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[Star Ruler] Indie 4x game of greatness? Signs point to yes.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Firgof, one of the Devs, has been kind enough to pop in here and answer all kinds of questions. Skim the thread and maybe yours has been answered! If not, ask away!
Star Ruler? Wow, how long it take them to come up with that name!?
Not the most original name to be sure, but my frothing demand is at unheard of levels! Let me share a little info about it.
Star Ruler is a real time 4x game. The game can be as small or as large as you want it to be. You want a game where you fight over a single solar system that is close to scale? Do you want a game where you manage a galaxy spanning empire? You want hundreds of AI factions or only one? How about thousands of ships fighting each other at once? Or maybe just small scale engagements? All this and more can be had in Star Ruler! Check out the feature list!
Vast, Procedurally Generated Galaxies
Choose however many systems you desire; you are limited only by the speed of your cpu
Rich, diverse, planets whose type, size, number of moons, and other characteristics vary
Full 3D too much to handle? Flatten maps for ease of interaction
Alter the Galaxy throughout the game with advanced technology
Intricate Ship Design and Exciting Combat
Massive ship battles fought in real-time with particle effects and directional damage
Ships whose individual components can be compromised, destroyed, disabled, repaired, and renovated
Ships depend on key components to keep functioning, and failures can lead to catastrophic explosions which can turn the tide of battle
Add components that modify the behavior of connected components, such as added health from bulkheads, or faster firing from coolant systems
Save and load your custom ships and settings to your profile for easy importation and exportation.
Fully simulated newtonian physics
Unique Research System
Unique Web-Like Research system with unexpected discoveries around every turn
Choose between a structured, static web, or a highly varied web each game
Develop technologies that lead to different strategies, rather than simply better tools
Easy to use interface, complex gameplay
Govern your planets with a simple yet powerful interface to customize the behavior of your worlds
Numerous easy-to-use interfaces which provide quick solutions to specific problems
Customize the GUI via scripting; add new windows, or change pre-existing interface behavior
Engaging AI Opponents
Choose from various levels of difficulty, with optional 'cheating' AIs
Watch for the AIs to attempt different strategies to defeat their opponents
Counter their new ship designs, as they adapt their designs to counter your own
Engage in complex diplomatic interaction with your opponents
Extensive Modding Support
Modify data files and scripts in any editor as simple as Notepad
Use developr tools to create particle effects and configure imported models
Smart use of AngelScript allows users to create entirely new gamemodes, gameplay, and online experiences
All files from the base game are readily available to learn from
Multiplayer: Co-Op, Team, and Free-for-all
Play with as many competitors as your server can manage, with drop-in-drop-out compatibility
Supports both internet and LAN play
Standard server controls
Seamless transitioning: Multiplayer games can be saved and then played in Singleplayer and then brought back up in Multiplayer