Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Power armor was absurdly easy to get in Fallout 3 and Vegas as well.
It wasn't just lying around though. You had to go through a pretty logical quest chain in order to get it (and optimally use it) in both cases.
I never got power armor in 3, though i did not play all that long, 70 hours maybe.
In 4, i got one within an hour of playtime.
And keep bumping into one every few hours ever since, not counting ones i could steal from enemies.
The new power armour mechanic is very cool, being able to extensively modify them is awesome, and no longer needing a perk to use it feels fine.
It just feels like they couldn't resist showing off the cool new thing they made, given the time evidently spent on them. Like an annoying young kid pushing their great crayon drawing into your face and demanding you look over and over.
*I would make it a "you have the skill or you don't system." Say there are nine or ten skills, you tag three at character creation, you could tag another with a perk, and you always "succeed" at whatever the skill check is. Maybe sometimes gated by special equipment (leverage for Speech, a Doctor's Bag for Medicine, Electronic Lockpicks for special doors, etc) if necessary, but the double-gating of both taking the skill and then advancing the skill is unnecessary and interferes; you're either a Doctor or you're not, assume some level of competence, then reflect skill choices in the game as much as you can.
Now I'm sad this isn't the case. Maybe a background option during character creation? Choose if your character was ex-military, a doctor, a psychologist, etc, and have checks keyed off the knowledge your character has in the approproate field.
Percentage check to CHA for every single check is one of the worst things about the game.