Welcome to WARMACHINE!
WARMACHINE and HORDES are tabletop miniatures games from PRIVATEER PRESS, set in the fantasy world of the Iron Kingdoms. While each is counted as a separate game in its own right, the two use very similar rules and can be played against each other. But more on that later! First, an overview of each game and the playable factions:WARMACHINE
Warmachine is a game of “steam, blood, and magic”. To [strike]shamelessly borrow[/strike] quote from those who have OP'd before:
Steam, you say?
The most noticeable aspect of Warmachine is that while it is most definitely a fantasy game, it incorporates things called warjacks. Warjacks are steam-powered robots. They make things die. It's pretty cool. You'll see a few later.
Blood? This intrigues!
Warmachine is set within the world of Caen, on the continent of Immoren. More specifically, it takes place within the Iron Kingdoms, which are four in number. They all hit each other with swords and shoot each other and blow each other up. Hence, blood.
MAGIC!? FIREBALLS! BOOM!
Magic pops up in a variety of ways in Warmachine, but the most noticeable way is the inclusion of warcasters. These are the leaders of your army, capable of casting mighty spells and pulling off a special game-changing Feat every match (somewhat similar to a CO power in Advance Wars). It is these warcasters which control the mighty and hella-awesome warjacks I mentioned earlier.
So, yeah. They're pretty important.
Warmachine is played on a 4' by 4' gaming table, usually with some terrain - forests, trenches, rock walls and so forth - dotted about the battlefield. The players deploy their armies of miniatures across the board, roll dice and have at each other with gusto.
The playable factions include:CYGNAR
A wealthy, populous, and advanced nation, Cygnar are known as “the crown jewel of the Iron Kingdoms”. They are well known for their advanced technology which has ensured their place as one of the major powers in Immoren. Cygnar are very much the 'combined arms' faction in Warmachine, able to field a variety of troops and warjacks that fill all rolls - ranged combat, melee combat, support, etc. - reasonably well. If phrases like "Gun Mage", "Chain Lightning", "Rapid Fire", and "Storm Glaive" make you sexually excited, you might be a Cygnar player in your heart of hearts.
Unfortunately for Cygnar, their success and wealth has earned them the animosity of most of their neighbours, such as...KHADOR
Khador is a large, wintery nation which bears an uncanny similarity
to stereotypical depictions of Russia. The harsh and icy climate has produced a tough, rugged people who are fiercely patriotic and filled with disdain for the weak southern nations. The Khadoran military is characterised by huge, ponderous warjacks with nigh-impenetrable armour and which hit like a ton of bricks; supported by infantry ranging from massed Winter Guard conscripts to elite infantry like the deadly Widowmaker Snipers and the mighty Man-O-Wars. Khador have also recently made strides to modernise their military with more long ranged (if somewhat inaccurate) firepower.
United by the dream of a new Khardic Empire, the Khadoran people have embraced a policy of aggressive expansionism, which unsurprisingly brings them into frequent conflict with the other nations of Immoren.THE PROTECTORATE OF MENOTH
Formed out of a civil war with Cygnar, the Protectorate of Menoth is the youngest of the Iron Kingdoms. Essentially, the fanatical devotees of Menoth, the creator of man, were exiled to a barren wasteland to the east of Cygnar. There they found oil, diamonds, savage tribes to convert, and built up an army to crush their heathen enemies. Praise Menoth! Protectorate warjacks (and many of their troops) are individually weaker than those of the other factions, but by buffing their armies with their warcaster's spells and key support pieces, the Protectorate become exponentially more powerful. They also favour denying their enemies the ability to shoot or cast spells, thus throwing carefully laid plans into disarray.
Also, fire. Fire everywhere.CRYX
The Nightmare Empire of Cryx is a series of islands off the western coast of mainland Immoren, and home to the immortal dragonfather Turok. In addition to hordes of mindless undead thralls, Turok's vassals include the Satyxis, a race of vicious warrior-women who practice blood rituals, the twelve Lich Lords, and a variety of other lifeforms corrupted and twisted by the dragon's blight. In battle, Cryx are fast, stealthy, and have a huge array of dirty tricks and debuffs up their rotting undead sleeves.THE RETRIBUTION OF SCYRAH
The Retribution of Scyrah is WARMACHINE's newest faction. Formerly a fringe radical group hailing from the secluded elven nation of Ios, the Retribution has recently gained heavy political ground and acceptance in its homeland. They now have access to and support from some of Ios's greaet Military Houses, including the ranks of the fearsome Dawnguard and the power of Myrmidon Warjacks. They are technologically advanced. They have force fields. They hate you.
They're out for blood and revenge. They are fighting the good fight for the survival of their species. Their last remaining Gods are dying, and they blame human magic use for it. They are damn good at what they do.
Solid units. Some absurdly powerful solos. Well-rounded if focus-hungry Warjacks. The Retribution plays differently and can be rather rewarding for those willing to put some effort into them. They shoot harder than most factions though aren't necessarily as accurate. They are potent in melee, but lack Warcaster support to the degrees most other factions enjoy. Their Warjacks are few in variety but can all do their task well. Take care of them, because they crumple like paper once their force fields are gone. Did I mention mage hunters? Oh yes. Mage hunters.MERCENARIES
This is a world where conflict rules and wars are always ready to flare up. What kind of moron could pass up a chance to make a buck? Mercenaries come in all shapes and sizes. Some are exiles from their own land, called traitors by those they once called brother.
Some are pirates sailing on the high seas.
Others are freedom fighters working to free their ruined nation.
Others are short bearded fellows who like money. It takes all kinds, right?
What do YOU fight for?
All the information that you need to get started can be found in Prime Mk.II
, which was released in January 2010. After that, your next port of call should probably be one of the faction battleboxes, pictured above.