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[Chaos] CitOW Game 17 - Nurgle Victory!

DarianDarian Registered User regular
edited July 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

jdarksun as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Rorus Raz as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Shushnik as Tzeentch
asplannedrd3.jpg

Lykouragh as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

Sign ups are open to all comers; I'll choose players sometime Monday evening. Feel free to express a preference for your favorite god(s) in your sign up.


[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

Darian on
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Posts

  • DarianDarian Registered User regular
    edited June 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    Darian on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited June 2010
    Chaos for the Chaos Gods!

    No preference.

    jakobagger on
  • Gene ParmesanGene Parmesan Registered User regular
    edited June 2010
    Sorry I haven't been able to go through one yet, busy with school.

    However I am not anymore so !Sign up

    Edit: preference for slaanesh

    Gene Parmesan on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited June 2010
    Throwing my hat in for Khorne! This hat is attached to someone else's skull though. Mine can wait.

    tzeentchling on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    !Sign up for my first PBP game! How exciting.

    I guess I'd like to be Tzeentch.

    Lykouragh on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited June 2010
    !signup

    Mild preference for Nurgle, but I'm not picky.

    admanb on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    Sign up for any god other than Khorne, but happy to sit in reserves for another game.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    !Sign up

    No preference. CHAOS UNDIVIDED.

    Sterica on
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  • The BasharThe Bashar Registered User regular
    edited June 2010
    !Sign up

    I'd be happy with any god.

    The Bashar on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    !yes please!

    Tzeentch > Nurgle > Slaanesh > Korne

    El Skid on
  • edited June 2010
    !Sign up

    Tzeentch = Khorne > Slaanesh > Nurgle

    Shushnik on
  • RiusRius Registered User regular
    edited June 2010
    !Signing Up!

    Hmm... I'd prefer Tzeentch or Khorne equally, but would be fine with Nurgle or Slaanesh.

    Rius on
  • DarianDarian Registered User regular
    edited June 2010
    Throwing my hat in for Khorne! This hat is attached to someone else's skull though. Mine can wait.

    Are you ever going to play as tzeentch? Your name demands it!

    Sign-ups closed; I'll roll one slot among the new players, then put everyone in the mix for the remaining three, then roll for god preference. Expect the game to get going later this evening.

    Darian on
  • DarianDarian Registered User regular
    edited June 2010
    And the players are...
    • jdarksun
    • Rorus Raz
    • Shusnik T=K>S>N
    • Lykouragh T


    Preferences as shown, and lots of new players ended up making high rolls. With the overall lack of preferences, I'll let you choose your own gods in the order shown above, or you can accept a random assignment (jdarksun, Rorus Raz, Shusnik, Lykouragh).

    Darian on
  • DarianDarian Registered User regular
    edited June 2010
    Note: everyone who was not selected is on the list in the discussion thread for placement in future games. I'll probably be able to start up another game next week.

    Darian on
  • DarianDarian Registered User regular
    edited June 2010
    Rorus Raz accepted Nurgle by PM; still need Shushnik and Lykouragh to check in (and PM me back), then we'll be ready to roll.

    Darian on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited June 2010
    Darian wrote: »
    Throwing my hat in for Khorne! This hat is attached to someone else's skull though. Mine can wait.

    Are you ever going to play as tzeentch? Your name demands it!

    Sign-ups closed; I'll roll one slot among the new players, then put everyone in the mix for the remaining three, then roll for god preference. Expect the game to get going later this evening.

    Someday, yes. Saving the best for last, as it were.

    tzeentchling on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    Getting off work in five minutes. Plenty of time to play tonight.

    Nurgle is limegreen, correct?

    EDIT: Correct, it seems.

    Sterica on
    YL9WnCY.png
  • edited June 2010
    Tzeentch is, of course, acceptable

    Shushnik on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    I'm fine with Slaanesh.

    (what color is correct for him? Apparently it isn't purple...)

    Lykouragh on
  • edited June 2010
    Lykouragh wrote: »
    I'm fine with Slaanesh.

    (what color is correct for him? Apparently it isn't purple...)

    I prefer DarkOrchid, it's a little easier to read but still dark and brooding. :)

    Shushnik on
  • DarianDarian Registered User regular
    edited June 2010
    Colors are red, limegreen, cyan, and darkorchid. You should all have access to your player doc, now, with your initial draw of three cards. I'll set up the board and the old world deck, then we'll be ready to go. PM me if there are any problems or questions.

    Darian on
  • edited June 2010
    Discarding Warp Shield

    Shushnik on
  • DarianDarian Registered User regular
    edited June 2010
    Round 1, Old World phase

    Hearing rumors of chaos stirring in the lands, the trained warriors of the empire set forth to protect the people.

    Witch Hunters
    Place one Hero token in each of Bretonnia, Estalia, and the Empire
    In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present.
    (FAQ: Check threat once, not once per region.)

    citowg17r10.gif

    No decisions to be made, updating hands now, after Tzeentch's discard, with each players' starting five cards.

    Khorne is active to begin the Round 1 Summoning phase; don't forget to include your PP remaining with each action.

    Darian on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    Brothers, isn't this exciting?

    Lykouragh on
  • DarianDarian Registered User regular
    edited June 2010
    Lykouragh wrote: »
    Brothers, isn't this exciting?

    Those witch hunters? They're coming for you.

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    I believe this is what Slaanesh calls a "target-rich envionment."

    Sterica on
    YL9WnCY.png
  • LykouraghLykouragh Registered User regular
    edited June 2010
    Darian wrote: »
    Lykouragh wrote: »
    Brothers, isn't this exciting?

    Those witch hunters? They're coming for you.
    Everyone always comes for Slaanesh!

    Lykouragh on
  • DarianDarian Registered User regular
    edited June 2010
    When playing Chaos cards, post the full text of the cards, since the other players don't have your cards on their sheets.

    Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    Are we shy today?

    A leper to Bretonnia.

    5/6 PP

    Sterica on
    YL9WnCY.png
  • RiusRius Registered User regular
    edited June 2010
    Guys, really, there's been 16 games before this =P Post full card text and power remaining each time or I'll find you and kill you D:

    Rius on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited June 2010
    Rius wrote: »
    Guys, really, there's been 16 games before this =P Post full card text and power remaining each time or I'll find you and kill you D:

    Rius: straightforward.

    admanb on
  • DarianDarian Registered User regular
    edited June 2010
    admanb wrote: »
    Rius wrote: »
    Guys, really, there's been 16 games before this =P Post full card text and power remaining each time or I'll find you and kill you D:

    Rius: straightforward.

    See, I made the same point, but tried to do it in a calm, non-judgmental manner.

    Darian on
  • RiusRius Registered User regular
    edited June 2010
    admanb wrote: »
    Rius wrote: »
    Guys, really, there's been 16 games before this =P Post full card text and power remaining each time or I'll find you and kill you D:

    Rius: straightforward.

    If only I had room in my sig

    Rius on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    To be fair, anyone who has played 2-3 games should know and hate Blood Frenzy.

    Sterica on
    YL9WnCY.png
  • DarianDarian Registered User regular
    edited June 2010
    jdarksun wrote: »
    And I haven't played in a single one. (Yes, this is my first PbP game of CitOW) Conversely, I'm sitting here looking at the card from the board game, so it slipped my mind.

    (It was also nowhere in the OP)

    Regardless, I will do so in the future. I'd say that I was sorry for causing drama, but honestly, I will drown you all in a sea of blood whether I post the card's description or not.

    Updated the second post section on the summoning phase to indicate that. I think it was something that Rend talked about around the time the game started, so it wasn't in the original OP, and I just never put it there.

    And odd; I was thinking you had already played in one of these. Is everyone new (to PbP)?

    Darian on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2010
    This is my first PbP, but I've read nearly every CitOW played so far.

    Sterica on
    YL9WnCY.png
  • edited June 2010
    Summon an Acolyte to Tilea. 5/6

    Shushnik on
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited June 2010
    Looks like Slaanesh might have a chance this time around!

    FunkyWaltDogg on
  • LykouraghLykouragh Registered User regular
    edited June 2010
    (M) Dark Influence - 1 - When you play this card, move a Peasant, Hero, or Noble token from this region to any other region.

    In Bretonnia, moving the Noble to the Border Princes. 5 PP remaining.


    (This is my first PbP, I have played about 4 three player games in IRL....but no four player games! Our group needs more people very badly.)

    Lykouragh on
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