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[GAME ON] WARMACHINE & HORDES Mk II: Gencon is upon us! Primal Mk II is out!

OtakuD00DOtakuD00D Can I hit the exploding rocks?San DiegoRegistered User regular
edited August 2010 in Critical Failures
Past threads can be found at:
Thread 1.
Thread 2.
Thread 3.

PrimeMKIIHardcover.jpg
WARMACHINE Mk II
is upon us!



What are WARMACHINE and HORDES?

WARMACHINE is a game of steam, blood, and magic. HORDES is a game of guts, blood, and magic.

Steam, you say?

The most noticeable aspect of Warmachine is that while it is most definitely a fantasy game, it incorporates things called Warjacks. Warjacks are steam-powered mechs. They make things die. It's pretty cool. You'll see a few later. This is full-metal fantasy. Not steampunk. Not JRR's fantasy. It's something wholly different, and badass.

Blood? This intrigues!

Warmachine is set within the world of Caen, on the continent of Western Immoren. More specifically, it takes place within the Iron Kingdoms, which are four in number. They all hit each other with swords and shoot each other and blow each other up. Hence, blood.

MAGIC!? FIREBALLS! BOOM!

Magic pops up in a variety of ways in WARMACHINE, but the most noticeable way is the inclusion of Warcasters. These are the leaders of your army, capable of casting mighty spells and pulling off a special game-changing Feat every match. It is these Warcasters which control the mighty and hella-awesome Warjacks I mentioned earlier.

So, yeah. They're pretty important.

The Skinny
Here's a good rundown of the basics of both games.

WARMACHINE/HORDES is relatively cheap to get into. The $50 starter kit boxes will roughly fit you into the 15-point game bracket. 15 points, you say? YES! With the release of Mk II, point sizes have been cut down into simple, easy to track numbers. What was once a 500 pt game will roughly match 35 pts. 50 for 750, and 75 is around 1000.

A decent, well balanced force for a 35 point game should net you between 100 to 150 bucks. This would consist of a Warcaster and his battlegroup of 1-3 warjacks, plus units and a solo or two. Each Warcaster has a certain amount of Warjack Points- these are free points meant solely to be spent on Warjacks he/she will personally control. Spend them wisely, you can end up getting what amounts to a free Warjack.

Interested in the game? Go to your local gaming store (LGS) and see if and when people get together to play it. Get to know the players. Try and see if you can get a few demo games down. They'd be more than happy to get new blood in. Specifically, ask for the Press Ganger if there is one. They're Privateer's community volunteers/con bitches.

You play the game on a 4' by 4' table with terrain pieces placed around in a fair fashion (IE. Don't be a dick. If your army can negate terrain like no one else can [IE you're playing Circle!], don't cover your end of the field with a crap ton of forests). Terrain is usually just Styrofoam painted or modeled to look like mountains and such. No Quarter Magazine has some neat terrain making articles. Better yet, if you have access to die-cutting machinery....

Its a really really fun set of games, with all kinds of tactical nuance that drives you to plan and direct your troops rather then "everyone fires/everyone dies".

WARMACHINE is a game of resource management, where as HORDES is a game of risk management. In WM you can allocate your "Focus" to direct and power up your machines, put to much into them and you can't cast spells or defend yourself properly. Too little and you might not kill what you wanted to kill, and are left with an angry opponent ready to beat your face in.

In HORDES, you gather resources from forcing your beasts to perform actions. Too little, and you can't cast your spells, fight well with your leader (warlock), or heal if needed. Too much and your beasts might go nuts, and you will lose control of them... perhaps they will even attack your own troops!

Beasts are just as powerful as Warjacks, and a HORDES warlock can mitigate damage to himself by transferring it onto one of his beasts. A Warcaster (WM leader) can increase his armor by retaining focus, but he can not transfer it.

Its a game of tactics and proper planning.

CYGNAR

Cygnar are the technological innovators of the Iron Kingdoms. Their prowess at developing new weaponry in addition to their highly trained troops have ensured their place as a major power in the world. If words like "Gun Mage", "Chain Lightning", "Rapid Fire", and "Storm Glaive" make you sexually excited, you might be a Cygnar player in your heart of hearts. They are a very well rounded faction that edges out the others in ranged combat in particular. They are also experts at anti-warjack combat.

FLAT_MKII_CygnarStarter.png

MENOTH

The Protectorate of Menoth was formed due to a religious conflict in the aforementioned kingdom of Cygnar. The devotees of Morrow were the majority, and got to keep their nice cushy kingdom. The disciples of Menoth were given a piece of crappy land to placate them and made into an independent nation. They found oil, built up some military forces which don't technically exist as such, and now they're fond of making their heathen enemies explode and die. Nice people, all around. They favor slow, methodical games of attrition, synergizing the shit out of their armies and heavily denying the other army. Also. fire.

FLAT_MKII_MenothStarter.png

KHADOR


The Russia-er, Khador is a massive and cold land inhabited by a fiercely independent people. They're rather expansionistic which leads them to a great deal of conflict with their neighbors. Mainly Cygnar. The armies of Khador are bolstered by ponderous warjacks that could punch your head through your ass if they weren't careful while shaking your hand. Khador excels at melee combat, heavy armor, and promote heavy use of AOE-based ranged weaponry.

FLAT_MKII_KhadorStarter.png

CRYX

So, there's this island, right? It's a pretty sweet little island, all happy and stuff. Then Toruk, Unholy Father of All Dragons, lands there. It's less happy now. A haven for abominations, Cryx is ruled by Toruk and his 13 Lich Lords. Two of these, Lich Lord Terminus and Lich Lord Asphyxious (known as the Iron Lich prior to his promotion), are well known in the Iron Kingdom due to their propensity for leading armies to pillage and destroy. They're good at what they do. Heavy magic use. Cheap, undead swarms. Dirty tricks abound. Cryx players make it their mission in unlife to piss you off.

FLAT_MKII_CryxStarter.png


RETRIBUTION OF SCYRAH


The Retribution of Scyrah is WARMACHINE's newest faction. Formerly a fringe radical group hailing from the secluded elven nation of Ios, the Retribution has recently gained heavy political ground and acceptance in its homeland. They now have access to and support from some of Ios's greaet Military Houses, including the ranks of the fearsome Dawnguard and the power of Myrmidon Warjacks. They are technologically advanced. They have force fields. They hate you.
They're out for blood and revenge. They are fighting the good fight for the survival of their species. Their last remaining Gods are dying, and they blame human magic use for it. They are damn good at what they do.

Solid units. Some absurdly powerful solos. Well-rounded if focus-hungry Warjacks. The Retribution plays differently and can be rather rewarding for those willing to put some effort into them. They shoot harder than most factions though aren't necessarily as accurate. They are potent in melee, but lack Warcaster support to the degrees most other factions enjoy. Their Warjacks are few in variety but can all do their task well. Take care of them, because they crumple like paper once their force fields are gone. Did I mention mage hunters? Oh yes. Mage hunters.
[tiny]Roh, Roh, Fight the Powah![/tiny]

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MERCENARIES


This is a world where conflict rules and wars are always ready to flare up. What kind of moron could pass up a chance to make a buck? Mercenaries come in all shapes and sizes. Some are exiles from their own land, called traitors by those they once called brother. Some are pirates sailing on the high seas. Others are dwarves fighting to protect their business interests. Others are freedom fighters working to free their ruined nation. What do YOU fight for?

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Others are short beardless fellows who like money.

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It takes all kinds, right?

Warmachine information can be found in these books:

Mk II:
Warmachine: Prime Mk II.
Forces of Warmachine: Cygnar.
Forces of Warmachine: Khador.
Forces of Warmachine: Protectorate of Menoth
Forces of Warmachine: Retribution of Scyrah.
Forces of Warmachine: Cryx
Forces of Warmachine: Mercenaries

Hordes: Primal Mk II
Forces of Hordes: Skorne
Forces of Hordes: Trollbloods
Forces of Hordes: Legion of Everblight
Forces of Hordes: Circle Orboros
Forces of Hordes: Minions

Old Mk I stuff:
Warmachine: Prime Remix
Warmachine: Escalation
Warmachine: Apotheosis
Warmachine: Superiority
Forces of Warmachine: Pirates of the Broken Coast
Warmachine: Legends

Prime Mk II is the new hotness, just released January of 2010. It is an update of the old Prime corebook complete with updated rules, new fluff recaps, pretty pictures, and the new Warjacks from the core Warjack plastic kits of each faction. Every month after will see the release of the Faction books of each faction! These are NOT CODEXES. They exist to collect fluff and model info on everything that has been released for each faction up to that point, plus a bunch of new goodies. After which, we will be seeing the next major expansion book. It's to help organize everything. 2010 will be a busy year for Privateer Press.

Also released in January: Updated faction decks for each faction, containing stat cards for all existing models up to Legends, including the new Warjacks from Prime Mk II. Sorry, no Faction Book models here.

Reccommended purchases for starters: Get your battlebox. Play with it. If you don't like it, trade with friends until you get one you like the feel of, then go and get Prime: Mk II and your faction's faction deck. Faction decks contain all your faction's stat cards up until Superiority. This will help you figure out a good army to use. You might want to get the Mercenary deck too, unless you're Cryx because hardly anyone likes working for them. ( :P )

MOST IMPORTANTLY! Be sure you're getting the Faction Deck 2010, not Faction Deck Mk II. Some online retailers will try and rip you off. Mk II Faction decks were a revision of the old Mk 1 Faction decks, Superiority-Era.

Play like you've got a pair.

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OtakuD00D on
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Posts

  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2010
    THIS HASN'T BEEN UPDATED YET. HORDES MK II IS STILL IN DEVELOPMENT.
    Hordes

    Hordes is Warmachine's young, feral brother. It is roughly as large and it tends to bite more often.

    Warmachine is steam, blood, and magic.

    Hordes is rage, blood and magic.

    Warcasters in Warmachine use their focus to drive their lumbering warjacks across the field and into battle, as well as to cast spells. The Hordes equivalent of a Warcaster is a Warlock. Warlocks don't have some internal well of power like focus to tap. Warlocks feed their magic with the collective Fury of their warbeasts (the giant, fleshy Hordes equivalent of warjacks).

    It works like this:

    1. Warlock forces warbeast to do something
    2. Warbeast gets super pissed about it
    3. Pissiness is drained off to cast Magical Fist of Groin-hurting +2
    4. Repeat

    If you don't drain off the pissiness and do something with it, the beast gets ubersuperduper pissed and decides it wants to kill everything, including you. Neat, huh?

    Anyway, let's move on.

    Elsewhere in the world of Caen, trouble is a-brewin'. In what might seem a familiar situation, there are four groups of badasses that want to beat the snot out of eachother.

    The Trollbloods

    We last saw the Trollbloods in Warmachine as some ragtag mercenaries (well, not in the last post you didn't). The Trollbloods are a bunch of different troll races that are getting super duper angry at everyone else because everyone else keeps invading their land. This is similar to the situation that the Native Americans faced when the colonists started expanding. They also have a big, pissed off Scottish highlander bent to them.

    Unlike the Native Americans, the Trollbloods are big-ass trolls with magic, guns, claws, and unyielding rage the likes of which could quite literary incinerate any number of children.

    Also, the Trollbloods are, like the Cygnar from Warmachine, the default "good guys," except their skin is more prettily colored. Yay!

    Trolls are built Tonka Tough. All their troopers, save their Whelps, are Tough, making them that much harder to kill. They love bricking up and marching down to beat some face in! Their warbeasts are some of the most resilient, hard-hitting MONSTERS in the entire game. Don't ever take them lightly.

    btwutroll10day120lgcs3.jpg

    The Circle Orboros

    The Circle Orboros is an ancient order of druids with powerful magic. They seek to maintain the balance between Menoth, the god of Law, order, and humanity, and the Devourer Wurm, the "god" of Chaos and all things wild and beastial. In battle, they are fast as hell and stealthy. If you don't expect that when you throw down with them, if you come out at all you don't come out as a happy camper. Since they are an ancient druid order with the power of nature itself at their command, they are probably angry that you're stepping on their grass or some junk like that.

    Cut it out and the wolf-monsters won't eat you, I guess.

    The Circle excels at making up their own rules and controlling the board. They're fast and swift- everything in their army except their living Warbeasts can ignore rough terrain. Circle's heavy on magic and they love hit-and-run tactics, able to smack you up and throw down a forest in front of you, then run off to fight another day. Be careful about using upkeep spells around them; it'll only make them hit you harder. As a whole, they don't hit quite as hard as other factions, so they might suffer against Trollbloods and Khador.

    whordes4gwl8.jpg


    The Skorne

    The Skorne are a sadistic, heavily militarized race that are invading the land. They are highly disciplined. They are well-armed. They want to eat your babies. Or, at the very least, to hurt your babies and giggle about it. Why are they invading? Look at the Warmachine post again. Do you see that first mercenary picture?

    The reason he is a traitor is that he is serving the deposed king of Cygnar, who was a dick. That deposed king proceeded to go to the Skorne Empire. The Skorne pretty much hate everything, so they tried to kill him. He killed everyone they sent at him. Since the Skorne have a boner for killing things well, they made him their leader, and he's driving the invasion.

    The Skorne are a combined-arms force. They have good melee. Pretty good shooting. Hard-hitting slam-heavy beasts, and really cool magic. They work best when making the most out of all their assets! Plus, they can take a hit. Until recently, they had no Advance Deploy or terrain-ignoring abilities to speak of.

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    THE LEGION OF EVERBLIGHT

    Remember the Cryx and their giant honking dragon godking who sits snugly in the center of their undead island of horrors? Remember how I mentioned that Toruk, said dragon, is the Evil Father of all Dragons, Who Are of Equivalent Evil but Not Power? Allow me to introduce you to my friend, the dragon Everblight.

    You see, dragons are nasty because when they die, they always come back. Their soul is bound to an athanc (kinda like a Lich's philactery, for the D&D types) and can rebuild a body with time. Everblight decided he didn't want to rebuild jack shit because Toruk would mess him up again for fighting with daddy. Everblight is acting through mortal agents, twisting them into sick monstrosities that are rather good at killing things.

    Everblight excels in hitting hard and fast. They're the Alpha Strike faction. They love hitting first- and need to. They don't take much damage. Their warbeasts also have the unique ability to ignore most LOS rules in the game. Half of them fly. AWESOME! Remember how Circle loved making up its own rules? Everblight loves ignoring them.

    157familyfinallgzk4.jpg

    The Hordes book is much like the Warmachine books: It is nice to have if you want all of the rules collected for you and in your hand before you buy things, or if you just like the fluff.

    Expect Hordes: Primal Mk II to show up around Gencon time. It and the Hordes faction books will arrive after the last Warmachine Mk II books are released. More information can be found in the following books:

    Mk II
    HORDES: Primal Mk II
    Forces of HORDES: Trollbloods
    Forces of HORDES: Circle Orboros
    Forces of HORDES: Skorne
    Forces of HORDES: Legion of Everblight
    Forces of HORDES: Minions

    Mk I
    HORDES: Primal
    HORDES: Evolution
    HORDES: Metamorphosis
    RELEVANT LINKS

    Tabletop Commander: A really good WM/Hordes army builder.

    Armies of Immoren: The other army builder. Site is currently down now, I think.

    The Warstore: Awesome online store for all your Warmchine needs. Flat 5 buck shipping, solid selection, great prices. Neal is a cool guy and doesn't afraid of anything.

    The Battle College: A really comprehensive Wiki to get you started. No actual stats, but in-depth info of just about everything released so far to give you an idea of what does what.

    Vassal!
    Vassal is a really awesome java-based Tabletop gaming sim. It provides a generic token/damage box/measuring/die roll system. You make modules for it for whatever miniature game you want. In this case, there's a Warmachine one. You can play it against other people! It's really fun for when you aren't able to go to the game store.

    Get it here.

    Get the Warmachine module here.

    GAME STORE LIST
    So you moved or you want to start playing? Maybe one of us plays at a game store near your area and you don't even know it. Here's a few, for example.

    California
    San Diego: Game Empire - Sundays and Mondays from 4PM ish until closing.
    Players: OtakuD00D (Cygnar, Circle)

    Idaho
    Boise: All About Games - Thursday from 3PM until closing.
    Players: Anon the Falcon (Trollbloods)
    admanb wrote: »
    OY!

    General Nemo and I agreed that we should start a Warmachine and Hordes Penny Arcade League (or "NAMLBA") to commemorate the release of semi-final Mk2 stats and, more importantly, the fact that we have an influx of new players.

    Games would be played on VASSAL which is super easy to setup for anyone who hasn't already. The style of the league would be small, friendly games. I'm thinking a max of 35 points, with game size decided by the less experienced player. Tournament-level lists would be strongly discouraged. Though two more-experienced players could agree to make harder lists.

    The league would be vague as far as commitment and restrictions go. One game per week would be recommended, to at least prove you still exist. Playing repeated league games against the same person would be discouraged, to ensure that everyone gets a variety of experiences. Switching factions or trying out a new faction mid-league would be heartily encouraged. I myself might use it as an excuse to finally give Circle a try. Playing games while drunk would be encouraged (this one's for you, Eterenal) playing games while being a douchebag would be discouraged (that one's for me.)

    If General Nemo has any Official Press Ganger additions for this, he should add them. However, I declare Interest On!
    This should be in the OP somewhere. :P

    Official Players/Games Spreadsheet (new players can signup any time)

    RULES:
    1. Play at least one game a week, unless you can't.
    2. Less experienced player chooses game size, suggested cap is 35 (past that is slow on VASSAL even for experienced players).
    3. Lists should be built to be fun for both players.
    4. Don't play the same person twice in a row, unless one or both players switches factions (to ensure a wide variety of game experiences).
    5. All games are to be played with the final release of the Mk2 stats -- for Warmachine, the cards, though if you only have the PDF that's fine too, just know that a few things have changed, for Hordes, the final online update from mid-March.
    6. Report games to me or publicly in the thread with: name, faction, and caster of both players, size of game.

    General Nemo, as a Press Ganger, is the official organizer of this league. However, since I volunteered him for the job I'm doing the grunt work

    OtakuD00D on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2010
    Reserved. Blacklist. Etc.

    OtakuD00D on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2010
    Enjoy the new thread. If you got newer, cooler images for the factions' battlegroups for the intro, let me know and I'll change them.

    OtakuD00D on
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  • RainfallRainfall Registered User regular
    edited April 2010
    The OP wrote:
    Reccommended purchases for starters: Get your battlebox. Play with it. If you don't like it, trade with friends until you get one you like the feel of, then go and get Prime: Remix and your faction's faction deck. Faction decks contain all your faction's stat cards up until Superiority. This will help you figure out a good army to use. You might want to get the Mercenary deck too, unless you're Cryx because hardly anyone likes working for them.

    A little bit out out-of-date information that should be fixed, if only for consistency.

    Also, a note on the 2010 faction decks as opposed to the Mk2 faction decks might be a good idea.

    Rainfall on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2010
    Fixeded.

    OtakuD00D on
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  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited April 2010
    MMM, shiny new thread.

    Out of curiosity, anyone here planning on playing in the Warmachine tournament down at BoLScon? I'm debating going (and bringing either eFeora or High Reclaimer). Be nice to meet people!

    tzeentchling on
  • CarnarvonCarnarvon Registered User regular
    edited April 2010
    Under Legion's picture, you have

    "The Hordes book is much like the Warmachine books: It is nice to have if you want all of the rules collected for you and in your hand before you buy things, or if you just like the fluff.

    It is called Hordes: Primal

    There's a second one out! It's called Hordes: Evolution

    Coming February 25th is the second expansion, an analogue to Apotheosis, and then some! It's called Hordes: Metamorphosis"

    Might wanna change that bit.

    Carnarvon on
  • JohnnyCacheJohnnyCache Starting Defense Registered User regular
    edited April 2010
    I'm pretty interested in playing on vassal more. I would like to try a few 25 point games before commuting to a league or something tho

    JohnnyCache on
  • CarnarvonCarnarvon Registered User regular
    edited April 2010
    I'm pretty interested in playing on vassal more. I would like to try a few 25 point games before commuting to a league or something tho

    I would totally be up to a 25pt, but I've been busting block for three hours. It's painful to move my arm from my mouse to my keyboard and back.

    I'm also terribly busy with procrastinating on writing my HuDev paper.

    Carnarvon on
  • JohnnyCacheJohnnyCache Starting Defense Registered User regular
    edited April 2010
    school first. I hain't ready right at the moment anyhoo.

    JohnnyCache on
  • ValhallaValhalla Registered User
    edited April 2010
    So, I was just messaged by a guy named Hobo on Vassal saying that the new Vassal WM/Hordes Module was nearly complete and that they needed some people to play test before it was officially released. I have no idea if this guy is legit, but I just got a link to the new version so that I could "muck around and make maps and such"

    Swore to not hand out the link, but I hope this is all legit. A new module could be really neat.

    Valhalla on
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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    Valhalla wrote: »
    So, I was just messaged by a guy named Hobo on Vassal saying that the new Vassal WM/Hordes Module was nearly complete and that they needed some people to play test before it was officially released. I have no idea if this guy is legit, but I just got a link to the new version so that I could "muck around and make maps and such"

    Swore to not hand out the link, but I hope this is all legit. A new module could be really neat.

    Hobo and Nebo are the brothers who created the module.

    admanb on
  • ValhallaValhalla Registered User
    edited April 2010
    Then it is legit. Very cool. Its downloading now.

    Valhalla on
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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    Valhalla wrote: »
    Then it is legit. Very cool. Its downloading now.

    You sonuvabitch.

    I've been AFKing in VASSAL since before you knew Warmachine existed!

    </drunk>

    admanb on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2010
    Froths at the mouth

    OtakuD00D on
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  • ValhallaValhalla Registered User
    edited April 2010
    Yeah haha. Wow. Its nice. The Retribution sprites are pretty nice, although the warjacks leave a little to be desired. All the new casters have sprites, and even the concept/new beasts for Hordes are in.

    Even "Baconstein" the Farrow beast. Also the Titan Sentry, Razorworm, Dire Troll Bomber, and Warpwolf Stalker. Oh and the Scythean.

    Valhalla on
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  • RainfallRainfall Registered User regular
    edited April 2010
    That's pretty rad. Are the Hordes damage grids fixed? I can only assume yes but it would be cool to know.

    Rainfall on
  • ValhallaValhalla Registered User
    edited April 2010
    Yeah, they are. It's pretty great. OtakuD00D got in on it as well. :)

    Valhalla on
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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    Screw you jerks.

    Doody-heads.

    admanb on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2010
    So good.

    OtakuD00D on
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  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited April 2010
    Oh hey what's up, guys?
    Bluedottin' dis

    General Nemo on
  • PlutoniumPlutonium Registered User regular
    edited April 2010
    So what ever happened to that tournament that was going to go down?

    Plutonium on
  • jackisrealjackisreal Registered User
    edited April 2010
    I know not.

    So the protectorate book was pushed back--does this mean the cryx book is pushed back too, etc.?

    jackisreal on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited April 2010
    No idea. All I know is that they're working on pretty much all the books at the same time, so I can hope not.

    General Nemo on
  • AlazullAlazull Your body is not a temple, it's an amusement park. Enjoy the ride.Registered User regular
    edited April 2010
    So, all my shit is clean. Needs to be put together and then undercoated and I'll be ready to paint!

    Alazull on
    User name Alazull on Steam, PSN, Nintenders, Epic, etc.
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited April 2010
    Hell yeah!

    Also: I just got my Greylord escort and my Rifle Corps! I am now caught up to date with my Khador!

    General Nemo on
  • PlutoniumPlutonium Registered User regular
    edited April 2010
    Anybody up for a game some time this morning?

    Plutonium on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited April 2010
    Would, but I'm waiting on a tourney to start! Here's what I am taking:

    Kommandant Irusk
    -Destroyer
    -Spriggan
    Greylord Ternion
    Kayazy Assassins x6
    -Underboss
    Widowmakers
    Winterguard Infantry x10
    -Officer and Standard
    Winterguard Rifle Corps x6
    Fenris
    Kovnik Jozef Grigorovich
    Widowmaker Marksman
    50/50

    I call it "You can't run, you can't hide, so seriously just give up"

    General Nemo on
  • CarnarvonCarnarvon Registered User regular
    edited April 2010
    Valhalla wrote: »
    Yeah haha. Wow. Its nice. The Retribution sprites are pretty nice, although the warjacks leave a little to be desired. All the new casters have sprites, and even the concept/new beasts for Hordes are in.

    Even "Baconstein" the Farrow beast. Also the Titan Sentry, Razorworm, Dire Troll Bomber, and Warpwolf Stalker. Oh and the Scythean.

    Praise be to Menoth.

    Can't wait for PP to give models/stats for Minion Warlocks.

    Carnarvon on
  • JohnnyCacheJohnnyCache Starting Defense Registered User regular
    edited April 2010
    Someone with some vassal xp wanna talk me through a 25 point game or so this afternoon? PM me if y. Your payment will no doubt be an easy win.

    JohnnyCache on
  • jackisrealjackisreal Registered User
    edited April 2010
    Alazull wrote: »
    So, all my shit is clean. Needs to be put together and then undercoated and I'll be ready to paint!

    My god, for one second I forgot we were talking about miniatures and this was horrifying

    jackisreal on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited April 2010
    Adam. What happened to the tournament? :(

    OtakuD00D on
    makosig.jpg
  • RainfallRainfall Registered User regular
    edited April 2010
    They said one book a month, and so far they haven't slipped from that. I imagine Cryx will be releasing later in the month, since they're not quite sticking to perfect schedule, but there would be massive disappointment if they actually slipped a month behind.

    I wouldn't be surprised if they took a one-month break for Primal, though... much as it would break my heart.

    Whoah, missed a page there I suck. This was directed to the conversation last page whee!

    Rainfall on
  • PMAversPMAvers Registered User regular
    edited April 2010
    After tonight's tournament (something like 20-odd people), I have one thing to say.

    FUCK TROLLBLOODS

    Got locked out from the scenario CP's first turn by Grissel's feat and the cavalry unit. They were up in melee with my AD line first turn, and a bunch of tough rolls later wasn't able to push through past that wall of ass to actually get to the point.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • CarnarvonCarnarvon Registered User regular
    edited April 2010
    PMAvers wrote: »
    After tonight's tournament (something like 20-odd people), I have one thing to say.

    FUCK TROLLBLOODS

    Got locked out from the scenario CP's first turn by Grissel's feat and the cavalry unit. They were up in melee with my AD line first turn, and a bunch of tough rolls later wasn't able to push through past that wall of ass to actually get to the point.

    I really hope they take tough out of the game in MK III, or at least limit it to light infantry.

    I had a squad of 6 Cleansers attack a squad of 10 Sea Dogs(the shittiest of all infantry) that had tough from whatever solo that gives it. 4 Cleansers templates fell on 3 Dogs, and the other 2 fell on 2 Dogs. That's 16 attack rolls, and they all autokill on a hit.

    I killed two dogs, and knocked down four.

    Carnarvon on
  • General NemoGeneral Nemo The Mighty Shame Church for DogsRegistered User regular
    edited April 2010
    Yeah that's never gonna happen.
    With pirates, if you don't kill their solos, they will wreck your world.

    General Nemo on
  • PMAversPMAvers Registered User regular
    edited April 2010
    Personal highlight of the night had to have been having a Hydra with seven focus on it. Gotta love Zealots and their low-damage bombs. :winky: Would've been all IMAFIRINMAHLAZORBLAM to the High Reclaimer, but time was called.

    PMAvers on
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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    OtakuD00D wrote: »
    Adam. What happened to the tournament? :(

    Sorry. I got super busy, and since everyone seemed pretty chill about the tournament and the league (which totally accomplished its objective of getting PAers to play Warmachine together. MWAHAHA) I let it hang, but I'll get it going soon.

    admanb on
  • JohnnyCacheJohnnyCache Starting Defense Registered User regular
    edited April 2010
    PMAvers wrote: »
    After tonight's tournament (something like 20-odd people), I have one thing to say.

    FUCK TROLLBLOODS

    Got locked out from the scenario CP's first turn by Grissel's feat and the cavalry unit. They were up in melee with my AD line first turn, and a bunch of tough rolls later wasn't able to push through past that wall of ass to actually get to the point.

    You didn't have anything in your army that could go through or around them? Maybe I'm just spoiled by cryx.

    JohnnyCache on
  • riven5riven5 Registered User regular
    edited April 2010
    Carnarvon wrote: »

    I really hope they take tough out of the game in MK III, or at least limit it to light infantry.

    Indeed. I fucking hate tough as a rule. Nothing like popping pIrusks feat and failing twelve tough rolls on a 4,5, or 6. I mean, really? Then follow that with a game where the Piper or Ord gives some Storm Lances tough. I charge them with Kayazy, and prompt a total of eight tough rolls. He makes seven.

    Might be time to invest in some slightly less cursed dice.

    riven5 on
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