Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Like I said, things change when you're actually there. The level of stimulation action-wise we're accustomed to in monitor games is going to be utterly overwhelming in VR. Slower pace is going to be the order of the day.
The experience of being in the middle of nowhere. Wowza.
Do you have any idea how often I crave that experience in my everyday?
Seriously, this is the experience I want from stuff like Elite and Space Engine, to feel like I'm somewhere utterly distant and empty.
Gonna write so many poems.
Finally, some overdue respect for the best (still free) to-scale procedurally-generated universe simulator.
Those as it stands, VR mostly just serves to expand the field of vision (and act a TrackIR mechanism) since there isn't a hard gameplay element, just pure exploration, at the moment. I suppose you could look "around" a star the same way you can look around a potted plan on a table, but that would probably be a jarring, immersion-breaking experience.