buildings - I know in some campaigns characters have ended up on their roofs for instance but it seems that they can't be particularly slanted to keep them from sliding.
I'm wondering if the way that makes the most sense is to design them like the encounters in the Final Fantasy Tactics series of games - i.e. everything except for environment details squared off.
Anyway, just looking for some input / ideas / reference, anything that comes to mind.
Much appreciated!
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From the sound of it, Perkins used dungeon tiles embedded into a foam core environment. Any environment you build, in my opinion, doesn't necessarily have to fit to specifications, as any environment is merely the concept of what is involved with the story. For that reason, I feel that if you are more interested in creating a visually enticing environment, that you don't have to square everything off - as long as you can describe things well enough to the players, I don't think it needs to be exact in all places of the map.
If you don't mind putting small holes into the environment, you can try attaching small pins to the miniatures. Otherwise you might want to test out various types of clear plastic from Home Depot. Some plastics will stick together well enough without leaving the sticky mess found on tape and other adhesives.
For places without the guiding grid marks, maybe have areas around that part of the environment to reference where the landing space for the miniatures might be.
Let me know how it goes!
The solution I'm working with generally now is sort of a "balance" between squared off edges (for easy placement) and environment. First off in some places I'm 'cheating' movement by inserting 1/4" spaces between the two 1" x 1" landing spaces whenever there's a change in heigh where environment can change or shift without concern for player characters to add interest but in terms of play the game will act as if there's no space between the two places - other than height differences, of course.
For some parts I'll also probably do it like the Dwarven Forge stuff where landing spaces are implied but not necessarily perfect 1" x 1" for example:
The Dwarven Forge stuff stuff has been really helpful for reference - does anyone know of anyone else doing stuff along these lines? I'm looking for reference more than anything so the more the better since price isn't an object since I'm making it myself.
Also, take 20 minutes or so to sit down and realistically work out how much you're going to be spending on all of this and how much time it will take you. If it isn't truly a labour of love.. you might be better off just buying dwarven forge stuff.
Are Dwarven Forge really the only guys doing this sort of thing?