Congrats on pretty much everything. I have yet to play it, but I've been following this thread in and out since page 1. 2/2 this year on community-made projects, between this and Shotgun Sunrise.
Congrats on pretty much everything. I have yet to play it, but I've been following this thread in and out since page 1. 2/2 this year on community-made projects, between this and Shotgun Sunrise.
I know. This is the year PA G&T makes a comeback with respect to community projects.
It'd been a disaster in the past, but this year G&T's on a roll
Actually if we do ever learn how to get OGG or MP3 stuff I may want to revisit and upgrade the score to GPO... but yeah, I managed to finish this project just at the same time as everything else I was doing was ending... it's so strange having 2 weeks off. I'm just not used to it at all...
Actually if we do ever learn how to get OGG or MP3 stuff I may want to revisit and upgrade the score to GPO... but yeah, I managed to finish this project just at the same time as everything else I was doing was ending... it's so strange having 2 weeks off. I'm just not used to it at all...
Well enjoy it! Do something fun. Do whatever you couldn't do because you were tied up with stuff before.
I'll look into loading external audio later this week. right now I'm revising the bat per request of this thread's feedback.
Would it fix the dragon issue if you made the default images for the animations transparent? That way, you could have them be visible from the start without them showing.
Haha, a polish site picked up on this, here's what they had to say:
(translated from Polish to English via google):
Do any of you remember a console called the Atari 2600? Such a black box with four switches and dźwigienkami-hole on the cartridge? I am so because this was my first hardware to play.
In any event, on the console that once spent a very nice but also very frustrating game for the title incredibly complex - "Adventure" (as they fell to?).
Apparently people from the Forum Penny Arcade terribly bored he decided to modernize the game a bit, probably so that sensitive American eyes do not hurt ... but faky are made such that an authorized remake of improved graphics (16 bit), real music (2600 offered more pipnięcia) and improved control.
And the best that their work - called Adventure 2600 Reboot - you can download for free HERE!
So...slash...were you terribly bored?
POLAND DEMANDS AN ANSWER
When I started out, I was bored, so I decided to help Halkun. But then it became fun and I started doing it as a hobby rather than something to merely kill the time.
The bat in the original would carry/drop dragon corpses, if that's what you're asking, yes. Sometimes it would leave things such as dragon corpses in your way if you were unlucky.
If you can capture the bat, you can release it near the corpse (assuming no other objects are around), and it will grab and remove the corpse.
The alternatives are to either use the Bridge to find a way around or to press R and bring that sucker back to life
The bat in the original would carry/drop dragon corpses, if that's what you're asking, yes. Sometimes it would leave things such as dragon corpses in your way if you were unlucky.
If you can capture the bat, you can release it near the corpse (assuming no other objects are around), and it will grab and remove the corpse.
The alternatives are to either use the Bridge to find a way around or to press R and bring that sucker back to life
I think the biggest issue with the bat in this version is that he'll seem to drop things without picking another object up. In the original, he would only ever swap out for a new item.
Goddamn bat aside, I really do like what you've done with this. Though I still haven't figured out how to unlock Quest H or D Mode.
(Also, the orignal bat would carry around live dragons too, if he felt like it. I haven't caught him doing that yet. :P
The bat in the original would carry/drop dragon corpses, if that's what you're asking, yes. Sometimes it would leave things such as dragon corpses in your way if you were unlucky.
If you can capture the bat, you can release it near the corpse (assuming no other objects are around), and it will grab and remove the corpse.
The alternatives are to either use the Bridge to find a way around or to press R and bring that sucker back to life
I think the biggest issue with the bat in this version is that he'll seem to drop things without picking another object up. In the original, he would only ever swap out for a new item.
Goddamn bat aside, I really do like what you've done with this. Though I still haven't figured out how to unlock Quest H or D Mode.
(Also, the orignal bat would carry around live dragons too, if he felt like it. I haven't caught him doing that yet. :P
Ok... there's a particular room in the White Castle that you absolutely must use the bridge to get to. Would it be possible to add a special check to the random distribution algorithm to ensure that the bridge doesn't get put there? I just played a game where I'm pretty sure Grundle, Yorgle, the bridge, and the chalice were all in that room. I assume this because they weren't in any other room in the game.
Also, ensure that keys aren't locked inside their own castle (or that all three keys are inside castles such that none of them can be accessed, or two keys are in each other's castle.) Something like that would occasionally happen in the original.
Ok... there's a particular room in the White Castle that you absolutely must use the bridge to get to. Would it be possible to add a special check to the random distribution algorithm to ensure that the bridge doesn't get put there? I just played a game where I'm pretty sure Grundle, Yorgle, the bridge, and the chalice were all in that room. I assume this because they weren't in any other room in the game.
Was the magnet stuck in there? Usually (both in the original and in this) if something like this occurred, where you could not access something due to a wall, and the bridge was on the other side, you'd use the magnet to get it. And if there were dragons guarding it on the other side you'd have to kill them or ward them off with the sword. Alternatively you would try to grab the bat and let the bat out on the area, and he'd take the bridge (or in this case the Chalice) and move it to another area away from the dragons, and then you wouldn't have to get it from that particular room.
There's lots of strategies for dealing with this scenario..
Also, ensure that keys aren't locked inside their own castle (or that all three keys are inside castles such that none of them can be accessed, or two keys are in each other's castle.) Something like that would occasionally happen in the original.
As far as the random distribution of Quest 3, it follows the same distribution algorithm of the Original, with the exception of the Yellow key, which cannot be randomly distributed to the Yellow castle. I can't remember about the other two keys though, but I'll check.
OK I just checked my code, the Quest 3 distribution will not randomly place the black key in the black castle, nor the white key in the white castle upon starting Q3. The White key can be placed in the black castle, but if this occurs, then the black key cannot be placed in the White or Black castle.
So there should not be an instance of "un-obtainable keys" in Quest 3 upon initial distribution.
Ok... there's a particular room in the White Castle that you absolutely must use the bridge to get to. Would it be possible to add a special check to the random distribution algorithm to ensure that the bridge doesn't get put there? I just played a game where I'm pretty sure Grundle, Yorgle, the bridge, and the chalice were all in that room. I assume this because they weren't in any other room in the game.
Was the magnet stuck in there? Usually (both in the original and in this) if something like this occurred, where you could not access something due to a wall, and the bridge was on the other side, you'd use the magnet to get it. And if there were dragons guarding it on the other side you'd have to kill them or ward them off with the sword. Alternatively you would try to grab the bat and let the bat out on the area, and he'd take the bridge (or in this case the Chalice) and move it to another area away from the dragons, and then you wouldn't have to get it from that particular room.
There's lots of strategies for dealing with this scenario..
Also, ensure that keys aren't locked inside their own castle (or that all three keys are inside castles such that none of them can be accessed, or two keys are in each other's castle.) Something like that would occasionally happen in the original.
As far as the random distribution of Quest 3, it follows the same distribution algorithm of the Original, with the exception of the Yellow key, which cannot be randomly distributed to the Yellow castle. I can't remember about the other two keys though, but I'll check.
The magnet was not in that room. However, using the magnet to pull items from another room only really worked if you were pulling from the room below. In this case, the room in question cannot be approached from below. Plus, with the way the character holds the magnet in this version, over the head, and with the item being drawn to the top of the magnet, I'm not certain that would work anyway.
It's not a huge issue I suppose, since you can always reroll. I was just a bit annoyed because I'd managed to get all three castles open and tucked Rhindle away guarding the White Key so he was out of my way.
The magnet was not in that room. However, using the magnet to pull items from another room only really worked if you were pulling from the room below. In this case, the room in question cannot be approached from below. Plus, with the way the character holds the magnet in this version, over the head, and with the item being drawn to the top of the magnet, I'm not certain that would work anyway.
Here's what I do in this situation: Green and Yellow Dragons guarding both Bridge and Chalice, on other side of wall, inaccessible.
1. Get sword. Go to room, kill both dragons.
2. Find magnet, come to room, attract the bridge (or chalice whatever the magnet prioritizes). Use bridge to access chalice. Or if magnet brings over the chalice (can't remember which it mag's first), then grab chalice.
3. exit room with Chalice in hand.
If you're on Hard, you would:
1. Get sword. Place sword in room. Dragons flee.
2. & 3. (see above).
PlanB:
If you happen to grab the bat in the mean time, then bring the bat over to this area, and release him. He'll grab the chalice and take it elsewhere, and you'll not have to deal with crossing this wall or magnetizing anything or what have you.
It's not a huge issue I suppose, since you can always reroll. I was just a bit annoyed because I'd managed to get all three castles open and tucked Rhindle away guarding the White Key so he was out of my way.
You can always reroll but I'd always suggest using the Magnet, sword, or Bat to handle the scenario described.
The magnet was not in that room. However, using the magnet to pull items from another room only really worked if you were pulling from the room below. In this case, the room in question cannot be approached from below. Plus, with the way the character holds the magnet in this version, over the head, and with the item being drawn to the top of the magnet, I'm not certain that would work anyway.
Here's what I do in this situation: Green and Yellow Dragons guarding both Bridge and Chalice, on other side of wall, inaccessible.
1. Get sword. Go to room, kill both dragons.
2. Find magnet, come to room, attract the bridge (or chalice whatever the magnet prioritizes). Use bridge to access chalice. Or if magnet brings over the chalice (can't remember which it mag's first), then grab chalice.
3. exit room with Chalice in hand.
If you're on Hard, you would:
1. Get sword. Place sword in room. Dragons flee.
2. & 3. (see above).
PlanB:
If you happen to grab the bat in the mean time, then bring the bat over to this area, and release him. He'll grab the chalice and take it elsewhere, and you'll not have to deal with crossing this wall or magnetizing anything or what have you.
It's not a huge issue I suppose, since you can always reroll. I was just a bit annoyed because I'd managed to get all three castles open and tucked Rhindle away guarding the White Key so he was out of my way.
You can always reroll but I'd always suggest using the Magnet, sword, or Bat to handle the scenario described.
Ah, I see the misunderstanding here. The room is completely inaccessible without the bridge. You need to cross a wall in the room above to access a passageway into the room where everything was.
Ah, I see the misunderstanding here. The room is completely inaccessible without the bridge. You need to cross a wall in the room above to access a passageway into the room where everything was.
oooooooh
Now I know what room you're referring to. Like, when you enter the Dungeon, it's directly to the left. You can't access it through the left, but if you go up and to the left, you can't go down because of another wall.
I see.
I'll try to change the code so that the bridge can't be dropped into that particular room. Because yeah, if the bridge lands in there, there's no way to get in at all, as its outside the player's view (and thus out of range of the Magnet)
OK, well I'll add that to the list of things for V. 2.0. But it should be rare so if it happens again, i guess reroll or run around in hopes that the bat brings out the bridge (he will occasionally). But reroll is always safe. The alterantive is to check out the Catacombs just in case you didnt miss the chalice up there before rerolling.
The bat is completely screwy. I've seen it touch an item and have that item disappear, and once I've even seen it somehow carry a dragon corpse and a key at the same time.
Also, it looks like the hitbox for duck corpses is incorrect.
The bat is completely screwy. I've seen it touch an item and have that item disappear, and once I've even seen it somehow carry a dragon corpse and a key at the same time.
Weird, and sometimes with corpses that'll happen. I can probably fix that for v2.
Also, it looks like the hitbox for duck corpses is incorrect.
That's a byproduct of slapping a different mask over an existing hitbox. It's just a silly bonus thing anyway :P
Posts
We're like, a real thing now
To be fair though, it is the best piece of music I have ever composed in my life.
I know. This is the year PA G&T makes a comeback with respect to community projects.
It'd been a disaster in the past, but this year G&T's on a roll
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
So you know now I have time to do the whole score.
Yeah.....
Haha. Well, I mean, we have a score! I'll try and see if I can make GF load external files... but I dunno if i can..
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well enjoy it! Do something fun. Do whatever you couldn't do because you were tied up with stuff before.
I'll look into loading external audio later this week. right now I'm revising the bat per request of this thread's feedback.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Geek: Remixed - A Decade's worth of ruined pop culture memories
Xbox Live - Fatboy PDX
I'm really bad at relaxing.
Tonight I relaxed by drinking a lot. I'm good at that.
Cool! Thanks
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
(translated from Polish to English via google):
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Which is completely untrue.. either that or I'm not American.. I wonder what I am?
Click here to see the ANIMATED version of this signature too big for the forums! :winky:
It's also awesome to see all of the kudos floating around.
Now if you can just develop this for the IPhone, you can retire. 8-)
POLAND DEMANDS AN ANSWER
You're too cool for us.
When I started out, I was bored, so I decided to help Halkun. But then it became fun and I started doing it as a hobby rather than something to merely kill the time.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
The original bat never screwed you over like this, if what I hear about its behavior is correct.
If you can capture the bat, you can release it near the corpse (assuming no other objects are around), and it will grab and remove the corpse.
The alternatives are to either use the Bridge to find a way around or to press R and bring that sucker back to life
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I think the biggest issue with the bat in this version is that he'll seem to drop things without picking another object up. In the original, he would only ever swap out for a new item.
Goddamn bat aside, I really do like what you've done with this. Though I still haven't figured out how to unlock Quest H or D Mode.
(Also, the orignal bat would carry around live dragons too, if he felt like it. I haven't caught him doing that yet. :P
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
He saved me from a dragon once.
Also, ensure that keys aren't locked inside their own castle (or that all three keys are inside castles such that none of them can be accessed, or two keys are in each other's castle.) Something like that would occasionally happen in the original.
Was the magnet stuck in there? Usually (both in the original and in this) if something like this occurred, where you could not access something due to a wall, and the bridge was on the other side, you'd use the magnet to get it. And if there were dragons guarding it on the other side you'd have to kill them or ward them off with the sword. Alternatively you would try to grab the bat and let the bat out on the area, and he'd take the bridge (or in this case the Chalice) and move it to another area away from the dragons, and then you wouldn't have to get it from that particular room.
There's lots of strategies for dealing with this scenario..
As far as the random distribution of Quest 3, it follows the same distribution algorithm of the Original, with the exception of the Yellow key, which cannot be randomly distributed to the Yellow castle. I can't remember about the other two keys though, but I'll check.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
So there should not be an instance of "un-obtainable keys" in Quest 3 upon initial distribution.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The magnet was not in that room. However, using the magnet to pull items from another room only really worked if you were pulling from the room below. In this case, the room in question cannot be approached from below. Plus, with the way the character holds the magnet in this version, over the head, and with the item being drawn to the top of the magnet, I'm not certain that would work anyway.
It's not a huge issue I suppose, since you can always reroll. I was just a bit annoyed because I'd managed to get all three castles open and tucked Rhindle away guarding the White Key so he was out of my way.
I can't speak for it's accuracy to the original, seeing as I never played it, but it's a absolutely great game to play, and is really well made.
Good show, wot wot.
Here's what I do in this situation: Green and Yellow Dragons guarding both Bridge and Chalice, on other side of wall, inaccessible.
1. Get sword. Go to room, kill both dragons.
2. Find magnet, come to room, attract the bridge (or chalice whatever the magnet prioritizes). Use bridge to access chalice. Or if magnet brings over the chalice (can't remember which it mag's first), then grab chalice.
3. exit room with Chalice in hand.
If you're on Hard, you would:
1. Get sword. Place sword in room. Dragons flee.
2. & 3. (see above).
PlanB:
If you happen to grab the bat in the mean time, then bring the bat over to this area, and release him. He'll grab the chalice and take it elsewhere, and you'll not have to deal with crossing this wall or magnetizing anything or what have you.
You can always reroll but I'd always suggest using the Magnet, sword, or Bat to handle the scenario described.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Ah, I see the misunderstanding here. The room is completely inaccessible without the bridge. You need to cross a wall in the room above to access a passageway into the room where everything was.
oooooooh
Now I know what room you're referring to. Like, when you enter the Dungeon, it's directly to the left. You can't access it through the left, but if you go up and to the left, you can't go down because of another wall.
I see.
I'll try to change the code so that the bridge can't be dropped into that particular room. Because yeah, if the bridge lands in there, there's no way to get in at all, as its outside the player's view (and thus out of range of the Magnet)
OK, well I'll add that to the list of things for V. 2.0. But it should be rare so if it happens again, i guess reroll or run around in hopes that the bat brings out the bridge (he will occasionally). But reroll is always safe. The alterantive is to check out the Catacombs just in case you didnt miss the chalice up there before rerolling.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Also, it looks like the hitbox for duck corpses is incorrect.
That's a byproduct of slapping a different mask over an existing hitbox. It's just a silly bonus thing anyway :P
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games