Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Very pretty and good. Might not be a lot of meaningful Steam sales currently but the other sites might have decent ones. I use isthereanydeal to find info quick, or Reddit's Gamedeals subreddit for current notable ones.
Talked about Undertale a bit, but here's the big gist:
Undertale is a game clearly inspired by the Earthbound (or Mother) series. The guy behind it apparently actually was a former very active modder in the Earthbound community even. Anyways, the basic jist of it is, a long time ago, monsters and humans fought a war that ended up sealing off the monster world (mostly) from the human one. You are a human that has fallen into the world inhabited by the monsters, which is bad news for you as the monsters are trying to break the seal and they need human souls to do it. So the basic plot is simple, you need to escape, and the monsters want to stop you.
Along the way you'll meet a colorful cast of characters including a cool dude skeleton, a fish lady that will suplex boulders just because she can, and many annoying dogs. Now, being inspired by older RPGs can often mean a cumbersome or basic battle system, and this is one thing Undertale sidesteps. The battle system is really, largely defensive in nature. You do have a basic Fight function, but the meat of the battles are in a sort of shoot em up style. You control your heart, and dodge bullets and various attacks when enemies are on the offensive. To win battles, you can attack directly and kill the enemies, or you can try to figure out how to get out of the battle without killing them. Kill them and you earn experience and gold, spare them and you earn just gold. You can spare them by talking to them. So it means finding the right balance between being killing and sparing. Well, you can go 100 percent either way too, but they present their own unique challenges and stories. Kill or spare mainly, and the NPCs will react. I'm only halfway through my second playthrough and there's already been a bunch of different dialogues. Even my title screen has changed, from the somber neutral run I did first, to my current pacifist run, which has an upbeat version of the theme song playing.
Outside of battles, gameplay is mostly solving some fairly light Zelda style puzzles, and talking to characters. There's weapon and armor gear slots, and consumable items to find, and a handful of secrets to discover. One of the highlights for me is the music. Example here. It's a really well done blend of nostalgia with a unique identity. I've actually considered buying the soundtrack, something I've never really had an interest in for most games.
That game does a really good job of balancing humor with an actual heart and drama. They actually manage to make knock knock jokes kind of heart breaking. And it does some really interesting experiments with the medium too, though to explain much further would be too spoilery. There are some great twists on the battle system in some of the boss fights, turning the basic dodge the bullets mechanics into various gimmicks like a basic platformer and whatnot.
Anyways, here's a gif that I think is a good example of the game:
Blown away by how much I love this game, it was nowhere near on my radar when it released.