As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[Chaos] CitOW game 14 - First Game of Champions - Slaanesh Victory!

DarianDarian Registered User regular
edited May 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Rius as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

tzeentchling as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

visiblehowl as Tzeentch
asplannedrd3.jpg

The Cow King as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

Sign ups are [strike]open until filled[/strike] closed (that was quick); former winners of CitOW games here on the forum are the only ones eligible for this game. In the event that not enough former winners wish to participate, then I'll open up signups to 2nd place finishers (VP leaders in Khorne victories or players who got over 50 points in a losing effort).


[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, Khorne win
Game 5, Khorne win
Game 6, Nurgle win
Game 7, Tzeentch win
Game 8, Slaanesh win
Game 9: Slaanesh victory
Game 10: Slaanesh victory
Game 11: Tzeentch victory

Darian on
«13456710

Posts

  • DarianDarian Registered User regular
    edited April 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    Darian on
  • DarianDarian Registered User regular
    edited April 2010
    Rius is guaranteed a slot as a multiple game winner; the other slots will be first come, first filled. I'll assign gods randomly, attempting to ensure no one gets a god they have already won with. Also, any players from Rend's aborted first game will be considered for the 2nd place slots, in the event that more players are needed.

    Eligible winners:
    Game 2: Rius
    Game 3: visiblehowl
    Game 4: Foolish Chaos
    Game 5: Tiphareth
    Game 6: susan
    Game 7: Rius
    Game 8: Nought
    Game 9: tzeentchling
    Game 10: The Cow King
    Game 11: lodwilk

    Darian on
  • RiusRius Registered User regular
    edited April 2010
    Fuck yes, this will be awesome. I'm still disappointed that my name isn't in green next to Game 11, but I guess I'll either get another chance or I'll get to play Khorne. Sweet!

    Rius on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited April 2010
    sign up

    Hi I'm Vee! on
    vRyue2p.png
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    Sign up! Khorne, Tzeentch, Nurgle

    Edit: Just saw that gods are assigned randomly. Still order of preference if it means anything.

    tzeentchling on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited April 2010
    Oh man, we're almost to "everybody in this game played Slaanesh in a previous game".

    Hi I'm Vee! on
    vRyue2p.png
  • RiusRius Registered User regular
    edited April 2010
    None of us can play Slaanesh! Hehe.

    Rius on
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2010
    !Sign up!

    No preference!

    I was in such a haste I didn't realize that it was randomly assigned!

    The Cow King on
    icGJy2C.png
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited April 2010
    YES!

    ALL SLAANESH ALL THE TIME!

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Registered User regular
    edited April 2010
    RNG says:
    1. Rius
    2. tzeentchling
    3. visiblehowl
    4. The Cow King

    PM me your email address again for the googledocs, since I don't keep good track of those. Except you, Rius. I have yours.

    Darian on
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2010
    YES!

    ALL SLAANESH ALL THE TIME!

    Bwhahah!

    Woo Slaneesh again, what to do what to do.

    The Cow King on
    icGJy2C.png
  • TipharethTiphareth Registered User regular
    edited April 2010
    Whoa, that went fast. I still only have one game under my belt though, so a game of champions would probably murder me anyway.

    Tiphareth on
  • DarianDarian Registered User regular
    edited April 2010
    Old World tokens set:
    citowg14r0.gif

    I'm off to grab the game and shuffle up some Old World cards for you.

    Darian on
  • DarianDarian Registered User regular
    edited April 2010
    Well, an uneventful start to this game.

    Round 1 Old World phase

    Plunged into Chaos
    Each player immediately scores 1 VP for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional VP.
    Discard this card instead of adding it to the Old World track.

    citowg14r10.gif

    Tzeentch may discard one card before drawing to 5, then Khorne is active to begin the summoning phase. Updating other hands now.

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited April 2010
    Discarding Dazzle.

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Registered User regular
    edited April 2010
    Discarding Dazzle.

    Hand updated; Khorne is on the clock.

    Darian on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    I think Khorne should go for a VP victory. What say you, brothers?

    tzeentchling on
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2010
    I think Khorne should go for a VP victory. What say you, brothers?

    And you a dial! Do it! Do it!

    The Cow King on
    icGJy2C.png
  • susansusan Registered User regular
    edited April 2010
    Nobody sees the Nurgle Dial victory coming 8-) . This shall be fun to watch...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • DarianDarian Registered User regular
    edited April 2010
    I do encourage our spectators to heckle and belittle the combatants freely; just try not to do it in a way that points out things they could do to help their strategic situation.

    Darian on
  • RiusRius Registered User regular
    edited April 2010
    What are these "Victory Points" you speak of, Grandfather? And can I win some by killing things? That's what I call a Victory in my book.

    Summon a Bloodsworn to the Border Princes; Khorne @ 6/7 PP.

    Wary Preparations for the Blood God!

    Rius on
  • RiusRius Registered User regular
    edited April 2010
    Also, it occurs to me that very shortly after Darian assigned players and put out the first board was when I left to go out for the day. I am very sad about this!

    Rius on
  • RiusRius Registered User regular
    edited April 2010
    I must have killed this game o.O

    Rius on
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2010
    Nah I just got home from work.

    Its Sunday I always find my self endlessly refreshing the forums and forgetting that most people are busy.

    The Cow King on
    icGJy2C.png
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    Likewise, I've been gone all day. Donde estas, visiblehowl?

    tzeentchling on
  • DarianDarian Registered User regular
    edited April 2010
    Likewise, I've been gone all day. Donde estas, visiblehowl?

    You're Nurgle; thus, you are active.

    Darian on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    Really? Shoot, I got the order mixed up. Could have sworn Tzeentch was next. Long day.

    Leper to Estalia. 5/6 PP

    tzeentchling on
  • DarianDarian Registered User regular
    edited April 2010
    Order goes Khorne, Nurgle, Tzeentch, Slaanesh, just like the board.

    Also, I prefer the slightly darker limegreen for Nurgle, rather than lime (which I reserve for Warpstones). Sadly, limegreen isn't in the dropdown list, so you have to type the color by hand. :?

    Darian on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    aaaasss yoooooouuuuu wiiiiiiiiish

    tzeentchling on
  • DarianDarian Registered User regular
    edited April 2010
    Round 1 Summoning phase

    citowg14r11.gif

    Khorne (6/7) sends a bloodsworn to explore the Border Princes
    Nurgle (5/6) coughs up a leper in Estalia

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited April 2010
    Casting Temporal Stasis in the Empire.

    (M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.

    5/6 PP

    Hi I'm Vee! on
    vRyue2p.png
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2010
    Hmmm Brothers what a odd world we have this time.

    Perverse Infiltration - 0 - When you play this card, place one corruption token in this region. This does not give you a dial advancement token.

    In Troll Country.

    The Cow King on
    icGJy2C.png
  • RiusRius Registered User regular
    edited April 2010
    I'm sorry, Tzeentch; I can't let you have a free ride in the Empire just yet.

    Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled.

    Cast into the Empire; Khorne @ 4/7 PP Remaining.

    BLOOD FOR THE BLOOD GOD!

    Rius on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    Continuing my ooze: Leper to Brettonia. 4/6 PP.

    tzeentchling on
  • DarianDarian Registered User regular
    edited April 2010
    Round 1 Summoning phase

    citowg14r12.gif

    Khorne (6/7) sends a bloodsworn to explore the Border Princes
    Nurgle (5/6) coughs up a leper in Estalia

    Tzeentch (5/6) sets up a Temporal Stasis in the Empire (+2 PP for others to act)
    Slaanesh (6/6) begins a Perverse Infiltration of Troll Country (instant effect)

    Khorne (4/7) whips the Empire into a Blood Frenzy (two battle dice at start)
    Nurgle (4/6) oozes a leper into Bretonnia

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited April 2010
    I had a feeling you might try something like that Khorne.

    Summon a cultist into Kislev.

    4/6 PP

    Hi I'm Vee! on
    vRyue2p.png
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2010
    Interesting. Due to this boring BORING World we decided to corrupt I have very few choices.

    Field of Ecstasy - 2 - None of the figures in this region roll battle dice this round. To Troll Country.

    4/6 PP

    The Cow King on
    icGJy2C.png
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    Aw, that card would have been great in Estalia instead. And there is a noble there too!

    tzeentchling on
  • The Cow KingThe Cow King a island Registered User regular
    edited April 2010
    Aw, that card would have been great in Estalia instead. And there is a noble there too!

    I would have loved to share but I literally flipped a coin to decide where to place the Lies card.

    Thinking about it I should have gone for the domination points!

    Ah well live and learn!

    The Cow King on
    icGJy2C.png
  • RiusRius Registered User regular
    edited April 2010
    I have a coin too, Slaanesh. Both sides say the same thing, though. Want to see?

    Summon a Warrior to Bretonnia; Khorne @ 2/7 PP Remaining.

    Rius on
Sign In or Register to comment.